WARFRAME | How to Mod BIG DAMAGE!! | Weapon Modding Explained! | 2024 | Modding Deep Dive Pt 3
Summary
TLDRThis video delves into the intricacies of damage calculation and weapon modding in Warframe. It clarifies misconceptions about additive and multiplicative damage, emphasizing that only multi-shot truly multiplies damage. The tutorial demonstrates how to strategically apply mods for optimal damage output, using the Bratton Prime as an example. It breaks down the process into phases, illustrating how each mod affects base damage, elemental damage, and critical hits. The video also touches on final multipliers and how they can significantly boost damage, concluding with practical advice for players to experiment and maximize their weapon's potential.
Takeaways
- 🔍 The video discusses damage order and calculations in the game, focusing on how to build weapons effectively.
- 🛡️ 'Prior to armor reduction' is mentioned to clarify that armor and resistance calculations are not covered in this video.
- 🔢 Damage types are classified into additive, multiplicative, and final damage types, with the video emphasizing that only multi-shot is a true multiplier.
- 🔄 Additive damage sources combine similar types together, such as Serration and Merciless, to increase base damage.
- 🔗 Multiplicative damage is about the order in which damage types are applied, affecting how stacked additive damages multiply each other.
- 💯 Absolutes or flat bonuses, like Arcane Avenger, add a fixed number to the damage calculation at a specific point.
- 🔚 Final multipliers, applied last, affect the total damage after all other calculations have been made.
- 📈 The video uses a phased approach to demonstrate how base damage, elemental damage, status chance, and crit damage are calculated.
- 🎯 The importance of understanding the interaction between phases is highlighted, especially how multiplicative phases can amplify damage.
- 🔋 The video provides a detailed example of building a weapon, emphasizing the strategic use of mods to maximize damage output.
- 📊 The script concludes with a reminder to consider all phases when modding weapons and the impact of final multipliers on overall damage.
Q & A
What is the main focus of the video script?
-The main focus of the video script is to explain the mechanics of damage calculations, damage types, and how these translate into modding weapons in the game Warframe.
What is meant by 'prior to armor reduction' in the context of the video?
-The phrase 'prior to armor reduction' refers to the damage calculations that occur before considering the armor and resistances of enemies in the game, which can affect the final damage output.
What are the different types of damage mentioned in the script?
-The script mentions additive damage, multiplicative damage, absolute or flat bonuses, and final multipliers as the different types of damage.
How do additive damage types work in the game?
-Additive damage types, such as Serration and Arcane Mercilus, add to the base damage of a weapon. They are combined to increase the overall damage output before other modifiers are applied.
What is the role of multiplicative damage in the damage calculation process?
-Multiplicative damage types are placed in the order of calculations such that they cause the stacked additive damages to multiply each other, affecting the overall damage output.
What are absolutes or flat bonuses in the context of weapon damage?
-Absolutes or flat bonuses, like Arcane Avenger, add a fixed number to the damage calculation at a specific point in the process, independent of other damage types.
How do final multipliers differ from other damage types?
-Final multipliers come into the equations last, multiplying everything that has already been calculated, including additive and multiplicative damages.
What is the significance of the term 'Phase' in the damage calculation process?
-The term 'Phase' refers to different stages in the damage calculation process where specific types of damage modifiers are applied. Each phase has a specific role in calculating the final damage output.
Why is it important to consider the order of damage types when modding weapons?
-The order of damage types is important because it affects how the damage is calculated. Some damage types are additive and combine linearly, while others are multiplicative and compound the damage, leading to higher damage outputs.
How does the script suggest optimizing weapon builds in Warframe?
-The script suggests optimizing weapon builds by strategically using additive and multiplicative damage sources, focusing on phase two for elemental and status damage, and maximizing phase four with final multipliers.
What is the role of multi-shot in the damage calculation?
-Multi-shot, such as the Galvanized Chamber mod, creates multiple instances of the entire damage calculation process, allowing each shot to potentially do higher damage based on the modifiers applied.
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