Genshin Impact's New Artifact System SUCKS

Ryuuku Sensei
28 Aug 202410:51

Summary

TLDRThe speaker passionately criticizes the 'Artifact Transmuter' feature in a game, which was introduced as a solution to the frustrating artifact grinding process. Despite the initial promise of allowing players to create customized artifacts with desired main stats and substats, the feature is heavily criticized for its limitations: players can only create one artifact per patch, requiring the sacrifice of four fully maxed-out artifacts, and with no guarantee of the desired substats. The speaker also compares this system to their own previously proposed artifact fusion idea, which they believe would have been a more favorable approach without the frustrating limitations.

Takeaways

  • 😤 The speaker is frustrated with the 'Artifact Transmuter' feature in the game, which is supposed to allow players to create customized artifacts but has many limitations.
  • 🔥 The 'Artifact Transmuter' is likened to self-modeling resin in other games, where players can create artifacts with desired main stats and subsets.
  • 😓 The speaker has been struggling to get good artifacts for over three months, despite having maxed out their artifact collection multiple times.
  • 🤬 There is a high level of dissatisfaction with the current artifact ecosystem, which is described as 'bad' and 'really bad'.
  • 🚫 The 'Artifact Transmuter' requires sacrificing four fully maxed out five-star artifacts to create one elixir, which is a significant investment.
  • 😡 The speaker criticizes the limitation of only being able to create one artifact per patch, which equates to a long wait time with no guarantee of desired results.
  • 🛑 The process of creating artifacts is seen as a barrier due to the need for resin and the RNG (random number generation) involved in leveling up artifacts.
  • 💡 The speaker had initial hope for the feature after seeing positive reactions and promises from the game developers, but is now disappointed.
  • 📉 The speaker's expectations were not met, and they feel that the implementation of the 'Artifact Transmuter' has 'pulled the rug' from under the players.
  • 📝 The speaker references a previous video where they proposed a system for artifact fusion that would allow more flexibility and control over artifact creation.
  • 🔄 The proposed system in the old video suggested fusing level 20 artifacts to modify main stats and substats, with the level resetting post-fusion, which is still more favorable than the current system.

Q & A

  • What is the 'artifact transmuter' mentioned in the script?

    -The 'artifact transmuter' is a feature in a game that allows players to supposedly create their own customized artifact with the main stat and two subsets they desire.

  • What is the player's frustration with the current artifact system in the game?

    -The player is frustrated because they have been unable to obtain a decent artifact despite investing significant time and effort into the game's domain system, and they have been stuck with artifacts they consider to be of poor quality.

  • How many artifacts does the player have to sacrifice to create one 'artifact transmuter' elixir?

    -The player has to sacrifice four fully maxed out five-star artifacts to create one elixir of the 'artifact transmuter'.

  • What is the limitation on using the 'artifact transmuter' elixir in the game?

    -The limitation is that players can only create one 'artifact transmuter' elixir per patch, and they cannot guarantee the exact stats they want on the artifact.

  • What does the player suggest as an alternative to the current 'artifact transmuter' system?

    -The player suggests an 'artifact fusion' system where level 20 artifacts could be fused to modify main stats and substats, without the current limitations and costs.

  • How long has the player been trying to get better artifacts for their character 'Arino'?

    -The player has been trying for more than 3 months to get better artifacts for their character 'Arino'.

  • What is the player's opinion on the battle pass as a source for more 'artifact transmuter' elixirs?

    -The player is not interested in paying for the battle pass to get more elixirs, and they believe that the current gating mechanisms are already sufficient and do not need additional barriers.

  • What is the player's proposed solution to the RNG aspect of artifact leveling?

    -The player proposes an 'artifact fusion' system where the fusion of artifacts would reset the level to zero, and then the leveling process would determine the upgraded substats through RNG.

  • What does the player want the game developers to do regarding the 'artifact transmuter' system?

    -The player wants the game developers to remove the extraction limit and the cycle limit, making the 'artifact transmuter' system more accessible and less restrictive.

  • What was the player's initial reaction to the introduction of the 'artifact transmuter' in the 5.0 update?

    -The player initially had hope for the system as it seemed to offer a solution to the long-standing issue with the artifact system, but they were later disappointed by the limitations and costs associated with it.

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Transcripts

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Связанные теги
Artifact RNGGaming GrindPlayer FeedbackCustomization LimitGaming SystemRNG CritiqueGaming CommunityPatch ExpectationsArtifact FusionGaming Updates
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