FULL Crota's End Raid Guide (Destiny 2)

Fallout Plays
3 Sept 202321:07

Summary

TLDRThis Destiny 2 guide explains how new players can beat the Crota's End raid, even if they have no prior raiding experience. It provides strategies for each encounter, like using the Chalice of Light mechanic to become enlightened, forming bridges, killing Wizards and Knights, and eventually taking down the bosses Eir Ur and Crota. It recommends effective damage-dealing approaches, emphasizes communication for passing responsibilities, and shares tips to identify optimal wizard rooms and avoid traps.

Takeaways

  • 👋 The guide is for beginners aiming to complete Crota's End raid in Destiny 2, highlighting it's more accessible post-contest mode.
  • 🕹️ The Chalice of Light is a central mechanic throughout the raid, requiring careful management and teamwork to pass and utilize.
  • 🚨 Communication and coordination among team members are crucial, especially for passing the Chalice of Light to avoid death and gain buffs.
  • 💥 Encounters are designed with specific mechanics, such as forming bridges or dunking buffs into objects, that require strategic team play.
  • 🔮 The Lantern encounter involves managing a debuff and using the Chalice to light lanterns, emphasizing movement and debuff management.
  • 🛡️ The Bridge encounter necessitates forming and crossing a bridge with precise mechanics, including dealing with totems and crossing with a sword or the Chalice.
  • 👽 Mini encounters and boss fights like Ear Ute involve navigating through shielded doors and killing specific targets to proceed.
  • 💪 Strategies for dealing with bosses include specific weapon and subclass recommendations, and exploiting mechanics like the Enlightened buff for additional damage.
  • 📚 Planning and role assignment (e.g., Chalice carriers, wizard killers) are key to efficiently managing encounters and boss phases.
  • 💎 The guide suggests tips for navigating the raid's mechanics, such as using radar to identify targets and the importance of timing in dealing with the Oversoul.

Q & A

  • What is the main mechanic of the Crota's End raid in Destiny 2?

    -The main mechanic involves the Chalice of Light, which charges over time and must be passed between teammates to avoid death and to gain the Enlightened buff for completing various objectives.

  • How does the Chalice of Light work in the opening encounter of the raid?

    -One player picks up the Chalice of Light, which automatically charges. Once full, it must be passed to another player to avoid the holder's death. The Enlightened buff received from passing the Chalice is then dunked into a large plate to form a bridge.

  • What is the goal of the Lantern encounter in the raid?

    -The goal is to navigate a dark underground path by using the Chalice of Light to remove a debuff and to light lanterns, which eventually leads to the end of the path.

  • How does the Bridge encounter in the Crota's End raid differ from its Destiny 1 version?

    -Unlike in Destiny 1, in Destiny 2's version, players must pass the Chalice of Light to become Enlightened and dunk this buff into a central plate to form the bridge, while also managing death totem plates on both sides of the bridge.

  • What strategy is recommended for managing the Chalice of Light during the Bridge encounter?

    -It is recommended to set a vague order for passing the Chalice of Light, make clear verbal callouts for passing, and possibly preserve the Chalice at a podium to reduce the need for passing it back and forth.

  • How do players navigate through the green shield doors in the hallway mini encounter before the third major encounter?

    -Players need to be Enlightened to pass through the green shield doors. One Enlightened player kills a Shrieker to power down the door, allowing the rest of the team to pass through.

  • What is the objective of the Ear Ute boss fight in the raid?

    -The objective is to prevent Ear Ute from completing her death song by killing Hive Wizards in shielded rooms to initiate the DPS phase, where players can then damage the boss.

  • How can players identify rooms containing Hive Wizards during the Ear Ute encounter?

    -Players can identify wizard-containing rooms by getting close and checking their radar for the absence of large red circles, which indicate Shriekers, or by using the Wish-Ender bow for wall hacks.

  • What is the final encounter of the Crota's End raid and its main goal?

    -The final encounter is against Crota himself. The main goal is to de-shield Crota using the Hive sword and then damage him with weapons, eventually leading to his defeat.

  • What strategies are suggested for the Crota boss fight in terms of managing the Chalice of Light and dealing damage?

    -Strategies include using a Titan to distract Crota, managing the Chalice of Light within specific aura locations for exchange, coordinating sword attacks to de-shield Crota, and using Radiant Wells and a Tractor Cannon for increased damage and survivability during DPS phases.

Outlines

00:00

😀Introducing Fallout and Raid Overview

The speaker introduces himself as Fallout. He states he will provide a guide for beginners to beat the Crota's End raid in Destiny 2. He notes most footage was recorded on harder contest mode. He says it will be much easier now. An overview of main raid mechanics using the Chalice of Light is provided.

05:01

🕯️Surviving the Lantern Section

This section explains the lantern encounter mechanics. Players must pass the Chalice of Light to gain an Enlightened buff to activate lanterns and remove a debuff. Some plates preserve the Chalice. Communication for passing the Chalice is key. Players can skip parts but it's risky. Reaching the end requires activating enough lanterns.

10:01

🌉Forming and Crossing the Summoning Bridge

The goal here is to form and cross a bridge. Players must pass the Chalice and dunk the Enlightened buff into a central plate to form the bridge initially. Then they must carry swords or the Chalice itself to cross. Swordbearers emerge after killing Champions. Five swords must be dunked on the far side before more Knights emerge to defeat.

15:02

☠️Damaging Oryx in the Deathsinger's Antechamber

This encounter focuses on damaging Oryx/Ir Anûk to interrupt her deadly song. Players split up initially, then pass the Chalice to gain Enlightenment. They must locate Wizards in shielded rooms to start DPS phases, avoiding decoy Shriekers. Callouts help coordinate Wizard killing and group DPS.

20:02

😈 Battling Crota Himself

The final fight against Crota works differently than in D1. Players still need to pass the Chalice for Enlightenment. Four Boomers spawn that lead to Ogres and a Hive sword. Swordbearers must de-shield Crota so the team can damage him. Breaking the oversoul ends DPS phases until Crota dies.

❓Extra Raid Content and Wrap Up

Fallout notes there is extra content like puzzles and chests he hasn't done yet. He pledges to share that info when he figures it out. He thanks viewers and asks for any other tips or feedback in the comments.

Mindmap

Keywords

💡Crota

Crota is the final boss in the Crota's End raid that the video is providing a guide for defeating. Crota is a powerful Hive knight who can only be damaged after his shield is removed by hitting him with a Hive sword. The goal is to repeatedly damage Crota until his health reaches zero.

💡contest mode

Contest mode refers to an extra difficult version of the raid that was available for the first 24 hours after it launched. The video creator notes that most of the footage shown is from when the raid was in contest mode.

💡lantern encounter

The lantern encounter is the first real section of the raid after the opening area. It requires players to activate lanterns to remove a debuff while passing an artifact called the Chalice of Light between players.

💡bridge encounter

The bridge encounter requires players to build and cross a bridge while meeting certain conditions, like having the Chalice of Light or carrying a Hive sword.

💡Ir Yût

Ir Yût is a boss that must be defeated before facing Crota. Players must kill Wizards that spawn in different rooms to trigger damage phases against Ir Yût.

💡boomer knights

Boomer knights are powerful enemies that players must kill during the final Crota encounter in order to proceed with damaging Crota himself.

💡oversoul

The oversoul is an object that appears during the damage phase against Crota. It must be destroyed before a timer expires, or else it will wipe the entire team.

💡final stand

Final stand refers to Crota's last phase at low health where players must defeat him quickly before he wipes the team. It is the climax of the raid.

💡chalice of light

The Chalice of Light is an important relic that is central to raid mechanics in multiple encounters. Players must pass it between each other to gain a damage-dealing buff.

💡radiant well

Radiant Well is a Warlock ability that creates an area that increases weapon damage. The video recommends using it during damage phases against bosses.

Highlights

The Chalice of light is your primary mechanic throughout the raid

Activating lanterns removes your weight of darkness debuff

Preserving the Chalice lets you activate the next lantern

Only cross the bridge with a sword or the Chalice, or you'll die

Preserve the Chalice early to avoid hot potato later

There's a hidden chest at the end of the hallway

Scout rooms ahead of time to avoid wasting time on Shriekers

Coordinate wizard killing for efficient damage phases

You can dunk Enlightened directly into Eirut for damage

Only sword damage de-shields Crota, then use weapons for health

Coordinate 3 sword wielders to de-shield Crota at once

Break oversoul to end damage phase, don't do it too early

Final Stand blasts nearby players, so back up after triggering

Pyroclastic Flow exotic stuns Crota during damage phase

Check pinned comment for red border chest puzzle solution

Transcripts

play00:02

hey y'all my name is Fallout or so they

play00:04

tell me and in today's guide I'm going

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to show you how you can beat the crota's

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and raid in D2 even if you're a super

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beginner and have no experience raiding

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at all just a quick note almost all the

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footage you're gonna see was recorded on

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contest mode where the raid was much

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harder trust me though don't worry it'll

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be way more doable for you and your team

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now that contest mode is over

play00:24

[Music]

play00:27

jumping right in we have a very quick

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opening encounter that will introduce

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you to the main mechanic of the raid

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you'll need to form a bridge into the

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hellmouth in order to fall down into the

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dark below one person has to pick up

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this glowing ball of light AKA The

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Chalice of light this is your primary

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mechanic throughout the raid the Chalice

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of light will charge up automatically

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over time on your HUD and when the

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charge meter is full you're gonna have a

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brief window of time where one of your

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teammates will have to take the Chalice

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from you or else you will die once a

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teammate has taken the Challenge from

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you at full charge you will now have the

play01:00

enlightened buff taking the Chows from a

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teammate before they reach full charge

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means they will not get the enlightened

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Buff when you have the enlightened buff

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dunk it into the large plate in the

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floor to begin forming the bridge pass

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the Chalice around after it reaches full

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charge and continue dunking the

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enlightened buff into the plate until

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the bridge forms and then jump down

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below to begin

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the first real encounter is the lantern

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encounter your goal is to make your way

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to the end of a long linear path in the

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dark underground like in D1 the D2

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Lantern encounter is a little bit

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different from how it was in D1 I will

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explain how the Chalice of light is

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right there when you begin and should be

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picked up like before you'll have a

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meter on your HUD that slowly begins to

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charge and like before when it's full

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you'll have a brief window of time where

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you can keep holding it but if a

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teammate doesn't take the Challenge from

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you you will die so be prepared for a

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lot of communication and passing the

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Chalice back and forth during the

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lantern encounter when your meter is

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full and the Chalice is taken from you

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by a teammate you again get the

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enlightened buff the enlightened buff

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can now be dunked directly into these

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large lanterns sticking up out of the

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ground the reason you want to do that is

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that activating and standing near the

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lanterns will gradually remove your

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weight of darkness debuff which

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constantly builds up over time and makes

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you move very slowly so dunk enlightened

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into the lanterns when you can to power

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them up and remove your debuff but don't

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stand near them for too long because

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once activate stated they will

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eventually explode Duncan into the

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lanterns will also extend your engulfed

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in darkness countdown timer which if it

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ever reaches zero your entire team will

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die no matter what a few lanterns will

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randomly have a small object nearby that

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looks like that that tiny little plate

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or Podium or whatever you want to call

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it will let you dunk the Chalice into it

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and preserve the Chalice preserving the

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Chalice is important because it will

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awaken the next Lantern on your path

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basically making it possible for you to

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dunk your enlightened buff into it in

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the first place the location of these

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preserved plates won't be the same each

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time though it's kind of random so be

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sure to keep your eyes open by the way

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after you've reached full charge with

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the chalice and a teammate takes it away

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from you you'll be smacked with a

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drained of Light debuff which prevents

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you from being able to take the Chalice

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back from another teammate Bungie

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probably did that to prevent just having

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two people on the fire team passing the

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Chalice back and forth while everybody

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else on the fire team focuses only on ad

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clear as you can imagine this means you

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really need to plan ahead for who on the

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team is going to take the Chalice from

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who I really recommend and setting some

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kind of vague order before starting of

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who will take the Challenge from who as

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you hot potato it around the fire team I

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also recommend that you come up with

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clear verbal callouts for when you want

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a teammate to take the Chalice from you

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as if they take it too early you will

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not get the enlightened buff go through

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the encounter activating lamps to remove

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your weight of darkness and preserving

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the Chalice of light in the random tiny

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plates by the lamps when you find them

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again make sure you look until you reach

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the very end you can eager Edge

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swordscape through parts of the lantern

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encounter to avoid pendulums but that

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can lead to a ton of Errors like hitting

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a random thrall that you didn't intend

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to hit or skating into a big hole in the

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floor that was partly the play on the

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day one contest mode raid but now that

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it's over I feel like it would be much

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easier to just go through the lantern

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run normally just getting your health

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and staying together and killing things

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at the end of the lantern run you'll

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preserve the Chalice of light in another

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little Podium thingy and then do what

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you did in the opening encounter AKA

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take the enlightened buff and dunk it

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into a big final plate in the floor in

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order to form a bridge while doing this

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you'll be swarmed by Hive including a

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few Unstoppable Champions so make sure

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someone on your team has something to

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handle that a radiant well is

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recommended if your team is having

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trouble staying alive at the final plate

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or now that contest RAID Mode is over a

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banner of War strand Titan would do

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great for the whole team after dunking

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the enlightened buff into the plate

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multiple times the bridge will form at

play04:41

which point you can cross and finish the

play04:43

lantern encounter

play04:48

next up is the bridge encounter and like

play04:50

the lantern encounter no boss but

play04:52

slightly different mechanics than D1

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your goal is still both to form and then

play04:56

get everybody across to the other side

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of the bridge there are three plates in

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the floor on each side of the bridge the

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middle plate forms and keeps the bridge

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up and unlike in D1 where all you had to

play05:06

do was stand on that middle plate you

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now have to do what we've been doing

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past the Chalice of light around in

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order to become enlightened and then

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dunk the enlightened buff into that

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middle plate on the floor until the

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bridge forms when the bridge has been

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built for the first time one Guardian

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has to stand on the middle plate in

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order to keep it Formed leave that

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middle plate and the bridge will

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temporarily go away until someone goes

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back to stand on it again but to repeat

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you only need to dunk enlightened and

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build the bridge one time you can't just

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cross the bridge though there are only

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two ways to do it you either have to be

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carrying a hive sword like in D1 or you

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can be carrying the Chalice of light if

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you don't have either and you attempt to

play05:43

cross the bridge you will die the two

play05:45

side plates are the death totem plates

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if if any Guardian is standing on the

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middle plate to keep the bridge up you

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also have to have one Guardian on each

play05:53

of the death totem plates on either side

play05:55

or else they will glow red and blow up

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and the entire team will wipe on the

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other side of the bridge there are three

play06:01

identical plates just like in D1 however

play06:04

there's also a little Podium like in the

play06:06

lantern encounter which will let you

play06:07

preserve the Chalice of light more on

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that in a minute after killing barrier

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Champions a sword-wielding hive Knight

play06:13

Will emerge anybody can damage and kill

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these sword-wielding Hive Knight but you

play06:17

can only pick up that sword if you're

play06:19

enlightened AKA someone has to take the

play06:21

Chalice away from you after you hit full

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charge if you cross the bridge with a

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sword and get to the other side you'll

play06:26

have to kill a special gatekeeper Knight

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and then you'll have to dunk your sword

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into a small Podium on the floor your

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team will eventually need to dunk five

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swords on the far end of the bridge to

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complete this encounter before taking

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down five more gatekeeper Knights at the

play06:40

very end here's what I recommend you do

play06:41

first pass around the Chalice of light

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on the starting side of the bridge and

play06:44

dunk enlightened into the middle plate

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until the bridge is while protecting the

play06:49

death totems of course when the bridge

play06:50

is formed now past the Chalice of light

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again around the entire team until five

play06:55

members of your team are enlightened one

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of those five holding a sword and the

play07:00

final member of your team just picks up

play07:02

the Chalice at that point have both the

play07:04

Chalice holder and the sword wielding

play07:06

Guardian cross the bridge together at

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the far end the sword wielder takes on

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the gatekeeper Knight while the Chalice

play07:12

holder preserves the Chalice into the

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tiny Podium if nobody else dies you now

play07:16

don't have to worry about the Chalice

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for the remainder of the bridge

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encounter if you don't want to preserve

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the Chalice early you don't have to but

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again I highly recommend it otherwise

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you're gonna have to play a lot of hot

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potato during the bridge encounter now

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you should have two players across the

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bridge and you can begin sending the

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other four Guardians over one at a time

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they should already be enlightened from

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before they just need to kill a

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sword-wielding knight pick up the sword

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and cross the bridge again each time a

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new player crosses the bridge you'll

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need to kill a new gatekeeper Knight and

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dunk your sword into the ground where

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the game tells you to once you you have

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three Guardians across the bridge they

play07:50

can now take over on plate Duty AKA

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standing on the middle plate to keep the

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bridge up and having one Guardian for

play07:56

each death totem plate when you've done

play07:58

this the three Guardians back on the

play08:00

original side of the bridge can get off

play08:02

their plates and focus on staying alive

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continue having the Guardians cross one

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at a time and if you're doing the dunk

play08:08

the Chalice early Strat that I've

play08:09

recommended have your final Guardian who

play08:11

crosses the bridge be maybe a more

play08:13

experienced player as they'll have to

play08:15

stay behind and kill their sword

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wielding Knight alone without dying when

play08:18

everybody is across the bridge and five

play08:20

swords have been dunked in the floor

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five more gatekeeper Knights will emerge

play08:23

as well as barrier Champs and ogres

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remember after everyone's across the

play08:27

bridge you can get off all the plates as

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you only need to protect the death totem

play08:31

place if someone is standing on the

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middle plate to hold the bridge up which

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you no longer need to do kill all the

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knights with everyone across the bridge

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and encounter over next up we have

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another little mini encounter not quite

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the third encounter yet let's just call

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it the hallway there are green shield

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doors when which Your Guardian can't go

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through unless you are enlightened pass

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the Chalice around and have your

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enlightened Guardian go through the

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shield door to kill a Shrieker killing a

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Shrieker will power down the green

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shield door so everybody can now get

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through it's a very ad dense hallway but

play09:02

you should honestly be fine like in D1

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by the way there is a hidden chest at

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the very end of this hallway before

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moving on to the next encounter that you

play09:09

have to get to early before a closing

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door seals it off forever if just one

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Guardian makes it through everybody can

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get the chest but if nobody gets it you

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miss out on the chest I don't have

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footage of the chest though we weren't

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fast enough on contest mode because we

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were trying to not die but it is there

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Trust Me Maybe send a thunder crash

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Titan to go get it when the shield doors

play09:29

power down

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now you're officially at the third major

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encounter ear Ute who will be your first

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boss fight in the raid your goal is to

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damage or Ute enough to stop her from

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finishing her death song which will wipe

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your entire team if you don't interrupt

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around the area there are green shield

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doors like in the hallway encounter

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again you can only pass through these if

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you're enlightened but don't do that

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willy-nilly there are seven shielded

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rooms you can go into but some of them

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are debates that will f up your run more

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on that in a minute for the first part

play10:01

of this encounter split your team into

play10:02

two groups of three as you push into the

play10:04

area one group go left the other go

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right push up the stairs and slowly

play10:08

fight your way into the main building

play10:10

killing Hive along the way killing both

play10:12

shriekers will power down the shield

play10:13

doors and let you into the room where

play10:15

the Chalice of light is waiting for you

play10:16

pass around the Chalice like before in

play10:18

order to get the enlightened buff with

play10:20

the enlightened buff you're looking to

play10:22

go through those Shield doors I

play10:23

mentioned earlier in order to find Hive

play10:25

Wizards which need to be killed in order

play10:28

to kick off DPS phase but not every

play10:30

Shield room contains a wizard though

play10:33

some rooms contain shriekers those are

play10:36

the debate rooms that you want to avoid

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there's nothing wrong with killing a

play10:39

Shrieker it won't kill your team or

play10:40

anything but after you pass through the

play10:42

shield door you lose your enlightened

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buff meaning if you go into a room

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looking for a wizard and find a Shrieker

play10:48

you can't turn around and leave the room

play10:51

without killing the Shrieker and on top

play10:53

of that that means you have to go get

play10:54

enlightened again in order to enter

play10:56

another Shield room to try and find the

play10:59

wizard that you're looking for as you

play11:00

can imagine that wastes a ton of time

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and after a certain amount of time ear

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Ute will begin singing no matter what so

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you only want to go into a room if you

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know for sure there's a wizard in there

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not a Shrieker so how do you tell well

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if you get really close to a shield room

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and look on your radar shriekers appear

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as large red circles and hopefully you

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can see this a tiny black triangle

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either pointing up or down that'll

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depend on their elevation relevant to

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you triangle pointing up means a

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Shrieker is a above you triangle below

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meaning a Shrieker is below you if there

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is no big red circle on your radar that

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means a wizard is in that room you can

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also use wish Ender to peep into the

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rooms and use wall hack Vision but

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scouting the radar works just as well on

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your first damage phase you are looking

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to find three Wizards out of a possible

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seven rooms on your second damage phase

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you're looking for four wizards and if

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you need a third damage phase you'll

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need to find and kill five wizards our

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team used the following call out system

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for identifying which room is which room

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b stands for balcony by the way we

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assigned one Guardian on the team to

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literally run around and check every

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Shield room during combat while people

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are passing the Chalice to find exactly

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which rooms had a wizard and then

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assigned specific players on the team to

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go to a specific room and kill a

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specific wizard AKA hey Fallout go kill

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the wizard in room L2 hey ano go kill

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the wizard in room R1 Etc I recommend

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doing this but if you prefer a more

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chaotic approach and want each wizard

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killer to just find their own wizard by

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all means do that keep in mind though as

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soon as one person kills a wizard ear

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Ute will begin singing in the DPS phase

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officially begins so I recommend having

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the wizard killing Guardians chip down

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their health until they're finishable

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and then waiting for the final wizard

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killer to give a three to one countdown

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for everybody to finish at once that way

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all wizards are finished at the exact

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same time and everybody can meet up for

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damage phase at the exact same time

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rather than some people showing up early

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and some people showing up late because

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they killed their wizard late again you

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can only damage or Ute when all the

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Wizards you need to kill have been

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killed by the way as holding the Chalice

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too long will eventually kill you when

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enough Guardians have been sent out to

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Vanquish the Wizards whoever is holding

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the Chalice at the moment should drop

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down near where you entered the outside

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portion of this encounter and preserve

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the Chalice by dunking it into the

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little podium in the floor if for

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whatever reason there was too much

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chalice passing and extra Guardians have

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the enlightened buff but didn't use it

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to go kill a wizard good news you can

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actually use the enlightened buff during

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the DPS phase I don't have footage of

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this because I was a wizard killer but

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you can literally walk up to air Ute and

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dunk the enlightened buff directly into

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her four damage and it's actually pretty

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respectable damage for damage phase I

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recommend a well of Radiance of course

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and if you have won a Divinity and

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linear Fusion rifles on contest mode we

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literally two-faced ear youth both times

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doing this so it should be even easier

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now that contest mode is over but

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honestly whatever damage method your

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team is most comfortable with rockets

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machine guns it ain't really that deep I

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think it's a good idea before starting

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the ear Ute encounter that you pick one

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Guardian to scout out the wizard rooms

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and also to pick dedicated wizard

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Killers as well if you don't one phaser

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just rinse and repeat go back and get

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the Chalice from where one of your

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Guardians preserved it before the damage

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phase ideally the first wizard killer

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should be the one to go get it while

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your wizard Scout runs around and again

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looks for which rooms now have wizards

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past the Chalice around to be

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enlightened and again you're now looking

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for four wizards instead of three and

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then after that damage phase if you need

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another five instead of four do this

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until air Ute is finally dead

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now at long last the final encounter

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crota your goal of course is to kill

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crota which works a lot differently than

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how it did in D1 let's take it from the

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top stand near the big glowing crystal

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to begin the encounter and summon crota

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you'll want to stay away from him

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because he'll really F you up both up

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close and at range and you can't damage

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him right away I have a unique strategy

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where One Titan literally distracts

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crota the entire boss fight if you're

play15:13

interested in that I'll link the YouTube

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video down in the description but that

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was really more of a thing for contest

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mode day one where Staying Alive was

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really important and very hard I don't

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think you'll need to use that strategy

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here but you can if you really want to a

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chalice of light will appear down in the

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area we called the pit as you'd expect

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you'll need to pick that up and pass it

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around to get the enlightened buff like

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before however during the crota fight

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you can only exchange the enlightened

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buff in certain areas you'll see a

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bluish white glowing Aura both parties

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need to stand in that aura in order to

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exchange the Chalice the location of

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that aura will move around it can spawn

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on in one of I think five or six places

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total just look around the map that by

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the way will probably be what causes

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ninety percent of your team wipes when

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doing this raid for the first time

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there's a lot going on and it's easy to

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forget that you're holding the Chalice

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so really be on point with your verbal

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communication the large towers on either

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side of the oversold will occasionally

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Spawn Two Boomer Knights each who will

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rain down strong arc on anyone nearby

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killing all four Boomer Knights will

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spawn two ogres and one Hive sword

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Knight down in the pit kill the sword

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bearing Knight in order to grab his

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sword which again you can only do if you

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are enlightened and leaving that sword

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on the ground for too long it will

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despawn so be sure to pick it up

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relatively soon in D1 crota was

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de-shielded and put in a kneeling

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position by weapon damage and then

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damageable via the hive sword in D2 it's

play16:37

reversed crota will only be de-shielded

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by whacking him with a hive sword enough

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and only takes health bar damage via

play16:44

your weapons you can send sword wielding

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Guardians to whack down crota's Shield

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one at time but honestly we found it

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much more straightforward to send three

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sword Guardians all at the same time

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that way everybody the whole team rolls

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up on crota all at once and you can

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begin damage phase with everyone already

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surrounding him but use whichever method

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feels better to you like the ear Ute

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encounter you should be sure to preserve

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the Chalice in the same location down in

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the tiny Podium near where you entered

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the throne room also like ear Ute if any

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Guardians wind up with the enlightened

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buff and have nothing to do with it you

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can simply dunk it directly into crota

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during the damage phase which deals good

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damage as mentioned on contest mode we

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needed three Hive swords and a tractor

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Cannon to the shield crota in one go on

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normal mode it may take less I'll try to

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update the pinned comment if that turns

play17:33

out to be the case The Hive sword has

play17:35

unlimited use to kill adds until you

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either drop it which again will make it

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despawn or until you start whacking

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crota which has a limited timer before

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the sword goes away meaning you can't

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just keep playing hit and run with crota

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to try and Shield him when you begin to

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de-shield him you gotta commit because

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you will shortly lose that sword the

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sword combo we found that worked for us

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was light heavy super heavy AKA a light

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swing a heavy swing a super swing which

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you do by hitting your pop super button

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and then another heavy swing when crota

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is de-shielded now it's time to hit him

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hard radiant well is a big recommend for

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easy damage dealing and staying alive as

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crota will fight back be warned crota

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can break your radiant well so having at

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least two radiant warlocks will probably

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be a good idea for both staying alive

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and extra damage output just have your

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extra warlock on standby to pop the back

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up well if the first one breaks or runs

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out One tractor Cannon is borderline

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mandatory as you'll make crota take an

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extra 30 incoming damage and everyone

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should bring their best Close Quarter

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weapons lament is a big recommendation

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but Falling Guillotine or any other

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well-rolled sword should be fine

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likewise for the legend of aqueous when

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damaging crota keep your eyes peeled on

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your HUD for the oversoul timer

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eventually one Guardian who you should

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pick in advance will need to break away

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from damaging crota in order to shoot

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the oversoul aka the gigantic glowing

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green thing in the sky the oversoul is

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incredibly easy to break if you're close

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you can do it with a fusion rifle if

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you're far away just use any weapon with

play19:07

good range to plank down and break the

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oversoul keep in mind though breaking

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the oversoul will end your damage phase

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and reshield crota so you don't want to

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do it too early try to wait until the

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timer gets really low maybe around six

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or five seconds less if you want to be

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daring before someone breaks off from

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the group and damages the oversoul after

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that rinse and repeat go re-acquire the

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Chalice from where you preserved it kill

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Boomers to summon the sword Knight and

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start hoarding swords eventually when

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you hit the Gap in crota's health bar

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you will Now activate his final stand

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mode now it's do or die right after

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hitting Final Stand try to back up a bit

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because after a second or two crota Will

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Blast everyone nearby with area damage

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just wait for the blast to happen and

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when it is done run back in and start

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hitting him again the oversold timer

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will be there but you have more time

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than you think you're kind of getting

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debated by Bungie when you break the

play20:00

oversold during final Sandy will

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slightly extend the timer giving you the

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extra few seconds you need to put down

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crota really make sure you're waiting

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for the last second to extend the

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oversold timer before committing to

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putting down crota for good final

play20:13

recommendation other than radiant well

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by the way not only does the Titan

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pyrogale exotic do good damage but the

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fire tornadoes also stun crota which is

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awesome for damage dealing but make sure

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you communicate on chalice passing and

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pick your sword wielders in advance and

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you should be just fine I know there's a

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red border chest puzzle in the raid

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because I heard about it but I haven't

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done it yet when I figure out how to do

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it I will let you know how that works

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down in the pinned comment likewise for

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any other hidden chests or loot drops in

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the raid if you have any other tips let

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me know down in the comment section

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thank you very much for watching and

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I'll see you on stream

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[Music]

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thank you

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thank you

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