Karel Python - Abstraction

CodeHS
25 Aug 202008:51

Summary

TLDRThis video script delves into the fundamental concept of abstraction in computer science. It uses the analogy of a basketball game to illustrate how abstraction helps manage complexity by focusing on relevant information and ignoring unnecessary details. The script explains different levels of abstraction, from high-level concepts like the outcome of a game to low-level details like muscle movements. It relates abstraction to programming, where procedural abstraction allows defining program steps without delving into the underlying mechanisms. The video emphasizes the importance of finding the right level of abstraction for efficient communication and problem-solving in computer science.

Takeaways

  • 🏀 Abstraction in computer science is about managing complexity by focusing on relevant concepts and ignoring unnecessary details.
  • 📚 The concept of abstraction is illustrated through the example of describing a basketball game, where different levels of detail can be provided.
  • 🔍 Abstraction helps to find the appropriate level of detail for a given context, avoiding both too much or too little information.
  • 💡 Procedural abstraction in programming involves defining steps without worrying about the underlying implementation details.
  • 🤖 Programming languages abstract away the low-level details of how computers operate, allowing developers to work at a higher level of abstraction.
  • 🛠 Functions in programming are a form of abstraction, allowing complex tasks to be encapsulated into simple, reusable building blocks.
  • 📝 The script uses the 'hokey pokey' example to illustrate how procedural abstraction simplifies programming by focusing on actions rather than individual muscle movements.
  • 🔢 Karel the Robot is used as an example to explain how high-level commands like 'move' are translated into assembly and machine code by the programming language.
  • 🧠 The video emphasizes that abstraction is about preserving relevant information and forgetting what is irrelevant in a given context.
  • 👨‍🏫 John Guttag's quote is highlighted to emphasize that abstraction is about focusing on what is relevant and ignoring the irrelevant.
  • 🔄 The script concludes by emphasizing that abstraction is a crucial skill in computer science, necessary for managing complexity and focusing on high-level ideas.

Q & A

  • What is the main concept discussed in the video?

    -The main concept discussed in the video is abstraction, which is an important concept in computer science.

  • What is an example of abstraction in a conversational context?

    -An example of abstraction in a conversation is when someone asks about the outcome of a basketball game, and instead of detailing every play, you simply state the final score, such as 'The Warriors won by 10 points.'

  • Why is it not practical to provide too much detail in a conversation?

    -Providing too much detail in a conversation is not practical because it can lead to excessive information that is not relevant to the question asked, making the conversation unnecessarily long and complex.

  • What is the purpose of abstraction in programming?

    -The purpose of abstraction in programming is to manage the complexity of a program by focusing on high-level concepts and abstracting away the low-level details that are not relevant to the task at hand.

  • What is procedural abstraction?

    -Procedural abstraction is a type of abstraction used in programming where the steps of a program are defined without worrying about the exact implementation of each step.

  • How does a programming language help in managing the complexity of a computer?

    -A programming language helps in managing the complexity of a computer by abstracting away the low-level details such as the binary instructions and hardware interactions, allowing programmers to work at a higher level of abstraction.

  • What is an example of a low-level programming language?

    -An example of a low-level programming language is assembly language, which is closer to machine code and requires a deeper understanding of the computer's hardware.

  • What is the relationship between abstraction and functions in programming?

    -Functions in programming are an example of abstraction. They allow programmers to encapsulate complex tasks into a single, high-level command that can be reused without worrying about the underlying details.

  • What does John Guttag mean by 'preserving information that is relevant in a given context'?

    -John Guttag suggests that the essence of abstraction is to focus on the information that is pertinent to the current situation and to disregard the information that is not relevant, thereby simplifying the complexity.

  • How does the concept of building a tower in the video illustrate the use of abstraction?

    -The concept of building a tower illustrates the use of abstraction by showing how a complex process can be simplified into a single function call like 'buildTower', which abstracts away the specific steps involved in the construction.

  • What is the significance of finding the right level of abstraction in programming?

    -Finding the right level of abstraction in programming is significant because it allows developers to manage complexity effectively, making the code easier to understand, maintain, and modify.

Outlines

00:00

🏀 Introduction to Abstraction in Computer Science

This paragraph introduces the concept of abstraction in computer science using the analogy of discussing a sports game. It explains that abstraction is about managing complexity by focusing on relevant information and ignoring unnecessary details. The speaker illustrates this with the example of describing a basketball game at various levels of detail, from a simple outcome to the intricate biochemistry of muscle movements. The paragraph emphasizes the importance of finding the right level of abstraction for effective communication and problem-solving in computer science.

05:02

📚 Levels of Abstraction and Procedural Abstraction in Programming

The second paragraph delves into the practical application of abstraction in programming, specifically procedural abstraction. It uses the example of writing a program for the 'hokey pokey' dance to demonstrate the difference between high-level and low-level programming. The speaker explains that high-level programming languages allow programmers to define steps without worrying about the underlying mechanisms, making the process more manageable and less complex. The paragraph also touches on the historical use of assembly language and the evolution of programming languages to provide higher levels of abstraction, leading to more efficient and less tedious programming.

Mindmap

Keywords

💡Abstraction

Abstraction in the context of the video refers to the process of reducing complexity by focusing on the essential features of an object or concept while ignoring the irrelevant details. It is a fundamental concept in computer science and is used to manage the complexity of systems. The video illustrates this with the example of describing a basketball game at different levels of detail, from a simple 'Warriors won by 10 points' to an overly detailed account of muscle movements, showing how abstraction helps in communication and problem-solving.

💡Layers of Abstraction

The concept of 'layers of abstraction' is used to describe the different levels at which a system can be understood or implemented. In the video, the idea is introduced with the basketball game example, where the high-level abstraction is the final score, and the low-level abstraction involves the detailed actions of the players. This concept is crucial in computer science, as it allows for the development of complex systems by building on simpler, more manageable layers.

💡Procedural Abstraction

Procedural abstraction is a specific type of abstraction in programming where the steps of a program are defined without worrying about the exact implementation of each step. The video uses the analogy of a 'hokey-pokey' program to explain this concept, where instead of detailing every muscle movement, a high-level command like 'put your left hand in' is used, which can later be defined in more detail if necessary.

💡Programming Languages

Programming languages are tools used by programmers to write instructions for a computer. The video explains that these languages abstract away the low-level details of what happens inside a computer, allowing programmers to focus on high-level concepts. This abstraction is crucial for managing the complexity of computing tasks and making programming feasible.

💡Assembly Language

Assembly language is a low-level programming language that is closer to the machine code understood by a computer. The video mentions that 'move' commands in a high-level language are translated into assembly language, which is more complex and less human-friendly. Assembly language is an example of a lower layer of abstraction in the context of programming.

💡Machine Code

Machine code is the lowest level of programming, consisting of binary digits (0s and 1s) that a computer's processor can execute directly. The video points out that each assembly command is translated into machine code, which is the actual language of the computer hardware. This level of abstraction is so low that it would be impractical for most programming tasks.

💡Functions

Functions in programming are reusable blocks of code that perform a specific task. The video uses the example of building a tower with Karel, where instead of writing out every move and action, a function called 'buildTower' can be used. This abstraction allows programmers to focus on the high-level task without worrying about the underlying details, making code more efficient and easier to maintain.

💡Relevance

Relevance, as discussed in the video, is about focusing on the information that is pertinent to the current context and ignoring what is not. This concept is central to abstraction, as it helps determine the appropriate level of detail needed for a given situation. The video quotes John Googol, a computer science professor at MIT, to emphasize the importance of preserving relevant information while abstracting away the irrelevant.

💡Complexity

Complexity in the video is portrayed as the multitude of details and processes that make up a system or situation. Abstraction is presented as a means to manage this complexity by simplifying the understanding and implementation of systems. The video uses various examples to show how abstraction can reduce complexity to a manageable level.

💡Karel

Karel is a simple programming environment used in the video to illustrate the concept of abstraction. Karel is a robot that can move on a grid and perform actions like moving and turning. The video uses Karel to demonstrate how high-level commands like 'move' are abstracted from the complex underlying processes that a computer performs.

💡Binary Instructions

Binary instructions refer to the fundamental operations that a computer can execute, which are represented in binary form (0s and 1s). The video mentions that high-level programming languages abstract away the need for programmers to deal with binary instructions directly, allowing them to work at a more abstract and human-readable level.

Highlights

Abstraction is introduced as one of the most important concepts in computer science.

Abstraction is defined as managing complexity by focusing on relevant concepts and ignoring unnecessary details.

The concept of abstraction is illustrated using an example of a basketball game and the varying levels of detail in describing the outcome.

The importance of finding the appropriate level of abstraction for a given conversation or task is emphasized.

Procedural abstraction in programming is explained, where steps of a program are defined without worrying about the underlying implementation.

An analogy of the Hokey Pokey dance is used to demonstrate the concept of procedural abstraction in programming.

Programming languages abstract away the complex details of hardware operations, allowing developers to focus on higher-level logic.

The levels of abstraction in a Karel program are discussed, from high-level commands to low-level machine code.

The historical context of programming languages is mentioned, with assembly language being the standard before higher-level languages were developed.

John Guttag's quote on abstraction is shared, highlighting the essence of preserving relevant information and disregarding the irrelevant.

Functions in programming are presented as an example of abstraction, encapsulating complex processes into simple, reusable blocks of code.

Building a tower in a Karel program is used as an example to illustrate the practical application of functions as abstractions.

The flexibility of abstraction is shown by demonstrating how different implementations of a 'build tower' function can work within the same program.

Abstraction is positioned as a vital skill in computer science, essential for managing complexity and focusing on high-level ideas.

The video concludes by reinforcing the importance of abstraction in both conversation and programming, as a means to simplify and effectively communicate complex ideas.

Transcripts

play00:00

hi in this video we're gonna talk about

play00:02

one of the most important concepts in

play00:04

computer science and that is abstraction

play00:07

so what is abstraction well let me show

play00:11

you an example let's say I asked you

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what happened during last night's game

play00:15

well you could answer oh the Warriors

play00:17

won by 10 points boom great job is done

play00:20

I have my information I know what

play00:22

happened during last night's game but

play00:24

you're leaving out a lot of detail with

play00:25

this answer there's a lot of steps that

play00:28

went into the Warriors winning by 10

play00:29

points that are being left out so you

play00:31

could go deeper and provide a lot more

play00:33

detail with your answer you could say

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something like Oh what happened during

play00:36

last night's game well first Steph Curry

play00:38

jumped up and grabbed the ball then he

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passed it to klay Thompson who dribbled

play00:41

it three times and then but at this rate

play00:44

you're providing a lot of detail and all

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I asked about is what happened during

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last night's game if everyone talked

play00:48

with this level of detail then we would

play00:51

never get anything done we'd be talking

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about games for hours on end I might be

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saying well to much information just

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tell me who won but to be honest we

play00:58

could go deeper things like jumped up

play01:01

and grabbed the ball those are pretty

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complicated processes in and of

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themselves that we could go deeper and

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explain so really you could say oh what

play01:08

happened during last night's game

play01:09

well first Steph Curry flexed his quad

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muscles and calf muscles in his left and

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right legs simultaneously while flexing

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his left and right triceps and squeezed

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his hands around the ball and then but

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this is this is insane you're providing

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so much detail about the the muscles

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flexing in his body when all I asked

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about is what happened during last

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night's game this level of detail is not

play01:28

appropriate for the conversation but

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honestly we could go even deeper because

play01:32

flexing quad muscles that is a

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complicated process and we could talk

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about the biochemistry and the reactions

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happening in muscles to make this happen

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but that is again just way too much

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detail TMI so by choosing to respond

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with the top answer the Warriors won by

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10 points you have successfully used

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abstraction you've pretty much left out

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the unnecessary details so what is

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abstraction exactly abstraction is

play01:57

managing the complexity of a situation

play01:59

by abstracting away information in

play02:02

detail in order to focus only on the

play02:04

relevant concepts the world is pretty

play02:06

complex we could be talking at a lot of

play02:09

different levels of complexity but we

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abstract away those really low levels we

play02:13

don't want to

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about the muscles firing and the

play02:15

biochemistry reactions going on we just

play02:17

want to talk about the high-level

play02:19

concepts that happen during the game so

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this conversation is one example of

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abstraction and we do this we build out

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what we call layers of abstraction so in

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this conversation the high level of

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abstraction is the Warriors won by 10

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points whereas the low level of

play02:34

abstraction is Steph Curry flexes quad

play02:35

muscles and we can keep going lower and

play02:37

lower and we can keep going higher and

play02:38

higher

play02:38

so we want to find the appropriate level

play02:40

of abstraction for the conversation how

play02:43

does this relate to computer science

play02:45

well in programming we'll use a type of

play02:48

abstraction called procedural

play02:49

abstraction and that is defining the

play02:52

steps of a program without worrying

play02:54

about exactly how each step is going to

play02:56

work under the hood the idea here is

play02:59

that imagine we're writing a program to

play03:01

hokey-pokey we could write the program

play03:04

as follows well you flex your left

play03:06

tricep then you flex your left pinky

play03:07

muscle then you flex your left and you

play03:09

talk about every single muscle you need

play03:10

to flex on the left side of your body

play03:12

but the problem here is that this is so

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complicated this program is going to be

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so long and it's going to be full of

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this nonsensical information about

play03:20

flexing each muscle instead what we want

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to do is write a high-level program like

play03:24

put your left hand in take your left

play03:25

hand out put your left hand in shake it

play03:27

all about this is much more simple and

play03:29

we can go in later and define exactly

play03:31

how you put your left hand in and you

play03:33

take your left hand out

play03:34

but at a high level this program is done

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we've solved it so this is procedural

play03:39

abstraction not worrying about exactly

play03:40

how each of these steps is going to work

play03:42

under the hood

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we'll go in and define that later if we

play03:44

have to so the idea here is that

play03:47

computers are very complicated and we

play03:50

need to manage that complexity if we're

play03:51

ever going to be able to accomplish

play03:52

anything with them

play03:53

so programming languages abstract away

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all of the complex details so when

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you're programming there's a lot going

play04:01

on under the hood inside the computer

play04:03

that we don't need to worry about the

play04:04

computer is processing millions of

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numbers per second and putting lights on

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a screen and flashing pixels and

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electricity is running through the

play04:11

circuit and we don't have to worry about

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that when we're programming because the

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programming language is abstract away

play04:16

those low-level details so let's look at

play04:19

the levels of abstraction in a Karel

play04:21

program let's say we wanted to make

play04:23

Karel move allow high-level we could

play04:25

just say move boom done we've writ

play04:27

caryl program but lots going on behind

play04:31

the scenes when we type move that move

play04:33

command is actually getting translated

play04:35

into a language called assembly that the

play04:37

computer understands and this is really

play04:40

complicated we don't want to be writing

play04:41

our programs in assembly that's that's a

play04:42

very low level but to be honest we can

play04:45

go even lower

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each of these assembly commands is

play04:47

translated into what's called machine

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code that's only zeros and ones so each

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command has a sequence of ones and zeros

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that it turns into and that's what the

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computer actually understands it's

play04:58

crunching those numbers to make

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everything on your screen happen but if

play05:01

we had to worry about all those ones and

play05:04

zeros when we're writing a carol program

play05:05

we would never get anything done no one

play05:07

would ever want to program because it'd

play05:08

be miserable and what's funny is

play05:09

assembly used to be the standard

play05:11

programming language there's a video

play05:13

game rollercoaster tycoon

play05:14

that was built 100% in assembly so we're

play05:17

getting better and better at making

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these abstractions so that we don't have

play05:21

to worry about these low-level things so

play05:23

programming languages give us the

play05:25

ability to speak to the computer at a

play05:27

high level we can give computer

play05:29

high-level instructions and all these

play05:31

low-level things are abstracted away so

play05:34

I think John goo tog who's a computer

play05:36

science professor at MIT said it best I

play05:37

love this quote he said the essence of

play05:40

abstractions is preserving information

play05:42

that is relevant in a given context and

play05:44

forgetting information that is

play05:45

irrelevant in the context that is

play05:47

perfect if it's not relevant for this

play05:49

context we don't need to worry about it

play05:51

we only need to worry about the

play05:52

information relevant here we only care

play05:54

that their word is one by ten points or

play05:55

we only care that Carol needs to move

play05:56

and turn left

play05:57

we don't worry about all the low-level

play05:59

things going on so how does this relate

play06:02

to us when we're programming well we can

play06:04

make our own abstractions functions are

play06:06

a great example of abstraction for

play06:10

example take building a tower there's a

play06:12

lot of different ways to build a tower

play06:13

and there's a lot of nitpicky details

play06:16

that go into building a tower we could

play06:18

build the bottom ball in the middle then

play06:20

the top we could do top than middle than

play06:23

bottom we could do middles and bottom

play06:24

then top so a lot of different ways to

play06:26

do this and each of these ways is going

play06:27

to involve a lot of moves and turn left

play06:30

sand turnarounds and turn rights so

play06:33

building a tower is a relatively

play06:34

complicated process would it be nice if

play06:37

we could just type out build Tower and

play06:39

Carol knew exactly what to do

play06:41

we can write that function and then we

play06:43

abstract away those picky details then

play06:45

we have this high level building block

play06:47

of build tower and that's what we use we

play06:49

don't have to worry about what's going

play06:50

on under the hood that way if we ever

play06:52

want to build another tower in the

play06:53

future we don't have to worry about

play06:55

those little details anymore they've

play06:56

been abstracted away we have this high

play06:58

level building block that's much more

play07:00

relevant to the program at hand so when

play07:03

you write functions you are using

play07:04

abstraction and functions are an example

play07:07

of abstraction so we say that a function

play07:10

is an abstraction abstraction is both a

play07:12

strategy we use abstraction and it is

play07:15

the result so a function is an

play07:18

abstraction so that is a crash course

play07:20

introduction to abstraction and it

play07:22

really just boils down to forgetting

play07:24

about the nitpicky details that are not

play07:26

relevant at the current context we don't

play07:29

want to talk about the muscles and Steph

play07:30

Curry's legs we don't want to talk about

play07:32

the binary instructions in the computer

play07:34

we just want to talk about the

play07:35

high-level ideas to get the job done so

play07:39

let's see some examples of abstraction

play07:40

so here we have our tower program from

play07:42

earlier that has Carol build a tower now

play07:45

if we look at my program it's nice and

play07:47

simple Carol moves Carol builds a tower

play07:49

and then Carol turns right so build

play07:51

tower and turn right are both great

play07:53

examples of abstraction we're using

play07:55

these commands in the program without

play07:58

worrying exactly how they work under the

play08:00

hood so if we run this we see that works

play08:04

great now to prove a point we could be

play08:07

using several different versions of

play08:09

build tower and the program would still

play08:10

work so we really don't have to worry

play08:12

about what's going on underneath so

play08:14

let's comment out this version of build

play08:17

tower and let's try this one so they're

play08:21

completely different functions that

play08:22

solve the program at different ways but

play08:24

it doesn't matter because either way the

play08:27

program still works so writing functions

play08:30

is a practice of abstraction talking in

play08:33

conversation is a practice of

play08:34

abstraction we're constantly abstracting

play08:37

away the low-level details and focusing

play08:39

on the topics at hand

play08:40

so we'll be seeing a lot more of this as

play08:42

we go through the course but abstraction

play08:44

is one of the most important skills in

play08:45

computer science we're constantly on a

play08:47

journey to find the right level of

play08:49

abstraction

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関連タグ
AbstractionComputer ScienceProgrammingConceptsProcedural AbstractionLayers of AbstractionKarel ProgramAssembly LanguageMachine CodeHigh-Level InstructionsFunctions
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