4 Ways to Use Games for Learning

Edutopia
30 Apr 202102:26

Summary

TLDRThe video script highlights the benefits of incorporating games in the classroom to enhance collaboration and engagement. It emphasizes how games can boost student participation, encourage social and emotional learning, and motivate risk-taking. By using games, students can explore new interests and perspectives in a low-pressure environment, which can increase their confidence in tackling learning challenges. The script suggests gamifying traditional lessons, using quests for research, and leveraging multiplayer games to foster camaraderie. It also advises starting small when integrating gaming for the first time and being mindful of the range of emotions games can evoke.

Takeaways

  • 🎮 Games in the classroom can enhance collaboration and engagement among students.
  • 📈 Research indicates that games can increase student participation and motivate them to take risks.
  • 💡 Games allow students to make quick decisions in a low-risk environment, boosting their confidence for future learning challenges.
  • 🌐 Games can introduce students to new perspectives by having them adopt different personas and understand the consequences of their choices.
  • 🔍 Introducing games on unfamiliar topics can encourage exploration in a low-pressure setting.
  • 🎉 The fun aspect of games can make students unaware of the learning taking place.
  • 📚 Transform traditional lessons by incorporating a compelling storyline to engage students.
  • 🏆 Gamify lessons by incorporating elements like points, leaderboards, and badges to tap into students' competitive spirit.
  • 🧭 Send students on a quest when researching to make the process more exciting than a typical assignment.
  • 🔄 Games can promote equity in the classroom by providing an entry point for all students to participate.
  • 🎯 Choose games with varying difficulty levels to ensure participation from all students, including those who struggle with traditional assignments.
  • 🎉 Digital scoreboards can provide motivation for students who find it hard to engage with traditional assignments.
  • 👫 Multiplayer games like Minecraft and Among Us encourage collaboration and relationship building with peers.
  • 🔄 For fostering camaraderie, rotate students into different pairs or teams for gameplay.
  • 🚀 When integrating gaming for the first time, start small and consider the emotional impact of the games used.
  • ⚠️ Not every aspect of education needs to be gamified.

Q & A

  • How can games in the classroom enhance the learning experience for students?

    -Games can make the learning experience more collaborative and engaging, increase student participation, foster social and emotional learning, and motivate students to take risks in a low-risk setting.

  • What benefits can games provide for students' confidence in tackling learning challenges?

    -Games require quick decision-making, which can boost students' confidence to face learning challenges later on due to the low-risk environment they provide.

  • How can games help students explore unfamiliar perspectives?

    -Games can help by having students inhabit different personas and experience the impact of their choices, allowing them to grapple with new perspectives.

  • Why might incorporating games on topics students usually avoid be beneficial?

    -Games offer a low-pressure way to explore new interests, making students more likely to engage with topics they might otherwise shy away from.

  • In what way can games make students unaware of the amount they are learning?

    -Because games are fun, students may not even realize the extent of their learning, as the enjoyment of the game overshadows the educational aspect.

  • How can traditional lessons be made more engaging by incorporating games?

    -Traditional lessons can be made over with a compelling storyline or gamified by including game components like points, leaderboards, and badges to harness the competitive spirit.

  • What is a quest in the context of student research, and how does it differ from a typical assignment?

    -A quest is a more exciting and engaging way to send students on research tasks, different from a typical assignment by creating a sense of adventure and enthusiasm.

  • How do games contribute to increasing equity in the classroom?

    -Games can increase equity by providing every child with an entry point to participate, especially through games with different difficulty levels that cater to all skill levels.

  • What role can digital scoreboards play for students who struggle with traditional assignments?

    -Digital scoreboards can provide motivation for these students by setting fun, low-stakes goals, making the learning process more engaging and less intimidating.

  • How can multiplayer games like Minecraft and Among Us foster relationships among students?

    -Multiplayer games encourage collaboration and interaction, which helps create strong relationships with peers and fosters camaraderie among students.

  • What advice is given for educators who are integrating gaming into their teaching for the first time?

    -Start small, consider the mix of games used and the range of emotions they can evoke, and remember that not everything needs to be gamified to be effective.

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Связанные теги
Classroom GamesStudent EngagementSocial LearningRisk-TakingConfidence BuildingLearning ChallengesEducational StrategiesGamificationStudent MotivationCollaborative PlayEquity in Education
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