15 Things To AVOID When Writing Fantasy | WritingCraft

Captured in Words
7 Dec 202219:03

Summary

TLDRCe script de vidéo partage 15 fautes d'écriture majeures à éviter lors de la création d'un roman de fantasy, offrant des stratégies pratiques pour contourner ces erreurs courantes. Le narrateur, écrivain lui-même, souhaite aider les aspirants auteurs tout en se documentant pour éviter ces pièges dans son propre écriture. Des conseils tels que l'évitement d'un début lent, la non surcharge d'informations ou de personnages, et la mise en place de limitations dans le système de magie sont donnés pour améliorer la qualité de l'écriture.

Takeaways

  • 📘 Évitez de planifier chaque détail de l'histoire avant d'écrire, laissez de la flexibilité pour les idées qui peuvent émerger au cours de la rédaction.
  • 🏁 Commencez votre histoire par un début captivant pour maintenir l'intérêt du lecteur dès le départ.
  • 📚 Ne soyez pas trop verbeux, évitez les paragraphes longs et fastidieux qui peuvent alourdir la lecture.
  • 🚫 Évitez les info-dumps, introduisez graduellement les détails du monde et du système magique tout au long de l'histoire.
  • ✂️ Coupez les sous-intrigues qui ne contribuent pas à l'intrigue principale pour éviter une narration encombré.
  • 🧩 N'introduisez pas trop de personnages à la fois, évitez de confondre le lecteur avec une multitude de points de vue.
  • 🔮 Assurez-vous d'avoir des limitations dans votre système magique, évitez d'accorder un pouvoir illimité aux utilisateurs de la magie.
  • 🎭 Évitez les stéréotypes et les tropes usés du genre fantasy, offrez une tournure originale ou une subversion des attentes du lecteur.
  • 🤔 Ne donnez pas tout de suite, maintenez un certain mystère et laissez le lecteur deviner pour augmenter l'engagement.
  • 🚫 Évitez l'utilisation d'un jargon de fantasy excessif et de noms compliqués qui peuvent décourager le lecteur.
  • 💔 Créez des personnages avec des imperfections, cela permettra une meilleure identification et développement du personnage.
  • 🤼‍♂️ Utilisez l'action de manière significative, évitez les scènes de combat inutiles qui ne servent pas l'intrigue.
  • 🙅‍♂️ Évitez les miracles qui sauvent les personnages des situations désespérées, cela peut sembler être un cop-out.
  • 🗣️ Utilisez le dialogue pour faire avancer l'intrigue, évitez les conversations qui ressemblent à des leçons d'histoire.
  • 🏎️ Assurez-vous d'un rythme approprié tout au long de l'histoire, avec une évolution vers le point culminant pour maximiser l'impact.

Q & A

  • Quels sont les 15 péchés majeurs de l'écriture que l'on doit éviter lors de la création d'une nouvelle de fantasy ?

    -Les 15 péchés majeurs de l'écriture mentionnés dans le script ne sont pas tous listés, mais ils incluent la planification excessive, le début lent, l'info-dumping, l'introduction de trop de personnages, la confusion du lecteur avec les styles de voix multiples, les personnages parfaits sans défauts, l'action sans but, les miracles déus ex machina, le dialogue utilisé comme livre d'histoire, et le manque de rythme.

  • Pourquoi est-il important d'éviter de planifier tous les détails de l'histoire avant de commencer à écrire ?

    -Planifier tous les détails peut restreindre la flexibilité de l'écriture et empêcher l'émergence d'idées ou de directions imprévues qui pourraient enrichir l'histoire. Laisser une marge de manœuvre permet d'adapter l'intrigue aux nouvelles idées qui peuvent surgir pendant l'écriture.

  • Quels sont les avantages d'un début d'histoire captivant ?

    -Un début captivant peut aider à retenir les lecteurs, en offrant de l'intrigue et en soulevant des questions qui les incitent à poursuivre la lecture et à découvrir ce qui se passe ensuite.

  • Pourquoi faut-il éviter l'info-dumping, c'est-à-dire le surcharge d'informations au début de l'histoire ?

    -L'info-dumping peut être repoussant pour le lecteur, car il peut sembler être un cours de histoire plutôt qu'une narration engageante. Il est préférable de révéler petit à petit les détails du monde et de l'intrigue tout au long de l'histoire.

  • Quelle est une stratégie efficace pour éviter de confondre le lecteur avec un grand nombre de personnages introduits simultanément ?

    -Il est recommandé de limiter le nombre de personnages nommés et de points de vue différents introduits au début de l'histoire, pour ne pas surcharger la mémoire du lecteur et faciliter la compréhension de l'intrigue.

  • Pourquoi est-il important de ne pas écrire de personnages parfaits sans défauts ?

    -Les personnages parfaits manquent de profondeur et de réalisme, ce qui rend difficile l'identification des lecteurs. Les personnages avec des défauts et des forces sont plus attrayants et offrent plus de possibilités pour le développement de l'intrigue.

  • Quels sont les inconvénients de l'utilisation excessive de l'action dans une histoire sans but ?

    -L'action sans but ou excessive peut être épuisante pour le lecteur et ne pas contribuer à l'avancement de l'intrigue. Il est important d'utiliser l'action de manière significative et de la façon dont elle est nécessaire pour faire progresser l'histoire.

  • Quelle est la différence entre un miracle déus ex machina et une résolution de conflit bien écrite ?

    -Un miracle déus ex machina est une résolution soudaine et improbable d'un problème sans logique interne, tandis qu'une résolution de conflit bien écrite est basée sur des éléments de l'intrigue et des actions des personnages qui sont cohérents avec l'histoire.

  • Pourquoi faut-il éviter d'utiliser le dialogue comme un livre d'histoire ?

    -Utiliser le dialogue comme un livre d'histoire peut rendre les conversations artificielles et peu naturelles. Il est préférable d'écrire des dialogues qui sont conversationnels, émotionnels et qui avancent l'intrigue.

  • Quels sont les avantages d'une bonne gestion du rythme dans une histoire de fantasy ?

    -Une bonne gestion du rythme permet de maintenir l'engagement du lecteur, en alternant les périodes d'intensité et de calme, et en assurant une montée en intensité vers le climax de l'histoire pour un impact maximal.

  • Quels sont les effets de l'utilisation de jargon de fantasy excessif et de noms compliqués sur la compréhension du lecteur ?

    -L'utilisation de jargon excessif et de noms compliqués peut rendre l'histoire difficile à suivre et à comprendre, risquant de décourager le lecteur de poursuivre la lecture.

  • Quels sont les avantages de la création d'un sens de mystère dans une histoire de fantasy ?

    -Le mystère pousse l'imagination du lecteur et crée de l'anticipation pour les révélations futures. Cela ajoute de la profondeur à l'intrigue et maintient l'engagement du lecteur tout au long de l'histoire.

  • Comment peut-on éviter de baser son récit sur des clichés et des tropes de fantasy trop courants ?

    -Pour éviter les clichés, il est recommandé de retravailler ou de subvertir les tropes, en donnant une tournure originale à l'histoire qui surprend le lecteur et offre une perspective fraîche sur le genre.

  • Quels sont les effets de ne pas respecter les limitations et les règles de votre propre système de magie ?

    -Ne pas respecter les limitations et les règles du système de magie peut conduire à des problèmes de cohérence et de croyabilité dans l'histoire, ce qui peut décevoir ou frustrer le lecteur.

  • Quels sont les avantages de ne pas tout révéler dans l'histoire de façon anticipative ?

    -Ne pas tout révéler permet de maintenir l'intérêt et la curiosité du lecteur, en laissant des mystères et en utilisant la préfiguration pour construire vers une révélation satisfaisante.

  • Quels sont les effets de l'introduction de trop de personnages dans un récit sans structure ou sans but ?

    -Introduit trop de personnages sans structure ou but peut rendre l'histoire confus et difficile à suivre, risquant de perdre l'intérêt du lecteur et de fausser l'intrigue.

  • Comment peut-on utiliser efficacement l'action dans une histoire de fantasy sans la rendre excessive ou inutile ?

    -L'action doit être utilisée de manière significative et liée à l'avancement de l'intrigue. Il est important d'éviter les scènes d'action qui ne mènent nulle part ou qui ne servent qu'à remplir l'espace, sans contribuer au développement de l'histoire.

Outlines

00:00

📚 Évitez les 15 péchés capitaux de l'écriture de fantasy

Le script présente 15 erreurs courantes à éviter lors de la rédaction d'un premier roman de fantasy. L'auteur partage des stratégies pour contourner ces écueils, en tant qu'auteur en herbe qui documente son propre parcours. Le but est d'améliorer l'écriture en évitant ces pièges, et le script commence par une publicité pour GlassesUSA, une entreprise de lunettes offrant des offres spéciales pour la saison des fêtes.

05:02

🛠️ Planifiez, mais laissez la flexibilité

Il est important d'avoir une structure de base pour un roman de fantasy, surtout pour le genre haut ou bas fantasy où l'on crée un monde entier. Cependant, il faut éviter de planifier tout à l'avance, ce qui peut gêner le flux naturel de l'histoire et fermer la porte à de nouvelles idées. La solution suggérée est de créer un synopsis approximatif tout en laissant la possibilité d'adapter l'intrigue aux nouvelles idées qui surgissent pendant l'écriture.

10:02

🏃 Commencez par de l'action pour accroître l'intérêt

Le script insiste sur l'importance d'un début captivant pour un roman, en évitant les histoires qui commencent lentement. Il est recommandé de démarrer avec de l'action et des questions non résolues pour maintenir l'intérêt du lecteur. L'auteur donne un exemple de son propre travail, changeant un début banal pour un scénario plus tendancieux impliquant un empoisonnement, ce qui introduit le personnage principal et crée de la tension dès la première page.

15:04

📖 Évitez l'info-dumping et la verbosité

L'info-dumping, c'est-à-dire l'explication excessive du monde et de l'histoire dès le début, est à éviter pour ne pas alourdir le récit. Au lieu de cela, il est préférable de révéler petit à petit des détails du monde et du système de magie tout au long de l'histoire. Le script met également en garde contre l'utilisation de trop d'adjectifs et de descriptions peu intéressantes qui peuvent décourager le lecteur.

✂️ Coupez les intrigues secondaires non pertinentes

Les histoires qui ne contribuent pas au récit principal doivent être éliminées pour éviter une narration gonflée et sans but. L'auteur suggère d'engager un éditeur externe, un relecteur ou des lecteurs de test pour identifier et couper les éléments superflus, tout en citant 'A Song of Ice and Fire' comme exemple de convergence efficace des intrigues.

🧐 Présentez vos personnages sans les surcharger

Il est important d'introduire les personnages de manière à ne pas surcharger le lecteur, en particulier dans les genres de fantasy épiques où il y a un grand nombre de personnages et de points de vue. Le script mentionne 'The Wheel of Time' de Robert Jordan, connu pour son grand nombre de personnages, mais souligne que cela ne se fait pas dès le début, en se concentrant plutôt sur un petit nombre de personnages et de points de vue principaux.

🚫 Évitez la confusion avec les styles de voix et les temps verbaux

Le script met en garde contre le changement constant de premier et troisième personne, qui peut désorienter le lecteur, ainsi que contre l'inconsistance dans les temps verbaux, qui doit rester le même tout au long de l'histoire pour un récit professionnel. Il insiste sur l'importance de la cohérence pour éviter de confondre le lecteur.

🪄 Limitez le système de magie et respectez les règles

Un système de magie bien conçu doit avoir des limites et des conséquences définies pour chaque utilisation, pour éviter de donner aux utilisateurs une puissance illimitée. Le script souligne que chaque utilisation de la magie devrait avoir des répercussions et que les règles établies doivent être respectées tout au long de l'histoire pour maintenir la crédibilité et la tension.

🎭 Évite les clichés et les jargon de fantasy

Le script conseille de ne pas se baser sur des clichés et des trophées de fantasy surutilisés, mais plutôt de les retravailler ou de subvertir pour apporter une touche personnelle à l'histoire. Il est également recommandé d'éviter l'utilisation d'un jargon de fantasy excessif et de noms compliqués qui peuvent décourager le lecteur.

🤷‍♂️ Créez des personnages imparfaits et réels

Il est essentiel de créer des personnages avec des défauts pour qu'ils soient plus relatables et réalistes. Le script souligne que les personnages parfaits manquent de développement potentiel et que les erreurs et les échecs des personnages principaux peuvent renforcer l'engagement du lecteur.

💡 Utilisez l'action et les dialogues de manière significative

L'action doit être utilisée de manière à avancer l'intrigue et les dialogues doivent être naturels et propres à l'avancement de l'histoire. Le script met en garde contre l'utilisation d'actions excessives sans but et de dialogues qui se ressemblent à des leçons d'histoire, en recommandant de garder le discours authentique et de ne pas sous-estimer l'importance de l'évolution des conversations dans la vie réelle.

🌐 Gardez l'équilibre entre l'action et la réflexion

Le script insiste sur l'importance de la cadence dans une histoire, en évitant les périodes prolongées d'inaction qui peuvent ennuyer le lecteur tout en maintenant une tension constante jusqu'au climax. Il est recommandé de planifier une montée en intensité tout au long du récit pour assurer un impact maximal à la fin de l'histoire.

Mindmap

Keywords

💡Fantasy novel

Un 'fantasy novel' est un type de roman qui se déroule généralement dans un monde fictif où la magie et d'autres éléments surnaturels sont courants. Dans le script, l'auteur aborde les défis spécifiques à la rédaction de ce genre, notamment la création d'un monde et de règles pour l'utilisation de la magie.

💡Writing sins

Les 'writing sins' font référence aux erreurs courantes ou aux pièges auxquels les écrivains peuvent tomber lors de la rédaction. Le script présente 15 de ces erreurs à éviter, offrant ainsi des conseils pour améliorer la qualité de l'écriture de romans de fantasy.

💡Story structure

La 'story structure' est l'organisation fondamentale d'une histoire, qui fournit une 'squelette' pour donner forme à l'histoire. Le script insiste sur l'importance d'une structure bien définie, tout en évitant de planifier chaque détail, pour permettre une certaine flexibilité dans l'évolution de l'histoire.

💡Slow beginning

Un 'slow beginning' est un début d'histoire qui se déroule lentement et peut perdre l'intérêt du lecteur. Le script suggère d'éviter ce piège en créant un début intriguant qui captive le lecteur dès les premières pages.

💡Info dump

Un 'info dump' est un passage où l'auteur fourre trop d'informations à la fois, souvent de manière peu subtile. Le script recommande de dépeindre le monde et l'histoire progressivement, plutôt que de surcharger le lecteur dès le début.

💡Character development

Le 'character development' fait référence à la manière dont les personnages évoluent et changent tout au long d'une histoire. Le script souligne l'importance de créer des personnages avec des imperfections pour permettre un développement réaliste et engageant.

💡Magic system

Un 'magic system' est l'ensemble des règles et des mécanismes qui régissent l'utilisation de la magie dans un monde de fantasy. Le script insiste sur la nécessité d'avoir des limitations et des conséquences pour l'utilisation de la magie, pour maintenir l'intégrité et la tension de l'histoire.

💡Tropes

Les 'tropes' sont des motifs ou des conventions utilisés fréquemment dans une œuvre littéraire. Le script encourage à utiliser ces tropes de manière créative ou à les subvertir pour éviter les stéréotypes et rendre l'histoire plus originale.

💡Pacing

Le 'pacing' fait référence au rythme de l'histoire, qui peut varier d'intenses périodes d'action à des moments de répit. Le script met en évidence l'importance d'un bon pacing pour maintenir l'intérêt du lecteur et construire vers un climax satisfaisant.

💡Dialogue

Le 'dialogue' est l'échange de paroles entre les personnages dans une histoire. Le script conseille de rendre le dialogue réaliste et propulsif pour l'intrigue, plutôt que de l'utiliser comme un outil pour donner des leçons d'histoire ou des explications de contexte.

💡Climax

Le 'climax' est le point culminant d'une histoire, où les conflits atteignent leur point le plus élevé et où les actions des personnages déterminent le dénouement. Le script souligne l'importance d'une montée en intensité vers le climax pour assurer un impact émotionnel sur le lecteur.

Highlights

15 Cardinal writing sins to avoid for better storytelling.

Planning every story detail can disrupt the natural flow; allow flexibility.

Avoid slow beginnings; make the start intriguing to retain readers.

Verbosity and info dumps can bore readers; integrate world-building naturally.

Eliminate side quests that don't contribute to the main plot.

Introduce characters gradually to avoid overwhelming the reader.

Maintain consistent voice styles and verb tenses.

Define limitations for your magic system to keep tension and interest.

Don't reveal everything about your world immediately; maintain mystery.

Avoid basing your narrative around common fantasy clichés and tropes.

Refrain from using excessive fantasy jargon and overly complicated names.

Create imperfect characters with flaws for more relatable and realistic storytelling.

Action should serve the plot; avoid pointless or excessive action scenes.

Avoid deus ex machina solutions; let characters fail and learn.

Dialogue should feel natural and not serve as a history book.

Varied pacing is crucial; balance intense action with quieter moments.

Transcripts

play00:00

so you are a writer you're working on

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your first fantasy novel or series I'm

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going to be sharing with you 15 Cardinal

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writing sins that you should take great

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care to avoid when constructing your

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story and I'll even be sharing some

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practical strategies on how to work

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around these common writing mistakes as

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ater and a writer myself these are

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things I've noticed that bother me and

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as I continue on my writing journey I

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want to be making more of these writing

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related videos not only to help fellow

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aspiring writers out there but also to

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help myself so these videos act as sort

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of a journal that I can look back on to

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make sure I'm not making these mistakes

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in my own writing if you avoid the 15

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things I'm going to be sharing with you

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your writing is going to see a big

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Improvement

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details number one do not plan out every

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single story detail prior to writing you

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could say more than any other genre

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fantasy requires a lot of planning and

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structure because depending whether

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you're riding low or high fantasy you're

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basically creating an entire world and

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structure is the skeleton that gives

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stories shape and so I think it's very

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important to have structure but you

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don't want to plan out everything and

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this is something that I struggle with

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myself I am not a panther by any means I

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am a planner I like to have everything

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figured out so that I feel like I have

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Solid Ground to stand on when I'm

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writing but I'm realizing that I don't

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need to plan out as much as I thought I

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needed to if the story is left without

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any Breathing Room it can actually

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disrupt the natural flow of the book and

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it can close you off to opportunities

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that you might realize later on

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sometimes it's good to Branch off on

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where the story naturally feels like

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it's going even if it's something you

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weren't planning readers that have been

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around for a long time can sense when a

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storyline has been forced into the

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narrative it can feel unnatural and it

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can break immersion now an effective way

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to work around this is to create a rough

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outline but leave chances of flexibility

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down the road that way when you're

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writing if new ideas or a different

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direction pulls up the narrative you can

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adapt to that the next thing to avoid is

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a slow beginning there are plenty of

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slow Burns that I love Assassin's

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Apprentice by Robin Hobb or the dragon

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bone Chair by Tad Williams being two

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that I highly recommend however if

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you're a new writer trying to get into

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the genre one of the worst things you

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can do for reader retention is start

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your story slow you should be trying to

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make the beginning as intriguing as

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possible because for a debut novel the

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first chapter pretty much decides the

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fate of your novel for instance with the

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book that I'm writing originally I start

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it off just by having the main

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protagonist meet up with an informant in

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a Tavern they share some drinks they

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joke around and then they move over to

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the ministry headquarters to get their

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their mission this is how I changed it

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page one starts off with the main

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protagonist realizing he's poisoned he

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feels the symptoms starting with

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tingling in his fingertips to a numb

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tongue and his mind is racing trying to

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discover what poison it is if he has an

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antidote and who in the room poisoned

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him my protagonist is a traveling doctor

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he also knows a lot about poisons so not

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only is it giving some information about

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him but it's also adding a ton of

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tension and it's leaving unanswered

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questions why would somebody poison the

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Doctor Who in the room poisoned him and

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how is he gonna find an antidote jumping

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right into action and supplying the

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reader with a bunch of unanswered

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questions is a great way to do it now

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you do not necessarily need to start off

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with like a life or death action scene

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by any means but you do need to deliver

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enough Intrigue and questions to keep a

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reader reading and turning the next page

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and the next page and the next starting

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slow with the history of the land or a

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monologue of a person or place is going

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to put the reader to sleep keep in mind

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verbosity the quality of using more

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words than needed wordiness long flowery

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indulgent paragraphs that are packed

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with adjectives and uninteresting

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descriptions are going to fail to hold

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the interest of your reader which leads

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me to the next one do not info dump I

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feel like this is pretty basic advice

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that any person is gonna give but even

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some of the best authors on my shelf

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that I love are prone to info dumping

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now and then but you should try to avoid

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it as much as possible some writers want

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to explain the history and give a

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detailed event of the plot and things

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going on right in the first chapter and

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it ends up just sounding like a history

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lesson an intricate description of your

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magical realm is not actually gonna

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interest the reader until they're well

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acquainted with the protagonist and the

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plot a better way to build your world is

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to give small little details that can be

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explored and unraveled as the story

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moves along long this makes it appear

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much more natural during the beginning

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stages the reader has no idea what you

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have to offer them as an author and so

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you should be trying to all them with

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your entire writing Arsenal rather than

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giving them a long-winded and boring

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history lesson and guess what if you

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place a large part of your world

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building at the beginning nobody is

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actually going to remember it you also

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do not need to over explain the

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mechanics of your magic system right

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from the get-go you need to trust that

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the reader is going to pick up on these

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as they read through the story first you

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need to create Dynamic scenes and then

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you could delve deeper into the finer

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details later in the story my next

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advice if you have a storyline that

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doesn't actually contribute to the main

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plot then you need to cut it this can be

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extremely hard to do I understand you

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have poured your heart and soul into the

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side quest where the protagonist helps a

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lonely old lady befriend a pigeon so

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that she won't be lonely anymore it's

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very heartwarming stuff but you need to

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cut it it needs to go it can be very

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easy to lose yourself in your writing

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and start writing without purpose or

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intent but you don't want to write just

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to write and have a bloated manuscript

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with story threads that don't really

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have any substantial value this can be

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difficult to do on your own you might

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want to hire an external editor or

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proofreader or even some beta readers so

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they can help point out things that

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don't seem necessary a prime example of

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a complex fantasy where all the

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storylines converge is A Song of Ice and

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Fire by good old Georgie Boy no matter

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how many conflicts are happening at once

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they're all important and most the time

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they have to do with who will sit Atop

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The Iron Throne you also don't want to

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introduce too many characters at once

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the fantasy genre especially epic and

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high fantasy is known to have a large

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cast of characters and have different

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point of views switching every chapter

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and if you don't introduce them in a

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timely manner and with care the the

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reader's gonna feel overwhelmed and

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frustrated they may even mix up the

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names and the personalities which can

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ruin the story for them it is good

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practice to restrain the amount of named

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characters and different points of view

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so you don't overwhelm the reader The

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Wheel of Time by Robert Jordan is pretty

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notorious for having a ridiculous amount

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of characters The Wheel of Time Has

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2787 distinct named characters those

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aren't all point of view characters but

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still it is a lot to wrap your head

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around however it doesn't start off that

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way the majority of book one is from

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rand's point of view where only a

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handful of characters are introduced

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until later in the book where the point

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of view shifts between Rand perin and

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naive maybe that's a bad example anyways

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my point is do not not confuse the

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reader with a ton of different

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characters don't confuse the reader in

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general that's kind of a sub point for a

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lot of these you also don't want to

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confuse the reader with multiple voice

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Styles this may seem like an obvious

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thing to avoid but it's actually a big

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issue with a lot of new writers as a

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general rule of thumb you don't really

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want to be switching between first

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person and third person constantly it's

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not gonna have the intended effect on

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the reader that you think it will have

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there is some exceptions there's some

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stories that do this really well if they

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have a sort of frame story like the Name

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of the Wind by Patrick rothfuss this

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does it extremely well but to execute

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this well you need a lot of skill and

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you need to handle it carefully along

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those same lines the tenses of your

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verbs should stay consistent as well if

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your story is being recounted as if it

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already happened you need to make sure

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your verbs are in past tense if your

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story is unfolding before the eyes of

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the reader then you need to make sure

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your verbs are in present tense if you

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want readers to feel like you're a

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professional if you don't want to scare

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them away way consistency in verb tense

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is key magic number seven relates to

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your magic system you want to have

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limitations in place do not give its

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users Limitless power many aspiring

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fantasy writers run into issues when it

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comes to crafting their magic system

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mainly because they have no defined

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repercussions of magical use in their

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narrative every magical use should have

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a consequence to it and you need to find

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a way to explain this to the reader

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otherwise it just looks like magic can

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fix whatever and there's no downside to

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using it this eliminates the element of

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danger and suspense and it can take away

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from the Integrity of your story not to

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mention overpowered characters can be

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very boring to read readers love tension

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that's what keeps us reading and we like

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to feel like danger can strike at any

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moment this keeps readers on their toes

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which translates to more engagement also

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another tip once you specify those rules

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and limitations of your magic system you

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need to be consistent with it don't go

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breaking those rules later on because

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readers are going to notice and there's

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no worse turn off in a book than writing

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inconsistencies do not give everything

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away like I said readers hunger for

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suspense and tension and mystery I have

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been building and building my world I've

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been working on the magic system the

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religion the currency everything but

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sometimes it's also good to have some

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mystery and unanswered questions a

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mysterious atmosphere not only evokes

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imagination but it is a prerequisite for

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creep and wonder and these can be very

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powerful however creating a sense of

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mystery requires restraint you the

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author need to keep yourself from

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Overworld building keep them guessing

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throw some red herrings in there and a

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ton of foreshadowing so they feel

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rewarded when they do discover what's

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going on I recently discovered something

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in my story that I I realized I revealed

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too early so instead I decided to add in

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foreshadowing and build up to that

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reveal do not base your narrative around

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common fantasy cliches and tropes tropes

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are not inherently a bad thing I mean

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you find them in everything there's

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tropes that I like and there's tropes

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that I dislike but you want to steer

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clear of setting up your story around

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these heavily overused fantasy tropes

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now there is a reason why many of these

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tropes we've seen over and over and why

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they have success because fantasy fans

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are drawn to some of these ideas the

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best thing you can do to make your story

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stand out and feel original is to rework

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some of these give them your own

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creative spin to fit your narrative

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subvert the reader's expectations

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there's plenty of examples of stories

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that subvert some common tropes Gray's

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sister by Mark Lawrence turns the

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prophecy Trope on its head The Magicians

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by Lev Grossman subverts the magic

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school and the narnia-esque Fantasyland

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tropes really it's pretty much a

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theoretical deconstruction of the genre

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as a whole our Scott Baker is all about

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subversions of tropes read the darkness

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that comes before for example book of

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the new Sun half the book is about

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subverting tropes A Song of Ice and Fire

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is constantly playing with readers

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expectations Terry pratchett's Discworld

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books these books not only stick to

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certain tropes to a key but they also

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subvert them and they do it in a

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satirical way and it's amazing please

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please do not use excessive fantasy

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jargon and overly complicated names it

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can be fun coming up with names for

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characters and cities and mythical

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beings but it can also go way way too

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far if I read a book where immediately I

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have all these fantasy made up words and

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I have no idea what the meanings are of

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them and characters are referring to

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events and places that I I have no idea

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what they're talking about after a

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certain amount of time trying to figure

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all this out I might just end up giving

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up but yeah difficult names to pronounce

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that are extremely complicated is is

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kind of a big turn off for me when I'm

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reading books especially if it's a

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protagonist's name that I have no idea

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how to pronounce one of my favorite

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series The Stormlight Archive by Brandon

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Sanderson he kind of jokes about this by

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naming one of his characters this but

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people call him Rock for short and I

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thought that was hilarious avoid making

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Perfect characters with no flaws or if a

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character is just plain boring if they

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don't have many opinions if they lack a

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distinct voice and they don't have many

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flaws I'm gonna have a hard time caring

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for them readers are drawn to characters

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that have admirable qualities but also

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shameful ones as well it makes them feel

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more realistic and relatable because

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believe it or not we're not perfect and

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if there isn't any character blemishes

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there's not room for character

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development I would even say it's

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important to introduce your character as

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imperfect as soon as you can if you

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intentionally make them flawed this also

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opens you up to different story paths

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later on and can help with building more

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conflict and the more conflict the

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better your hero does not need to make

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the best choice every time let them mess

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up you need to show their ups and downs

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rather than just having them on a

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never-ending winning streak you do not

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want to make a Mary Sue character do not

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Place action over plot action in a story

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can be utilized to keep the reader

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engaged it can make them worry for the

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survival of the characters they love and

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overall it just builds up that tension

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that we love so much not to mention

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battles and sword fights assassinations

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it can all be really exhilarating and

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fun to read but not if they're pointless

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or excessive if there's no goal and no

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end in sight I'm gonna have a hard time

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being invested in this action scene try

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to only use action or battle scenes when

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the plot actually requires it this leads

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me to the next one avoid Miracles what

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do I mean by that I mean Miracles that

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bail characters out of life or death

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situations many many fantasy writers are

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guilty of this mistake and I it annoys

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me every time when all hope is lost

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somehow our heroes escape a situation

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unrealistically or the rules of magic

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Bend to save them or some other Miracle

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a deus ex machina this is when a

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seemingly unsolvable problem is suddenly

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solved by an unexpected and unlikely

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occurrence rather than feeling like a

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major plot twist it ends up feeling like

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a cop-out because the author didn't know

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what to do it's much better to find a

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different way to resolve the issue and

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you gotta remember that it's okay for

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your protagonist to not win every single

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time read are actually going to become

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more attached to the characters that

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fail and go through hardships because

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they feel believable have your

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protagonists succeed at some obstacles

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and fail at others this is going to keep

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the reader guessing next you don't want

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to use your dialogue as a history book

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oftentimes you're gonna see writers use

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dialogue as a way to explain different

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events in history and different aspects

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of the world and this works much better

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than just doing a big info dump but you

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also need to make sure your dialogue

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feels conversational and emotional and

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not like a textbook imitate real life

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speech as much as possible and write

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dialogue that moves the plot forward if

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the main characters Converse in

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melodramatic cliches that feel like it

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belongs in an ancient Greek play then

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the reader is probably going to put down

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your book pretty quickly you don't want

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it to sound overly literary and you also

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want to avoid overly long conversations

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that mess up the pacing and don't add

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much value in real life people don't

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always talk in a straightforward

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question and answer format oftentimes we

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might want to evade a question by

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changing the subject or using other

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tactics writing your dialogue like this

play17:36

is going to help it feel more realistic

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and maybe you even want to read your

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dialogue out loud so you can tell

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whether it sounds real or not and

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finally do not underestimate the

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importance of pacing you don't need to

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have non-stop adrenaline fueled action

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but you also don't want to bore your

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reader with long periods of nothing

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happening over the course of your novel

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having a variety of pacing is key

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periods of high intensity and action

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followed by laws where the reader can

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kind of absorb everything that just

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happened and most importantly you want

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to have a continuous escalation towards

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the climax of your novel if you don't do

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this the payoff at the end might not

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have the intended impact that you wanted

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the climax of many of Brandon

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sanderson's fantasy books have come to

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be known by fans as the sanderlanche

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because of how well he escalates things

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right near the end this is something you

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should be planning in the outline of

play18:27

your story I would recommend looking

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into the classic three-act structure

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because this is a good foundation for

play18:33

your writing and it also is a good

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example of how to Pace your story so

play18:37

those are 15 things you should avoid

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while writing your fantasy novel let me

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know if any of these helped you or if

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you have some other advice you would

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like to share feel free to leave it in

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the comments don't forget to check the

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links in the description for

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glassesusa.com they have a bunch of

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holiday deals going on right now also

play18:53

let me know if you want to see me make

play18:54

more videos on writing because I really

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enjoyed making this video anyway that is

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it I'll see you guys next time

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