Why Minecraft SMPs Succeed....
Summary
TLDRThe video script delves into the factors influencing the success and failure of Minecraft SMPs. It highlights the importance of character development and storytelling to maintain interest beyond the game's progression arc. The script also discusses the need for moderation in rules to prevent chaos or a stifling environment, emphasizing the value of originality and genuine enjoyment over mimicking successful SMPs. Successful SMPs like Hermitcraft and Dream SMP are mentioned as examples, showcasing the significance of a diverse player base and community engagement.
Takeaways
- 😀 The success of a Minecraft SMP (Survival Multiplayer) is not solely dependent on the server's activity but also on the storytelling and character development within the game.
- 📈 Minecraft's lack of a clear progression arc can lead to players losing interest after reaching the peak of the game, which is why SMPs need to find ways to keep the gameplay engaging beyond the standard goals.
- 🚫 Some SMPs attempt to prolong gameplay by banning certain items or mechanics, like netherite armor or the end dimension, but this doesn't fully address the issue of maintaining player interest.
- 🔄 It's important for all server members to be aligned in terms of progression and storytelling to prevent disruptive behavior once a player reaches the game's peak.
- 🎉 Holding events can keep an SMP interesting, but it's not feasible to hold a new event every week, thus requiring other methods to maintain engagement.
- 👥 Having a large number of members on a server can alleviate the need for constant event creation, as new interactions and shared experiences naturally occur among the players.
- 🌟 The success of SMPs like Dream SMP and Hermitcraft lies in their ability to create unique stories and dynamics that keep viewers and players engaged over time.
- 🚫 Relying too heavily on gimmicks or mods can detract from the core experience of an SMP, which should focus on player interactions and story development.
- 📚 Hermitcraft's longevity and success are attributed to its diverse player base, each contributing their own story, ensuring the server remains dynamic and engaging.
- 👫 Inviting players who are known and trusted can prevent disruptive behavior and maintain the integrity of the server's story and gameplay.
- 📝 Finding a balance between too many rules and too few is crucial for an SMP's success; too many can stifle creativity and enjoyment, while too few can lead to chaos.
- 🎭 Lastly, while it's important to create engaging content, it's also vital to allow for some level of chaos and rule-breaking to keep the gameplay fun and spontaneous.
Q & A
What is the main issue that many Minecraft SMPs face in terms of progression?
-Minecraft has a practically non-existent progression arc, which can lead to players quickly reaching the game's peak and then experiencing a loss of novelty and interest.
How did successful SMPs like Dream SMP address the issue of game progression?
-Successful SMPs used the game's progression as a means to build characters and tell a story, and they didn't progress too quickly, even banning certain elements like the end dimension to maintain interest.
Why do some SMP servers try banning netherite armor or automatic farms?
-They attempt to fix the problem of players quickly maxing out and losing interest, but this approach doesn't fully address the underlying issue of game progression and storytelling.
What is the importance of having all server members on the same page regarding game progression?
-It ensures that no one grinds out the game too quickly, which could lead to disruptive behavior like killing other players or griefing the server.
How can server organizers keep an SMP interesting after the initial excitement wears off?
-By setting new goals, creating events, and fostering an environment where players can share new experiences with different people, thus creating new dynamics, friendships, and stories.
What is an example of how a content creator can raise the stakes in an SMP to keep it interesting?
-By progressively increasing the difficulty or scale of challenges, such as killing more ender dragons or wardens, to maintain viewer and player interest.
Why is having a variety of players important in a successful SMP like Hermitcraft?
-A variety of players allows for a diversity of stories and experiences, ensuring that the server remains active and interesting even when some players are absent.
What is the role of the 'gimmick' in a successful SMP?
-The gimmick should add to the story in a creative way, inciting more conflict and interaction between players, but it should not be the main focus of the server's narrative.
Why is originality important in creating a successful Minecraft SMP?
-Originality helps prevent the SMP from becoming repetitive and stale, offering a unique experience that can't be found in other servers.
What is the significance of Hermitcraft's approach to inviting new members?
-Hermitcraft carefully selects new members based on compatibility and shared interests, which helps maintain a positive and engaging server environment.
How can having too many or too few rules negatively impact an SMP?
-Too many rules can make the server feel restrictive and stifling, while too few rules can lead to chaos and a lack of structure, both of which can detract from the enjoyment of the game.
Outlines
🌟 The Success and Challenges of Minecraft SMPs
The paragraph discusses the factors contributing to the success of Minecraft SMPs (Survival Multiplayer Servers) such as Hermitcraft, Dream SMP, and Lifestyle SMP. It emphasizes the importance of character development and storytelling to maintain player interest beyond the game's standard progression. The author also points out common issues like the lack of a clear progression arc and the tendency for servers to allow players to quickly reach the game's peak, leading to a loss of interest. To address this, the author suggests that server members should be aligned in their approach to progression and storytelling, and that events and goals should be introduced to keep the server engaging and dynamic.
📚 Originality and Community in Minecraft SMPs
This paragraph explores the importance of originality and community in the success of Minecraft SMPs. It criticizes the lack of creativity in many SMPs that simply mimic successful servers like Dream SMP. The author argues that having a unique personality and story is crucial for a server's success and warns against trying to replicate the success of others. Hermitcraft is highlighted as an example of a successful SMP due to its diverse player base and the individual stories they bring to the server. The paragraph also touches on the importance of inviting the right people to the server to maintain a positive and engaging environment, and the pitfalls of having too many or too few rules.
🎮 Balancing Creativity and Fun in Minecraft SMPs
The final paragraph focuses on the balance between creativity and enjoyment in Minecraft SMPs. It stresses the importance of having fun and not taking the game too seriously, suggesting that a bit of chaos and rule-breaking can be beneficial for the server's dynamics. The author encourages viewers to make their own type of content and to create an environment where everyone is having a good time. The paragraph concludes by inviting viewers to check out some of the author's best works related to SMPs, highlighting the beauty and enjoyment that can be found in these shared gaming experiences.
Mindmap
Keywords
💡Minecraft SMPs
💡Progression
💡Storytelling
💡Netherite
💡Gimmicks
💡Hermitcraft
💡Repetitivity
💡Rules
💡Content SMP
💡Personality
💡Chaos
Highlights
Success of an SMP is more complicated than just server activity, involving character development and storytelling.
Minecraft's lack of a clear progression arc can lead to a loss of interest after reaching certain milestones.
Servers like Dream SMP maintain interest by using progression to build characters and tell stories, even banning certain elements to slow down progression.
Many SMPs fail to tell a story with the game's progression, leading to a lack of engagement.
Banning items like netherite armor or automatic farms doesn't fully address the issue of progression and engagement.
Ensuring all server members are aligned with the approach to progression and storytelling is crucial.
The novelty of a new SMP can wear off, and finding ways to keep it interesting is a challenge.
Events can help maintain interest, but finding new ways to raise the stakes is necessary for long-term engagement.
Having a large number of members can alleviate the need for constant event creation due to the variety of interactions.
Creating new dynamics, friendships, and stories by interacting with different people can make even simple tasks interesting.
Setting new goals and events for the server can keep the experience fresh and engaging.
Gimmicks should enhance the story, not be the main focus of the SMP.
Originality is key to the success of an SMP, with too much repetition leading to boredom and failure.
Hermitcraft's success is attributed to its diverse player base and the individual stories they bring to the server.
Inviting the right people to an SMP is crucial to prevent griefing and maintain a positive experience.
Too many rules can stifle the enjoyment of an SMP, while too few can lead to chaos.
Content creators should not treat their SMP like a film set, as it's ultimately a game meant for enjoyment.
Chaos and rule-breaking can be part of what makes a good SMP, as long as it's enjoyable for all involved.
Having fun and being genuine is more important than trying to mimic successful SMPs.
Transcripts
Minecraft smps a lot of them fell and
some succeed but why most people will
probably say that the success of an SMP
boils down to how interesting or active
the server was however as it turns out
it's a little more complicated than that
but in order to find out what makes smps
like hermitcraft lifestyle and even the
dream SMP so successful we first got a
look at a few things that caused smps to
fail a couple months ago I set out to
join 1 000 Minecraft servers and
something I noticed from doing so was
that about 200 Minecraft smps all
experience the same problem progression
Minecraft has a practically non-existent
progression Arc you load in break a tree
mine some Stone gear up and go when
you're mining netherite or killing the
ender dragon you've basically hit the
game's Peak then but as soon as you're
all maxed out and finished with your
goals that novelty wears off the reason
servers like dream SMP lasted a while
well was because they were using this
progression as a means to build their
characters and tell a story and even
then they didn't progress too quickly I
mean they literally banned the entire
end Dimension to prevent people from
getting elytra and shulker boxes but the
thing is most smps don't ever do this
they just kind of let people grind out
the game and don't even try to tell a
story with it and some servers will try
Banning netherite armor or Automatic
Farms as an attempt to fix this problem
but it still doesn't stop the issue as a
whole so how do you fix this well first
I'd make sure that every member on the
server is on the same page about this
because you definitely don't want
someone grinding out the game and
getting full netherite and just start
killing people or hell even grieving the
server part of the reason why I don't
invite people I don't already know and
trust to my servers but even if you've
implemented a way to make progressing
the game fun easy and interesting it
still won't stop you from hitting a dead
end you see when that feeling of
excitement you get the first couple of
weeks of starting the s p wears off most
people don't know how to advance their
server in a new way to always keep it
interesting once again most people would
think holding some sort of event will
fix this and I mean yeah actually it
does but you won't be able to hold a new
event every single week mainly because
you'll always have to find some sort of
new way to raise the stakes for you and
your members and if you're making a
Content SMP for you and your viewers
here's an example you kill the ender
dragon and the game starts to get boring
again so next week you kill the weather
then later you choose to kill 10
Brothers next a hundred Brothers 50
Ender Dragons the warden 100 wardens
until eventually if you colonize the
entire world and forced everyone and
everything to bend to your will the
point is
might not always be possible to raise
the stakes in an interesting way but if
you have a lot of members on the server
you almost never need to do this because
even if your goal is something as silly
as collecting the DNA of every single
person on the S P to create some
amalgamation you'll always have new
people to share new experiences with so
even something like collecting wood can
be made interesting if it's done with a
different person than you'd normally
talk to this creates new Dynamics and
friendships new jokes and even new
stories on the SMP and because there are
millions of things to do in Minecraft
there is never going to be an experience
you've already seen before allow me to
give you an example from my friend I'm a
starfishes and my private SMP that we've
been playing on for over a year and a
half now you see whenever we run out of
something to do we'd set new goals for
ourselves like a new build project a new
way to progress the s p or even an
adventure of some kind we made it so
every 1 000 days spent on the server we
told some kind of event like a firework
show or even a war this minute so even
if we were off doing something else like
killing wardens or building a castle
there would always be something bigger
to look forward to and strive towards a
lot of smps failed to realize how this
could be done properly and instead just
add some mod or plug-in to add some sort
of new twist to the game but the problem
with these gimmick servers is that they
rely too heavily on the gimmick servers
like lifesteal are not actually all
about stealing parts from one another
but the server is really about is power
conflict war and betrayal the lifestyle
plugin just adds to this experience it
adds to the story in a creative way it
incites more conflict and problems
between the players the gimmick should
just be a creative way to add to the
story but not be the actual story and as
someone who was in a very successful s p
for me at the time I can personally
attest to this a couple years back some
friends and I made a server called the
homies and the story on this server was
mainly inspired by The Dream s p we had
Wars over an item called the good good
and we started Empire's Nations tortured
one another Beyond repair even blew up
everything in an 80 mile radius but one
thing that was different was our use in
Java and Bedrock Edition the idea being
the Minecraft Java Edition world was
separate Universe from the Bedrock
Edition one but because servers like
lifesteal and dream SMP have amazing
storytellers telling Amazing Stories it
makes it worth watching as well as
playing but that actually brings me to
my next point repetitivity you see
something I've noticed from being in
hundreds of unsuccessful smps is the
lack of originality a lot of smps try to
mimic the things that made servers like
dream SMP so successful to try making
the same lore the same story hell even
the same builds at some point starting a
Minecraft war and ending it with a giant
explosion or wither fight is going to
get old but I don't want you to get
misconstrued or discouraged by this if
you are doing something you love then
you are doing things right I am the last
person who you should let dictate your
Minecraft SMP experience so take the
things I say with a grain of salt but if
content smps or smps in general are
filled with a bunch of people who act
like their favorite YouTuber and have no
originality it's going to fail every
single time can't beat servers like
dream SMP at their own game they'll
likely do it better each time having a
server with three people who all have
their own personality and story will be
a hundred times better than having a 112
year olds who act like Tommy in it
running around our Minecraft skins are
completely different and have absolutely
no correlation so shut up you don't need
to be the most entertaining person and
you don't even need to have a good story
to have a good SMP if you have fun with
it and be your own it will succeed it's
impossible to be completely original but
it is possible to be different
now I'd like to take a look at another
Minecraft s p that has gathered millions
of views on YouTube it has been around
for nearly 11 years now hermitcraft
hermitcraft could very well be
considered the number one Minecraft SMP
but how has it been around for so long
and why is it so successful well
hermitcraft has a pretty wide variety of
players on it each person is their own
person telling their own story and with
lots of players playing on the same
server there's no way for it to get
boring but say a couple of people need
to take a break from the s p or can't
log on for whatever reason well there
will always be someone adding on to the
experience whether that be with a new
story a new build or a new event because
there are so many people playing on the
same server there will always be some
new experience and there never will not
be someone keeping the server active or
interesting because too many smps
there's even just one member and
everything falls apart but with
hermitcraft that is never case although
a lot of smps end up going wrong is that
who they choose to invite hermitcraft
only adds people to the server that they
all like this prevents any racists from
getting in and griefing the server or
ruining the experience the Hermits know
who they are inviting and know why they
are inviting them but a lot of smps will
just let anyone in some servers will
have an interviewing process or some
sort of form to fill out and this
worked because it'll be getting people
who have aligned views with you and are
close to what you want to add onto the
server but even then I still feel as if
interviews and applications are a bad
idea inviting close friends and close
friends of friends will save you so much
time and energy on who it is you can
trust and to be honest doing it this way
just seems far more effective because if
you aren't playing on a server with
people you're comfortable with every
situation will be awkward and weird
however I know a lot of times this is
actually better because you'll most
likely end up getting comfortable and
being friends with the other people in
the s p but still most times out of 10
you'll get someone on your SMP who
doesn't follow the rules or story rules
are structure without them everything
dissolves into chaos the bad kind of
chaos but with too many rules you've now
got a literal prison too many rules
cause too many problems but no rules
offers no Solutions being forced to
follow a script or set of rules at all
times will really cause any server to
fail if you can't even eat food or log
on without it being part of some sort of
script there will be nothing to enjoy
about the s p and for a lot of you this
probably seems
extremely obvious like don't be too
strict however I've probably noticed
this issue the most in smps and the
reason being is a lot of content
creators try to treat their server like
it's some award-winning film but at the
day it's just Minecraft I've said it
since the beginning of the video though
do whatever you like make the type of
content you want create
dream of but if you're going to have
other members on it make sure they're
just as serious as you are because to
most of us we don't want to take the
video game that seriously sometimes a
little bit of chaos and disobeying the
rules is what any good SMP needs it's
okay to go off script and just have a
good time because if you're having a
good time everyone's having a good time
whether you're making a Content SMP or
just an SMP for you and your friends I
hope this video was insightful to you in
some way if you're interested in some of
the S PS I'm in please check out the
videos on screen they are some of my
best works
five thousand days a month it's just so
beautiful thanks for watching
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