Who Should Be Your First E2? [Arknights]
Summary
TLDRThe video script offers strategic advice for new players of the game Archonite, emphasizing the importance of acquiring a first-issue operator to unlock support units. It recommends starting with cost-effective 4-star operators for quicker progression and provides a list of recommended characters by class, including snipers, casters, and defenders, highlighting their unique abilities and benefits. The script also encourages players to choose operators they enjoy, even if they are not top-tier, and advises on further squad development beyond the initial stages.
Takeaways
- 🚀 Start by getting your first Issue operator as soon as possible to unlock the ability to borrow support units from other players, which can significantly ease your progression.
- 💰 Consider raising cheaper 4-star operators first because they cost less to promote and can be more resource-efficient compared to higher rarity operators.
- 🌟 Although 6-star operators are powerful, they require more resources to level up and may not be the best choice for new players looking to quickly build a functional squad.
- 🎯 For early game damage, Guardian snipers are recommended due to their fast and hard-hitting capabilities, covering basic needs for the first carry.
- 🗡️ Specific snipers like Irene, Cutter, Meteor Jessica, and Pine Cone are highlighted for their unique abilities and high damage output.
- 🤖 For casters, Click and Indigo are suggested for their ability to deal massive damage and control enemies with their skills.
- 🛡️ Vanguards like Big Enough and Specialists like Ethan are mentioned for their damage output and crowd control capabilities.
- 🛡️ Defenders like Not Only are recommended for their unique approach to dealing damage instead of focusing on defense.
- 🤔 While 5-star operators are not the primary recommendation due to their higher cost, they are still viable options if you prefer them.
- 💖 It's important to play with operators you enjoy, even if they may not be the most optimal choice for progression.
- 🛠️ After obtaining your first Issue operator, the next steps should be based on your preferences and what you feel is missing from your squad.
Q & A
Why is it important to get the first Issue operator as soon as possible in Archonite?
-Getting the first Issue operator quickly is important because it unlocks the ability to borrow support units from other players, which can significantly ease the progression for new accounts by providing additional help in missions without having to spend resources to raise them.
Why are four-star operators recommended to start with in Archonite?
-Four-star operators are recommended as a starting point because they can be raised more quickly and cheaply compared to higher rarity operators. They provide a good balance between cost and effectiveness, allowing new players to progress faster and build a functional squad early on.
What is the main advantage of raising a four-star operator over a six-star operator for new players?
-Raising a four-star operator is advantageous for new players because it requires less XP and LMD, the in-game currencies, compared to a six-star operator. This allows for quicker progression and resource management, which is crucial in the early stages of the game.
Why might investing in two-star or three-star operators first hinder progression in Archonite?
-Investing in two-star or three-star operators first can hinder progression because they cannot get true promotion, limiting their long-term effectiveness. Additionally, they may not provide the same level of support or damage output as higher rarity operators, making missions more challenging.
What are the benefits of having a variety of operators with different rarities in Archonite?
-Having a variety of operators with different rarities allows for more strategic flexibility and squad building. While higher rarity operators may have better stats and abilities, a mix of lower rarity operators can be more than sufficient for early game challenges and can be raised more cost-effectively.
Which types of operators are recommended for dealing damage in the early game of Archonite?
-Guardian snipers are recommended for dealing damage in the early game due to their fast attack speed and high damage output. Specific examples include Irene, Cutter, Meteor Jessica, and May, each offering unique abilities and advantages.
What are the roles of the recommended Guardian snipers in Archonite?
-The recommended Guardian snipers each have distinct roles: Irene has a large attack range and changes damage type with her skill, Cutter is a swordmaster with high damage multipliers, Meteor Jessica prioritizes drones and has a wide range, and May deals additional damage to armored enemies and can dodge attacks.
Why are casters like Click and Indigo recommended for new players in Archonite?
-Casters like Click and Indigo are recommended for new players because they have straightforward mechanics and high damage potential. Click has a companion drone that doubles her damage, while Indigo has a high attack stat and the ability to hit multiple enemies with her skills.
What are the advantages of having a Vanguard operator like Ethan in your squad in Archonite?
-Ethan, as a Vanguard operator, offers high damage output and the ability to focus on killing specific enemies. His talent can increase damage dealt, and his skill 2 can double his attack rate, making him a strong choice for dealing with difficult enemies.
How does the recommended Defender operator differ from traditional Defenders in Archonite?
-The recommended Defender operator differs from traditional Defenders by focusing on increasing attack power and hitting multiple enemies with her skill, rather than increasing defense or AGP. This makes her a unique choice for dealing damage in addition to her defensive role.
What is the advice for players who want to raise a six-star operator immediately after getting their first Issue operator?
-While it's possible to raise a six-star operator immediately after getting the first Issue, it's advised to be prepared for the resource-intensive process. Six-star operators are extremely powerful but require a significant investment in terms of time and in-game currencies.
What should players consider when choosing their first Issue operator based on the script?
-Players should consider their personal preferences, the need for a quick and cost-effective progression, and the strategic value of the operator in their squad. While recommendations are provided, the ultimate choice should align with the player's enjoyment and gameplay style.
Outlines
🤖 Starting with the Right Operators in Archonite
This paragraph introduces the dilemmas new players face when starting Archonite, such as choosing which operators to level up first. The speaker emphasizes the importance of unlocking the ability to borrow support units quickly, which are operators from other players that can be used in missions. The speaker recommends starting with 4-star operators due to their lower cost and ability to progress quickly, contrasting this with the higher cost and slower progress of 6-star operators. The paragraph also dispels the misconception that lower-star operators are weak, explaining that they are still effective in the early game.
🎯 Recommendations for Efficient Operator Progression
The speaker provides a detailed list of recommended operators for new players, focusing on the efficiency of leveling up and the benefits of having a larger number of operators early in the game. The paragraph discusses the advantages of Guardian snipers for dealing damage and lists specific operators like Irene, Cutter, Meteor Jessica, and Pine Cone for their unique abilities. It also touches on other classes, such as Casters and Mystics, with examples like Indigo and Pudding, and mentions the importance of choosing operators based on personal preference and enjoyment, even if they are not the most optimal choices for progression.
Mindmap
Keywords
💡Archonite
💡Operators
💡Promotion
💡Support Units
💡4-Star and 6-Star Operators
💡Resources
💡Caster
💡Vanguard
💡Defender
💡Specialist
💡Supporter
Highlights
Importance of getting the first Issue operator for unlocking the ability to borrow support units.
Advising to raise cheaper operators first for quicker access to more resources.
Recommendation to start with 4-star operators over 3-star due to better promotion potential.
Cost comparison between raising a 4-star versus a 6-star operator.
Clarification that 2-star and 1-star operators are not recommended for initial investment.
Explanation of the difference in resource consumption between stars and the impact on progression.
Guardian snipers as a top pick for dealing damage quickly and efficiently.
Specific operator recommendations for each class and their unique abilities.
Advantages of certain operators like Irene and Cutter for their damage output and utility.
The role of Meteor Jessica and May in covering a large area of range and increasing damage output.
Discussion on the versatility and damage potential of 5-star operators compared to 4-star.
Caster class overview and the benefits of operators like Click and Indigo for their damage and utility.
Recommendation for Vanguard class operators with high damage output and specific utility.
Specialist class operators' role in hitting every enemy within range and their utility in certain situations.
Defender class operators' unique approach to dealing damage instead of increasing defense.
Supporter class operators' role in providing utility and damage over time.
Encouragement to raise operators based on personal preference even if they are not top-tier.
Advice on squad building and the importance of experimentation over strict adherence to recommendations.
The speaker's personal experience with the game and the invitation for feedback on operator choices.
Transcripts
when you start playing archonite some
questions come to you who should I raise
first is this operator good who are the
best operators to race and those are
fair questions and they will answer them
for you today if you listen to me all
the way through you will have all the
information you need to progress with no
struggles let's begin my list of
recommendations is here but I want you
to stay and listen to why I am
recommending these operators and if you
are sad that you didn't see who you want
we will also talk about that don't worry
it's very important to get your first
issue as soon as you can since that
unlocks the ability to borrow support
units support units are operators from
other players which you can bring to
missions to help and since they are
already raised without having to spend
anything that will take a lot of
impression from your new account and you
will have a much easier time but the
level of the super Dunes is kept
depending on the highest promotion in
your current Squad so to access
operators at the highest level you'll
need that issue being so important to
get getting it too quick it makes sense
to raise a cheaper operator first do you
agree with me the sooner you have the
tea truth the sooner you gain access to
more resources and this sooner you can
raise more operators that is why there
are so many four stars in my list I
highly recommend you start with a few 4
stars not 3 stars they might be even
cheaper but they cannot get any true
promotion sure you can find use for them
but to investing in them first can
hinder your progression just a little
bit same goes for two stars in one start
four stars on the other hand will have a
weapon running in no time it costs 150k
XP and 206k lmd to e2a for styrofoam
level zero but to raise a 6 Tire it
would cost 360
000 XP and 600 000 lmd do you see the
difference can you imagine how much long
it will take for you to farm the
resources to level up a sixth time in
comparison to a 4 star and this is
ignoring the machine cereals which six
stars eat a lot more and let me get the
misconception out of the way here in
night nights different from many other
games or stars are not weak sure they
are weaker the company has to sell six
stars somehow but it will take you a
long time before that makes a real
difference what is running on the
background now is simulate game gameplay
of the only four stars for reference
what will make a difference for you in
the early game though is the amount of
operators you have raised so go for the
cheap ones and I guarantee you they will
be more than serviceable for you even
later in the game Basics covered let's
have a closer look at my recommendations
one of the first things you want is
damage so Guardian snipers are my
favorite pick they will hit fast hit
hard and cover all your basic needs for
your first Carry obviously not all
operators are made equal so to have a
nice time because tell Irene or Cutter
for guy or meteor Jessica May or pine
cone for snipers it's that was a
centurion she will hit multiple enemies
and she can also heal herself when
enemies die around her she might not
even need a medic Irene is a lord he has
a much larger hinge than usual for
Emilio operator and although he usually
deals physical damage he changes his
damage towards when using his skill
troop and he also deals extra damage to
Drums cutter is a swordmaster she hits
twice per hit and has massive
multipliers on her skills that means big
damage whenever she clicks the button
meteor Jessica and may are marked men
they prioritize drones and look over a
huge area of the range which can help
covering more than a single Lane Meet
The Arc and above enemy defense so not
only she can do more damage but anyone
who attacks with physical damage will
also do more damage Jessica has the
highest damage output of the tree and if
you want to try your luck she has a
chance to dodge enemy attacks with her
skill too many slows enemy movement with
her skills and has a chance to stand
with her skill too find cone is a spread
shooter although not as versatile far
range as the other three snipers she
deals a lot more damage inside her range
and her skills also have huge
multipliers like cutter I do not expect
you to have all these Ops but at the
very least to have Jessica because you
get her for free and also this meter I'm
showing you is just to reference this
Ops to one another I would still be a
meteor over any other sniper for example
if you don't like the face of any of
those Ops we can have a look at the
other classes nothing here is set in
stone after all and enjoying the
operator chooses a big party making
their game easier for casters click
indiegler pudding will be stronger no
matter the situation click is a make a
card don't be scared of her's mouth
attack number because the way this class
Works they basically do double damage
she has a companion drone that attacks
together with her little the same damage
as click click also has a chance to
stand the target with her skill indigo's
a Mystic Hazard a class of Massive
Attack stat and the ability to Star hits
on low enemies in range dealing multiple
hits of damage at tones when spending
the charges Indigo also has the
potential to hold difficult to enemies
in place thanks to her Talent giving her
a chance to bind putting is a chain
Caster not only she is free obtainable
from the red shop but this class can hit
4 enemies with a single hit great for
dealing with multiple and music tones as
for the other classes I would not
recommend them as they can be much more
finick at times or lacking damage but if
you really want a new Option big enough
for a Vanguard as a charger has damage
output is incredible and weakness
specific can really focus on killing the
enemy her Talent can increase the damage
dealt and her skill 2 can go as far as
doubling her attack eat them for
Specialists not the most conventional
pick but his attack is serviceable and
he has what we call through aui just
like pine cone operators like them can
hit every single enemy range which will
come in hand when you see yourself
covered in waves of enemies Ethan can
also bind the enemies buying more time
to damage them and helping if your block
count is low do not for Defender not
only she's free from the credit shop but
they're nice that Defender made for
dealing damage different from other
Defenders she doesn't increase her
defense rest or AGP she increases her
attack and can hit multiple enemies with
her skill troop she also deals out
damage repair skills but then go for a
supporter she doesn't have the highest
damage output but her skill 2 is a nice
AOE Arts damage that comes back quite
fast if you can spend a lot of it in
nomadics because we are still talking
about damage if none of these options
appeal to you I do have 5 Star
recommendations but they are lowering
the list because they cost a lot more
than 4 stars to raise and remember I am
trying to help you raise your first
stops quick for guards by big higher
scarp Lapland LA pluma perspector are
all great picks or snipers great throat
platinum and blue poison are not only
super easy to play with but have awesome
damage potential and rest of the
clock I'm here Yara I've seen rock rock
minimalist project thread casimaru
Glaucus istina or asbestos will be fine
choices as well if you really really
want to ignore my advice and go for a
six star sure you can do it and
basically enough then will be extremely
powerful at eachu but it will be a smart
decision if you're choosing up at least
capable of helping you at the one which
all four stars and 5 Stars can but not
all six stars various recommendations
that fit this condition are exercise
Arquette
Schwarz Blaze Chen Irene Mountain Palace
scadi or sorter I prefer recommending
cards and snipers because they are the
easiest two classes to play with so you
won't have a steep learning curve with
them but now for those who are sad and
didn't get the answer they wanted if you
have your wife or your husband and you
really want to play with them maybe you
even started playing the game because of
them don't hold yourself back raise them
first you will be able to enjoy your
time if you play with who you like even
if it's a magic who won't help you with
damage and don't worry if you hear
people saying the off you like is bad
because I can guarantee you you can't
play with that operator arcanite does
not have an answer that fits every
question and no operator is useless I
won't lie to you there are some
operators that need more work to
function than others but that is why you
have these recommendations if you want
an easy time pick one of them but if not
you will be fine raising whoever you
want great now we have your first issue
operator and what what comes next this
will depend a lot more on what you want
to do but my recommendations remain if
you want my opinion raise more 4 stars
at least until you have a functioning
Squad because after that resources will
be easy to acquire and you'll have stuff
saved that only the higher Rarities will
use so you will be ready to raise any
when you want and have a smoother
experience doing it but if you want to
jump on a six star after getting your
first YouTube sure to go for it the word
is yours to conquer just prepare your
heart because farming for a six star can
be very painful I also want to note I
know how their lists might sound helpful
but if you're worried too much about
them you won't learn much about the game
and you might get some holes in your
squad building so experiment and choose
your next stop based on what you feel
like you are missing instead of
following them please tell me in the
comments who you chose for your first
teacher I'd love to hear it and if I
curious about me I am Kuma and I played
this game with 4 stars and with bears
you can check my channel if you want but
I hope everyone has a very nice day
peace out
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