Game Theory: Welcome To Your NIGHTMARE! (Garten of Banban Chapter 6)
Summary
TLDRIn this Game Theory episode, the host explores the enigmatic 'Garden of Ban Ban' game series, discussing its evolution from a simple search for a lost child to a complex narrative filled with dream sequences and mascot rebellions. The video delves into the symbolism of the game's dream sequences, suggesting they may hold clues to the game's central mystery. The host speculates that these surreal scenes could reveal the true nature of the game's characters and the tragic consequences of a relentless pursuit of freedom and family.
Takeaways
- 🎮 The video discusses the 'Garden of Ban Ban' game series, focusing on its evolution and the latest installment, 'Garden of Ban Ban 6'.
- 🔍 The game's narrative has become increasingly complex, with dream sequences and hidden meanings that suggest a deeper story.
- 🤔 The character Stinger Flynn is central to the plot, with his quest for freedom and his relationship with other characters driving the narrative.
- 🏖 The dream sequences depict a struggle for freedom and are symbolic of the characters' desires and the challenges they face.
- 🚗 In the dreams, a car represents freedom, while a bus symbolizes authority and control, reflecting the characters' struggle against the system.
- 💡 The theory suggests that the dream sequences may foreshadow future events in the game, hinting at a deeper connection between the characters' past and present.
- 🧬 The game's lore includes experiments on mascots, with some being 'ready for presentation' to parents and children, indicating a darker undertone.
- 👥 The characters' relationships are strained, with arguments and disagreements reflecting the tension in their pursuit of freedom.
- 🎶 A song titled 'Rivals' is mentioned, which seems to reflect the deteriorating relationship between Stinger Flynn and Ban Ban.
- 🕵️♂️ The script speculates on the identity of the player's character, suggesting they might be the 'perfect child' kept secret in the game's backstory.
- 👪 At its core, the game is about family, love, and the tragedy of being separated from loved ones, despite its surreal and eccentric presentation.
Q & A
What is the main theme of the video script?
-The main theme of the video script is an analysis of the 'Garden of Ban Ban' game series, focusing on its narrative structure, dream sequences, and the underlying themes of freedom and family.
What is the significance of the dream sequences in the game?
-The dream sequences in the game are symbolic and foreshadowing, revealing the characters' desires for freedom and hinting at the game's larger narrative and potential outcomes.
What role does Stinger Flynn play in the game's storyline?
-Stinger Flynn is a complex character who shows the audience different dream sequences, possibly indicating his own desire for freedom and his role in the game's overarching narrative.
What is the significance of the car and the bus in the dream sequences?
-The car represents freedom, while the bus symbolizes authority and control, reflecting the characters' struggle against the system that confines them.
How does the relationship between Ban Ban and Stinger Flynn evolve throughout the series?
-The relationship between Ban Ban and Stinger Flynn deteriorates over time, with arguments and disagreements becoming more frequent, indicating a potential betrayal or conflict.
What is the role of Captain Fiddles in the game's narrative?
-Captain Fiddles is a character who was considered a success in the experiments and was presented to the children on bring a friend day, but his separation from the group is symbolic of the characters' struggle for freedom.
What is the significance of Zulus in the game?
-Zulus is a character who represents the rejected mascots and is kept at a distance, reflecting the theme of being an outcast and the desire for acceptance and freedom.
What is the song 'Rivals' about and how does it relate to the game?
-The song 'Rivals' is about the deteriorating relationship between Ban Ban and Stinger Flynn, highlighting the conflict and tension between the two characters.
What is the central mystery of the game that the dream sequences might reveal?
-The central mystery that the dream sequences might reveal is the true nature of the characters' past, their relationships, and the events that led to the current situation in the game.
What is the ultimate message or theme of the 'Garden of Ban Ban' game series?
-The ultimate theme of the game series is the exploration of family, love, and the tragedy that ensues when one is separated from their loved ones, told through a surreal and symbolic narrative.
How does the game use its characters and narrative to convey deeper themes?
-The game uses its eccentric characters and complex narrative to convey deeper themes of freedom, control, and the consequences of relentless pursuit, while also exploring the human condition.
Outlines
🎮 Introduction and Nostalgia
The video opens with the host addressing the audience, introducing the topic of the video: Garden of Ban Ban. The host nostalgically references the classic intro music, noting that this is their final round as host before handing over to Tom. The host humorously laments about the game's ubiquity and how it has become a significant trend on YouTube in 2023, comparing it to other trends like the Mario movie's Peaches song and the Grimace Shake.
📅 Garden of Ban Ban's Anniversary
As the one-year anniversary of the first Garden of Ban Ban game is marked, the host discusses the latest installment in the series, Garden of Ban Ban 6. This episode is noted for its relative tameness compared to previous ones. The plot of the series is described, including key events such as the eruption caused by a character named Bitter Giggle and the resulting chaos involving the 'naughty ones.'
🤯 The Game's Hidden Depths
The host acknowledges the game's seemingly random and bizarre elements but credits the Euphoric Brothers for their strategic decisions in both marketing and storytelling. This realization led the host to re-examine the game's content more seriously, especially the dream sequences that have been part of the game's narrative since chapter 3. These sequences are argued to have more significance than initially perceived.
🌴 The First Dream Sequence
In the first dream sequence, Stinger Flynn, a giant jellyfish character, takes the player to a deserted island and talks about his desire for freedom and normalcy. The host interprets this dream as a representation of Flynn's yearning for freedom, symbolized by the beach and a car, which traditionally represents personal freedom. Flynn's hyper-intelligence and longing for a normal life are highlighted.
🏜️ The Second Dream Sequence
The second dream sequence features multiple characters, including Ban Ban and Stinger Flynn, traversing a desert in search of the beach. The desert symbolizes the kindergarten facility's bleak and directionless nature. Stinger Flynn's leadership and eventual admission of being lost underscore the characters' shared but unclear goal of freedom. The dream illustrates Flynn's desperation and the group's deteriorating morale.
🚍 Symbolism and Character Roles
In a subsequent dream, the characters sit around a wrecked car, sharing food, indicating their desperation. Nabnab and Captain Fiddles' actions during these dreams, such as confronting dangers and protecting others, foreshadow their roles in the game's narrative. The dreams' events often parallel actual plot developments, emphasizing the symbolic and prophetic nature of these sequences.
🚌 Captivity and Control
The host explains how the dreams reflect the characters' struggles against their captors, with the car symbolizing freedom and the bus representing authority and control. Captain Fiddles' kidnapping by a bus symbolizes his forced participation in the scientists' experiments. This dream imagery highlights the characters' loss of freedom and their coercion into the facility's systems.
🧪 Experiments and Presentations
The host delves into the lore found in the game's case reports, revealing that many experiments were deemed not ready for presentation to parents and children. Captain Fiddles, however, was presented due to his exceptional performance. The dream sequences reflect this separation and the scientific control over the characters. Zulus, a deformed experiment, is noted for his distance and longing for acceptance.
😔 Stinger Flynn's Warning
Stinger Flynn consistently advises the player to abandon their quest, indicating that their actions are causing harm to others. The dreams show Stinger Flynn's internal conflict and the consequences of the player's relentless pursuit of their lost child. The relationship between Stinger Flynn and Ban Ban deteriorates as they argue and face hardships, mirroring the player's own struggle.
🎶 Rivals and Hidden Agendas
The host discusses a song titled 'Rivals,' commissioned for the dream car sequence, highlighting the strained relationship between Flynn and Ban Ban. The song's lyrics suggest a significant conflict, potentially involving a stolen life. The host speculates on various interpretations, including Flynn's role in Ban Ban's creation or a past traumatic event during 'bring a friend' day.
💡 The Dream Sequences' True Perspective
The host questions whose perspective the dreams are shown from, ruling out Jumbo Josh and Bambolina due to contextual clues. The host suggests that the dreams might be viewed from the perspective of a secret character, potentially the 'perfect child' hidden by the scientists. This character's involvement ties into the overarching theme of family and the consequences of separation.
👪 The Core Theme: Family
The host concludes by emphasizing the central theme of family within the game's narrative. The story revolves around the love and tragedy experienced by scientists and parents searching for their children. Despite the bizarre and often humorous exterior, the game tells a poignant story of separation and the relentless pursuit of reuniting with loved ones.
Mindmap
Keywords
💡Garden of Ban Ban
💡Darkest Timeline
💡Euphoric Brothers
💡Dream Sequences
💡Stinger Flynn
💡Freedom
💡Nabnbab
💡Case Reports
💡Zulus
💡Bring a Friend Day
💡Rivals
Highlights
The video discusses the 'Garden of effing ban ban' game, exploring its dark themes and the impact of its rapid rise in popularity.
The game was labeled as one of YouTube's top 10 trends of 2023, highlighting its cultural significance.
The analysis delves into the game's narrative, focusing on the character of Stinger Flynn and his quest for freedom.
Dream sequences in the game are examined for their symbolic meaning and connection to the characters' desires and the game's overarching mystery.
The role of the character Nab-Nab is explored, suggesting his actions in the dream sequences foreshadow events in the game.
The game's creators, the Euphoria Brothers, are commended for their marketing and storytelling strategies, including the deliberate omission of the fifth installment.
The analysis suggests that the dream sequences may hold the key to understanding the game's central mystery.
The character Zulus is introduced as a rejected mascot with a desire for freedom, adding depth to the game's narrative.
The transcript discusses the game's metaphorical representation of freedom and control through the use of cars and buses.
The relationship between Stinger Flynn and Ban Ban is analyzed, revealing a deterioration over the course of the game.
The game's lore is examined, revealing the backstory of the characters and their connection to the game's central events.
The significance of the 'Bring a Friend Day' event is explored, suggesting it as a pivotal moment leading to the game's current state.
The theory proposes that Ban Ban may have been responsible for the catastrophic events at the kindergarten, challenging the player's perception of the character.
The perspective of the dream sequences is questioned, suggesting the player may be viewing events from the point of view of an unknown character.
The game's themes of family, love, and tragedy are highlighted, providing a deeper understanding of its narrative.
The video concludes with a reflection on the game's storytelling methods, acknowledging the complexity and depth of its narrative despite its eccentric presentation.
Transcripts
yep friends you're not seeing things the
first video I'm doing as my final round
of host on this channel is on Garden of
effing ban ban what sort of Darkest
Timeline are we operating off of
here no no no stop it if I have nine
theories left before I hand things over
to Tom we are bringing back the classic
[Music]
intro
[Music]
[Applause]
[Music]
[Applause]
[Music]
[Applause]
[Music]
[Applause]
Ah that's the stuff hello Internet
welcome to Game Theory where in just a
couple of weeks I'm going to be
unburdened of ban ban sorry Tom this
one's your problem now yep I should have
seen this coming so to be fair bandband
is kind of all of our problem at this
point it's kind of inescapable it
exploded onto the scene in such a a big
way last year that it was labeled as one
of YouTube's top 10 trends of 2023 right
alongside peaches from the Mario movie
Zelda tears the kingdom and the Grimace
Shake are you kidding God you just got
the month wrong it's not okay this is
from a different month okay the the
answer for this round is garton of ban
ban yet here we stand at the one-year
anniversary of the first g a band band
game with the latest installment just
released so I guess we're just going to
talk about it until poppy comes out
which will probably be a lot better
after what feels like an eternity for
this franchise let me check my notes 4
months the fifth installment of this
game series dropped naturally titled
Gard a band band 6 and relative to the
rest of the series episode 6 is pretty
tame episode 4 ended with a Jester named
bitter giggle making Queen boun Celia
laugh causing her giant kangaroo pouch
to erupt into a sky beam which released
the naughty ones episode 6 deals with
the Fallout of all those words I just
said where we have to face the leader of
the naughty ones sir dadoo using his
mind control powers to take over the
other mascots of the kindergarten oh and
we also get hit by a bus several times
wasn't this a game about looking for our
lost kid in a kindergarten whatever
happened to that but here's the thing
for as much as I joke about this game
being LOL so Random the euphoric
brothers are smart as we talked about in
a previous Theory skipping the fifth
installment was actually a big brain
move on their part in both the marketing
and storytelling departments and it
showed me that there's actual thought
and attention put into the way that this
thing's being structured and it was that
realization that got me to go back and
read think all the insane things that
this game throws at us and of all the
ridiculous overthe toop what the heck
were they thinking moments in this game
none can compare to the dream sequences
that we've been getting since chapter
3 ch ch Charles
Y what yeah these insane fever dreams of
Storytelling talking about beaches and
featuring cameos from other Indie
franchises these seem to have more
method to their Madness than any of us
gave him credit for I mean when the
euphoric brothers' main goal seems to be
pumping out as many games as possible as
quickly as possible it's weird for them
to purposely spend a lot of time putting
these things into the games just for the
laws which means that they have to be
important for some reason right so what
are these dream sequences really why are
we being shown them and can they
potentially reveal the solution to the
kindergarten largest mystery I believe
the answer is yes and today I'm going to
prove it to you so before we figure out
what exactly is going on here we first
need to remember what exactly these
things are in every instance we're shown
These Dreams by the giant jellyfish
stinger Flynn this guy has been a bit of
a question mark the entire series is he
good is he bad it's not exactly clear
when we first meet him in chapter 3 he
basically tells us to give up on our
quest to find our Lost Child cuz he's
cooked up a scheme to get him and all
the other children out of the facility
safely he tells us he's going to show us
something that's going to totally
convince us to stop looking for our kid
and instead he takes us into the first
Dream sequence where we're on a deserted
island alongside him talking about his
lack of a tan I have never had actual
Sun Ray touch my skin can you imagine
that and I year for the day that they
finally do he then goes on to complain
about his hyper intelligence and talk
about how he yearns to be just a normal
jellyfish uh sorry what does any of this
have to do with my missing kid before we
leave though he does make one thing
clear of
course none of this is real but it all
could be okay so let's interpret what's
going on with this first Dream this
place this beach it isn't real it's
where he wishes to be and where he was
destined to be when he was just a bunch
of jellyfish DNA that right there might
seem obvious but I don't know man I
don't expect anyone to retain lore
information about this game Leone
symbolically dissect with the glowing
orange monotone jellyfish is saying
during his underground dream sequence
monologue as a giant sock puppet Looms
in the distance this is the first Dream
and it's showing us what Freedom looks
like to Flynn besides him saying that he
wants to escape and then showing us the
beach that he wants to be real we also
see him standing next to a car the car
has always been a representation of
Freedom especially when you're talking
about kids finally getting to drive
yourself wherever you wanted whenever
you wanted unrestrained by parents a car
equals freedom and Stinger Flynn in his
dream drove himself to this beach he
wants to take control of his Destiny and
find his personal freedom easy nothing
too difficult to Pars in this one still
not entirely sure how it applies to my
missing kid but uh we'll move on in
future dreams Stinger Flynn isn't the
only one who's trying to escape for the
second dream we've got ban ban opila
bird nabnab and Captain fiddles all
alongside him going through the desert
looking for that proverbial Beach feels
kind of like a metaphor for this whole
kindergarten facility right a Barren
Wasteland with no real sense of
direction and most importantly no end in
sight it's also worth noting in this one
that Stinger Flynn is the only one to
truly be aware of the freedom that could
await them so singer when are we
arriving at this place called Beach
notice that band band uses quotations
around the word Beach here because he
doesn't understand it he doesn't know
what Freedom truly is freedom isn't his
goal but you know he's more than willing
to go along for the ride instead Stinger
Flynn is the driver he's the one leading
leading the charge he's the one
literally and figuratively driving them
all towards Freedom there's a just one
problem with that Stinger gets lost he
doesn't actually have any idea where
this beach is I believe we are lost
we've been going in circles for hours
despite wanting freedom and saying he
has a plan to get everyone out of the
facility Stinger Flynn is clueless he
has no idea how to reach his end goal
he's just stuck in the Purgatory
alongside everyone else and this is
where things Begin to Fall Apart Flynn
crashes the car and as we see in the
next stream SE the group end up sitting
around the wreckage sharing whatever
food they have left oh and Zulus is here
now just looming out in the background
he's just standing there menacingly in
this scene we see how desperate the
group is getting specifically Stinger
Flynn we each have our plans and goals
but at the end of the day it doesn't
really matter he's basically ready to
give up that is until a surprise guest
shows up Cheo Cho Charles and while the
Charles Cameo itself feels unbelievably
random the actions that the other
characters take they don't Stinger
decides to capture a rescued bamb ban
nabnab meanwhile confronts the train
headon to protect everyone this is
actually a series of events that we see
repeat again in the dream sequence from
chapter 6 we see the crew all waiting
for a bus to take him to the beach only
for Captain fiddles to be kidnapped by a
different bus nabnab tries to go after
him and is hit by a third bus leaving
the rest of the gang stranded only for
us to then be hit by a fourth bus what's
important to note in this bizarre
sequence is Nab naab's action in both
dreams he runs in in and tries to
protect the other mascots and what do we
see at the end of chapter 6 ban ban in
trouble at the hands of sir dadoo and
nabnab stepping in to protect them all
well I say he stepped in if I'm being
thorough I would say that he was
injected with the chemical gyum and yeed
away at which point he transforms into a
giant Dark Souls boss and tears the
naughty ones away only to then lose and
fall under the group mind control spell
so really all of that is what we saw in
the dream sequence coming true nabnab
stepping into hell but ultimately
getting hurt in the process and you see
this is where the the pieces started to
click into place for me if NAB naab's
fate from the Dream came true what other
Clues can we get from these things well
throughout the game we've been
collecting case reports full of lore
lore that tells us about the experiments
done to create these living mascots
almost all of them end up with a very
specific goal in mind is the subject
ready for presentation this presentation
isn't a presentation for stockholders or
investors rather it's a presentation to
parents and children the Fateful bring a
friend day where the kindergarten ball
pit collapses into the depths under the
weight of the visitor most cases that we
read about have been deemed not ready
for presentation however there's one
experiment that was considered enough of
a success to present to the parents
Captain fiddles the one who was stolen
into the bus these dreams actually mean
something according to his case update
report while the captain's incapable of
comprehensible speech he showed
exceptional stamina he could perform
simple mathematical operations but most
importantly of all he imitated the
behavior of a very obedient toddler he
was the best that the scientists had to
offer and so as we see in one of the
secret VHS tapes Captain fiddles was
presented to the children on bring a
friend day which means that he had to be
separated from the rest of the gang just
like we're seeing in the dream think
about all the imagery that we're seeing
in this chapter 6 dream we see Captain
fiddles get kidnapped by a boss if a car
represents freedom in these dream
sequences then a bus public
transportation is a symbol of authority
and control it's a representation of the
kindergarten staff the scientists the
system that these mascots find
themselves trapped in when they couldn't
find Freedom on their own when they got
lost and crashed their car they instead
had to begin playing along with the
scientists and their experiments if they
did as they were told maybe they would
have a chance to escape to finally reach
that freedom only for them to constantly
be told that they weren't ready for
presentation but Captain fiddles he was
and so without warning he suddenly
ripped away from the rest this also
explains why we've only ever seen Zulus
from a distance in our previous Theory I
spoke about how two scientists working
at the facility created this big worm
Zulus in a failed attempt to use a real
kid to create the perfect child a child
that they would never be able to have
naturally but when the experiment was
over his face was deformed his body
didn't come together correctly and so he
was relegated to becoming one of the
rejected mascots alongside sir dadoo and
bitter giggle in fact that's exactly
what we see in the teaser for ban ban
chapter 7 a mural of Zulus alongside
these weird hybrid reject characters
these are the ones that are marked as
permanently not ready for presentation
the ones that we learn through a note in
chapter 6 are planning a rebellion
against the scientists but Zulus is in
that first dream sequence with stinger
Flynn apparently all he wants is freedom
to be with other children to be accepted
but he knows that he can't be he is the
reject so he just keeps his distance
watching and hoping that maybe he can
follow him to freedom but never really
feeling comfortable enough to really get
to know anyone else so the big question
now is why is Stinger Flyn showing us
this and also why do we just get hit by
a boss well remember in the game we're
playing as a parent that's trying to
recover our Lost Child and yet at every
turn Stinger Flynn is quick to remind us
that we're making a bad decision that we
should probably go home I wanted to let
you know that this is all happening
because of you I would be free of my
shackles and everyone you hurt would not
have been hurt because of your foolish
decisions we are even less likely now to
ever get back to the children our
stubbornness our ceaseless quest to find
our child it's hurting everyone around
us and in Stinger's mind will ultimately
be feudal it's the exact same thing that
we're seeing in the dream sequences
Stinger Flynn has a goal of freedom that
he's relentlessly pursuing and it looks
like he's hurting his friends band
band's in trouble they're getting
kidnapped they're getting hit by buses
it's also clear that trying to recover
the kidnapped Captain fiddles
immediately gets nabnab injured
apparently those who try to recover
others in this world are ultimately
struck down basically we're on a
collision course with ourselves we're
destroying everyone and everything
around us in this Relentless pursuit of
this one thing hence why this bus hits
us at the end of the dream the dream
also shows us the evolution of ban ban
and Stinger Flynn's relationship
throughout the series it's clear that
band band and Stinger aren't exactly
friends in fact during chapter 3 Stinger
Flynn gets mad at us for even working
with band ban to find our missing kid
but as Flynn keeps showing us more and
more of these visions of past events
it's clear that he and banban used to be
friends at least friendly enough for
Flynn to have brought band ban Along on
his little Escape Plan in the first
place but as things get worse and worse
we see the deterioration of their
relationship they are arguing non-stop
you had one job and you messed that up
somehow if jumu Josh was here he would
have loved those vegetables I am pretty
content that he's not greasing us with
his irritating presence why do we hate
him so much it gets so bad that ban ban
decides that he doesn't even want the
freedom that Flynn is offering anymore
what are we even doing all of this I
don't want to go to the beach anymore I
just want to go back and a really nail
home this connection the euphoric
Brothers had a song commission
specifically for the dream car sequence
a song titled rivals in that song's
music video created by the nerdcore
channel rocket music the titular Rivals
are none other than Flynn and ban ban a
song that ban band seems to really like
that's what I'm talking about the lyrics
of the song seem to be pointing at the
moment that their relationship truly
began to fall apart in it we have lyrics
like don't tell me I got time for an eye
for an eye don't take another life from
me considering the song is from the
perspective of band band it would seem
that Stinger Flynn took a life from him
but what life is that what could that be
meaning well it's important to remember
that most of the monsters in this game
are a mix of human genome and Jenum for
ban ban we know his human genome came
from Dr uthman Adam the head re Searcher
at band band's kindergarten this is also
the scientist who alongside Dr wly Mason
tried to create the child that they
would never be able to have only for it
to turn into a monster meanwhile Stinger
Flynn we still don't know much about
honestly we don't know who his human
genome donor was we don't know what they
did what we do know is that according to
this little kid drawing found in Chapter
2 Stinger helped to save kids from a
rampaging band band on the loose during
bring your friend day so really this
line about stolen lives can boil down to
one of three things one Stinger Flynn
was the human who put uthman Adam's
genome into ban band in the first place
stealing his human life and he's mad
about it option two is that Stinger
stole or harmed the child that uthman
created and then there's option number
three on bring a friend day we know ban
ban went on a rampage we also see hints
of this in chapter 5's preview images
maybe Stinger by saving that group of
kids for his own unclear and suspicious
motivations literally took those lives
away from ban ban regardless the reason
I suspect that the next few chapters are
going to give us some more dream
sequences that will start depicting
these events leading to the realization
that ban ban the mascot that we thought
we could trust was the one that caused
the ball pit to collapse and bring a
friend day that he was the one that
caused our child to disappear and sent
us into the abyss trying to find them
but you know what that's not the only
mystery that we have left during the
dream cut scenes whose perspective are
we playing through naturally you might
assume that we're still in the
perspective of the parent that we're
playing as throughout the rest of the
game or maybe we're not any character at
all that were just some random floating
camera observing the these things
happening but that doesn't make a whole
lot of sense within the scenes
themselves first off band ban Stinger
Flynn and the rest of the gang they talk
directly to our character hey you you're
finally awake you sure are a sleepy
fellow agree morning sleepy fellow we
are a part of these dreams we're
watching this from the perspective of
someone in the gang so then who are we
my first thought was that perhaps we're
jumbo Josh but I was able to rule that
one out pretty quickly thanks to this
line from the campfire dream man if J
Josh was here here he would have loved
those vegetables the next possibility
was bambolina but that one was also
quickly shot down finally you're waking
up I was getting really bored and that
fellow over there isn't much of a talker
if bambolina was really part of stinger
Flynn's Escape crew then she would
obviously know that nabnab is not a
talker b b wouldn't be needing to give
her this sort of information which means
that whoever we are or someone new or
someone who doesn't know this group all
that well and that's shockingly rare to
come by I mean almost all the characters
that we've met so far have known each
other or at least have known about each
other in some form toadster in chapter 4
even has a poster of every character
including the chapter 7 character
singian who we still haven't met in the
games yet everyone knows everyone except
for maybe one there is one character
that has been kept a secret this whole
time the one we also suspect was that
bring a friend day with ban ban the
perfect child this child was purposely
kept hidden not just from the
experiments but from everyone quote from
one of the lore documents we have to
turn it back around if we want our
little secret down in the basement to
stay a secret eventually the child was
thrown into the mix with the other
mascots because a follow-up note says
not to mention how dangerous it is to
keep them around all those other
monstrosities this child has been with
banban and his crew for a while which is
why it makes sense for him to be
traveling with the rest of the group in
these dream sequences and this then
seems to point to the Crux of this whole
game franchise at its core it isn't
about purple kangaroos or spider blobs
or pancreases pink whatever the plural
is it's about family the love of two
scientists desperate for a child the
love of of one parent searching for her
lost kid and it's about the tragedy that
comes when you're separated from those
children Stinger Flynn potentially takes
away band band's kid on bring a friend
day sending him into a rampage this then
prompts the overstuffed ball pit to
collapse leading to the catastrophic
situation in which our character finds
herself so laugh all you want about the
weird veiny mascots with dumb names and
stiff animations at its core this is a
human story told through weird esoteric
dream sequences poorly written text
documents and monotone monologues but if
you manage to get through through all of
that and the strange and often boring
gameplay underneath you have something
beautiful or you know maybe not
beautiful but at the very least it's
interesting or if not interesting at the
very least you have yourself a theory a
game theory thanks for
[Music]
[Applause]
[Music]
[Applause]
[Music]
watching
for
Посмотреть больше похожих видео
Game Theory: This 10 Year Old Detail SOLVES FNAF!
Game Theory: Buckshot Roulette's NEW ARG Is Unsolvable... For Now
Game Theory: The Tragic Story of Minecraft's Zombie Pigmen (Piglins)
A-Level Media - SIMS Freeplay - Industry
Sejarah Minecraft dari AWAL sampai SEKARANG dalam 13 Menit
What is POWER CREEP? (And How to AVOID IT!) | Game Design
5.0 / 5 (0 votes)