Black Myth: Wukong PC Review

IGN
16 Aug 202414:17

Summary

TLDRIn the review of 'Black Myth: Wukong,' Mitchell Saltzman expresses a mix of awe and frustration. The game impresses with its ambitious action, stunning visuals, and challenging yet satisfying combat, rooted in rich Chinese culture. However, technical issues like crashes, audio mishaps, and localization problems mar the experience. Despite these, the game's strengths, including its unique setting and engaging boss fights, make it a remarkable debut from Game Science, with the potential to be even greater once bugs are addressed.

Takeaways

  • 🎮 Black Myth: Wukong is an ambitious action game with stunning visuals and challenging combat.
  • 🐒 The game features a unique setting rooted in Chinese culture, following the journey of Sun Wukong.
  • 🛠️ Despite high-quality graphics, the game suffers from technical issues like crashes and audio problems.
  • 🔧 The reviewer experienced several crashes, including one after defeating a tough boss, requiring a redo.
  • 🎭 The game's story is rich but assumes prior knowledge of 'Journey to the West', which may leave some players confused.
  • 🤺 Combat is a blend of fast reflexes and resource management, with a focus meter and various spells adding depth.
  • 🧙‍♂️ Transformations into powerful creatures and the use of Spirit skills add variety to combat and character progression.
  • 🏞️ The game world is detailed and beautiful, but the lack of a map can make exploration cumbersome.
  • 🔍 Exploration is rewarded with rare items, secret boss fights, and environmental secrets, encouraging thorough play.
  • 🌐 Localization issues include dialogue switching between English and Chinese, and untranslated journal entries.

Q & A

  • What is the main issue the reviewer faced with the game 'Black Myth Wukong'?

    -The reviewer faced numerous technical issues such as game crashes, falling through the ground, and dialogue audio dropping out, which affected the overall experience.

  • What is the reviewer's opinion on the game's graphics and animations?

    -The reviewer is highly impressed with the game's graphics and animations, describing them as stunningly gorgeous and impeccable.

  • How does the reviewer describe the combat system in 'Black Myth Wukong'?

    -The reviewer finds the combat system to be fantastic, with a great balance of careful resource management and lightning-fast twitch reaction gameplay.

  • What are the unique features of the boss fights in the game?

    -The boss fights are unique due to the stunningly gorgeous animated vignettes that tell short stories about each chapter's main antagonist, each done in a different art style.

  • What is the game's setting and how does it relate to Chinese culture?

    -The game's setting is refreshingly unique and steeped in rich Chinese culture, with the story being somewhat of a follow-up to the classic novel 'Journey to the West' by Wu Cheng'en.

  • What are the reviewer's thoughts on the game's difficulty level?

    -The reviewer finds the game to be challenging but satisfying to overcome, with difficulty levels comparable to 'Elden Ring' and 'Shadow of the Colossus'.

  • What are the 'Spirit skills' mentioned in the review and how do they work?

    -Spirit skills are abilities earned by defeating certain powerful enemies and absorbing their essence. They are effectively one-time use transformations with their own cooldowns and can be leveled up for increased effectiveness.

  • How does the reviewer feel about the game's localization and language switching?

    -The reviewer experienced issues with localization, such as characters switching languages unexpectedly and journal entries not being fully translated into English.

  • What are the exploration elements in 'Black Myth Wukong'?

    -The game offers a wide linear level design with opportunities to explore for optional goodies, including rare crafting materials, special enemies, curio items, and treasure chests that can permanently increase player stats.

  • What is the reviewer's suggestion for improving the exploration experience?

    -The reviewer suggests that the game would benefit from a map to help with navigation, as the lands are large and filled with secrets.

Outlines

00:00

🐒 Introduction to Black Myth: Wukong Review

Mitchell Saltzman introduces his review of 'Black Myth: Wukong,' noting the embargo restrictions that prevent him from showing gameplay beyond chapter 2. Despite this, he highlights the game's technical issues that occur after chapter 2, which he will address in a more comprehensive review on launch day. He expresses a mix of awe and frustration with the game, praising its ambitious and impressive action gameplay, stunning visuals, challenging yet satisfying combat, and unique setting rooted in Chinese culture. However, he also points out numerous technical issues such as crashes, falling through the game world, and audio problems during cutscenes.

05:05

🔥 In-Depth Analysis of Combat and Abilities

The second paragraph delves into the combat mechanics of 'Black Myth: Wukong,' describing it as a blend of twitch reflex gameplay and resource management centered around a focus meter. Players gain focus points to enhance attacks or use heavy strikes. Additionally, there are spells governed by a Mana meter, each with versatile uses in combat. Transformations allow the player to take on the abilities of defeated bosses, and Spirit skills provide powerful one-off attacks. The paragraph emphasizes the satisfaction of mastering these mechanics and the strategic depth they offer, as well as the game's beautiful and detailed environments and the challenges of managing resources like Mana.

10:05

🌏 Exploration, Technical Issues, and Localization Concerns

The final paragraph discusses the game's exploration aspects, noting the lack of a map and the difficulty in navigating large, secret-filled environments. It also addresses technical issues such as game crashes, audio and subtitle dropouts during cutscenes, and localization problems where characters switch languages unexpectedly. The reviewer expresses hope that these issues will be resolved post-launch, as they detract from an otherwise fantastic game. The paragraph concludes with an overall positive view of the game, emphasizing its great combat, boss battles, enemy variety, and visually stunning world, despite the noted frustrations.

Mindmap

Keywords

💡Black Myth Wukong

Black Myth Wukong is an action-adventure game developed by Game Science. The title refers to the game's central character, Sun Wukong, a figure from Chinese mythology. The game is noted for its ambitious scope, combining stunning visuals with challenging gameplay. In the script, the reviewer discusses the game's technical issues and its potential, highlighting it as a significant entry in the action game genre.

💡Embargo agreement

An embargo agreement is a restriction set by the publisher or developer that prevents reviewers from sharing certain content, such as footage or details, before a specified date. In the script, the reviewer mentions being bound by an embargo agreement, which limits the footage they can show of Black Myth Wukong, specifically noting that they can only show up to chapter 2.

💡Technical issues

Technical issues refer to problems encountered in the game's performance, such as crashes, bugs, or glitches. The script mentions several technical issues the reviewer faced, including game crashes and falling through the game world, which detracted from the overall experience but are hoped to be resolved post-launch.

💡Resource management

Resource management in gaming refers to the strategic use of in-game resources such as health, stamina, or special abilities. The script describes how Black Myth Wukong requires players to balance the use of a focus meter and mana, which are resources tied to combat actions and spells, respectively. This adds a layer of strategy to the game's combat system.

💡Combat mechanics

Combat mechanics are the rules and systems that govern how characters fight in a game. The script praises the combat in Black Myth Wukong for being simple yet elegant, with a focus on both reflexes and resource management. It contrasts the game's mechanics with those of 'Souls-like' games, highlighting its more traditional action game approach.

💡Transformations

Transformations in Black Myth Wukong allow the player to morph into powerful creatures they've defeated in battle, each with unique abilities. The script describes these as a cool feature that adds variety to the gameplay, as players can take on different forms with distinct move sets and special moves.

💡Spirit skills

Spirit skills are special abilities in Black Myth Wukong that are earned by defeating certain enemies and absorbing their essence. The script mentions that these skills can be used for powerful one-time attacks and can be leveled up, adding depth to the game's combat strategy.

💡Localization

Localization refers to the process of adapting a game for different languages and cultures. The script points out issues with localization in Black Myth Wukong, such as characters switching languages unexpectedly and journal entries not being fully translated into English, which can disrupt the player's immersion and understanding of the game's story.

💡Boss fights

Boss fights are challenging encounters with powerful enemies at the end of a level or section in a game. The script praises the boss fights in Black Myth Wukong for their variety and the satisfaction of overcoming them, noting that they are a highlight of the game's combat experience.

💡Exploration

Exploration in gaming refers to the act of discovering new areas, items, or secrets within a game world. The script discusses the exploration aspect of Black Myth Wukong, noting the rewards for venturing off the main path, such as rare materials and secret boss fights. However, it also mentions the lack of a map as a drawback to navigation.

Highlights

Black Myth Wukong is an ambitious and impressive action game with stunning visuals and challenging combat.

The game suffers from technical issues such as crashes and audio problems, which can be frustrating.

Despite technical issues, the game's unique setting and rich Chinese culture are refreshing.

The story is a follow-up to the classic novel 'Journey to the West' and is laden with references.

The protagonist is a mute monkey on a 40-hour journey to locate relics of Wukong.

Each chapter ends with a beautifully animated vignette told in a unique art style.

The game is compared to Souls-like games but has more in common with traditional action games.

Combat is simple and elegant, focusing on a balance of reflexes and resource management.

The focus meter system allows for varied combos and powerful strikes.

Spells and Mana management are integral to combat strategy.

Transformations allow the player to morph into powerful creatures with unique move sets.

Spirit skills are one-time use abilities that can be leveled up for increased effectiveness.

Boss battles are a highlight, offering satisfying challenges and strategic depth.

The game world is rich with detail and offers rewards for exploration, such as crafting materials and special items.

The game's level design is linear with opportunities for exploration and discovery.

The game's visual and audio design are impeccable, with detailed environments and epic music.

The game lacks a map, which can make navigation and exploration cumbersome.

Localization issues, such as unsynced lip flaps and untranslated journal entries, detract from the experience.

The game's potential is hindered by technical problems that are hoped to be addressed post-launch.

Despite its flaws, Black Myth Wukong is a great action game with the potential to be even greater with fixes.

Transcripts

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hey y' Mitchell Saltzman here I'm the

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reviewer of black myth Wukong and just a

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quick note about this review as part of

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the Embargo agreement set for this game

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I am unable to show you footage Beyond

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chapter 2 which presents a bit of a

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problem because a lot of the technical

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issues that I have with this game that I

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specifically call out in this review

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occurred after chapter 2 so I'm unable

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to actually show them so we're going to

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do two different video reviews this time

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this first one will abide by their

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restrictions and only show footage from

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the first two chapters but we will also

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be posting a more complete review with

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the relevant footage added in on launch

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day and with that on with the review for

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black myth

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Wukong I've never been so utterly blown

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away yet simultaneously so unbelievably

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frustrated by a game as I have been with

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black myth Wukong this is undoubtedly

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one of the most ambitious and impressive

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action games I've played it's stunningly

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gorgeous its combat is fantastic

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it's incredibly challenging but always

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satisfying to overcome and the setting

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is refreshingly unique and steeped en

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Rich Chinese

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culture despite all of that it often

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feels like it's barely holding it all

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together I suffered numerous crashes

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despite having a top-of-the-line set up

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with a gForce RTX 490 not to mention the

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multiple times I fell through the ground

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and died in the Final Phase of a boss

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fight or the way characters would

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randomly switch from English to Chinese

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or the way the dialogue audio would just

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drop out all together and leave me

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completely in the dark during an

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important cut scene it's a rickety

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roller coaster for sure and there were

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definitely spots during the ride where I

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was not having a great time but taken as

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a whole this is one Adventure where the

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bumps are worth it

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black myth Wukong story is somewhat of a

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followup to the classic novel Journey to

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the West by Wu changen a book that I

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only personally know thanks to very

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loose adaptations like Dragon Ball and

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enslaved Odyssey to the West that

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surface level familiarity didn't help

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much though as the interpretation that

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the developers at game science have

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crafted here is Laden with references to

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characters and events from the novel

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without doing a great job of bringing

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you up to speed on who Sun Wukong is or

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what he encountered on his titular

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journey I had to look online to

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understand who zuu baj was what his

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history with Wukong is and what the

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significance of certain encounters were

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because otherwise I'd have been

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completely lost at times you play as the

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destined one a literal monkey who wakes

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up one morning and decides to set out on

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a roughly 40-hour journey to locate the

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six relics of Wukong while the momentto

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moment storytelling is fairly

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unremarkable largely due to a mute

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protagonist and Side characters that

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aren't given enough screen time to

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develop each of the six self-contained

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chapters culminates with the stunningly

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gorgeous animated vignette that tells a

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short story about that chapter's main

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antagonist each one is done in a

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completely different art style with one

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drawn to look like a story book another

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using stop motion animation and another

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done in the style of an anime every

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single one of them is beautiful and

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poignant and I couldn't help but wish

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that the main story managed to move me

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in similar

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ways my initial read on Wukong was that

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it was a soulslike given the checkpoint

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system the stamina bar that governs your

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actions in combat and the Dodge heavy

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fighting style but as it turns out

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Wukong has more in common with

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traditional action games like what you

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might expect from bayonet developer

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Platinum Games than it does with

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anything that from software has made

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most of the usual Souls like conventions

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are missing there's no penalty for death

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outside of respawning at the nearest

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checkpoint you don't use a shared

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currency to level up your stats and

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purchase items or upgrades and while

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there is gear and stats to consider you

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largely just go and swap out the old

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equipment with the new as opposed to

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making choices as to what kind of weapon

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or piece of armor you want to hold on to

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an upgrade and even though I am a big

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fan of souls likes ditching those

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mechanics feels like the right move for

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the game that Wukong is trying to be

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it's far more forgiving focused on

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keeping you in the action rather than

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pouring over menus or retracing your

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steps to regain your lost currency after

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dying and Wukong is a better more

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distinctive game for it to be clear

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though when I say it's more forgiving I

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don't mean that it's any less difficult

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than a from Style game in fact I'd go so

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so far as to say that between this and

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Elden ring shadow of the air tree I had

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more difficulty getting through wukong's

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toughest

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challenges unit as I deemed but at the

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same time those challenges never felt

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unfair and overcoming some of the

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tougher boss fights was always a

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satisfying combination of learning their

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attack patterns figuring out where I

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could maximize My Punishment windows and

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tweaking my load out in ways that made

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the best use of My Chosen powers

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combat in black myth Wukong is simple

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and elegant thanks in part to some tools

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that are really fun to play around with

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success hinges on a delicate balance of

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twitch reflex style gameplay mixed with

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careful Resource Management that largely

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revolves around a focus meter which

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builds up when you land hits and

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perfectly Dodge enemy

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attacks you gain a focus Point whenever

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that meter fills up which you could then

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spend in the middle of a light attack

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combo for a varied combo or you can just

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use a heavy attack on its own for a

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powerful strike that can be charged even

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further if two three or even four Focus

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points are consumed all at

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once you also have access to a small

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handful of spells governed by a Mana

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meter that are versatile enough to be

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useful in a wide array of situations the

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immobilized spell for instance freezes

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enemies for a short time allowing you to

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get in some quick hits and potentially

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stagger them to allow for even more free

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damage Cloud step turns you into

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invisible and creates a Decoy for your

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enemies to focus on while you break away

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heal up and then hit your foe with a

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surprise attack that can crit Rock Solid

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briefly turns you into a statue that

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will cause an enemy's attack to bounce

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right off of you giving you an

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opportunity for a Counterattack Ring of

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Fire creates a barrier around you that

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will initially repel enemies and Grant

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you some Health Restoration along with

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enhancing any stat altering drinks that

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you may use while standing inside of it

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and finally there's my personal favorite

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a pluck of many which lets you make

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multiple clones of yourself to all gang

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up an enemy at once

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separate from that you've also got

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Transformations which allow you to morph

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into powerful creatures that you've

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already bested in battle what's really

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cool about these is that they don't cost

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any Mana they're tied to a very lengthy

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cooldown instead and they turn you into

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a totally different character complete

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with an all new move set special moves

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that use their own Focus meter and more

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for example one of the first bosses that

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you fight is a wolf with a fiery dual

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blade that has a lightning f Dash attack

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when you defeat him you'll gain his

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transformation and be able to do that

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very same Dash attack to your enemies

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and once you build up its focus meter

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you'll even be able to do a hugely

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powerful leaping strike that can ignite

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foes and deal damage over time to them

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and then finally there are Spirit skills

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which are earned by defeating certain

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more powerful versions of enemies and

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absorbing their Essence into your gourd

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these are effectively Transformations

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that only last for one attack and are

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also tied to a fairly lengthy cooldown

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but it's great to be able to for example

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use the wandering White's powerful

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headbutt

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attack to get an extra stagger after

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immobilizing an enemy these Spirit

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skills can also be leveled up which

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makes it so that even the early game

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Spirits never lose their strength as the

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campaign rolls on it's an excellent

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blend of options especially when mixed

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with some truly incredible boss fights

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and Wukong introduces all these elements

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at thoughtfully measured pace so I never

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felt overwhelmed make no mistake the

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destined one is extremely powerful

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[Music]

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and being in control of him is

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definitely a heck of a Power Trip even

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beyond the many powers and abilities he

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has at his disposal nothing beats the

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feeling of just slamming a 50-ft bow

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staff down onto an enemy's

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head but I still had to be smart with

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how I used my spells due to the fact

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that Mana restoration is actually very

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difficult this is where the resource

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management aspect of combat comes into

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play I had to carefully consider what

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spells were actually worth the Mana cost

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whether I should save them for a more

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difficult second phase of a fight and

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whether or not I could capitalize on the

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opportunity if I were to spend the Mana

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in the first place for instance even

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though it's my most powerful spell I

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often had to hold off on casting my

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pluck of many spell that duplicates my

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character since it has an extremely high

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Mana cost if I cast it at a bad time the

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boss could simply wipe out all of my

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clones with an AOE attack before they

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even got a chance to get some damage in

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sometimes the adjustment I had to make

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when I was stuck on a boss was a simple

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change in how I use my abilities and the

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the act of coming up with a new strategy

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and having it pay off was always

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extremely

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satisfying while boss battles are where

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Wukong is at its best there's also a

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highly respectable amount of enemy

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Variety in its regular fights level

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design is of the wide linear variety

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usually with a clear main path that

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leads from checkpoint to checkpoint but

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plenty of opportunities to venture off

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that path to discover optional goodies

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the rewards for exploration are great

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too I found rare crafting materials to

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make new weapons and armor special

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enemies that drop the new spirit skill

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curio items that could Equip to enhance

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my build and treasure chests that might

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permanently increase my Max Health Mana

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or stamina all of which made the time

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that I took to find them well spent on

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top of that there are also several

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secret boss fights to discover key items

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with mysterious uses that I still

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haven't figured out and plenty of more

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reasons to stray from the beaten path

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and keep an eye constantly scanning the

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environment the main one being that

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Wukong is one of the most gorgeous games

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I've ever played every environment is

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brimming with detail from the chip

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pieces of bark on the trees in the

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forest to the real-time deformation of

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the snow as the destined one moves

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through it while dragging his staff

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along not only that but the animation is

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impeccable too with wonderful touches

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and flourishes like the way your

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character will do a little hop step when

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locked onto an enemy then change to

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strafing around them as opposed to just

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running straight on while keeping their

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head turned the music and sound design

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is fantastic as well with epic drum

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thumping battle

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themes and melodic flutes and Chimes

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adding to the air of Wonder and mystery

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as you explore the

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[Music]

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unknown all that said this game really

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would have benefited from a map plain

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and simple the lands you explore in

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Wukong are beautiful no doubt but

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they're far too big and too crammed with

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secrets to not give you some sort of

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navigational help especially the second

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and third chapters this along with the

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fact that it's aggravatingly hard to

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tell what obstacles can actually be

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climbed over and what's an invisible

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wall can make exploration quite

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cumbersome it's a good thing that the

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rewards are worth

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[Music]

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it however it's hard not to feel like

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all vuk Kong's Splender and detail came

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at a great cost I experienced numerous

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crashes with one particular Heartbreaker

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happening right after defeating an

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extremely tough boss that I then had to

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defeat again several others were more

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minor and would typically happen as I

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was loading up a new chapter or fast

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traveling to another level but they

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eventually add up to a lot of

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frustration in addition to that several

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times during important cutcenes all

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dialogue audio and subtitles would drop

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out completely leaving me without any

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clue as to what was being talked about

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and no way to rewatch The cutscene

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characters would occasionally switch to

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speaking Chinese all of a sudden despite

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me having the audio set to English the

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lip flaps of the English dub often don't

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even remotely match what's being spoken

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oh thank

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M finally then the three Bells

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sang disciples

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come and most of the journal entries you

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find along the way haven't even been

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localized yet into English the worst

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though was one particular fight in which

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the boss would plunge me down through

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the ground during the transition to its

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Final Phase only to have me fall through

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the world once I regained control of my

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character this kept on happening to the

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point where I thought my game was

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unavoidably bugged and I wouldn't be

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able to reach the end but my Insanity of

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trying the same thing over and over

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again eventually yielded a different

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result for no discernable reason these

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are the kinds of technical problems that

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game science will hopefully look to

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address in post-launch batches and it's

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not outside the realm of possibility as

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even cyberpunk 2077 was eventually

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whipped into shape after its own buggy

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launch I hope that those fixes come

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swiftly because while I still

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wholeheartedly think that the things

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that black myth Wukong does so right are

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worth dealing with those problems I

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would love to be able to recommend it

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without those

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[Music]

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caveats as game Sciences debut action

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game black myth Wukong is mostly a great

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success despite some major technical

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black marks and localization issues that

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are likely to cause some frustrations at

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launch combat is fantastic thanks to a

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great balance of careful resource

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management and lightning fast twitch

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reaction gameplay that tested my skills

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as much as Elder ring ever has despite

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it being a more traditional action game

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than from software style not only that

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but there are a ton of exciting boss

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battles a great variety of enemies and

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the world they inhabit is an absolute

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treat for the eyes and ears its story

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has its moments but relies a bit too

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much on having prior knowledge of the

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events of Journey to the West and it

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really could have used a map to make its

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rewarding exploration measure up to the

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strength of the combat all said its

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strengths more than carry it through

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making black myth Wukong a great action

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game that could be even greater if game

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science can squash the

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bugs for more black myth Wukong make

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sure to check out the first minutes of

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the game along with our guides for

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things that doesn't tell you and skills

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to get first and for everything else

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keep it here on IGN

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Связанные теги
Black Myth WukongAction GameGame ReviewWukong CombatGame BugsIGN ReviewVideo GameCultural RichnessGorgeous GraphicsGameplay Challenges
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