The FNAF game that KILLS YOU IN REAL LIFE
Summary
TLDRIn this intriguing narrative, 'Five Nights at Freddy’s 5' is revealed as a tragic tale of a fangame developer who passed away before completing his work. The game, initially taken down for its unauthorized title, was a simple FNAF 2 remake with a mysterious looping mechanic. The true story unfolds as players navigate through looping nights, hallucinatory scenes, and a chilling climax that transports them to the diner's stage, revealing the developer's struggle and tragic end.
Takeaways
- 🕹️ 'Five Nights at Freddy’s 5' was a fangame that was taken down by Scott Cawthon due to its unauthorized use of the FNAF name.
- 💔 The fangame's developer tragically passed away shortly after its release, with his father communicating this to Scott Cawthon.
- 🔍 The game was difficult to find, and upon playing, it was found to be a loop of the first night with no clear progression.
- 😱 The game unexpectedly transitioned to a different game, 'THEFT KING', after attempting to close the program.
- 🎮 The gameplay of 'Five Nights at Freddy’s 5' was described as a lackluster remake of FNAF 2 with missing features.
- 👻 The game included surreal and unsettling dream sequences that blurred the lines between reality and the game's world.
- 📹 The developer within the game started recording themselves to document and understand their nightmares.
- 🛠️ The game's progression was unconventional, requiring the player to use a debug command (CD+) to advance.
- 🤯 The climax of the game was only revealed after the player allowed their character to be killed, leading to a jump scare.
- 🍽️ The game's finale took place in Fredbear’s Family Diner, suggesting a deeper connection between the game and the FNAF universe.
- 🔗 The script suggests a meta narrative where the game's development and the developer's personal struggles are intertwined.
Q & A
Why was the game 'Five Nights at Freddy’s 5' taken down from Gamejolt?
-The game was taken down because it used the name 'Five Nights at Freddy’s 5' without permission, which is a trademarked name by series creator Scott Cawthon.
What was the reaction of Scott Cawthon to the fangame's developer after the game was taken down?
-Scott Cawthon reached out to the developer, explaining that the only issue was the game's name and suggested that if the name was changed, the game could be re-uploaded to Gamejolt.
What tragic news did the developer's father convey to Scott Cawthon?
-The developer's father informed Scott Cawthon that his son had passed away just a few days after the game's release.
What was the initial impression of the game 'Five Nights at Freddy’s 5'?
-The initial impression was that it was a bad fangame, appearing to be a simple remake of FNAF 2 without any new story elements, mechanics, or half of the expected animatronics.
Why did the game seem to be a demo rather than a complete game?
-The game seemed to be a demo because after completing Night 1, the game looped back to the start of Night 1 instead of progressing to Night 2.
What unexpected discovery was made when the player attempted to close the game?
-The player discovered someone else's desktop, where they were working on the same fangame 'Five Nights at Freddy’s 5', indicating that the game was actually 'THEFT KING'.
What is the significance of the developer's experience with nightmares in the game?
-The developer's nightmares seem to be a reflection of their reality, where they are so focused on finishing the game that they start to hallucinate and experience surreal dreams.
Why did the game crash and open a Google Drive page with a .zip file?
-The game crashed and opened a Google Drive page with a .zip file as a workaround to circumvent the 4GB limit of Clickteam’s 32bit architecture, allowing the game to continue with more content.
What was the purpose of the developer setting up a camera to record themselves?
-The developer set up a camera to record themselves 24/7 in an attempt to establish whether the entities that appeared in their nightmares were real or not.
How did the player progress to Night 4 in the game?
-The player progressed to Night 4 by using a secret debug command known as 'CD+', which is a feature left by the original developer Scott Cawthon in the first few FNAF games.
What was the revelation at the climax of the game?
-The climax revealed that the developer was not in their bedroom but at the counter of Fredbear’s Family Diner, suggesting a blurring of reality and the game's world.
Outlines
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