ULTIMATE BEGINNERS GUIDE in 2024 for Last Epoch
Summary
TLDRThis video guide offers a comprehensive beginner's walkthrough for the action RPG 'Last Epoch', focusing on the initial stages of the game. It explains the complex systems and mechanics, such as character abilities, inventory management, passive skills, and the unique crafting system. The host provides a step-by-step approach, allowing viewers to follow along and learn as they progress through the game. Key features include skill specialization, defensive capabilities, and the importance of resource management. The guide also covers the significance of choosing a Mastery path and the impact it has on character development, ensuring beginners have a solid foundation for their 'Last Epoch' journey.
Takeaways
- 🎮 The video is a beginner's guide for the action RPG game 'Last Epoch', aiming to demystify its complex systems for new players.
- 👥 The game features a multitude of abilities and systems that can be overwhelming for beginners due to a lack of in-game transparency.
- 🔧 The guide offers a play-along experience, discussing game mechanics as they are unlocked, to help players understand the game's systems progressively.
- 📊 The game's UI is complex, with multiple tabs for abilities, inventory, passives, and more, each containing significant information for character development.
- 💊 Potion bottles are a unique feature that automatically heal players when picked up, with healing values scaling with character level.
- 🛡 The game introduces 'Ward' and 'Endurance' as key defensive stats, with Ward acting as a shield that absorbs damage before health.
- 🔗 'Resonance' is a system that allows players to gift items to friends within a certain period, enhancing cooperative play.
- 🔄 Players can specialize in skills at levels 4, 8, 20, 35, and 50, allowing for significant customization and evolution of character abilities.
- 🌐 The 'Mastery' system is introduced at a later stage, offering unique abilities and passive bonuses that are pivotal to a character's build.
- 🔨 'Crafting' is a core mechanic involving runes, glyphs, and the Forge, which allows players to modify and upgrade their gear.
- 💰 In-game currency is primarily used for purchasing Runes of Shattering and additional stash tabs, emphasizing inventory management.
Q & A
What is the purpose of the video guide provided in the script?
-The purpose of the video guide is to offer a step-by-step walkthrough for beginners starting with the game 'Last Epoch', helping them understand the complex systems and mechanics that the game presents.
How does the video guide approach the information delivery to beginners?
-The video guide takes a unique approach by acting as a playalong guide, discussing information as it is unlocked or discovered in the game, allowing players to follow along and pause as they progress in the game.
What is the significance of the 'resonance' feature in the game mentioned in the script?
-Resonance is a feature that allows players to gift items to friends they have played with over an extended period. It enables the gifting of items even if the friend was not present when the item dropped, fostering a sense of community and shared progress.
How can players customize their key bindings for abilities in 'Last Epoch'?
-Players can customize their key bindings by going into the game settings, selecting 'change input keys' under gameplay, and then assigning the desired keys for each ability.
What is the role of the 'Potion bottles' in the game as described in the script?
-Potion bottles are used for health restoration in 'Last Epoch'. The amount of health restored is calculated as 50 + 5 times the character level. Players can pick up potions that automatically heal them if they are low on health.
What is the importance of 'Mastery skills' in the game?
-Mastery skills are unique abilities that players can only obtain by choosing a specific Mastery. These skills are crucial for character builds and cannot be accessed through other Masteries, making the choice of Mastery significant for a character's development.
How does the 'loot filter' system work in the game?
-The loot filter system in 'Last Epoch' allows players to create custom rules to show or hide specific types of items. Rules located higher in the list take priority over those below them, enabling players to tailor their loot filtering to their preferences.
What is the 'UI' mentioned in the script and what does it include?
-The 'UI' or User Interface mentioned in the script refers to the game's interface that displays abilities, inventory, character stats, passives, skills, and other important information for the player to interact with during gameplay.
How does the 'defensive capabilities' system work in 'Last Epoch'?
-The defensive capabilities system in 'Last Epoch' includes features like 'Ward' and 'endurance'. Ward absorbs damage before health and has no cap but decays over time, while endurance reduces damage dealt to health below the endurance threshold, providing a damage percent reduction.
What is the 'crafting' system in the game and how does it function?
-The crafting system in 'Last Epoch' involves using a Forge to upgrade or modify items. It uses a currency called 'forging potential' and allows players to add or remove affixes (AIX) from items, manipulate their tiers, and discover new affixes using runes and glyphs.
What is the significance of the 'Mastery' choice in the game and how does it impact a player's character?
-The Mastery choice in 'Last Epoch' is a pivotal decision that cannot be undone or changed. It determines a set of passive bonuses and unique abilities that a player will have access to, significantly influencing the character's build and playstyle.
Outlines
🎮 Introduction to Last Epoch Beginner's Guide
The script introduces a beginner's guide for the action RPG game Last Epoch, focusing on helping new players understand its complex systems. The guide offers a step-by-step walkthrough and aims to reduce the overwhelming feeling often associated with starting a new game. It discusses the game's UI, abilities, inventory, and the importance of not being afraid to explore and learn the mechanics at one's own pace.
🛠️ Customizing Controls and Navigating the Inventory
This paragraph delves into the customization of controls and key bindings for abilities in Last Epoch. It explains how to access and modify these settings through the game's menu. Additionally, it provides an overview of the inventory system, detailing item slots, sorting, and the ability to gift items to friends within the game. The paragraph also touches on the concept of resonance and how it affects item gifting.
💊 Understanding Potion Mechanics and Character UI
The script discusses the mechanics of potion bottles and their healing properties in Last Epoch. It explains how health and mana restoration is calculated based on character level and how players can acquire potions. The paragraph also covers the user interface elements, such as the experience bar, passive system, skill unlocking, and mastery trees, emphasizing the importance of understanding these elements for character progression.
🌟 Skill Specialization and Masteries Overview
This section provides an overview of skill specialization and masteries in Last Epoch. It explains how players can specialize skills at certain levels to unlock new abilities and modify existing ones. The paragraph highlights the importance of choosing a Mastery path, which is tied to the campaign progression, and how mastery-specific skills can be unlocked.
🔍 In-Depth Look at Passives and Skill Scaling
The script offers a detailed look at the passive skill tree and how players can invest points to unlock various abilities and bonuses. It discusses the importance of understanding passive chains and the benefits of investing in different mastery trees. Additionally, it explains how skills can be scaled through various affixes and modifiers, and how players can use the ALT key to access more detailed information about skills.
🏆 Loot Filters and Shrine Mechanics
This paragraph introduces the concept of loot filters, explaining their importance in the game and how players can create custom filters to manage the items they see. It also discusses the mechanics of shrines, which can provide various boons and buffs to the player. The script emphasizes the importance of understanding these mechanics for efficient gameplay.
🛡️ Defensive Capabilities and Endurance
The script discusses defensive capabilities in Last Epoch, focusing on wards and endurance as key defensive stats. It explains how wards can absorb damage before it affects health and how endurance can reduce damage dealt to the player's health. The paragraph also covers how players can manage their defensive stats through items, skills, and passives.
🔗 Understanding Runes, AIX, and Glyphs
This section introduces runes, AIX (Affix Shards), and glyphs, explaining their role in the game and how they can be used to enhance a player's character. It discusses the material pool, which is shared across all characters and can be used for crafting. The script also covers the mechanics of transferring materials to this pool for later use.
🌐 Mana Management and Crafting Basics
The script addresses the importance of mana management, explaining how players can dip into negative mana and the strategies for replenishing it. It also provides a basic introduction to the crafting system, including forging potential and the use of runes and glyphs to modify items. The paragraph emphasizes the significance of understanding crafting for character progression.
🛠️ Advanced Crafting and Choosing Your Mastery
This paragraph delves deeper into the crafting system, explaining how to upgrade and manipulate affixes using the forge. It discusses the use of glyphs to modify the crafting process and the importance of saving money for runes of shattering and stash tabs. The script also guides players through the process of choosing a Mastery, a permanent choice that significantly impacts character progression and abilities.
🏆 Final Thoughts and Encouragement for New Players
The script concludes with final thoughts on the game's mechanics and an encouragement for new players to explore and learn at their own pace. It acknowledges that while the guide provides a comprehensive overview, there is still room for discovery and learning through gameplay. The paragraph also invites feedback and tips from experienced players to help newcomers.
Mindmap
Keywords
💡Action RPGs
💡UI (User Interface)
💡Character Customization
💡Passives
💡Masteries
💡Skill Specialization
💡Crafting
💡AIX (Affixes)
💡Runes and Glyphs
💡Mana Management
💡Defensive Capabilities
Highlights
Introduction to a beginner's guide for action RPGs, focusing on the complex systems of 'Last Epoch'.
The game's UI and its functions are explained, including ability slots and inventory management.
Explanation of how to customize key bindings for abilities to suit different playstyles.
A detailed walkthrough of character creation and the initial stages of the game.
The importance of transparency and information management to prevent analysis paralysis for new players.
Guide on how to navigate the game's passive system, including the allocation of passive points.
Discussion on the significance of skill specialization and how it affects character progression.
How to utilize the game's crafting system to enhance character abilities and equipment.
Explanation of the game's unique Mana management system, including dipping into negative Mana.
An overview of the defensive mechanics, such as Ward and endurance, and how they function in combat.
The process of choosing and understanding the impact of selecting a Mastery for a character.
How to make use of the in-game map and quest system for effective navigation and progression.
A guide on how to manage inventory and stash for efficient item organization.
The role of shrines in providing boons and buffs during gameplay.
A warning against the pitfalls of gambling in the game as a form of item acquisition.
Final thoughts and encouragement for new players to explore the game and find their playstyle.
Transcripts
getting started in any game can be daunting especially action RPGs that differentiate
themselves with complex systems and slight twists on an existing formula in this video today I'll be
giving you a step-by-step walkthrough of the start of last Epoch for beginners so you can
better understand many of the systems that are being thrown at you all at once well the game is
not very complex the systems can be a bit daunting because there is a definite ton of transparency
with the information in the game which can lead to a bit of analysis paralysis I've done something
a bit different with this beginner's guide as this definitely is my first rodeo rather than
me just delivering every bit of information I've created this video as a sort of playalong guide so
once you've created your character you can just simply press play on this video and I'll talk
about information as it is unlocked or discovered in the game this way when you reach certain bits
you can just simply press play pause go back to the game rinse and repeat now this is your first
time my channel the way I do things is by upu Runing the knowledge my videos so you can just
start it's the right one for you now with the beginner's guide that's a little difficult to
do so instead I've just provided chapters in the timeline and description covering every single
topic we'll be going over today pretty familiar with the game but you know don't understand a
specific mechanic no big deal just navigate to the part that interests you the most if you taken
a look below and nothing stands out or you're a veteran of the long War then please feel free to
shut the video down and get back to enjoying last Epoch before you head out please don't forget to
like comment and subscribe if you found this video helpful as that does help me out in a huge huge
way you can also find a link to my existing last Depot guides in the description at the end of the
video if you need help with any other subject but let's get started here on my ultimate beginners
guide to last Epoch in 2024 we've just spoted our character up let's go through the UI and just kind
of talk through some things now the first thing to kind of take a look at is right here at the
bottom these are all of our abilities right and right now of course we don't really have any other
ones that we can put into these slots but we have q through r on your keyboard board and then right
click now if you're using a controller it's going to be fully built around whatever the controller
buttons are I'm sure that's like what AB whatever the hell YX whatever it is for whatever controller
configuration you've got but you can swap all those of course going into settings and going
into settings then go to change input Keys here in gameplay and you'll be able to change all those
if you so wish so if you want these to be 1 2 3 and four like any other type of game or if you
want that just to be 1 2 3 4 and five you can go ahead and do that but if maybe for example
you want this to be um a different button here you can do that so whatever you want to set up
however you want to set up you can just go ahead and set those things up now outside of that we
can go ahead and press I and go into our inventory this is of course got every single corresponding
item slot you would see you're going to see the ability to sort items gifting which you can gift
pieces of your inventory this is only going to be relevant if you're playing with friends you
can gift your friends within a certain amount of period if you've been playing with them there are
also things called residences resonance drop when you've played alongside a player for an
extended period of time using a resonance on an item will enable to be gifted to that player even
if they were not present when the item dropped so this allows you if you're like say playing with
specific friends like hey you know you weren't here today so I went ahead and and played a
little bit but don't worry I got some good drops I'll use the resonance got that right there but
for the most part you're not really going to worry about this you've got your um gold tab
your transfer materials button which is going to take all materials in your inventory and put them
up here in to your crafting material section which you're going to Simply press this button and you
can see all of your prefixes your suffixes or just any affixes all of your glyphs and all of
your modifier runes these are going to become more important as you play through and you'll be able
to search them this is going to become a huge huge portion of your like kind of additional inventory
then you have all of your idle slots it's worth noting just by looking at this you can see all
of these are unlockable except for this one right in the dead center you've got your blessings this
tab is only going to be relevant once you reach the end of the campaign and you start doing your
first monoliths and you've got your appearance tab now your appearance tab is going to be all
these sort of cosmetic items you maybe got from pre-ordering whatever it is it's all going to be
here in this tab you can also you know use the microtransaction shop if you want all this crap
is all cosmetic so don't even worry about it if you don't want to it's it's just I'm just pointing
it out as part of like you know consistency but outside of that we have our Potion bottles in the
lower left corner as you can see here the health restored is equal to 50 + 5 X character level so
for example 55 at level 1 and 550 at level 100 and slam have a chance to drop potions which you
pick up and when you pick up a potion it will immediately heal you if you're low on health so
it's kind of a nice little uh thing to have there your Mana of course and then these little buttons
now this button I think currently is broken but in the previous versions of the game you could
actually click this button and select one of your abili ities it would then populate this little
section right here and by doing that if you held down shift it would automatically use that ability
I don't know why it's not working there's some sort of issue with it right now but it for some
reason it's it's not there in the future perhaps it will at the bottom two we have your experience
bar you can see of course Very transparent and also we have some other tabs P brings up all of
your passive system so gaining passives of course are going to push you across this bar we're going
to have our own section on that so you've got that right here with your respective masteries
as you see fit s is going to bring up all of your skills as you would imagine so so all of
your skills that are unlocked by simply being a set level of your character you've got your
ones that unlocked by going through your specific characters passive tree and then the respective
Mastery trees over here if you see these icons that corresponds to what is called a Mastery skill
so even though you can invest points into other masteries again we'll go into that in more detail
later you can you these are abilities you'll only get from having that Mastery for example if I'm a
rune master I it's the only way I can get runic inv vacation is by being a rune Master if I'm a
spellblade I can get flame rush and frost wall from run Master but I'll never be able to get
runic invocation because it is a Mastery skill so if you're playing a druid that's how you get
a were bear for example at the top here we have our 1 two 3 4 five specialization slots that
unlock at 4 8 20 35 and 50 once we unlock one of those we're going to go through I'm going to try
to basically like I said before create the same path that you're going to go through together with
you and if you get lost at any point you don't know what the hell to do I don't remember any of
the buttons you said you press this little thing and it's got all of it you've got your character
screen which we we're about to go into you've got your inventory your skills your passive your Forge
your map your factions which we'll have a whole section on your loot filter all that stuff is all
right through here and if you get lost further from that you've got your game guide where you
can jump into any single subject matter that we cover in this video or maybe I miss entirely it's
all right there for you let's go back to that to that character menu so character menu is going to
be super transparent here it's pretty much all of your stats all of your resistances your movement
speed your health your mana and then additional defenses so like block chance stun avoidance block
Effectiveness Dodge um and then furthermore you have tabs that correspond to different modifiers
for your character so for example let's say this character is going to be a rune master I'm going
to focus primarily on cold or on lightning and fire damage well increased lightning damage is
right here and increased fire damage is right here so I'm going to be able to look at those
things and say okay cool I like that I like that well what about my defense well what what the hell
is W DK threshold we'll hover over it and it gives me the exact readout of exactly what that is and
a for instance right so for example if you have a word c blah blah blah blah it's going to give
you any information you need I'm not going to go through every single one of these cuz it's
going to be build dependent and it's going to waste a lot of time so if you kind of think to
yourself well I I kind of wonder how much crit strike of voidance do I need how important is it
just hover over it read it it's going to give you all the information you need same thing here for
minions and if you're playing um a necromancer if you're playing a Beast Master if you're playing a
falconer if you're playing a forge guard or any other character that would use lots of
minions it's all going to be right here for you and then other is going to be stuff like bleed
chance Mana efficiency slow chance typically any kind of chance is in this section as you can see
potion slots increased from belts anything like that is all right here that is your character tab
other big subject I want to talk on real quick is loot filters and loot filters are very important
they're probably the one of the most important things in this game and you can go ahead and
make your own if you want they're not that hard to make a simple guide on this which I'll be creating
will help you out but the principle behind it pretty much is you anything that is in a rule
uh anything above that rule is has precedent so in this case you know it says filter functions
by creating rules and ordering them rules located higher in the list take priority over rule rules
below them in this this case wolf helmets were show because the rule is located above hide all
helmets you can hide all helmets and maybe you're looking for specific wolf helmets well now you
there you go whatever it is you can go ahead and create that filter or import so the best way to
probably do it is by pasting for the clipboard clipboard contents um just go ahead and type in
the character you want to play and its Mastery so maybe for example Mage Rune master or just simply
Rune Master loot filter and you'll find one on Max roll you'll find one on Depo tools you'll find any
number of videos and people usually link you to their uh loot filters you take that you paste it
to the clipboard and it will come through just like this so you've got it it's all set and then
you can toggle that by holding down X holding it down you can see in the lower left corner it
says enabled disabled enabled disabled hold that button down and you're good to go so that gives
you a crash course on the UI let's go ahead and go through some levels here until we get to our first
skill specialization you've gotten some Lev lels and you now have your first passive Point let's go
into passives and how they work now of course it's exactly what they are they're passive that are
just going to passively increase your character and essentially you're going to invest upon them
across this entire spectrum and if you look at these little chains sometimes you'll see these
little ones it says requires one point or over here you'll see requires three points the little
nodules will repeat itself when we go into skills in a little bit but what I just kind of want you
to take mind of is the fact that you're going to need to invest 20 points into this initial passive
tree to unlock all of the abilities of the bottom you're going to want to always do this for all of
your characters because you want to get all of these skills down here at the bottom um the max
level is level 100 so you're going to have quite a few passives and it's not not necessarily A on
to one there you're going to get passives from a whole lot of other sources and what's important
too to know is just kind of approach this in the note that like you know hey I have a build in mind
maybe I want to focus on I'm going to typee in the Tupper upper the Tupperware the light
the upper right corner here lightning okay well now I know these are all the abilities that are
going to increase some way shape or form lightning or they have lightning referenced in them and my
first point I'm going to put it right here because I'm going to go Rune master and I'm going to want
to cycle my Elemental damage and I'm going to focus primarily on cold and lightning uh fire
and lightning um so I've got those right there and if there's any instance where you're kind of
a little confused on something for these passives P down alt and it'll tell you but sometimes these
passives will say something like okay uh well uh when you hit an enemy with a Spire skill
you ignite additional nearby enemies hold down alt and it's going to show me a little bit more
details here there are sometimes it'll it'll say like oh you know this will do like a lightning
strike or something I don't know I'm I'm making I'm making up some some example of something but
usually you'll find something that's underlined you can't hover over it unfortunately but holding
down alt will give you more information and that is kind of pertinent for not just simply
this screen but when we jump into skills it'll be way more transparent because there's a lot of
times you're going to see skills okay this skill will now do this you hold down alt and it's going
to give you that information but once you invest these 20 points you're going to have unlocked all
of these skills at the bottom that you can then use with your character and it's now important to
note that when you jump into your Mastery let's to say rud Master because that's what I'm going
to go with this character I'll be able to jump into this whenever I see fit if you're worried
about your Mastery what level do I get it it is bound to the campaign just simply play through
the campaign story you should get it at around level 15 16 17 and your Mastery will just the
campaign is going to say hey now you select a Mastery and you choose one that Mastery is set
we have a whole set section on masteries ahead but it's just worth noting for passives you can invest
20 points in any of the Mastery trees even if you're not specializing in that Mastery you just
won't get like I said earlier the Mastery skill down here and you won't get access to the kind of
Keystone things at the very end Capstone stuff at the end of the Mastery in specific but you
will get you know for example here static orb and Ice barrage and you can get any of the benefits
like I said maybe I'm going really hard in the pain on Lightning well I can go here for some
increased lightning damage per point and shock chance with lightning skills is increased and
same thing here lightning penetration lightning damage leech so just know that you you're not
necessarily fully locked into your mastery as far as spelling points you can spend those points in
other Mastery trees if you want just also don't spread yourself too thin but have fun with this
yeah you can min max and go [ __ ] look up a guide online and have that thing completely Do
It All For You by all means do it I do that too but I also want to encourage you to explore this
game for yourself and go through this passive Tree in a way that makes sense for you in the
way you want to play you play you paid money for this game so enjoy how you want and when you get
to the end game and maybe your build's not really pushing the top tier of stuff then go find that
that Min Maxi sweaty uh guide but have fun in the meantime explore find things that work for
you maybe you want you went into this going I'm going to go lightning but man cold is just so
damn fun so that's how our passives work let's jump into a talk on our skills next so we're
about to hit level four and talk about our first skill specialization cuz currently right now we're
level three all right you've hit level four it's time to talk about skill specializations don't
mind my little astral box here um and remember too by simply clicking this you can swap out any
skills in any location you can have skills bound to the same thing like I've got my Fireball here
on right click and also on W it doesn't really matter but it's just kind of worth noting you can
just kind of swap these out if you haven't done that already also to note you see this little guy
right here this little node above snap freeze uh this is telling me that it has like a recycle so
I'm going to use it and look it's got a recycle versus you know Elemental Nova here I can just
hold down R and use it as as as long as I've got the Mana to do it so if you see that little node
there it's just telling you that it needs to go through some sort of cool down to be used again
but now let's talk about those skills to get this little padlock you go ahead and press this button
and you see this pop up here in the upper left well I guess the dead center and you're going
to get skill specializations at 8 20 35 and 50 and it is very common if you're following
a build guide or something they tell you play with these skills up to this level once you
get a Mastery unlocked then go over those skills with this skill that's very common so don't think
of jumping into a skill specialization is locking yourself into a skill for any set period of time
I'm going to show you why so the first skill I'm going to specialize in here is Fireball and from
this screen we can see and just to kind of show you this too you don't need to put the skill up
here in the specialization slot to see its kind of talentry as it were if I go back and click on
Elemental Nova I can do the same thing but you can see here uh this tells me in the uh that I've got
one point to spend on the skill specialization if in the middle of combat the skill levels up
you'll see it down here in the corner it'll appear the little window little icon of that skill will
be right there telling you hey if you click it it brings you immediately into the skin oh God
the screen to spend your specialization point so what is this all mean well look at this screen
here take a look at this Photograph and um every time I do it makes me laugh but when you look at
these these circles are basically passive additions to the skill in some way shape or
form adep fire Fireball has increased cast speed plus 5% cast speed per point but when you look
at these what is that hexagon yeah six sides this is some sort of change or mutation or additional
ability to the skill so unchain fire Fireball has increased cast speed and Deals more damage for
each extra projectile multiplicative with other modifiers but no longer fires extra projectiles
so there's always either going to be some sort of tradeoff or it kind of morphs the skill in a
specific way so that it changes the way that it operates or some of the things that you've done
leading up to it now change it there's all sorts of little things here so for example over here fir
spray Fireball releases additional projectiles that projectiles that fire in a cone when cast
but cost more Mana or this one down here half of fireballs Firebase damage is converted to
lightning consequently this portion of this of its damage scales with increased to lightning damage
but not increased to fire damage Fireball gains lightning tag Fireball also gains additional crit
strike multiplier so you see the trade-off here right no longer does it scale with fire and now
scales with lightning this is now a f a lightning ability and not a fire ability and that's the cool
thing about this game in general you can just change all of your abilities which I love but
one final example will be flame burst hitting the same enemy with several Fireballs triggers a flame
burst around them remember I said that sometimes you're going to see these situ situations where
it has an underlined situation uh that's a lot of words like situation this in Jersey Shore but
P down alt and it shows you what flame burst is cu otherwise you're going to look at this and go what
does that mean and you're going to try to hover over it and get pissed off like I did but now I
know flame burst is a burst of flame that deals high damage in an area around the target s Mana
cost 230 DPS because it's going to be based off of whatever modifiers I've got active for the scaling
tags below that I'm going to go into that in its own section just a little bit but this is a way
to kind of go through this this character and kind of decide for yourself how you're going to
go about this right like I said choose some sort of narrative or thread for the skills you want to
have you know what I'm really digging the whole fire damage thing so I can just do this and yeah
obviously all this is going to save fire right but have fun with this and go through it and say
well yeah maybe I want this to do more projectiles and maybe at the very end of it I want this crit
chance to now go to stun chance um whatever you want it to kind of do just look at these
icons take a little bit of time take a beat and and figure out a path for yourself or maybe like
I said you want to focus on Lightning well now you have the ability to just turn the damn thing
into lightning over here or over here you know Fireball hits have additional fire penetration
and lightning penetration you can have a lot of fun with this morph this as you see fit and it's
worth noting though that once You' decided hey you know what I'm going to actually step back here and
not use Fireball I'm going to respect this we go ahead and press this button we have two options a
we can remove a skill point remove spent points if you're choosing in the skill tree each point
removed will reduce the skills level by one if above your minimum skill level level up the skill
as normal to spend these points again what that means is let's say this thing is up to level 20
and I want to remove a point like let's say we went down this tree into lightning into plasma
ball and we just didn't want to do it we press res we press remove points and we click back the
skills that we do not want and if we're at level 20 we will lose a level for every time we do that
down to our minimum specialized skill level which is right here at this level one obviously it's
going to be level one but if you're level 75 which my main character is that level is six
so if I'm level if I desp specialize this thing all the way down to its base it'll still retain
level six so I can still kind of go crazy with it and keep in mind too that if you do that it
is an has increased experience to come back up to its parent level so don't think of despec you're
like oh man I'm really going to set my character back no it's going to take like a maybe an hour
or two of play time to jump back up to like level 20 it's not that not that long when you're at the
max level so don't worry about it and even then you're leveling up through the game so don't
worry about it and then of course there's desp specializer skill which is completely removing
the skill from the specialization slot and being able to put another skill in the specialization
slot let's just go ahead and do it real quick we'll put Elemental Nova in there and now we can
do Elemental Nova and Elemental Nova will go up to the minimum specialized skill level of whatever it
is at the time that you do it so for example 75 minimum skill level six so Elemental Nova would
be level six right now in this instance so we're good right there I'm going to go back to putting
my Fireball into this situation over here and I wanted to do yeah speed and range but let's talk
very quickly about our skills themselves and how to scale them so jumping back to this screen we
have our skills at the bottom and pretty much everything this game is revealing is going to
reveal more information to you whenever you use control and ALT um so we're going to go ahead and
hover over Fireball you can see right here does damage per second Mana cost and it has scaling
tags what those scaling tags mean is you're going to be able to increase its damage from any one of
those three modifiers increases fire damage by a set percentage increases spell damage increases
your intelligence anything like that is going to then increase Fireball added spell damage applies
at 125% Effectiveness has a 40% chance chance take out on hit you can see all those things
at the top of the screen but if I hold down alt I get more information intelligence scales this
thing at 12% increased damage 4% per point if I had a minion which I don't think there's any
Minions that I can use at all as a as a mage I'm almost positive uh just to make sure I know that
there's there's kind of like a minion that you get as a uh as a uh what the hell am I called
a rune Master down here but I don't think yeah if minions would you hold down alt and it shows
you tons more information too for minions where it shows you hey here's how their damage scales based
off of your capabilities and just another example here would be Glacier scaling tags cold spell area
intelligence and you can see there's so much more information here because Glacier is a three-stage
ability it has an ability where it shoots smaller bigger and then a biggest glacier it shoots three
successively larger ice explosions as it says and its intelligent scales with increased damage 4%
per per point and gain 12% freeze multiplier 4% per point but added damage is applied at Double
Effectiveness to the middle explosion and at quadruple Effectiveness to the largest explosion
this tells me that the way that I'm adding damage to this it's not just a flat increase to the spell
it's adding successively with the Spell's actual style the smallest explosion has a free tread of
40 the middle the middle of 70 and the largest of 140 added spell damage applies at 100 175 and
350 respectively for first middle and largest explosions so it's not necessarily crucial that
you know this stuff but it's just a nice way to know that okay well how do I really make
this oh okay this is how I really kind of tool this thing to make it better this is how I this
how I influence it this is how I can remove and change these scaling Tags by using these
skill specializations we just went over right we took a look at Fireball it would remove the fire
scaling tag from this and add lightning instead so knowing these things how these work and these
scaling tags and what this all means is just kind of crucial for you uh traversal skills too using
a traversal skill puts all other traversal skills on cooldown and traversal skills cooldowns do not
recover while you are using a traversal skill this is important for some classes that can take their
skills and morph them into one an example would be if you're a void Knight you can change your
Void cleave into a traversal skill if you are a primalist your storm crows can be uh morphed into
a traversal skill and these are just examples though I think if I I don't know if this will
no I I some of these will have like I said I don't think any of I don't know about the top of my head
any of the Mage ones that that possibly morph but just knowing that sometimes these things will have
something that that might give them a morph into a traversal capability that's just important to
know so that you don't accidentally have two traversal skills on your bar here you go so
this Focus ability gets morphed into a traversal skill so having focus on my bar and teleport and
focus being a traversal skill means that if I use one it locks me out of using the other especially
while it's being while it's active so that's just an important note about traversal skills
you probably won't need to worry about that but it's still worth bringing up so you know in in
the scope of a beginner's guide right and also too when you look at these skills you can see
the damage types that they are and the Damage types that they can be so Fireball for example
this is a fire damaged ability but it can be lightning snap freeze is cold and it can be
lightning lightning it's lightning but it can be cold and so on so forth here for like frost claw
which can be morphed into fire or lightning flame Ward which is fire and can be cold or lightning so
anytime you see these icons on anything you might see a fist which represents a lot of weird things
at a weird party but it also represents physical damage if you're playing an aite you're going to
see the these icons for necrotic and poison damage so if you're playing a void Knight you're going to
see the void damage icon so just know these things when you take a look at your skills because that's
just giving you a heads up oh that's what I can morph that into that's really cool I've always
wanted to use run bolt or I've always wanted to use glyph domination or Dominion how can I how
can I make this work for my build oh I'm drone a fire build blah blah blah blah that's what I mean
this kind of just gives you a head up while you're taking a look at the skills so take a look at what
skills you're playing with you're playing with minions anything like that just hold down all and
figure out all of your scalings and how they work just a quick note on shrines you're going to find
them throughout your gameplay sometime they'll give you items sometimes they'll give you gold
sometimes they'll give you Boon this one gave me crit strike so I can see it right here hover over
it it shows me the the information lower right anytime you use more than one Shrine it will not
overwrite the other the effect will stack so any kind of Buffs or anything that's active you're
going to see over here in the UI and sometimes you'll get a little weird bugged out dialogue
that'll pop up in the lower right but any kind of Buffs that you're going to get from passives from
skills from shrines they're all going to appear right here right above your health um but kind
of a fun thing to know about so at this point you've probably now made it into town and you
have access to vendors stashes in your inventory let's go over all that real quick so first off is
our stash now your stash has two different things you have a category at the top here which you can
add infinite amounts of and then you've got a stash tab at the bottom now stash tab you
can kind of think of it as a subcategory if you want but stash tabs cost money it starts at one
grand and it will scale up and it'll become more and more and more and more more and once you buy
them I can't unfortunately afford one right now um you can right click on them and you can configure
them so let's just say that says uh sorted like waiting waiting or to be sorted and then I can
go ahead and press this button and there we go that's my to be sorted tab anything that I pick
up in the middle of like going through stuff I can just go ahead and shift right click and throw it
over there and then when I've got the time I can go ahead and put it into any of these categories
like maybe this category over here is going to be uniques unique and set items set that to like
a cool color right none of these col are cool do like that okay let's do this one this one's going
to be uh exalted put like that there and that color and boom there we go those are my exalted
items and then from that I can actually add the little tabs to any of these right I would put
something here like scaling like certain levels because uniques can have set levels whatever it
is it's all right there do it as you see fit it is a shared stash across any character that is
an either on your legacy or on cycle cycle being season of course right and we have the ability to
sort this we can search it so if I want to search for you know hi boots found them I can it's going
to go across the entire tab whatever I wanted to do and again we can configure that tab from
here so lots of fun to be having the stash it's going to be up to you and how you want to do it
so you know you can have this little button too to kind of jump through quick views mine's all sorted
kind of similar to this on my on my legacy account this is so it's kind of a set up in a little bit
of a different way outside of that though we have our actual inventory and through the inventory we
have lots of things that we can do going to move all these goodies back here I'm actually going to
put some so when I take a look at these items open up the stash and O in the middle of the
video I can see hey here's the pancers Rowan wand Rowan wand is the base item this is wand it's got
a base attack spell damage and spell cost those things are the implicits of the item spell damage
and spell cost specifically at the bottom I see 8% increased fire damage that is an AIX specifically
a suffix so if I go ahead we're going to go into this more later I'm sorry specifically a prefix
but if I hover this and bring this over here it shows me it's in the prefix slot the reason I know
that that is a prefix is you can see the little tiny icon left of 18% that little arrow that tells
me that it is a prefix if it was on the other side of the the menu no no nothing don't have a
single suffix on any of these items but if it was on the other side it would be a suffix meaning of
course it would just be the other two so you have two prefix and two suffix slots for the
majority of the game there's instances where you can change those things but that's on neither here
nor there but on top of this we can see more information so let's hold down alt okay cool
cuz what the hell is increased fire damage really well it's pretty obvious that's not really a good
example but uh yeah all these are pretty pretty self-explanatory okay here's a good one what is
Dodge rating improves your chance to dodge or chance to haste for one second on hit Hast is a
buff that grants 30% increased movement speed Hast does not stack so holding down alt gives me all
the information I want here right like armor armor reduces the damage you take from all hits but not
damage over time more effective against physical damage so these little bits of information are
crucial to understanding the game now I can then hold down control and ALT and control together
will show me the range in which things can roll so for a specific let's take a look at these
the prefix on this item or the affixes I have 18% increased fire damage well the range is 10 to 21%
and that's really good so hey cool good um role in that AIX but it also tells me the tier now tiers
on the AIC shards can roll one to five from items that you can craft andit and upgrade exalted items
are tier six you will only get tier six shards from drops so that's important to know but not
so much in the beginning don't even worry about it and if I want I can just simply hold down control
to just simply control to compare two items and it shows me in green uh what I'm gaining or or losing
from having one item over her so I wanted to kind to bring this up cuz it's a really big portion of
the game you're going to be doing this a lot but just to let you know that's how this all works
out you have all your respective slots and where everything goes and one thing I will tell you too
let's come over here to the armor Merchant don't really worry about buying and selling uh gold in
this game is used for two things buying Runes of shattering and buying more stash tabs yeah it's
also used for a certain Vault and stuff like that but that's that's a that that's once you have so
much much money you don't know what to do with it that you don't really need to worry about and you
can gamble in this game if you want but don't really worry about it for the most part if you
can't use that anything you're either going to try to ruin of shatter it later into the game or
just simply sell it like I'm going to do because having the money right now at the very beginning
of your play is all you're going to worry about you just want to get the money to buy these and
if you see this for for two grand and you only have two grand don't worry about it you don't need
to buy it as you scale through the game you'll be buying nothing but these you're like a man
I should have bought more when I was when I was when I was younger you damn kids but like right
now just don't worry about it and you can buy back if you want cool thing about the buyback if you
log off this is going to stay here I hadn't played for like six months and my old buyback was still
there so this is like pretty much always going to be there but that covers all of our inventory
our Merchants our our stashes let's keep going through our campaign all right you've now probably
progressed to this character where you've gotten your first side quest up to this point you've been
dealing with the main story quests and they're going to represent themselves over here this this
little icon typically denotes that it is the main story Quest versus this one is going to show you
it's a side quest and you can press this to hide and show basically your journal and you're going
to press M or this button to bring up the map now the map is going to show you everything the map
has got a lot of information here too so if you see an icon that looks like this or this or this
or this or this or this all these mean something and essentially if it's got this icon there's a
way point that you can get in that location if it's like this there's no Waypoint you just have
to Simply progress through it this is telling me you know there's way points there I can jump to if
I want and then there's these icons that tell me hey this is the main story Quest this is a
side quest which is then reflected over in this area and you can pin these if you want and you
can click them and it shows you where they are all this action and it shows you rewards anything like
that what's important to note here is that you can jump to different portions of the map here like
this if you so wish and end of time if you're a chronal trigger fan this game is basically chronal
trigger um you can see this at the lower left passive points rewards and Idol slot rewards so
as you progress through the game you're going to get 15 passive points and eight idle slots
strictly through side quests this does not include the passive points and stuff like that you'll get
through the main quest in fact I'm pretty sure it doesn't so this is just kind of a quick crash
course on this you're going to be jumping through this as you would any other kind of map and the
maps are pretty large as you can see here if I zoom all the way out I can simply jump over
here to jump into it or press space bar to reset me back to where my main character is but just
wanted to give you a quick little crash course on on your quest and your side quest because there's
going to be points where you will get a quest and you're not going to know where that side quest is
if you look up here it'll show you oh hey well that's what the side quest is well let's go to
the Imperial era to do that or the Divine or ancient or ruined whatever it is and also to
don't worry too much about going out of the way to do the side quest it's almost always a part of the
path like for example here we're right here we're going to get something that's going to tell us to
go to the Northern Road but the store rooms is where this side quest is so it's usually just
a little step away um if I think I can see the other portion no I think it's Imperial Ara nope
no maybe so maybe not oh ruined AR that's where it is for example to you'll come over to this
portion of the map and it'll go oh you're going to go to last archive well we want you to go here
but there's a side quest here or we going to be coming down this direction and then this direction
there's a side quest over here but I want you to go over here like you're not going to miss the
side quests they're very much a part of just the progression of the game so don't get too lost in
side quest but do make sure you knock them out so you can get everything completed and unlocked for
your character character we just hit level seven with this character and depending on what type
of character you're playing what class everything like that you should have roughly gotten some sort
of defensive capability and we're going to go over some defensive capabilities the main thing we want
to talk about is endurance and Wards those are two defensive characteristics that all characters can
tap into but some characters can actively do so or differently than others so for example here
I'm on my Mage and my Mage has flame Ward grants a burst of 400 Ward then for 3 seconds hits deal
30% less damage to you and cause a retaliatory burst of flames what the hell is a ward we're
going to hover over our health bar or health globe or PCH of Health whatever the hell and
this shows us our health our maximum our health regeneration rate and the same thing here we're
going to find over here on our um Mana oh never mind I thought that showed me my Mana regeneration
rate is in here somewhere Mana regen aha there it is Mana regeneration is up there by eight but um
what we're going to see are two Fields Ward and endurance so Ward absorbs damage before Health
has no cap and decays over time decay occurs more quickly the more Wards you have so let's go ahead
and take a look here this little bar right here is going to be the ward it's kind of empty right
now right so I'm going to go ahead and press my flame Ward you can see it's going down then
it slows down its descent and you can see my health is all like frozen there right shows me
until no Ward takes forever to get to zero so we have no Ward left but in that time that would
have been my health that I would have taken so this basically gives me a burst of 400 Health
let's just say and in that time too you can see Ward retention reduces the rate of Ward Decay
so I can actually influence I'm going to go ahead and press R here I'm going to hover back over now
that's kind of bugged well it should show you my current Ward um but you can you can affect the the
retention of that Ward you know how fast it decays using Ward retention which is an item modifier
think very on items and or skills uh that you can find here and there but endurance is another very
interesting kind of survivable or survivability type thing defensive thing so endurance reduces
damage dealt to your health below your endurance threshold does not reduce damage dealt to Ward
so what you're going to see is there's going to be items that say increased endurance and that's
calculated as a damage percent reduction so my endurance threshold endurance is active below
this health value I have 156 Health below at 31 health or lower basically where this bar is
where that little line is I'm going to have a 20% damage reduction so I can increase my endurance
through items I don't think I have a single I don't think I have a single item that does that
it's kind of more of a a later thing that you'll see um okay didn't think though but but you'll be
able to reduce this damage amount or increase this endurance threshold either by items by skills by
passives by whatever but it's just important to know these things because you're going to start
to get to your defensive capabilities you're going to wonder if you should specialize in it are you
playing a sentinel who has lots of different ways to tap into stuff like endurance or primalist as
well have a lot of ways to kind of play with these abilities more as you can see as a mage I have a
direct use with a flame Ward so just kind of know that these things exist because are important
crucial portions of the defensive characteristics of your character but I wanted to kind of have its
own section on this to talk about now at this point in the game you've probably gotten your
first Rune your first AIX or your first glyph and you'll see I've got a rune of shattering
here we're going to goe and pick it up and press my inventory and you can see that I've got these
two little diddies I've got a health regen Shard which is an aex Shard is the name of it and I've
got a rune of shattering I do not have any glyphs and you can see that these are then reflected by
these respective pools right here so I don't need these to occupy my inventory space I can
just press this button and this material pool is relevant for all of my characters on This
Server I guess you could call it if it's Legacy it's present for all Legacy characters if it's
cycle it's present for all your cycle characters which will eventually become Legacy and like we
said earlier we just simply click this button and we can see all the active uh giss if we have any
runes if we have any our AIC shards that we would then use with the crafting portion we'll go into
once we get to that point in the campaign but I wanted to bring those up because you will discover
them before they maybe become a little bit more pertinent or valuable to you because you haven't
jumped into crafting yet but don't sell them don't worry about getting rid of them or moving them
to your stash just press transfer materials and they'll pop into this really cool little
exclusive stash you know on VIP list and all that kind of fun action we just hit level eight and we
unlocked a second spell specialization ation or skill specialization and I'm going to quickly do
some tinkering here so for one I'm going to put my Mana strike up in this little slot and I'll
probably put Mana gain P per point that looks fine to me and yeah we'll do another one sure but I'm
going to come back here to Fireball and I'm going to Respec and desp specialize this skill remove
it and I'm going to put Glacier up here because I've now unlocked Glacier and it's quite a good
ability so you can kind of see here by by kind of like looking at everything thing we've gone
ahead and um put points into stuff we've removed things and we've set a new skill up so accelerated
XP gain until level two just to kind of bring it up to Snuff with the rest of the build so like I
said you can desp specialize and you can remove skills and all this stuff and don't feel like
all of a sudden you're behind some sort of curve you're just fine to keep going so now that we've
got that all squared away let's just keep plugging away so you just hit Level 10 10 and with level
10 your minimum skill levels increased so this dictates how many skill points your skills start
with when you specialize in them and how many skill points will be retained when deleveling
a skill we've gone through all this all before but as you level up your minimum skill level will also
increase periodically I don't know if this is on a set certain interval like I said I have a level
76 character who um minimum skill level is six so I don't know if it's every 10 levels it goes
up by one or something like that starting with like one up until 10 or whatever but just heads
up you're probably going to hit this menu and it's letting you know that hey now your minimum
specialized skill level has increased by one so at this point in this game you've probably now
reached a point where you've got a good amount of skills a good amount of things going on and
there's a lot of resource management you need to deal with one of the things I want to focus on
in this little section is about Mana management now your Mana is going to replenish at whatever
replenishment rate that you have set whatever it is but in most video games when you have a
Mana pool zero is your Baseline right you cannot go below zero and if you do not have the minimum
amount of Mana to cast something then you cannot cast it so for example I have 70 total mana and
Glacier cost me 54 Mana to cast I'm going to cast it oh now it's going up very quickly and you can
see that I have all the way back to 70 well I'm going to cast this twice in succession and what
you'll notice with last Epoch is you can actually dip into the negative as long as you have positive
Mana you can use that Mana to push you into the negative so watch this all right see how we're
in negative it's draining back down and now it's going back up so the game will allow you to dip
into the negative and what you have to do in that meantime is either wait for it to regenerate or
use an ability such as this to replenish Mana to yourself so you might look at these things
and kind of tell yourself what does that negative mean how is it affecting me how does it all work
it just means that you had one out of 70 Mana in my specific instance and you cast glacier so now
you're 53 into the negative so the game now has to let you replenish that through your natural
means or you have to forcibly replenish it by using something like Mana strike now this won't
be this won't be uh used on every single character but a lot of characters will have some form of um
Resource Management they have to manage and there will always be a way to jump into the negative and
you just have to Simply push yourself into the positive as you've continued your quest you've
now probably made it to the council chambers in the ruined era and you'll encounter this character
right here looks a lot like me they're bald so you'll click them and this character is going to
allow you to resp specialize any of your Mastery points so any of those passives that you have
invested into your character you can now respect them here and you can see if I'll click this one
a little here it'll tell me it's going to cost me 90 gold to respect this specific node just keep in
mind something that you can respect the entire list if you want and something I didn't really
talk about in the passive section but it's worth noting right now I have 18 invested points into my
base Mage passive once I get to the 20 point I'm going to want to hold off investing my Mastery
or my my passive points until I unlock my Mastery typically the way a lot of build guides will tell
you how to build your buildout is by putting 20 points into your initial uh passive switching to
whatever your specific Mastery is going to be and invest them into that uh specific Mastery up to
you know 35 or whatever it is it's usually going to be something synergistic with your skills and
passives you want to unlock but if as a general rule of thumb for your own build when you're
making one just put 20 points into here and if you haven't unlocked your Mastery yet and you've
got extra points just hold on to them they're not going to go anywhere um and if you have that kind
of OCD and you don't like seeing this just simply bring up your passive screen and close it again
but General kind of rule of thumb there get 20 points here and then invest the rest into your
specific Mastery and come back and finish off anything here in the general passive tree if you
need to once you reach the Armory you're going to encounter one of the last big mechanics to learn
about the game and that is crafting so you'll go ahead and talk to this guy and he'll be like yeah
blah blah blah blah and you'll have this little Forge and I don't know why it looks like a chest
it's a weird bug right now but that opens up your Forge to start crafting you can conversely
just simply press F on your keyboard and Brak up the forge so you don't need to be near a forge
you can do this at any point in the game from any location don't worry about it but from here I have
a whole entire video breaking this entire system down but let me just give you a real quick crash
course in it so you at least understand as far as continuity for the video itself so when you
take a look at this um I'm going to go ahead and bring one of these items into the slot and the
reason I've chosen this item is because it has two prefixes and two suffixes and the item right here
has a certain forging potential you can find at the top forging potential is randomly rolled per
item every single item you find is not going to have the same forging potential and so take for
example this one it has a forging potential of 16 here's the same item type it has a forging
potential of 18 here's the same item type with another 16 and here's another one with 14 so
it will be different depending upon whatever it is that roll happens and it's set but I want you
to think of that forging potential as kind of a currency that you're going to use for the item and
what it can kind of uh pull from so what I mean by that is if I want to upgrade say this specific AIX
it's going to cost me 1 to 10 forging potential and from there you can use these little buttons
to upgrade the specific ones and there's going to be a set limit you cannot Traverse Beyond a set
tier based off of your level so for example again if I'm level 70 or something I won't be able to
go above tier six um and you can only craft to a certain range as well it's it's going to increase
the level requirement for the item if you do so it'll tell you hey you can't use this so let's
go ahead and take a look at this tier 2 health and you can swap these ones out you can put on
different ones like say for example this one that doesn't have the other uh prefixes and suffixes
set I can add them manually like this press prefix like that and add whatever ones I want manually um
and I my mistake by the way when I'm talking about upgrading it's you can't go above tier five tier
sixes and seven you only find but if I want to add these manually I definitely can or you can
use stuff like glyphs glyphs are great ways to either manipulate an item or completely shatter
an item so we've got a glyph of Discovery here I'm sorry a rune of Discovery glyphs are these
right here Rune of Discovery even though this looks more like a glyph to me but a rune to
Discovery is going to discover one random tier one AIX to all empty AIX slots in the the item so if I
press this button it's going to add three affixes what's nice about that is it did not cost me any
forging potential but it's three random affixes but they have a chance also being rarer affixes so
it's a great way to kind of farm affixes onto an item that you intend on blowing up now what does
blowing up mean it just so happens that this added two affixes that I kind of like intelligence and
cast speed fire resistance endurance is whatever so items you're going to primarily use a rune of
shattering to blow them up now there are two ways to remove aexis from items you can blow it up and
get the aex shards randomly it says right here destroy an item creating a random number of aex
shards containing its powers or you can press remove there's a remove Rune right there and it
will randomly remove a single AIC Shard and all of its uh um constituents po some of my constituents
if it's a tier four Shard it'll remove all the shards that that it includes so in this instance
here I'm going to go ahead and blow up this item and this is going to give me a chance to get one
two three four AIC shards one two three or four just depends so we're going to blow it up oh we
got the cast speed and the fire resistance shards that's it um but let's go ahead and take a look
back at these gloves and we're going to take a look at this health so we've we've looked at runes
and a good way to do this is think about this is that runes do something other than forging using
the forge and the glyph is basically a modify of a forging role in some way huge shout out to L
Partridge for that little bit of information so for example here we're going to increase
the tier on health and I'm going to go ahead and use a glyph of hope this is the only way you can
really kind of help circumvent forging potential cost it's either by a critical success or using
this so I'm going to click this little guy right here it loads it up it's going to have a 25% to
have this cost no forging potential penalty for me so I'm going to press upgrade you can see cost
1 to 12 with 32 Forge remaining boom we upgraded it to tier three it cost me 11 unfortunately but
we still got this up to tier three health and you can see now I can't go higher require is level 23
to forge because now this thing has a set level requirement of 11 because we put a tier three
Health chard onto it so there's a lot of ways that you're going to use an influence forging
and forging is a very very big part of this game this is really just a really quick crash course
and it's six minutes long but I have a whole video that's much longer and goes into way
more in depth on this situation but I just wanted to give you a quick little briefing on it you can
find that linked in the upper right corner Cor in the description and in the pin comment but
pretty much for the most part you don't need to really worry about forging as you're leveling up
unless you really know what you're doing you're really just going to be destroying items more or
less for the the shards that you want so like maybe this one here okay this is going to give
me intelligence and cast speed let's just go ahead and blow that bad boy up okay I got an
intelligence Shard you just kind of want to use blowing up uh runes to build your stockpile of
shards for the later portion of the game where you will be using them in mass and that's why I
said the biggest focus on money until you join a guild is going to be primarily used to buy Runes
of shattering and buy your stash tabs all right so if you're looking forward to finally getting
your Mastery online what you're going to want to get to is this point in the campaign saving last
Refugee find Elder panion on in the lower District so we're going to go ahead and complete this Quest
and it's going to lead to the end that will give us our Mastery so if you're like oh what level do
I get my Mastery this is what is going to be the Saving Grace so very much right after the armory
in the lower District so you just dealt with that boss now you get to the end of time and you're in
your full Chrono Trigger Arc so you're going to talk to this guy and you're going to set up your
uh you're going to choose your Mastery so from this screen focus on the potential you wish to
wield okay [ __ ] blockula I'm trying to make a video here so you've got your Mastery you choose
one of these three and it's going to show you stuff like passive bonuses or stuff like this
stuff like this stuff like this so what you're going to want to know though is that like I said
before in the skill section but just to reiterate is that this Mastery choice is going to give you
a set skill that you can no way unlock with the other one so I'm going to be going here with Rune
Master which is going to give me a 30% increased Elemental damage and 10% increased cast speed with
elemental spells but it gives me runic ification that's a big portion of this and remember too when
I press this button it's going to say hey choosing a Mastery is final and cannot be undone or changed
you can specialize or Respec or change pretty much everything in this game for the exception of your
Mastery it is locked in you can't do anything about it so let me just I I get like paranoid
right here I'm going to choose this again just to make sure I chose Rune master and now we've set
this all up we're good to go we're going to open up our skills and we can see that that once which
had this icon right there it is now unlocked for us and just to reiterate one more time bringing
up our passive tree you now see that this branches down from our parent Tre into our Mastery and that
chain that was here is gone but if I click on spellblade it's still there so you can invest
any amount of points that you want but you cannot go beyond this chain in spellblade or sorcerer if
you've chosen Rune master or you know vice versa for any of the Opposites here this is what's going
to allow me to unlock the Rune bolt or Glyph of dominion if I'm a rune master or fire brand and
surge if I'm a spellblade or Arcane ascendants in black hole if I'm a sorcerer whatever it is so now
that You' selected your Mastery you pretty much know everything that this game has to offer you
and you're pretty much set to keep moving forward and with that it brings our video here to a close
so we've covered pretty much everything that you're going to be doing as a beginner in this
game now there are some things that maybe I didn't go fully in depth on because there is a little bit
of discovery El that I want you to have and at the end of the game too like there's stuff like
the item guilds and the Echo and monoliths that's all going to happen after the campaign ends and
by that time it should be pretty self-explanatory about how those work it's a very straightforward
system and I'll have set videos on those so you can jump into them as that um kind of approaches
for you so hopefully this like I said was able to educate you on the mechanics as you encounter them
versus just overwhelming you with just a massive amount of information up front front go ahead and
let me know in the comment section below if you need help with anything or if there's any things
that you maybe missed or like hey you know you said that this mechanic works like this but it's
not really jumping out 100% that way can you help me out here or maybe if you have played this game
before and there's some big hot tips that I didn't cover like I didn't talk anything about gambling
gambling is a very big trap in the game don't mess around with it I know if you're probably coming
from Diablo you're used to doing a lot of gambling in Diablo I with greed don't do it here it's it's
not recommended so if you have any really hot tips or good suggestions for people that maybe as
a veteran or or as a beginner that you really wish you had known to start with go ahead and let it be
known below but as always guys thank you so much for watching here today have a good one and take
care
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