TIER LIST of ALL BEST BUILDS in Baldur's Gate 3
Summary
TLDRThis video script discusses the top character builds in a game, categorized into A, B, and C tiers based on their strength and ability to complete the game solo or with a team. It covers builds like the Saucer Warlock, Circle of the Moon Berserker, and Necromancer, detailing their mechanics, strengths, and weaknesses. The script also provides insights on optimizing each build with gear and abilities for a powerful gameplay experience.
Takeaways
- 🎮 The speaker has completed the game 17 times and created a list of the best builds.
- 🏆 The builds are categorized into Tiers: S, A, B, with S being the highest and C being the lowest.
- 🔮 The 'Saucer Warlock' build is a B-tier build that utilizes the Darkness spell for a safe playstyle.
- 🌙 The 'Circle of the Moon' Barbarian/Druid build is strong in the early game and acts as a great tank.
- 🏹 The 'Ranger' build with a crossbow can deal high damage per turn and is less reliant on rare items.
- 🗡️ The 'Bard/Druid' build offers up to 10 attacks per turn, making it a strong choice for a team play.
- 🧙♂️ The 'Necromancer' build becomes extremely powerful in the third act with the right items.
- ⚔️ The 'Paladin' build is a popular choice for its ability to deal high physical damage.
- 🔥 The 'Fire Mage' build is effective with its AOE damage and can feel like playing a game from the 'Elden Ring' series.
- 🥋 The 'Monk' build is consistently strong throughout the game and can solo honor mode.
- 🏹 The 'Rogue Ranger' build with two-hand crossbows is the ultimate build for high damage output.
Q & A
What is the highest tier build mentioned in the script?
-The highest tier build mentioned is the Rogue Ranger with two-hand crossbows, which is described as capable of completing Honor mode and killing the end boss in one turn.
What is the significance of the 'Saucer Warlock' build?
-The 'Saucer Warlock' build is significant because it utilizes the Darkness spell and the Alrd Blasts to create a powerful combination that can complete the game with just one character.
Why is the Circle of the Moon Berserker build considered strong in early game?
-The Circle of the Moon Berserker build is considered strong in early game because it combines rage and bear form, providing a massive amount of HP and damage output, making it a powerful tank and damage dealer.
What makes the Druid build with crossbows and slings stand out?
-The Druid build with crossbows and slings stands out because it offers up to 10 attacks per turn, which is quite damaging, though it doesn't abuse in-game mechanics as much as other builds to be ranked higher.
How does the Necromancer build become powerful in the third act?
-The Necromancer build becomes powerful in the third act due to an item called the Stuff of Cherished Necromancy, which allows the casting of necrotic spells for free, significantly boosting its damage output.
What is the role of the Paladin build in the script?
-The Paladin build is highlighted as a strong physical damage dealer, especially in the third act, where it can deal massive damage with the right items and multiclassing to gain additional abilities.
Why is the Ice Mage build effective?
-The Ice Mage build is effective due to the damage multiplication from wet targets, the use of six Circle spells like Kiska's Blessing and Haste, and the ability to ignore Armor Class with magic missile.
What is unique about the Monk build in terms of gameplay?
-The Monk build is unique because it is strong at all stages of the game, requiring no long rests with potions of Iotic Ray, and offering high mobility and damage with abilities like manifestation of mind.
How does the Barbarian Thrower build work?
-The Barbarian Thrower build works by using weapons that return to the user's hand, allowing for a large attack range and the ability to kite enemies effectively, with additional actions provided by multiclassing.
What is the main advantage of the Chumper build?
-The main advantage of the Chumper build is its ability to deal Thunder damage when landing, combined with flight and Rogue multiclassing for increased movement, allowing for high mobility and damage output.
Why is the script's author confident about the Rogue Ranger build's ability to complete Honor mode?
-The script's author is confident about the Rogue Ranger build's ability to complete Honor mode because it combines high damage output with durability and the ability to ignore resting mechanics, making it a formidable choice for challenging playthroughs.
Outlines
🎮 Tiered Builds in RPG Gaming
The paragraph discusses the concept of tiered builds in a game, where the narrator shares their experience of completing the game multiple times and creating a list of the best builds. The builds are categorized into tiers based on their ability to complete the game with varying degrees of difficulty. Tier A represents builds that can complete the game easily, while Tier B builds are strong but require more knowledge of the game's mechanics or additional characters for support. The narrator also mentions that despite the game having a limited number of strongest builds, they have tried to include a variety of conceptually different builds with diverse gameplay and weaponry.
🔮 Sorcerer and Druid Builds
This paragraph delves into specific builds starting with the 'Saucer Warlock' which is a strong build based on the Darkness spell and the Sorcerer multiclass. The build's damage scales with high Charisma and can be boosted by certain items. Despite its strength, it's only considered Tier B due to lower survivability and less damage compared to other builds. The 'Circle of the Moon' Berserker build is highlighted for its early game strength, particularly in combination with monks. The build is praised for its high HP and damage output, but it's not as effective in the third act of the game. The paragraph also discusses the 'Ranger' build that uses the Circle of the Land subclass for extra attacks, and the 'Bard-Druid' build that offers a high number of attacks per turn but doesn't scale well with game mechanics.
🗡️ Warrior and Paladin Builds
The focus of this paragraph is on the Warrior and Paladin builds. The 'Barbarian' build is noted for its high mobility and fun gameplay, but it's not suitable for solo play in honor mode. The 'Paladin with Daggers' build is praised for its balance of damage and survivability, making it a solid choice for role-playing and team play. The paragraph also mentions the 'Bard-Druid' build again, emphasizing its potential with the right items and subclass choices. The 'Necromancer' build is highlighted as a powerful option in the third act of the game due to access to powerful items and spells.
🏹 Ranger and Mage Builds
This paragraph covers the 'Ranger' build that uses two-handed crossbows for high damage output, and the 'Mage' builds that focus on different elemental damage types. The 'Ice Mage' build is noted for its damage potential with the right items and spells, while the 'Fire Mage' build is similar but focuses on scorching ray for area-of-effect damage. The 'Magic Missile Mage' build is mentioned for its simplicity and high damage output. The paragraph concludes with the 'Monk' build, which is considered strong at all stages of the game, and the 'Barbarian Thrower' build, which is unique and effective for ranged combat.
⚡️ Lightning Mage and Top Tier Builds
The final paragraph discusses the 'Lightning Mage' build, which is considered one of the most powerful due to its ability to deal splash damage to multiple enemies. The build is recommended to be multiclassed with cleric for additional spells and abilities. The 'Warrior of Legends' build is mentioned as a top-tier option, combining the best elements of the game for a powerful and durable character. Lastly, the 'Rogue Ranger' build is highlighted as the ultimate choice for Honor mode, with its high damage output and ability to bypass resting mechanics, making it a formidable option for completing the game.
Mindmap
Keywords
💡Builds
💡Tier
💡Warlock
💡Multiclass
💡Survivability
💡Barbarian
💡Druid
💡Ranger
💡Necromancer
💡Paladin
💡Rogue
Highlights
Completed the game 17 times to create a list of the best builds.
Tier system to rank builds based on their ability to complete the game.
B Tier builds can complete the game with one character if you know the roads.
Saucer Warlock build with Aldritch Blasts is one of the strongest C Tier builds.
Circle of the Moon Berserker build is unique and powerful in early game.
Ranger build with extra attacks and Bast's Armor for high damage output.
Druids are one of the weakest crossbow users in the game.
Necromancer build becomes extremely powerful in the third act with specific items.
Paladin build is popular and effective against physical damage in the third act.
Ice Mage build with water and ice spells is very effective.
Fire Mage build with Scorching Ray and Fireball deals massive damage.
Magic Missile Mage build deals millions of damage with consecutive hits.
Monk build is strong at all stages of the game and can solo honor mode.
Barbarian Thrower build with long-range attacks and kiting capabilities.
Chumper build with flight and Thunder damage for unique gameplay.
Paladin build with Duggers and Ballista Armor for high piercing damage.
Multiclass Bard and Theorist build with high crit chance and slashing damage.
Lightning Mage build with AOE damage and guaranteed crits.
Warrior of Legends build with high HP and damage output.
Rogue Ranger build with two-handed crossbows for massive damage and durability.
Transcripts
as someone who un ironically completed
this game 17 times I thought why haven't
I created a list of the best builds in
this game yet even considering that in
any game the number of strongest builds
is limited and many of them are similar
I have tried to include as many
conceptually different builds as
possible with variet gameplay and
weaponry with which you can easily
Scorch fire on quick criteria to avoid
any questions as tier means that build
can easily complete the entire game with
just one character a tier can easily
complete the third act with just one
character B tier just a very strong
build that can easily complete the game
if you know the roads and add one more
character you can use this builds if
you're playing with a friend or want to
develop a romantic ster line with an NPC
okay let's start with the B tier first
here is the saucer warlock alrd blasts
the strongest C trip in the game and
essentially the only playable one the
core of the build is taking a warlock
and obtaining the devil site pass
allowing us to cast darkness and shoot
blasts from within it even considering
that Darkness was nerfed a little in
recent patches that's still one of the
best safe mechanics with the sorcerous
multiclass we can convert all our spell
slots into sorcery points enabling you
to fire three blasts per turn using a
bonus action damage of the build is
scaling with high Charisma and can be
further bursted by items like AR in
dagger and Deadshot while build is
strong it's only beti due to several
reasons including low survivability and
significantly less damage compared to a
warrior or lightning Mage additionally
although Darkness game changing in many
fights some enemies like Krick can be
pass it making it impossible to beat him
solo with this build but inexpensive
Gear with pretty good damage and some
support potential make this build a
solid choice for a team next in the list
is the circle of the Moon burer through
it a really unique and interesting build
that just destroys everyone in early
game alongside with monks especially in
the First Act Monk and Druid are the
strongest look you have a powerful
combination of rage and bare form and
Berserkers rage the form provides a
massive amount of HP and rage HS all the
damage taken while also granting
advantages sound strength checks once
you acquire the all barar form you're
cool until the third act this build
works as a great tank due to the near
infinite HP two Transformations with 100
HP each plus your default character HP
and arm class if you're playing on dark
urch you get an additional 150 HP from
this slay form all that stuff may seem
like an exploit but mathematically just
the high SE build will be stronger you
know Druid doesn't scale with gear that
much which is a plus for a first blind
play through when you don't know where
all the best stuff is located so I see
drew it more as a supp roll that anyway
offers about 50 damage per turn in the
third act due to barbarian's extra
attack that's somehow stuck with Druids
form additional attack so we make three
for one action well now we have another
Druid but that's a rench sport Circle
through it wrench glasses always been
overpowered in Boulder's Gate but
there's one thing wrench damage doesn't
scale with specific class level that
leaves us mainly one option to increase
our damage per turn to gain extra
attacks you know B slashing flourish um
Rangers extra attack Warrior section
search and DRS for is the only one
option to somehow boost damage per
headit for a Bowman using bast's armor
and other damage modificators you
probably get the best damage per hit
possible on the wrench character aside
the lastest tier build you can't get
more than that monster but in my opinion
The Druids is one of the weakest
crossbow SL bow users the build involves
combining rener Bard and Druid for up to
10 attacks per turn those hits are quite
damaging but the build doesn't abuse
enough in game mechanics to raise it
higher than the M Bar Warrior or a blade
dancer this build is similar to a
paladin with daggers that I mentioned in
the future but this version is less
demanding for rare and expensive items
have more control potential due to the
Battle Master sub class and don't forget
about bonus feet that fighter gets at
six level on the bad side Warrior has no
smites for that very reason it's a b
tier but anyway because of ballast armor
the lack of damage compared to a palatin
is not so not notable overall the build
is cool I don't know what else to say
about it really you just walk around
with rappers and knives SL enemies have
flourishes War additional attack and
action Surge and have high Mobility it's
pretty fun but can it complete honor
mode solo definitely not however for
role playing it's quite good and that's
all for the beat here there are only
four builds of course I could add a
Summoner but it's more like a weaker
version of a necromancer without his
necro spells or I can remember pure
Ranger with his Wally which is
essentially just a Caster that don't
need rests to replenish spell slots
because Wally doesn't require them but
it has much less damage than Mages and
Sorcerers and only usable with specified
bodyy that aimed on ignoring long rests
it has too many variables so I can't
call rencher even a b tier so we move to
the a tiers Necromancer this is the
heavy artillery because yes with proper
play with this build you can solo
Raphael gter and other bosses why do I
separate bills for the third Act and the
whole game is because in third act the
developers have thrown in so many op
items that allows you to dominate with
any build from a tier specifically our
Necromancer has an item called the stuff
of cherished necromancy literally allows
you to cast necrotic spells for free
just kill someone absorb their life
force and cast a six Circle spell for
free and yes this stuff you can find
only in third act in our case this item
is built forming but believe me this one
stick is enough to wipe out every most
fight in the game not forget about all
the summons Elemental and all other
Necromancer [ __ ] that should have been
main future of the class if not that
stuff and yeah there's a poison cloud
with 40 damage and lots of HP thanks to
armor and Amulet the only downside is
that before the third act it's a
stinking pile of useless [ __ ] well okay
in first acts it's just a default mid
build more than playable but definitely
not viable for a solo honter mode so you
force to wait for the third act next up
is the default sord Paladin the thing is
that in this game especially in the
third act no physical damage except
piercing makes sense so all that stuff
you can see on YouTube doesn't reveal
the potential of the class even by a
health how is the most popular class in
the game so you probably understand how
it works grab the thickest armor the
biggest stick and face roll everyone
with theine Smite the default petons
maximum spell circle is the third so we
multiclass s to a Bard to get flourishes
and a fifth circle of spells as well
although for smites this counts as
another fourth slot additionally in
padin builds you can stack items that
increase crit chance and along with the
risk ring the crit chance becomes
something like this the only downside is
the spell slots which as we know tend to
run out it might be tough to solve the
game on this build I haven't tried at
least however with some Noble stocks
abuse and explosive in nether brain
fight I think it's possible in four
place we have a nice Mage kill for a
role playing but overall is a default
Mage who has acquired our power items in
the third act du to the damage
multiplication for wet targets ice Mage
works like the lightning mage build from
the S tier cast water and with six
Circle spells keska blessing and haste
the damage speaks for itself and don't
forget we still have slots for good
armor so build has no problems with AC I
recommend to play 11 levels as Sorcerer
And at level 12 mul to class into cleric
for a water and when without water ice
MH is pretty effective and if you have
some Druid or cleric party members you
don't have any problems to begin with
all right after the ice Mage we have the
fire Mage to balance things out as you
understand these two Mages differ
significantly due to one scale scorching
Ray it fires eight attack per action
which are boosted by gloss of spell Mite
and with all the damage scales you can
collect in the second and third act you
begin to feel like a user of Hazard com
from Elden ring ring of light for
reverberation F Alo and buffed crits the
whole package plus there is a splash
damage with Fireball or firewall if
needed in sixth place is the Mage with
magic Missile and yes magic Missile is
the only usable skill in this build it
works similarly to the fire Mage simply
stocking items that scales with multiple
consecutive hits and with that Mage
deals millions of damage however the
glovs of spell might don't work with
this build but the Sparks and this cool
hat do this head that Tara sells is our
main power Spike here there is literally
no build that works better with this
item and don't forget magic Missile
ignores AC allowing us to ignore items
that boost hit chance well that closes
the a tier and we move to the most
interesting has here let's start from
the monk I wouldn't say that he's
stronger than the paladin on power Spike
but unlike the Paladin monk is strong at
all stages of the game and monk requires
last long rests with potions of itic Ray
if you can even ignore resting mechanic
strength potion the to and braw a talent
gloves for extra damage and huge move
speed all of that in first two acts also
we have manifestation of mind which
Stacks well with the resonance Stone
found in kathri CLA that's some serious
damage I have a lot more to say about
this but the time is limited so I just
say that monk is one of the best middle
classes I already beat it honor mode
solo on this build it was not as easy as
when I played on tier one build but
anyway next Barbarian thrower build this
one has no analoges that's the throwing
mechanic after all there are no that
many weapons for it you just use
neuralis Trident by default or dwar
Hammer if enemies close sometimes
weapons that must return to your hand
causes bugs and if you have too many
items in inventory throwing may cause
starters but it's worth it firstly
because of the enormous attack range
sometimes even more than an average bow
build with that it's pretty easy to kite
any enemy that's how I killed rafhael
for example just fly away on my liit
ability and Pog the red Boos with my
long stick from a solid range in a build
we have multiclass Warrior berser and
Rogue the warrior adds extra actions and
increases grit chance the Barbarian lets
us throw [ __ ] with a cost of a bonus
action and the Rogue gives us a second
bonus action thrower is one of the most
common builds in the game by the way
when I played balers gate for the first
time I had like fre those characters in
my party and build is very chill you fly
around the map throwing stuff at enemies
and of course have massive AC typical
thing for all s tier builds but even
without range if you somehow found
yourself surrounded in a crowd of
enemies cuz their hit chances almost
zero you can easily break the distance
next is a chumper build you see in the
first de there's an interesting Hummer
that deals one4 Thunder damage when your
character is landing the trick is aside
with chump this works with flight so you
can fly a meta next to an enemy and deal
damage the game allows to boost your
movement with spells and items till you
reach about 40 m with one dash and with
Rogue multiclass we get two extra dashes
per turn due to Second bonus action
adding haste increases our movement
speed by 10 and adds another action
giving us another 40 m in our case you
can calculate all that stuff by yourself
and remember a flank can cover twice the
distance of walking and each meter is
one D4 damage as I understand in real
time movement of such a character looks
something like this in a game exists a
bug which recovers part of your movement
speed after reloading the save so
potential damage of this build is
literally infinite despite the fact that
from a gameplay point of view the build
is unique it's incredibly tedious so in
my playthroughs I usually use it for
Synergy with builds with more DPS you
can expect a video where I beat an honor
mode in one turn after the release of
the seventh patch this flying build will
be there and I explain its mechanics in
more detail Paladin barred with Duggers
and all other thrusting melee weapons in
terms of leveling it's almost a regular
Paladin and you might wonder why use
some Duggers when there is The Balter
and sword which deals tons of damage but
then we remember my beloved ballist
armor which doubles all piercing damage
the problem with swords is that they
deal slashing damage but Duggers and
neurona doesn't don't forget Duggers
also provide a bonus action attack
effectively giving an additional 100
damage per turn also at the third act we
get a dger that deals an extra 14 damage
if you have an advantage just combine it
with the gloves that you can buy from
barcas in the second act they Grant
Advantage without any downside and
ironically this build can deal 200
damage per attack and if it crits even
more and we have five such attacks per
turn and the level six Elemental and
spirit Guardians which I cleverly
included in in this build they add
another 40 damage per turn you have that
if you take two levels of palatin and 10
of color lore Bard if you decide to make
build even more one turn based and
aggressive I don't know you want to kill
honor model in one turn you get two
levels on padin eight in sword barard
and two in Warrior so you have action
Surge and flourishes that allows you to
beat people who Charmed you like um yeah
rafhael inur this build is insanely
powerful only warning is that while
using it I always want to choose the
most disgusting choices in quests in
fourth place we have a mysterious build
which you could say no one has made a
guide for on YouTube we have multiclass
Bard and theore marus Doggers which
increase our piercing damage by 24 per
attack for a build based on the number
of attacks this is crazy powerful yes it
needs a crit but we have a guaranteed
crit from the elth at ability and
overall with our items the crit chance
is over 20% which is huge combined with
dugger's bonus damage dollar am Manas
singlehandedly drags the b class into
the mattera purely because of the
gigantic number of attacks that he
produces from his slashing flourish here
you can see the leveling and items yeah
this build requires long resting which
is distinguishes it from other top tier
wrench builds but as a one turn glass
Cannon I think it's worth it we smoothly
move to the third place which is the
lightning mage build and oh yeah 6X
damage multiplication dest destructive
wrath around 1.5 damage bust wetting
enemies doubles damage and guaranted
crits another H2 damage bust
theoretically the builds below deal more
damage but in practice all the attacks
of this Mage are Splash which can hit up
to 10 enemies per cast and unlike the
ice Mage all this is available to us at
the very beginning of the game we
immediately multiclass to cleric and get
channel Divinity along with creating
water and I don't even know what to
explain here we simply have three
lightning skills and three destructive
wraths with which we annihilate anyone
who looks at us sideways if you want
even more AOE and cow control in
exchange for a little detriment of solid
Target damage add to the same gear one
helmet of grit and spec to full sorcer
with that stuff many boss fights can be
done Solo in one turn and of course I
can't forget the mar hash care which
allows us to cast four level six
lightning spells per one long rest what
am I even saying if some dude already
completed at bal's gate with one hit
using this build second place a warrior
of Legends of course right now it's not
a question can a build Sol a complete
honor mode from the second place it's
more like can this build kill undead
dragon in one turn one of the most
powerful weapons of mankind just a
regular fighter okay there's a one level
cleric multiclass just to add more
attacks this build simply combines all
the most OP elements in Boulder's Gate
wrench that allows us to use consumable
double damage arrows ballist armor with
another X2 damage multiplication CU
Arrow Ste piercing damage is you
remember ability to boost the armor
class to enormous numbers with shields
plock of displacement that amplifies our
evation even more and Fighters built in
HP which is only surpassed by Berserkers
who cannot be archers the last and the
strongest for solid playthroughs is my
rogue Ranger with two hand crossbows
this one a sight of soling Honor mode
and killing answer in one turn can do
this with without any short and long
rests literally it has all the previous
build Pros but instead of gter Mel we
use hand crossbows that allows us to
make up to eight attacks per turn
without depending on warp PR charges
yeah hand crossbows lack of Base damage
but it's more than compensated by long
rest Buffs that we can collect
throughout the game that don't expire
because with this build you can just
ignore sleeping mechanic in second and
third act the game starts showering you
with a ton of of baths that lasts till
long rest which in total doubles damage
of a character and also make it more
durable along with special arrows that
double already multiply damage this is a
real death killer Shadow Slayer Dark mer
Silent Assassin soing onor mode on this
build is just a joke you won't get tired
of juggling complex spells cuss
sequences and all that stuff cuz there
is no useless slots at the bottom tab
with this build um B's gate is more like
a shooter and and oh guys playing this
stuff is really feels satisfying
primarily due to Triple digit damage
figures link to my guide onet in the
description there I explained everything
step by step and with that thank you for
watching and good luck
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