They Fixed Soulframe

Force Gaming
7 Nov 202418:38

Summary

TLDRSoulframe, the upcoming MMO-lite action RPG, has shown significant progress since its reveal. Initially criticized for technical issues like floaty movement and combat glitches, the developers have since worked hard to address player feedback. Improvements include smoother combat, better AI behavior, and the reduction of sliding effects. The game, still in pre-alpha, is focused on exploration, multiplayer features, and crafting, with an early access launch planned for 2025. The team’s openness to community input and commitment to refining the game bodes well for its future success.

Takeaways

  • 😀 The game *Soul Frame* has shown significant improvements in just a few months of development, especially after player feedback.
  • 😀 Combat animations and character movement have been refined to address earlier criticisms of 'sliding' and lack of groundedness.
  • 😀 Root motion warping was introduced to improve combat and movement, making transitions smoother and characters feel more grounded.
  • 😀 New animations for characters and enemies have been added, including improved hit reactions and ragdoll physics, which enhance combat feedback.
  • 😀 The developers have added new weapons, combat features, and skill trees, offering more variety and playstyle options.
  • 😀 The game’s multiplayer aspect will include co-op play and social hubs, similar to other online games like *Warframe* and *Destiny*.
  • 😀 The game is still in pre-alpha, but major improvements have already been made based on feedback from testers and the community.
  • 😀 More players will have access to the game soon, with testers able to share keys with friends, increasing the game's exposure.
  • 😀 *Soul Frame* is targeting an Early Access launch in 2025, with the developers remaining focused on continuous improvement.
  • 😀 The community’s feedback is central to the development of the game, and the developers have actively addressed key issues based on that input.

Q & A

  • What are the recent updates to the game *Soul Frame* since its initial reveal?

    -Recent updates to *Soul Frame* have focused on addressing community feedback, improving animations, combat mechanics, and overall fluidity. The developers have specifically worked on fixing the sliding animation issues, enhancing the groundedness of characters, and improving enemy AI behavior.

  • How have the developers responded to community feedback on *Soul Frame*?

    -The developers have been responsive to feedback, especially regarding movement issues like sliding and skating around the environment. They have made significant updates to address these concerns, such as implementing root motion warping to make character movements more grounded.

  • What specific improvements have been made to combat mechanics in *Soul Frame*?

    -Combat improvements include making attacks feel more impactful, tightening the combat system, and ensuring smoother animations. The developers have also focused on improving the fluidity of attacks and ensuring that the gameplay feels more responsive and less awkward.

  • What is the significance of the 'root motion warping' feature mentioned in the transcript?

    -Root motion warping is a feature designed to make characters' movements feel more grounded and natural. It addresses the issue where characters would slide around the environment unrealistically, ensuring that movements better match the environment and enhance the overall immersion.

  • How is the game *Soul Frame* different from *Warframe* in terms of development and gameplay?

    -*Soul Frame* is positioned as an open-world, MMO-like game, contrasting *Warframe's* fast-paced, action-heavy gameplay. *Soul Frame* emphasizes exploration, multiplayer cooperation, and procedurally generated dungeons, while *Warframe* focuses more on action-oriented missions and fast combat.

  • What can players expect in terms of multiplayer features in *Soul Frame*?

    -Players can expect features like multiplayer co-op gameplay, social hubs, and shared world interactions. The game will focus on group play with mechanics that encourage collaboration and exploration in an MMO-like setting.

  • What is the current status of *Soul Frame*'s development?

    -*Soul Frame* is still in pre-alpha, with a long development cycle ahead. The team is focused on refining core mechanics and implementing player feedback before an Early Access release, which is expected in late 2025.

  • How has the game's presentation improved since the first reveal?

    -The presentation of *Soul Frame* has improved significantly, with better animations, improved combat fluidity, and a more polished overall feel. The developers have focused on addressing early criticisms, which has made the game look better within a short period.

  • What new gameplay systems are being introduced in *Soul Frame*?

    -New gameplay systems include an arts system for customization, player trading, and weapon upgrades. These systems are designed to deepen the player's experience by offering more ways to interact with the game world and other players.

  • How does the *Soul Frame* community contribute to its development?

    -The *Soul Frame* community plays an important role by providing feedback through platforms like subreddits and forums. The developers actively listen to this feedback, making improvements based on community suggestions and issues raised by testers.

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Keywords

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Transcripts

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Связанные теги
SoulframeGame DevelopmentCombat MechanicsEarly AccessMMO-liteCommunity FeedbackGame UpdatesAnimation ImprovementsPlayer TestingCo-op GameplayAction RPG
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