The Clash Royale BOYCOTT Has Started and it's Getting WORSE...

Ian77 - Clash Royale
13 Feb 202615:19

Summary

TLDRIn this heartfelt video, a Clash Royale content creator shares his concerns about the game’s current state, expressing frustration over recent updates like level 16 and heroes, which feel like cash grabs. Despite the game’s growing revenue, the lack of meaningful updates and the developers' failure to listen to feedback have caused a deep disconnect between the community and Supercell. The creator reflects on how the game has lost its original charm, how the community is voicing their discontent, and the impact this is having on creators' livelihoods. He remains hopeful but uncertain about the future of Clash Royale.

Takeaways

  • 😀 The introduction of Level 16 in Clash Royale is seen as a cash grab, adding unnecessary complexity without offering meaningful new content.
  • 😞 The addition of heroes and other 'pay-to-win' features at the same time as Level 16 has made the game feel more exploitative to players.
  • 😡 Feedback from content creators, including major influencers like Jinxy and Riley, has largely been ignored by Supercell, leading to frustration and distrust within the community.
  • 💸 Despite the game's continued revenue growth, Supercell's decision to focus on profit over community concerns is harming the game's long-term appeal.
  • 💔 The Clash Royale community is becoming increasingly divided, with many creators and players stepping back or boycotting the game to protest recent changes.
  • 📉 Supercell’s focus on money-grabbing tactics is seen as counterproductive, as their revenue has already declined significantly despite earlier successes.
  • 🎮 Many creators feel forced to spend money on the game due to their content creation requirements but advise their audience to minimize spending.
  • 📝 Supercell often requests feedback from creators on new features and updates but rarely acts on it, leading to a sense of disconnect between the developers and the community.
  • 👎 There is growing concern that Supercell's decisions will drive away long-time creators and pro players, significantly impacting the game’s future.
  • 💡 The speaker predicts that new gimmicks like equipment (similar to Brawl Stars) will be added in the future, further complicating the game and diminishing its core mechanics.

Q & A

  • Why does the creator feel that Clash Royale is in a decline?

    -The creator believes Clash Royale is declining mainly due to the introduction of level 16, which they see as a money-grabbing move by Supercell despite the game's record-breaking revenue. They feel that adding a new level with no meaningful content or mechanic only worsens the experience for both new and existing players.

  • What are the creator's concerns regarding the introduction of heroes and level 16?

    -The creator finds it problematic that Supercell introduced both level 16 and heroes at the same time, as they believe these features are pay-to-win and damage the game’s balance. They feel that if a new level had to be added, it should have come with a cool new mechanic to justify the change.

  • What feedback channels does the creator mention, and how does Supercell respond?

    -The creator mentions a Slack channel where creators can provide feedback directly to the Clash Royale devs. Despite these efforts, they feel that Supercell rarely listens to feedback, especially regarding major changes like level 16, heroes, and the removal of global tournaments.

  • Why is the creator still spending money on Clash Royale despite their frustrations?

    -The creator still spends money on the game because they create content for it and need access to new features for their videos. However, they recommend that players spend as little as possible to avoid fueling Supercell’s monetization practices.

  • What is the community's reaction to recent changes in Clash Royale?

    -The community has become increasingly vocal about their dissatisfaction, particularly on Twitter, with many players participating in a boycott. The creator praises those taking action to show Supercell that their decisions are not acceptable.

  • How does the creator feel about Supercell's relationship with content creators like Jinxy?

    -The creator is upset about Supercell’s treatment of Jinxy, who helped bring millions of players to the game. They believe Supercell failed to recognize Jinxy's contributions and disrespected him, particularly in a blog post that downplayed his impact.

  • What is the creator’s perspective on Supercell’s focus on advertisements?

    -The creator criticizes Supercell for attributing the game’s success to advertisements rather than acknowledging the impact of content creators like Jinxy. They believe the marketing collaborations with music artists like Michael Bolton are not effective for attracting Clash Royale’s core audience.

  • What changes does the creator predict for the future of Clash Royale?

    -The creator predicts that Clash Royale will introduce new features like equipment, which would allow players to add bonuses to cards. They compare this to Brawl Stars, which they believe lost its appeal due to overcomplicating the game with additional features like gears.

  • Why does the creator worry about the future of Clash Royale YouTubers?

    -The creator is concerned that the declining state of Clash Royale will make it difficult for content creators to continue their careers. They worry that the game's poor direction could lead to fewer opportunities and income for creators who have built their careers around it.

  • What does the creator suggest as a way to fix Clash Royale’s current issues?

    -The creator suggests that Supercell needs to listen more to the community and stop focusing on money-driven changes. They believe the game could be successful again if new cards were introduced more thoughtfully and without the added pay-to-win mechanics.

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Связанные теги
Clash RoyaleGame UpdateMonetization IssuesCreator FeedbackCommunity UproarLevel 16Pay-to-WinSupercellGame DeclinePlayer ConcernsGame Developers
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