Making of Thronefall: Final Devlog
Summary
TLDRIn this engaging video, the creators reflect on their journey while developing the game 'Throne Fall.' They candidly discuss the challenges faced, including initial missteps with a turn-based card game concept, and how starting from scratch led to a successful prototype. The team highlights the invaluable lessons learned about game development, emphasizing their growth and newfound confidence. They express heartfelt gratitude to supporters and invite viewers to explore the game on Steam and the Switch, teasing future updates and new adventures ahead. The video captures the excitement and passion behind their creative process.
Takeaways
- 😀 The development of the game was challenging, with moments of exhaustion and self-doubt about replicating previous successes.
- 🎮 Initial plans included a turn-based card game, which was ultimately deemed a poor decision, leading to wasted time.
- 💡 The team learned valuable lessons about game development through their ups and downs, gaining newfound confidence in their abilities.
- 🔄 The experience highlighted the constant learning curve in game design, showing that even seasoned developers have much to discover.
- 🙏 Gratitude was expressed to supporters for their financial backing and constructive feedback throughout the game's development.
- 📺 The development series on YouTube was acknowledged, with appreciation for viewers who contributed by simply watching.
- 🌐 The game is now available on both Steam and Nintendo Switch, encouraging players to try it out.
- 🔧 Plans for future updates include fixing bugs and improving the game based on player feedback.
- ✨ The speakers are excited to move on to new projects and adventures following the game's release.
- 🌟 The journey of creating the game was both challenging and rewarding, fostering a deeper understanding of the gaming industry.
Q & A
What challenges did the team face during the development of the game?
-The team initially struggled with a turn-based card game concept, which felt like a significant setback. They experienced tunnel vision and wasted time before ultimately starting from scratch.
How did the team's confidence evolve throughout the development process?
-The team began with insecurity about their ability to replicate past successes but gained newfound confidence through the learning experiences encountered during the project.
What was the most significant highlight mentioned in the transcript?
-The most significant highlight was the team's realization of how much they learned about game development and how there is always more to discover, even after previous successes.
What emotions did the team express about their journey in game development?
-They expressed a mix of exhaustion, insecurity, excitement, and gratitude for the support they received throughout their journey.
What was the purpose of the development series mentioned in the transcript?
-The development series aimed to provide insights into the game-making process and keep the audience engaged with the project.
What platforms is the game now available on?
-The game is now available on Steam and the Nintendo Switch.
What does the team plan to do after the game's release?
-The team looks forward to future updates to fix bugs and is excited to move on to new adventures and projects.
How did the team feel about their past experiences in making games?
-They reflected that even after creating successful games, each new project revealed how limited their understanding was and highlighted the continuous learning involved in game development.
What type of support did the team express gratitude for?
-They expressed gratitude for financial support from players, feedback on the game, and viewership of their YouTube series.
What was the outcome of the initial card game concept the team worked on?
-The initial card game concept was ultimately deemed a failure, leading to a fresh start with a new prototype that was well-received.
Outlines
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