5 Years of Roblox game development in 8 minutes

Reakol
10 Sept 202208:03

Summary

TLDRThe video script narrates a Roblox developer's five-year journey, starting from stealing game scripts to earning his first profit with a One Piece game. It highlights his growth, from creating a simulator game with a 50/50 partnership to working on large-scale projects like 'Weapon Craft,' where he revamped environments and created new ones. The developer shares his learnings on communication and environment design, and teases upcoming projects, including an RPG game, aiming to engage viewers and showcase his evolution in the gaming industry.

Takeaways

  • 🎮 The channel was started in 2015, but the first video was uploaded in 2019, focusing on Roblox development.
  • 🚀 The creator was inspired by other developers turning their hobbies into jobs and decided to pursue Roblox development seriously.
  • 🔧 The initial foray into game development involved borrowing (stealing) scripts and modifying existing games, which didn't lead to success initially.
  • 💰 The first profit came from creating a map for a One Piece game, earning 2,000 Robux, equivalent to $7.
  • 🛠️ The creator eventually found a scripter to collaborate with, leading to the release of a game that was a significant achievement.
  • 📈 The game 'Best Simulator' had 550k visits and generated 300-400k Robux, with advertising through sponsors, ads, and YouTuber collaborations.
  • 📈 Profit from the game was around 30-40k Robux, marking a significant leap from previous earnings.
  • 🏆 The creator's skills have increased substantially over the years, leading to taking on commission-based jobs with more confidence.
  • 🛡️ The creator worked on 'Weapon Craft', improving existing environments and creating new ones, showcasing significant improvement in skills.
  • 🌐 Communication and understanding the client's vision were highlighted as crucial for large-scale projects like 'Weapon Craft'.
  • 🎨 The importance of matching environments with creatures and structures was emphasized for immersive game design.
  • 🔑 The creator is currently working on a new project to fund an RPG game, seeking a scripter for collaboration.

Q & A

  • When did the channel owner start the channel and upload their first video?

    -The channel was started in 2015, and the first video was uploaded around 2019.

  • What inspired the channel owner to take Roblox development seriously?

    -The channel owner was inspired by seeing other developers turning their hobbies into jobs and getting paid for doing what they love.

  • What was the channel owner's initial approach to game development in Roblox?

    -Initially, the channel owner 'borrowed' games by stealing scripts and changing maps, as they had non-existent coding skills.

  • How much profit did the channel owner make from their first map dedicated to a One Piece game?

    -The channel owner made 2,000 Robux, which is equivalent to seven dollars.

  • What was the channel owner's first successful game in terms of visits and Robux generated?

    -The first successful game had around 550k visits and generated around 300 to 400k Robux before it shut down.

  • How did the channel owner advertise their first successful game?

    -The game was advertised through sponsors and ads, as well as by doing a commission for a YouTuber who made a video on the game.

  • What was the channel owner's role in the 'Weapon Craft' project?

    -The channel owner was brought onto the 'Weapon Craft' team to change pre-existing environments, improve them, and create new ones.

  • What skills did the channel owner develop while working on the 'Weapon Craft' project?

    -The channel owner learned about the importance of communication, understanding the client's vision, and matching environments with creatures and structures in the game.

  • What is the channel owner's current focus in terms of game development?

    -The channel owner is currently focusing on a simulator game to fund an RPG project and is also working on the RPG game itself.

  • How does the channel owner plan to fund the RPG project?

    -The channel owner plans to fund the RPG project through the profits made from the simulator game they are currently developing.

  • What is the channel owner's call to action for potential scripters interested in their projects?

    -The channel owner invites interested scripters to send a direct message on Twitter, and they will respond as quickly as possible.

Outlines

00:00

🕹️ Roblox Development Journey and Early Projects

The narrator starts by sharing their journey in Roblox, beginning with the creation of their channel in 2015 and their first video in 2019. They express their inspiration from seeing developers turn their hobbies into careers. The summary highlights the creator's early attempts at game development, which involved borrowing and modifying existing games due to a lack of coding skills. The first profitable project was a map dedicated to the anime 'One Piece', which took 40 hours to create and earned 2,000 Robux, equivalent to seven dollars. The creator also discusses the importance of finding a scripter for their first successful game and the challenges of using asset packs. The first game had 550k visits and generated 300-400k Robux, with advertising strategies including sponsorships, ads, and YouTuber collaborations.

05:01

🛠️ Growth in Skills and Commission-Based Projects

The second paragraph delves into the creator's growth in skills and confidence, leading to taking on commission-based jobs. It provides a glimpse of the various commissions completed over the years, with the creator noting the inability to show all due to non-disclosure agreements. The creator also mentions their current projects, including an RPG game and another project aimed at funding the RPG. The summary includes the creator's involvement in 'Weapon Craft', where they were responsible for enhancing and creating new environments, emphasizing the importance of matching environments with creatures and structures. The creator shares lessons learned about communication in large-scale projects and the significance of environment design in gaming. The paragraph concludes with a teaser of an upcoming project and an invitation for scripters to collaborate, reflecting the creator's commitment to improving and expanding their game development skills.

Mindmap

Keywords

💡Roblox Development

Roblox Development refers to the process of creating games and experiences within the Roblox platform. In the video, the speaker takes the audience through their journey of becoming a serious game developer on Roblox, highlighting the transition from hobby to potential career.

💡Hobbies to Job

The concept of turning a hobby into a job is central to the video's theme. It reflects the speaker's realization that developers can monetize their passion for game development, which is a driving force behind their decision to pursue Roblox development more seriously.

💡Game Mechanics

Game Mechanics are the rules and systems that govern how a game functions. The speaker mentions 'incredible sailing mechanics' as an example of the features they implemented in their game, showcasing the technical aspects of game development.

💡Profit

Profit is a key motivator for the speaker's journey in game development. The script discusses making their first profit with a game that generated 2,000 Robux, which is equivalent to seven dollars, indicating the financial aspect of their hobby-turned-career.

💡Scripts

Scripts in the context of Roblox development are pieces of code that define the behavior of the game. The speaker mentions 'stealing scripts' in their early days, which refers to using existing code without permission, and later finding a scripter to collaborate on game development.

💡Asset Packs

Asset Packs are collections of pre-made game assets that developers can use in their projects. The speaker admits to using asset packs in their games, which is a common practice in game development to speed up the creation process and enhance the visual appeal.

💡Crafting System

A Crafting System is a game mechanic where players combine materials to create new items. The speaker describes a game they developed with a crafting system where players can craft different tiers of crates, which is a core gameplay element.

💡Simulator Game

A Simulator Game is a genre where players simulate real-life activities or scenarios. The speaker mentions creating a simulator game, which is part of their development journey and showcases their growth as a game developer.

💡Commissions

Commissions refer to jobs taken on by the speaker where they develop games or game elements for clients. This indicates a professional aspect of their career, where they use their skills to create content for others.

💡Environment Design

Environment Design is the process of creating the settings and landscapes within a game. The speaker discusses their work on 'Weapon Craft,' where they were responsible for improving and creating new environments, demonstrating their skills in world-building.

💡NDAs

NDAs, or Non-Disclosure Agreements, are legal contracts that restrict the sharing of certain information. The speaker mentions NDAs as a reason for not being able to show all the projects they have worked on, indicating the confidential nature of some of their work.

💡Milestone

A Milestone in the context of the video refers to a significant achievement or goal, such as reaching 10,000 subscribers. The speaker expresses their excitement about approaching this milestone and the community's role in their journey.

Highlights

Began channel in 2015 and first video in 2019, focusing on Roblox development.

Realized developers turn hobbies into jobs, inspiring to get paid for hobbies.

Started with borrowing and modifying existing games due to lack of coding skills.

First profit from a One Piece game map took 40 hours to make, earning 2,000 Robux.

Game featured sailing mechanics and scripts from another game.

Collaborated with a scripter to create and release a game, sharing profits 50/50.

Created a simulator game with crafting mechanics and different ranks.

Achieved 550k visits and generated 300-400k Robux from the simulator game.

Profited around 30-40k Robux from the game through various advertising strategies.

Started taking on commission jobs with increased confidence in skills.

Involved in creating diverse environments and creatures for the game 'Weapon Craft'.

Learned the importance of communication in large scale projects.

Created unique themes for different zones in 'Weapon Craft'.

Gained experience in matching environments with creatures and NPCs.

Worked on over a hundred places in Roblox with varying success.

Plans to release weekly videos showcasing current projects.

Working on a new project to fund an RPG game, seeking a scripter.

Encourages viewers to enjoy the journey and provide feedback on video content.

Transcripts

play00:00

i started this channel back in 2015 but

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uploaded my first video sometime around

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2019

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fast forward a year later i decided to

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take roblox development seriously as i

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quickly realized that that developers

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are turning their hobbies into a job and

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who wouldn't love getting paid for doing

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their hobbies with that in mind i'm

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going to take you through five years of

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my game development journey on roblox so

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expect to be stunned looked at how

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amazing i was back then my personal

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journey began borrowing games with

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scripts

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and by borrowing i mean completely

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stealing a couple of games and changing

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the maps as my coding skills

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are and were non-existent long story

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short none of them went anywhere if that

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wasn't obvious enough however i did

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eventually make my first bit of profit

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after making an entire map dedicated to

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one piece game that took me roughly 40

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hours to make before i tell you how much

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i made run it to the comments and write

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your guesses drum roll please

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yes i made a whole 2 000 robux which is

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equivalent to a whopping seven dollars

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by the time it was my first bit of

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profit and i was excited to see how much

play01:00

further i could take it this game

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featured incredible sailing mechanics

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and definitely not all the scripts i

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took from the incognito game were

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completely broken

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nice

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if you know the original version of this

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game the uh the uncoupled game shout out

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to you because that game was incredibly

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fun about four years ago moving on

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now that you guys have seen that

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abomination of a map it's time to move

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on to the best simulator in existence

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which i made a few years back you see

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after making the incredible amount of

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robux there was nothing holding me back

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from making my own game

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luckily i found a scripter and we ended

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up going 50 50 and actually releasing

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the game which was a major shocker to me

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is finding scriptures is possible

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nowadays at least for me it is oh yeah

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and did i also mention that damn near

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every asset was from an asset pack again

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although i do give myself credit as the

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map overall does look quite nice excuse

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the uh scuffed ui it's because uh it

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used to be a group place and now i moved

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it and saved unto my one of my personal

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places so all the uis kind of

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disappeared because it's saved in a

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specific group as you can see the map is

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really nice you have different ranks

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uh you can craft different crates the

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goal of the game essentially is you use

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your axe and your pickaxe

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and you

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chop trees down with your axe and you

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mine rocks with your pickaxe and then

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you combine those materials

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over here

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the crafting station

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and

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you essentially

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craft different tiers crates and you

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sell them and then you can buy better

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equipment i had to restart the game real

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quick as my screen was getting cluttered

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with all that crappy ui but i'm pretty

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sure you guys get the gist overall i've

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i've shown this map before um as you can

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see you can buy different crates with

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different pets here and you can equip

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them i have this duck at the moment

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and then you have the

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robux store here boring

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in terms of how successful the game was

play03:00

here were the stats it had around 550k

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visits by the time it shut down and

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generated around 300 to 400k robux

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i advertised it using sponsors and ads

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as well as doing a commission for a

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youtuber and in return he would make a

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video on the game for me overall i

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probably profited around 30 to 40k i

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don't think it was huge amount although

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it was still a huge leap from what i had

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made for my previous commission if you

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want to check out early gameplay you can

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check out his video it is in italian i

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believe um but you guys can get a brief

play03:30

look of the gameplay

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and spoiler alert is not great

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everything that you have seen so far was

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the early stages of my development years

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with that in mind my skill set has

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increased drastically since then which

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led me to take on jobs on a commission

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basis as a as i was a lot more confident

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with my skills now what you're currently

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seeing is examples of the commissions i

play03:50

have done over the years that have

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brought me to my current point obviously

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i can't show everything because of ndas

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and such but you get the point now i

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know you might be thinking i've worked

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on the platform for around five years

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yet i only have one actual game to show

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for it you're right and i do plan to

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change that how you might ask

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well most of you guys will be aware that

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i am working on an rpg game however i am

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also working on a project in hopes to

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fund the rpg project more

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videos for those two projects will be

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coming out over the next few weeks

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moving on to what probably is the latest

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biggest project i've worked on that

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people have actually played i guess is

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weapon craft

play04:28

i was brought onto the team to change

play04:30

pre-existing environments and improve

play04:31

upon them as well as create new ones

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what you're seeing currently is the demo

play04:35

for weapon craft that is based in an

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area called viridian forest a map that i

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completely recreated from what it

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originally was the demo is essentially a

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small taste of what the game is like

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with some neat cut scenes and creatures

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this map was revamped i believe a few

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times while i worked on weapon craft and

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what's great about it is you can see my

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own improvement throughout working on

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this project with the before and afters

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i mean look at this tree model

play04:59

[Music]

play05:01

whilst working on weapon craft i created

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several different maps and dungeons this

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was by far the biggest project i worked

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on ever at the time and had taught me a

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lot about the importance of

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communication when you are working on

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these large scale projects to keep your

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client satisfied ask as many questions

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as possible and request the references

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concepts and whatever you can get so you

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can understand their vision as much as

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possible every map features unique

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locations that the player could explore

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and could find different creatures in

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special points of interest were also

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added to housing such as mini bosses and

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entrances to dungeons

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every zone in weapon craft had a unique

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theme so i was tasked to match the

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environment with the creatures that

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lived within it as well as structures

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that would make sense in those zones now

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if you're new to building or environment

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design and things like that you need to

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make sure your environments really match

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what's living around there if you have

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like grass type enemies you need to make

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it like your environments like a forest

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type thing because if you add them in

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like a lava zone with forest creatures

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it will really wouldn't make sense

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and that goes for everything such as

play06:02

creatures

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uh maybe the clothes your characters

play06:06

were or your npcs were anything like

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that

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that pretty much sums up my involvement

play06:11

with weapon craft and overall it had

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taught me a lot and have built some

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great connections through it everything

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you have seen so far is only a small

play06:17

portion of the games i have worked on i

play06:19

mean i literally have a hundred plus

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places i have worked on and boy do 90 of

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them suck

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if you have made it this far into the

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video i really appreciate it i want to

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thank you guys for helping me reach over

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8 300 subscribers we are well on our way

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to 10 000 which is a huge milestone i am

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aiming to release weekly videos in

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similar fashion to this one so feedback

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is very much appreciated as this is a

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completely different editing style than

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what i'm used to and it takes a lot

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longer

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to reward you guys for staying this long

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into the video and to get my eight

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minutes i'll show you a brief glimpse of

play06:54

the project i'm working on

play06:56

you have seen this video of mine in the

play06:58

past and you know what this map is from

play06:59

however i am continuing it solo and will

play07:02

show you the development of it next week

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and trust me you won't want to miss it

play07:07

this game will be somewhat of a

play07:08

simulator but bear in mind the goal is

play07:11

to fund the rpg project through this

play07:13

game at the end of the day

play07:15

i will need a script eventually so if

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you are interested shoot me a dm on

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twitter and i'll respond as fast as i

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can

play07:22

but other than that that is all you're

play07:23

getting until my next video

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which i'll be showing my development

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process through this project i'm

play07:29

intending to fully focus on this project

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before the rpg to push it out and

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hopefully make some funds for the rpg to

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make it a better

play07:38

game

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that's been it for five years of my game

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development journey bear in mind

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everyone's journey is completely

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different and everyone starts at

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different points

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just make sure to enjoy it

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but other than that don't forget guys to

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give me some feedback down below for

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these types of videos and this type of

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editing as i am new to it

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and thank you guys so much for sticking

play08:00

by and i'll see you in the next one

play08:01

peace

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Game DevelopmentRobloxHobbies to JobCoding SkillsProfit MakingGame MechanicsAsset PacksCommission WorkEnvironment DesignSimulator Games
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