NEWS! | Incoming BALANCE CHANGES!
Summary
TLDRNext week's Brawl Stars balance changes are significant, with several Brawlers facing nerfs and buffs. Mo receives a major projectile speed and damage reduction, while Kenji’s shield and super recharge rates are weakened. Other changes include health and damage adjustments for characters like Larry, Serge, Spike, and Brock. For some Brawlers, these changes will make them less effective in battle, while others, like Charlie and Ash, receive improvements to their power. Overall, these updates will shift the meta, with some Brawlers rising and others falling in strength.
Takeaways
- 😀 Mo is getting two major nerfs, one to his attack speed/projectile speed (22%) and another to his attack damage (7.4%).
- 😀 The projectile speed nerf to Mo will make it harder to hit enemies from a distance and give opponents more time to dodge.
- 😀 Kenji is being nerfed in two ways: his second star power is getting a damage reduction from 90% to 60%, and his super recharge rate will be reduced by 35%.
- 😀 Kenji's shield will now block significantly less damage, making him more vulnerable to attacks, especially from long-range Brawlers like Piper.
- 😀 Larry's health is getting a 6.7% nerf, reducing his maximum HP from 6,000 to 5,600, making him easier to take out.
- 😀 Serge's hypercharge charging rate is getting nerfed by 33%, requiring more hits to charge up, which will make his hypercharge less frequent in matches.
- 😀 Gail's supercharge rate from his attacks is reduced by 11%, meaning it will take one additional attack to charge his super.
- 😀 Charlie is receiving a 5% damage buff to her attack, making her more effective against Brawlers with 4,800 HP like Crow, Byron, and Barley.
- 😀 Ash's rage bar will now fill 20% faster when taking damage, making him more effective in certain situations, though it's uncertain if this will make him competitive.
- 😀 Spike is getting a 7.7% health buff, increasing his HP from 5,200 to 5,600, allowing him to survive an additional attack from 10 Brawlers.
- 😀 Brock is getting a 12.5% health buff, making him more durable and better suited for game modes like Bounty and Knockout, where survivability is crucial.
- 😀 Frank is receiving a 6.4% damage nerf, meaning it will take him one additional ammo to eliminate certain Brawlers like M. Chester or B.
- 😀 Clancy's super damage will be nerfed by 7% at rank 3, lowering the damage from 1,520 to 1,400 per projectile, but he will still remain strong in the right hands.
Q & A
What are the main balance changes being introduced in the upcoming update for Brawl Stars?
-The main changes include nerfs to several brawlers like Mo, Kenji, and Serge, buffs to others like Charlie, Ash, and Spike, and adjustments to supercharge rates and attack damages across various brawlers.
What specific nerfs are being applied to Mo?
-Mo is receiving two significant nerfs: a 22% reduction in his attack speed and projectile speed, making it harder for his projectiles to hit enemies, and a 7.4% reduction in his attack damage, decreasing his damage per projectile from 1080 to 1000.
How does the nerf to Mo's attack speed affect his gameplay?
-The nerf to Mo's attack speed and projectile speed will slow down his projectiles, allowing enemies more time to dodge them. This also makes his auto-aim less reliable from a distance.
What changes are being made to Kenji's star power and super recharge?
-Kenji's second star power, 'Ngiti Nemesis', is getting a nerf where the shield that blocks damage will now only reduce damage by 60% instead of 90%. Additionally, Kenji's super recharge rate is being nerfed by 35%, requiring one additional attack to recharge his super.
How significant is the change to Kenji's shield from 'Ngiti Nemesis'?
-The change is significant because it will increase the damage Kenji takes, especially from high-damage attacks like Piper’s shots, making him less tanky and more vulnerable to burst damage.
What are the changes to Serge’s hypercharge ability?
-Serge's hypercharge charging rate is being nerfed by 33%, meaning it will take five hits instead of ten for him to charge up his hypercharge, reducing how frequently he can access this powerful ability.
What impact will the nerf to Gale’s supercharge rate have on his performance?
-Gale's supercharge rate will be slightly slower, requiring one additional attack to charge his super. While this will slightly reduce his ability to use his super in quick succession, it’s not expected to severely impact his overall performance.
What changes are being made to Charlie’s attack damage, and how does this affect her performance?
-Charlie is getting a 5% buff to her attack damage, increasing her damage from 1,520 to 1,600. This will allow her to take out 26 brawlers with one less shot, including brawlers like Crow, Byron, and Barley, improving her effectiveness.
How will Spike's health buff impact his ability to survive burst damage?
-Spike is receiving a 7.7% health buff, increasing his HP from 5,200 to 5,600. This will help him survive one additional shot from 10 brawlers, which is particularly useful against burst damage and will make him more resilient in battles.
What is the significance of Brock’s health buff in the update?
-Brock is receiving a 12.5% health buff, increasing his HP from 4,800 to 5,400. This will allow him to survive one additional shot from 19 brawlers, making him more durable, especially in modes like Bounty and Knockout where staying alive is crucial.
What changes are being applied to Frank’s attack damage?
-Frank is getting a 6.4% nerf to his attack damage, reducing his damage from 2,480 to 2,320. This will require Frank to use one more ammo to defeat certain brawlers, such as M. Chester or B, but he will still be a strong tank overall.
What impact does Clancy’s super damage nerf have on his performance?
-Clancy's super damage is getting a 7% nerf at rank three, reducing his damage per projectile from 1,520 to 1,400. While this will make him slightly less powerful, Clancy will still be a strong brawler in the right hands.
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