Songs of Syx Review | Deranged Edition™

SsethTzeentach
16 Apr 202421:04

Summary

TLDRВ видео скрипте рассказывается о глубоком и амбициозном симуляторе города-государства 'Songs of Syx', разработанном в течение семи лет. Создатель начинает с обучения в городе-обучалке 'Jakaton' и описывает различные аспекты игры, такие как управление расами, исследования, экономику и строительство города. Он делится своими экспериментами и стратегиями, включая использование рабов, манипуляции с экономикой и дипломатией, а также борьбу с преступностью и управление населением. В заключение автор делится своими мыслями о игре и предлагает скидку на покупку игры на GOG и Steam.

Takeaways

  • 🎮 Игра 'Songs of Syx' - это амбициозный симулятор города-государства, разработанный в течение семи лет.
  • 🕹️ В начале игры у вас есть несколько десятков граждан и мечта о чем-то большем, но с ограниченными ресурсами.
  • 🌾 Игрокам предлагается начать с крестьянских поселений и развивать сельское хозяйство, чтобы не голодать.
  • 🍎 В игре представлена система детства и труда, где ребята рождаются и становятся работниками уже в четыре года.
  • 🏛️ Счастье населения влияет на судьбу города, и для поддержания этого счастья требуется уникальный подход к каждому расу.
  • 🔬 Люди в игре представлены как разбойники с низким уровнем ума, но они обладают стремлением к науке.
  • 🧐 Игра предлагает уникальный подход к исследованию, где знания передаются из поколения в поколение и поддерживаются.
  • 🏙️ У каждого города есть свой уникальный состав населения, и некоторые расы не могут сосуществовать с другими.
  • 💡 Игра 'Songs of Syx' требует умения управлять различными аспектами города, от исследования до экономики и безопасности.
  • 🏰 Игроки могут использовать различные стратегии, включая экономическую войну и манипуляции для расширения своего государства.
  • 🏹 В конце игры, после многочисленных завоеваний и стратегий, возможно создать одно государство, контролирующее весь мир.

Q & A

  • Какое приложение или игра описывает скрипт?

    -Скрипт описывает игру под названием 'Songs of Syx', которая является симулятором города-государства.

  • Какой юмористический аспект присутствует в начале скрипта?

    -В начале скрипта юмористический аспект заключается в том, что автор не может дать ответ на стоимость человеческой жизни, но может рассказать о стоимости жизни эльфа.

  • Как долго автор играет в 'Songs of Syx', прежде чем оставить учебное пособие?

    -Автор играет в 'Songs of Syx' более ста часов, и все еще находится в учебном пособии.

  • Что такое Cretonians и как они описываются в скрипте?

    -Cretonians - это миролюбивые, вегетарианские свирельчатые существа, которые предпочитают заниматься земледелием и фермерством.

  • Какие расы участвуют в игре 'Songs of Syx' и как их описывает автор?

    -В игре присутствуют различные расы, включая человеческие, эльфийские, древние, жуковые и др., каждая из которых имеет свои особенности и способности.

  • Какие экономические аспекты игры 'Songs of Syx' описывает автор?

    -Автор описывает экономические аспекты, такие как торговля, производство товаров, использование рабов и стратегии экономической войны.

  • Какие стратегии автор применил для управления городом и расширения его территорий?

    -Автор использовал различные стратегии, включая увеличение армии наемников, экономическую гипервою, создание марионеток и повторное завоевание территорий.

  • Какие проблемы с общественным порядком описывает автор в игре?

    -Автор описывает проблемы, такие как преступность, недовольство населения, серийные убийства и необходимость эффективного правосудия для поддержания порядка.

  • Что такое 'экономическая гипервойна' в контексте игры 'Songs of Syx'?

    -Экономическая гипервойна - это манипуляция противником таким образом, чтобы они принимали решения, которые выгодны с числовой точки зрения, но разрушительны для них внутренне.

  • Как автор описывает концепцию исследования и образования в игре?

    -Автор описывает, что в игре исследование ведет к передаче поколений знаний, начиная с устной традиции и ведущую к изобретению бумаги и поддержанию существующего знания.

  • Какие проблемы с общественным порядком описывает автор в игре?

    -Автор описывает проблемы, такие как преступность, недовольство населения, серийные убийства и необходимость эффективного правосудия для поддержания порядка.

  • Какие необычные стратегии были использованы автором для решения проблем с удовлетворением населения?

    -Автор использовал стратегии, такие как ограничение питания населения только хлебом, введение бань для улучшения счастья и использование наемников для решения проблем безопасности.

  • Что означает фраза 'Feed the earth and it will feed you' в контексте игры?

    -Фраза 'Feed the earth and it will feed you' означает, что в игре приходится заботиться о земле и природе, чтобы она в свою очередь поддерживала нас с ресурсами и продуктами.

  • Как автор описывает концепцию развития и роста города в игре?

    -Автор описывает развитие города как процесс строительства, исследования, экономического роста и стратегического планирования для создания процветающего государства.

  • Какие эксперименты с управлением городом автор провел в игре?

    -Автор провел эксперименты с различными формами производства, включая земледелие, рыболовство, производство алкоголя, использование рабов и стратегии военного вмешательства.

  • Какие выводы автор делает о том, как управлять городом и населением в игре?

    -Автор делает выводы о том, что управление городом и населением в игре требует баланса между экономикой, счастьем населения, общественным порядком и стратегическим развитием.

Outlines

00:00

😀 Игра в стиле симулятора города и управление расами

В первом параграфе описывается игра 'Songs of Syx', которая является симулятором города-государства и разрабатывалась в течение семи лет. Рассматривается начальное положение города Jakaton, с ограниченными природными ресурсами и окруженный четырьмя соседями различных рас. Основные жители - миролюбивые, вегетарианские свинолюды-Кретонианы. Игрок начинает с небольшой группой граждан и мечты о большем, разводит урожай, но сталкивается с проблемами, такими как вредительство на фруктовых плантациях. Также упоминается система демократии и насилия, связанных с ростом населения и образованием детей. Игрокы могут выбирать различные расы, каждая из которых имеет свои особенности и влияет на управление городом.

05:03

😱 Различные расы и их особенности в игре

Второй параграф посвящён разнообразным расам в игре 'Songs of Syx'. Рассматриваются преимущества и недостатки каждого из них: от креативных и любознательных людей до убийственных и коварных. Рассказчик делится своими экспериментами с расами, такими как использование их в качестве рабочей силы или в качестве объектов исследования. Также упоминается экономическая система игры, которая основана на законах предложения и спроса, и как это влияет на торговлю и экономическое развитие города.

10:06

🏰 Развитие города и экономические стратегии

Третий параграф охватывает процессы развития города и экономических стратегий, которые игрок может использовать в игре. Рассматривается проблема обеспечения счастливого населения и управлением городскими ресурсами. Также описывается эксперимент с использованием рабов и угольной добычей, а также проблемы, связанные с преступностью и уголовным правосудием. Игрок делится своими ошибками и уроками, которые он научился на протяжении игры, включая управление пищевыми ресурсами и обеспечение удовлетворения граждан.

15:11

🌏 Завоевание и экономическая война

В четвёртом параграфе рассказчик описывает свои стратегии завоеваний и экономической войны в игре 'Songs of Syx'. Он использует наёмников для завоевания территорий и управления противниками, используя их в качестве бартерных предметов для получения других городов. Также упоминается экономическая хитрость с использованием марионеток и манипуляцией мирными договорами для получения богатств. В заключение, игрок делится своими мыслями о том, как игра смешивает границы между городским строителем и социопатическим поведением, и предлагает свою высокую рекомендацию для игры.

Mindmap

Keywords

💡Симулятор города

Симулятор города - это жанр видеоигр, где игроки строят и развивают свою собственную уникальную городскую среду. В контексте видео это основной механизм игры, который позволяет игроку управлять различными аспектами жизни города, от строительства и экономики до обеспечения счастья населения. В скрипте это понятие важным образом связано с темой видео, так как игра 'Songs of Syx' является амбициозным симулятором города, разработанным на протяжении семи лет.

💡Тьюториал

Тьюториал в видеоиграх предназначен для того, чтобы помочь игрокам быстрее вникнуть в основы игры и ее механику. В видео автор упоминает, что прошёл более ста часов игры, но все еще находится в тьюториале, что подчеркивает сложность и глубину игры 'Songs of Syx', где тьюториал сам по себе является серьезным испытанием и введением в основу игры.

💡Расовые особенности

В видео расовые особенности играют важную роль в игровом процессе, определяя характеристики и поведение различных рас, которые игрок может встретить и управлять. Например, Cretonians описываются как мирные, вегетарианские свирепые существа, в то время как Tilapi представляют собой эльфийские лесные обитатели, которые хороши с природой. Эти особенности влияют на стратегию управления городом и взаимоотношения с различными расами.

💡Экономический коллапс

Экономический коллапс в контексте видео относится к ситуации, когда город или государство теряет значительную часть своих экономических возможностей и становится неспособным поддерживать свои функциональные аспекты. В скрипте это иллюстрировано неудачной попыткой добычи угля и непродуманной экономической стратегией, которая приводит к финансовым потерям и неспособности поддерживать армию.

💡Счастье населения

Счастье населения является ключевым понятием в видео, которое определяет, насколько успешно город функционирует и насколько хорошо его жители обходятся. В игре 'Songs of Syx' счастье населения влияет на успех города, и если оно падает слишком низко, может начаться катастрофический сценарий, который может привести к разрушению города.

💡Рабство

В видео рассматривается тема рабства как экономической стратегии, где рабы используются для работы в различных отраслях, таких как шахты. Автор иронично замечает, что рабство хорошо воспринимается гражданами, если только это не их собственные люди. Это отражает один из многих необычных и контр-интуитивных аспектов игры, где моральные и этические рамки могут быть переопределены в пользу экономической выгоды.

💡Дипломатия

Дипломатия в видео играх часто означает взаимоотношения между различными государствами и их способность влиять друг на друга через мирные или агрессивные методы. В контексте 'Songs of Syx' дипломатия используется как инструмент для поддержания хороших отношений с соседями, предотвращения вторжений и получения благоприятных торговых соглашений.

💡Военная стратегия

Военная стратегия в видео играх - это план или методика, используемая для достижения военных целей. В скрипте автор описывает использование наемников и манипуляцию войсками как способы достичь победы в войне, а также экономическое использование захваченных территорий для поддержания армии.

💡Экономическая война

Экономическая война - это методика, при которой экономические средства используются для достижения политических или военных целей. В видео автор использует тактику 'экономической гипервоиной', которая включает в себя захват городов, продажу их врагу, а затем повторный захват для получения выгоды и подрыва внутренней структуры противника.

💡Монокультурализм

Монокультурализм в видео связан с идеей управления городом или государством, состоящим из одной расы. В 'Songs of Syx' расы, такие как Amevia, представляют собой уникальный случай монокультурализма, так как они ксенофобны и несовместимы с другими расами, что приводит к интересным стратегическим возможностям для игрока.

💡Интерактивная комедия

Интерактивная комедия в контексте видео означает смешные или ироничные моменты, включаемые в игровой процесс, которые взаимодействуют с игроком и его выборами. Автор видео использует юмор и сарказм, чтобы привлечь аудиторию и подчеркнуть необычные аспекты игры, такие как расы с необычными способностями или экономические системы, которые могут показаться парадоксальными.

Highlights

Songs of Syx is a city-state simulator developed for over seven years.

The game starts in Jakaton, a location with limited resources and surrounded by neighbors.

Players begin with Cretonians, peaceful vegetarian pigmen focused on farming.

The game encourages child labor for economic growth.

Happiness of citizens is crucial for the city's survival.

Different races have unique traits and interactions.

Humans are depicted as troublesome and criminally inclined.

Research and knowledge transfer across generations is a key game mechanic.

Dondorians are fully grown adults appearing from the mountain, good at mining.

Tilapi are forest-dwelling elves with a dark side towards humans.

Garthimis are bugmen with high numbers and a taste for violence.

Amevia are xenophobic lizardmen with impressive physiques.

Giant races like Argonosh and Cantors can be recruited under certain conditions.

The game features a unique approach to law and order, including a legal system.

Economic strategies like slavery and manipulating trade are present in the game.

Crime and punishment are part of the gameplay, with challenges like public indecency.

The game's economy is dynamic, with fluctuating trade prices based on supply and demand.

Strategies like reducing the army to entice rebels for profit are utilized.

Mercenaries can be used for conquest, but come with high costs.

Diplomacy and manipulation of neighboring factions for economic gain are part of the gameplay.

The game allows for extreme strategies like economic hyperwar and creating puppet states.

Songs of Syx blurs the line between city building and moral dilemmas.

The game offers a highly detailed and expansive tutorial, with the actual game yet to be explored.

Transcripts

play00:00

What is the worth of a human life?

play00:02

I can't give you that answer, but I can tell you the worth of an elvish life.

play00:07

62 meat and 17 leather, once you really peel them down.

play00:12

Hey, hey people, Sseth here.

play00:14

Despite doing this for several years,

play00:16

I have never figured out how to use a microphone.

play00:18

And for this, I sincerely apologize.

play00:20

Songs of Syx is an ambitiously made, self-styled city-state simulator,

play00:25

developed for the better part of seven years.

play00:27

Now, imagine you start playing the game, and naturally, you play the tutorial.

play00:31

I imagine most people do.

play00:32

The difference, however, is that over a hundred hours later,

play00:35

I am still on the tutorial.

play00:38

This is the story of Jakaton, the default starting location for the tutorial,

play00:42

which is named after the developer.

play00:44

We have no mountains, no natural resources, a sprinkle of trees,

play00:47

a small lake, and generally, nothing.

play00:50

We're sandwiched between four neighbors, the city-states of Tegenaanval and Sluwva,

play00:54

and the empires of Starlis and Uelisu.

play00:56

In a word, it's not looking very good for us.

play00:59

In the beginning, you start with a couple dozen citizens

play01:01

and a dream of something greater.

play01:03

Unfortunately, we are Cretonians.

play01:05

These are peaceful, vegetarian pigmen with no aspirations

play01:09

beyond slumming in the dirt and farming crops.

play01:12

But for our purposes, they're perfect.

play01:14

And I quickly started an agricultural operation.

play01:17

It's, uh, not much, but at least we're not starving.

play01:19

Grain has to be processed by a bakery, while fruit and vegetables can be eaten directly.

play01:23

Regrettably, instead of a fruit farm, I started an orchard.

play01:27

I did this on the promise that it's a slow operation with twice the potential yield.

play01:31

To this day, it has produced no fruit, because by the time the fruit trees mature,

play01:35

I get a worm infestation and have to chop them all down.

play01:38

Citizens typically prefer locals over immigrants,

play01:40

and the only way to increase the local population is by having children at the local nursery.

play01:44

In this game, a year is 16 days, and each four days is a season.

play01:48

A baby becomes a child, and a child becomes eligible for labor at four years of age.

play01:53

Songs of Syx encourages the miracle of childbirth,

play01:56

with the economic miracle of child labor.

play01:59

Also, after my pigmen accidentally snacked on all the vegetables in the nursery crib,

play02:04

I can confidently tell you:

play02:05

infant mortality has no effect on the happiness of your population.

play02:09

But you know what has an effect on my happiness?

play02:12

Getting paid to plaster my walls with illustrations of naked women.

play02:16

Hang on, guys. This wall, it's so barren, so dull, so lifeless.

play02:21

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play02:23

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play02:27

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play02:31

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play02:34

If you know me, you'll know I love my Displates™ more than any lame paper poster.

play02:38

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play02:40

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play02:43

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play02:44

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play02:49

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play02:54

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play02:58

And of course, it makes them look even cooler.

play03:00

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play03:03

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play03:08

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play03:09

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play03:12

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play03:16

Transform your walls today with Textra™.

play03:18

And thank you to Displate™ for sponsoring this video.

play03:20

Your city lives and dies on happiness.

play03:23

If you fail to keep your citizens happy,

play03:24

you'll start a failure quest or cascade that ends in ruin.

play03:27

The simulation goes down to each individual citizen and measures the average fulfillment

play03:32

of their needs and desires for that particular race.

play03:34

Race is an interesting topic.

play03:36

Some races don't get along.

play03:39

Some races are predisposed to crime.

play03:41

Some races control our educational sector, our labs, and our academia.

play03:46

But what else am I supposed to do when everyone else hates education?

play03:49

I'm talking, of course, about none other than humans.

play03:53

Humans are troublesome, criminal, and have the lowest sanity score of any race,

play03:57

which means an essential component of any healthy human population...

play04:00

is an asylum.

play04:01

But they heckin' love science,

play04:03

which is important because this game handles research in a unique fashion.

play04:07

You don't just learn something.

play04:08

No, you research it, and then you have to pass on that generational knowledge across time.

play04:13

Remember, we don't start with paper.

play04:15

We get to that point after multiple generations of oral tradition.

play04:19

And even then, we have to maintain and preserve our existing knowledge against entropy.

play04:24

Almost every other race dislikes intellectualism and prefers to be indoctrinated.

play04:28

This is advantageous, as it fosters loyalty in the absence of happiness.

play04:36

Some might argue that great men are made, not born.

play04:39

In the case of Dondorians, that is literally true,

play04:42

because they appear as fully formed adults at the base of a mountain.

play04:45

For this reason, the only way to get Dondorians is by immigration.

play04:49

They're good at mining. They're good at Minecraft.

play04:51

They're basically dwarves.

play04:52

The Tilapi are forest-dwelling elves.

play04:55

They're good with trees and they're good with nature.

play04:56

What else?

play04:59

They're also known for violating human men for several days before they cannibalize them.

play05:03

Bizarrely, this makes them compatible with the cave-dwelling Garthimi, who are effectively bugmen.

play05:07

What they lack in skill, they make up for with raw numbers.

play05:10

And there's nothing bugs enjoy more than plucking limbs from the other races.

play05:15

And while most cities will have a mixed population,

play05:17

some races don't get along with anyone.

play05:20

The Amevia are coastal-dwelling lizardmen.

play05:22

They're uniquely xenophobic and incompatible with other races,

play05:26

which is offset by their impressive physique and high lifespan.

play05:29

If you want a true monocultural isolationist experience, try the lizards.

play05:34

Finally, there are two giant races you can't normally get.

play05:37

The in-lore explanation is that their populations have been decimated over the course of several great wars.

play05:43

If you control a region containing a haven and satisfy their high demands,

play05:47

they can be convinced to join your cause.

play05:49

While they have many differences, they do share a common trait.

play05:53

They're fucking gigantic, and make for the best shock troops in the entire game.

play05:56

There's a bit of an irony in the sense that they're incredibly rare and almost extinct,

play06:01

and the best thing they're good at is getting even more extinct.

play06:04

The Argonosh are spider leviathans with a voracious appetite.

play06:08

They don't care for anything except food, which may sound simple,

play06:11

until you realize the logistical nightmare of providing four meals a day to every person in the map.

play06:16

The Cantors may ask for more up front, but they're easier to satisfy.

play06:19

Generally.

play06:20

Once, I arrested two people at the same time, but only had one courtroom.

play06:24

One of the two arrested thieves had no legal representation.

play06:27

They considered this a complete breakdown of my legal system and left in disgust.

play06:32

But at the time, I knew none of this.

play06:33

I was a young blood desperate to turn a profit and expand my settlement.

play06:37

YouTubers are a prime example of making the most amount of money with the least amount of skill and intellect.

play06:43

In a fair society, these are the people who should be toiling in the coal mines and dying of black lung.

play06:47

Appropriately, I simulated this by importing Garthimi slaves

play06:51

and renaming them to my favorite content creators.

play06:54

I invested so much into this coal mining operation,

play06:57

only to find out I've spent several in-game years for a tar pit with 30% efficiency.

play07:02

It wasn't just unprofitable, but because of the size and scale,

play07:06

the cost of maintenance alone sent me into the red.

play07:08

On the other hand, I found out slavery is actually quite well received,

play07:12

as my citizens enjoy a slave population so long as it's not their own.

play07:17

My settlement grew, and unfortunately, crime had become an issue.

play07:20

Another day, another flashing.

play07:23

The people lived in fear.

play07:24

Arrests had to be made, but because I spread myself so thin,

play07:27

I didn't have the resources or manpower to enforce it.

play07:30

And so, the public indecency continued, until I increased my coverage.

play07:34

And, after the prison started filling up, I am forced to make a difficult statement.

play07:38

Dondorians are sex pests.

play07:40

Of the five indecent exposers, all five have been dwarves.

play07:44

I have no further comment.

play07:46

At this point, I was earning capital by exporting furniture.

play07:49

This game doesn't have a fixed economy.

play07:51

Trade prices fluctuate and work on the rules of supply and demand.

play07:54

Basically, if you can make your own, that's strongly encouraged.

play07:57

If you have excess to sell off, that's good too.

play07:59

But, over-trading a commodity can apply disproportionate pressure on the value,

play08:03

which is minimized by the number of trade partners.

play08:06

So, if you want money, you better diversify.

play08:08

But if you don't, poverty also has its advantages.

play08:12

If our treasury is empty and we're dead broke, guess what?

play08:15

Our diplomatic gifts mean a whole lot more.

play08:17

Which is important, because if our reputation drops to zero with any of the four factions bordering us,

play08:23

we're getting invaded.

play08:24

And with a current standing army of 0 men... I don't fancy my chances.

play08:28

So, I would intentionally dip my savings into the red,

play08:31

plead, cry, and defecate in front of my neighbors,

play08:34

and a pathetic display made me an unattractive target for assault.

play08:37

I would reputation farm into the multiple thousands, so I

play08:39

so I could reliably forget about it for the next dozen years,

play08:42

while enjoying the benefits of almost zero taxation on all trade.

play08:46

This gave me a lot of time to experiment and figure out what I'm doing.

play08:49

Firstly, I tried mining gemstone.

play08:51

Subsequently, I failed at mining gemstone.

play08:53

I used the natural fertility of Jakaton and turned it into an opium plantation.

play08:59

I still had a lot of Garthimi slaves left over and put them to work in fields of poppies and cotton.

play09:04

However, I got overly ambitious and my bugs got a little rowdy.

play09:08

There is no other situation where the following words can be said.

play09:12

"The cotton pickers are having another uprising."

play09:15

Subsequently, we abolished the practice.

play09:17

Not on moral grounds, but because they robbed my throne and took just about everything.

play09:21

Happiness was at an all-time low among my Dondorians.

play09:24

So, I tried producing alcohol and opened a tavern.

play09:26

Demand outstripped supply.

play09:28

Access was terrible and supplies were so low that it just made them angrier.

play09:32

So, I tried satisfying food preference instead.

play09:34

Mushrooms, fish, complex proteins.

play09:37

Then, I restricted everyone to just eating bread and they were happier.

play09:41

Additionally, I tried introducing fine dining in the form of restaurants.

play09:44

And almost lost the game to a public riot.

play09:47

Not only did I fail to meet supply, but each time I did so,

play09:51

a citizen would starve, spiraling into a vicious loop.

play09:54

Their desire for the McMenu was so strong that it overrode their survival instinct to eat street food,

play10:00

preferring instead the embrace of death.

play10:02

This was not a plague of famine, it was a plague of choice.

play10:05

After the many lessons learned, alcohol is haram,

play10:08

cooking is forbidden,

play10:09

and our entire food pyramid is bread.

play10:12

Finally, I did make a breakthrough in citizen satisfaction.

play10:15

It turns out that when I select and look at a random peasant,

play10:18

they are not meant to be caked in shit.

play10:21

And only after building bathhouses 40 hours into the game, did I make that connection.

play10:26

Around this time, I also realized, after reading the tooltip, the reason for my insane cost of maintenance.

play10:32

You see, buildings have walls.

play10:33

Walls increase isolation.

play10:36

I did not build any walls.

play10:39

Do I have to rebuild my entire city?

play10:41

Yes, I did. I rebuilt the whole thing.

play10:43

And I learned to love city planning.

play10:45

Building design is incredibly fun, and there is no greater satisfaction

play10:48

than having an elegantly designed lavatory for optimal shitting, pissing, and sharting.

play10:53

In the end, you take so much pride in what you've built.

play10:56

Am I coping?

play10:57

Yes, absolutely.

play10:58

But after numerous trials and tribulations, I had a stable, diversified economy,

play11:03

and a series of shacks resembling civilization.

play11:06

Also, I promoted a four-year-old to become nobility.

play11:09

Because it's funny.

play11:10

Nobles provide a variety of beneficial effects,

play11:13

and currently, they're a work in progress.

play11:15

Or, as the developer translated to me, they cannot betray you yet.

play11:19

Everything was calm and peaceful, until we found a cretonian with his eyes scooped out.

play11:24

On the body was a note, signed, Jake the Invincible,

play11:27

claiming that he's saving lives by returning them to his forgotten god.

play11:31

Our city had a serial killer.

play11:33

Another day, another victim found dead, eye sockets empty.

play11:37

Every victim was a cretonian, and this was clearly a racially targeted crime.

play11:41

Terror ruled the streets, and we had no leads.

play11:44

It wasn't until a passerby claimed to see a cretonian woman fleeing the scene.

play11:49

This information didn't add up.

play11:51

But we tortured a confession out of him, and they pleaded guilty to all crimes.

play11:55

The serial killings promptly stopped.

play11:57

Jake the Invincible was identified to be a middle-aged cretonian woman predating on her own people.

play12:03

We sent the killer into the arena, to be chopped into pieces for the spectacle of a crowd.

play12:08

We gave their body as much respect as it deserved.

play12:12

We pissed on it, and dumped it into a mass grave.

play12:14

Serial killings are rare, and they're not often so straightforward.

play12:18

You might get the wrong guy, and torture out a false confession.

play12:21

Or the trail simply goes cold from lack of evidence.

play12:24

Eventually, beyond exports and fields of opium,

play12:27

I found the most lucrative source of cash.

play12:29

I would, intentionally, reduce my army down to zero,

play12:33

to try and entice rebels to attack my city.

play12:35

The moment this happens, I hire mercenaries,

play12:38

crush the invaders, and sell off their loot for fat stacks.

play12:42

This sent me from borderline broke, to half a million in the bag.

play12:46

Now, hiring mercenaries is incredibly expensive.

play12:48

Paying them is even more expensive,

play12:50

but they handle their own supplies, and they're instantaneous.

play12:53

I used them to conquer a neutral region, and as I did,

play12:57

my brain expanded, and my neurons started firing.

play13:00

Because suddenly, I can hire more.

play13:03

For each region under my control, I get access to five extra mercenary companies.

play13:07

So I hatched a plan. Take all my money, raise an army of mercenaries,

play13:11

and conquer Winstah, the weakest nation I could find nearby.

play13:15

With each city taken, my numbers increased, eventually laying siege to their capital.

play13:20

I sold everything to keep those mercenaries paid.

play13:23

I almost ran out of money. If that siege lasted a day longer than it did, I would have lost.

play13:28

But in the end, it was worth it, because I reached the max limit of mercenary companies,

play13:34

and I could now recruit enough men to overpower anyone.

play13:37

Problem is, they're asking for 750k upfront, with a daily fee of 100k.

play13:43

Soldiers of fortune have a steep asking price,

play13:45

but what if the Golden Horde could pay for itself?

play13:49

I've been on the back foot of negotiations, pleading and groveling to my neighbors for mercy,

play13:54

until now.

play13:55

Selling my spoils, I muster a short-lived but massive army,

play13:58

declare war, intercept their army, and immediately sue for peace.

play14:03

To which they have no option but to accept my favorable terms.

play14:07

The best part about shotgun diplomacy is you already know the answer each time.

play14:13

Because once they surrender, we do it again until we empty their entire treasury.

play14:17

Unknowingly, they just paid for their own demise.

play14:21

The century of humiliation was over, as Jakaton turned on their allies.

play14:25

No longer will I be extorted each time it's their nephew's birthday.

play14:30

Tegenaanval and Sluwva were too small to resist.

play14:33

The elvish empire of Starlis to the north was a different story,

play14:36

but led to the development of strategies I'd replicate going forward.

play14:40

Economic hyperwar is the act of manipulating the enemy to take decisions that are

play14:44

numerically beneficial while destroying them internally.

play14:47

We invade cities, sell them back to the enemy only to invade them again.

play14:51

Then we use them as bartering chips for other cities,

play14:54

take control of those cities, demolish the walls, and advance our front line.

play14:59

We remove the need for extended siege and reduce the enemy to a single fight.

play15:03

There was only one exception to this.

play15:05

As luck would have it, the human empire of Uelisu to the south had the largest standing army in the world.

play15:11

Even if I recruited every mercenary, I would still be outnumbered two to one.

play15:15

So, I drained his treasury and I waited it.

play15:18

Eventually, he could no longer afford to maintain his army and fell like the rest of them.

play15:22

Jakaton lives by a simple proverb,

play15:25

Feed the earth and it will feed you.

play15:27

But we fed the earth so much that nature herself is vomiting up red.

play15:31

There's too many prisoners of war and not enough mass graves to go around.

play15:36

The rest is morbid history as I took the rest of the map.

play15:39

Jakaton is now the single state empire of the world.

play15:42

Resources are limitless, currency is infinite.

play15:46

For we possess an infinite money printer.

play15:48

The design of which is as follows.

play15:50

I form a puppet state, declare war on them, take all their money from the peace treaty,

play15:55

invade them anyway,

play15:56

and install a new puppet to repeat the process.

play15:59

I have, in every sense, completely rigged the system.

play16:02

But, like Sisyphus reaching the top of the mountain, I had nothing left to struggle against.

play16:07

And so too did I lose my interest.

play16:09

So, I made a royal decree.

play16:12

To arrest everyone.

play16:13

If you're ever interested in ending the game,

play16:15

just click prosecute on your main population.

play16:17

Guards start arresting citizens, then they arrest other guards

play16:20

before being arrested themselves.

play16:22

Prison wardens get jailed and break out of their own prisons.

play16:25

Chaos and pandemonium rule the day.

play16:27

As everyone turns on each other, and eventually they turn on me.

play16:31

In summary, Songs of Syx has a very expansive, detailed, and enjoyable tutorial.

play16:35

At 160 hours of playtime, I can't wait to play the actual game.

play16:39

This may not take the spot for game of the year.

play16:41

As we all know, that's reserved for Churn Vector.

play16:43

But, it's a very close second.

play16:45

The graphics, the changing of seasons, the music, the scale of the simulation.

play16:50

Considering this is written in Java, I have no words.

play16:53

There's no other game where the line between city builder and sociopathy is so blurred.

play16:58

To demonstrate this, for my second playthrough as the Garthimi,

play17:01

I proposed a novel form of meat production.

play17:04

It's less of a ranch or a pasture, and more of a...

play17:08

Tilapi nursery.

play17:09

For reference.

play17:10

At a consumption rate of half an apple a day,

play17:12

a fully grown Tilapi child costs us 32 apples.

play17:16

But gives us twice that amount in meat and leather.

play17:19

And once they're adults, we arrest, execute, and butcher them.

play17:23

The Tilapi child to Tilapi soup pipeline is highly effective.

play17:27

And while my humans don't agree with cannibalism,

play17:29

because they're bigoted chuds that can't grasp the richness of Garthimi culture,

play17:33

their stomachs can't complain.

play17:35

So, what have we learned today?

play17:37

1. Prisoners are the ultimate cash crop.

play17:39

Labor is a resource, and so are they.

play17:42

2. Look past people and their differences, and see them instead as a source of protein.

play17:46

3. Much like real life, retirement is economically unfeasible,

play17:50

and exists only as a carrot and stick to motivate the working class.

play17:53

I give this game my highest recommendation.

play17:56

I give it no days of food, out of we're about to starve.

play17:59

And, because it's mainly one guy and not a corporate entity,

play18:02

I can just ask for a sale.

play18:04

If you're interested, it's 20% off on GOG and Steam for the rest of April.

play18:08

The first 100 to use the link win a free chemical castration or prefrontal lobotomy.

play18:13

Terms and conditions may apply.

play18:14

As always, more content to come, so stay tuned.

play18:17

A warm thanks to the many members of the Merchants Guild,

play18:20

generously funding and bankrolling these videos.

play18:23

You're all truly wonderful.

play18:25

Have a good one.

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