F2P DEVE TER MAIS DE 100% DE IGN DEF?! | F2P SHOULD HAVE MORE THAN 100% IGN DEF?! | Tales Of Wind
Summary
TLDRIn this video, Titan discusses the importance of 'ignoring defense' in Free to Play games. He emphasizes that reaching over 100% defense as a Free to Play player is unnecessary and explains the concept of 'coercion in percentage' in games. Titan uses a calculator to demonstrate how additional points of coercion can lead to minimal increases in damage, especially when you don't have a bonus. He advises viewers to focus on achieving 100% defense with Lion hor in their assist cards and then consider other cards like Nebula or Stepen for further enhancement. The video aims to help Free to Play gamers optimize their build for better performance.
Takeaways
- 🎮 The video discusses optimizing 'ignore defense' for Free to Play (F2P) players in a game.
- 🔢 It emphasizes that F2P players should aim for no more than 100% 'ignore defense' to maximize their build's efficiency.
- 📈 The video explains mathematically why exceeding 100% 'ignore defense' is not beneficial for F2P players.
- 💬 The presenter clarifies common questions about why higher percentages of 'ignore defense' are not necessary for F2P players.
- 🧮 A calculator is used in the video to demonstrate calculations related to 'ignore defense' percentages.
- 📉 The video suggests that using four Lion Hor cards in the assist line can provide a significant boost to 'ignore defense'.
- 💡 It highlights the importance of not exceeding 100% 'ignore defense' to avoid wasting card slots that could be used for other beneficial cards.
- 🚫 The presenter advises against using the Bacon card for 'ignore defense' as it's not mandatory for F2P players.
- 📚 The video mentions the use of 'Guardian Shines' and books as a way to gain additional 'ignore defense' percentage.
- 🔄 The concept of 'coercion in percentage' is introduced, explaining how it affects the effectiveness of 'ignore defense' beyond 100%.
Q & A
What is the main topic of the video?
-The main topic of the video is about ignoring defense in Free to Play games, specifically discussing the strategy and calculations related to it.
Why does the video suggest Free to Play players should not exceed 100% ignore defense?
-The video suggests that Free to Play players should not exceed 100% ignore defense because it doesn't make sense mathematically to have more than 100% when you're a Free to Play player, as additional percentage does not translate into additional damage.
What is the role of 'Lion hor' in the context of the video?
-In the video, 'Lion hor' is mentioned as a card that provides 28% ignore defense when placed in the assist line, which is beneficial for reaching 100% ignore defense.
What does the video say about the effectiveness of 'Blackat' and 'Nebula' cards?
-The video mentions that 'Blackat' and 'Nebula' cards are strong options to consider alongside 'Lion hor' for Free to Play players to reach 100% ignore defense.
What is the significance of 'coercion in percentage' mentioned in the video?
-The term 'coercion in percentage' refers to the additional damage percentage that can be gained from certain cards or items, which is crucial for increasing damage output beyond the 100% ignore defense cap.
Why is it not recommended to use more than one 'Lion hor' card in the main line for Free to Play players?
-It is not recommended to use more than one 'Lion hor' card in the main line for Free to Play players because it would be more beneficial to use other cards that can contribute to reaching 100% ignore defense or provide other useful bonuses.
What is the purpose of using 'Guardian shiny' cards in the game?
-The purpose of using 'Guardian shiny' cards is to gain additional ignore defense percentage, which is useful for surpassing the 100% ignore defense cap and increasing damage output.
What does the video suggest for players who have already reached 100% ignore defense?
-For players who have already reached 100% ignore defense, the video suggests considering other cards like 'Nebula' or 'Stepen' to further enhance their build and damage output.
How does the video explain the concept of 'coercion' in the game?
-The video explains 'coercion' as an additional damage percentage that can be gained from certain cards or items, which is calculated based on the player's existing ignore defense percentage.
What is the advice for Free to Play players regarding the use of 'Talism Free to Play' cards?
-The advice for Free to Play players regarding 'Talism Free to Play' cards is that they should focus on reaching 100% ignore defense first and then consider using these cards for additional benefits.
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