How to create D&D/TTRPG characters that you'll LOVE to roleplay
Summary
TLDRDans cette vidéo, l'animateur explore comment créer un personnage de jeu de rôle TTRPG qui vous passionne et engage les autres joueurs. Il suggère de considérer le personnage comme un outil interactif, de le doter d'une histoire et d'un arc émotionnel qui résonne avec vous, et de trouver des raisons pour qu'il interagisse avec les autres personnages. Des exemples concrets et des astuces pour améliorer l'expérience de jeu sont fournis, ainsi que la présentation du monde de Moonsoon, un cadre de campagne original offrant de nouvelles possibilités de personnage et d'aventure.
Takeaways
- 🎨 Le personnage de jeu TTRPG est un outil pour faciliter l'interaction et l'engagement dans le jeu, plutôt qu'un simple personnage.
- 🔗 Il est important de construire un personnage qui peut combler le fossé entre les préférences du joueur et les activités principales du jeu.
- 🤔 Pour s'investir dans le jeu, il faut réfléchir à ce que l'on aime et à ce que l'on déteste, et utiliser ces préférences pour créer un personnage qui nous plaira à jouer.
- 📚 Une bonne idée de base pour le personnage peut venir de l'idée globale du jeu ou de la pitch du maître de jeu, qui donne une idée des activités principales.
- 💡 Le personnage peut servir de traducteur entre les attentes du jeu et les goûts du joueur, en proposant un concept qui s'intègre sans perturber la vision collective.
- 🧐 Il est essentiel de se connecter émotionnellement au personnage en trouvant une 'fatale insécurité' qui résonne personnellement et qui guide les motivations et les décisions du personnage.
- 👥 L'interaction entre les personnages est importante pour que tout le groupe s'amuse et s'engage, donc il faut créer des raisons pour que le personnage interagisse avec les autres.
- 🎭 Le personnage peut être un moyen de traduire ses goûts en jeu, en créant un personnage qui favorise des interactions spécifiques, comme un stratège pour les jeux tactiques.
- 🦑 L'originalité dans la création de personnages n'est pas limitée aux races humaines traditionnelles, comme le montre l'exemple de Moonsoon qui permet de jouer avec des personnages non-humains.
- 🌕 Moonsoon est un cadre de campagne pour le 5e édition qui offre de nouvelles options de race et de classe, ainsi que des éléments de jeu innovants comme les cartes de lune pour ajouter des rebondissements.
- 📈 La création de personnages est un processus itératif qui peut évoluer au cours d'une campagne, et il est possible de renforcer l'engagement en développant davantage le personnage existant si nécessaire.
Q & A
Quel est le thème principal du script vidéo?
-Le thème principal est la création d'un personnage de jeu de rôle (TTRPG) qui vous permet de vous investir pleinement dans le jeu.
Pourquoi est-il important de changer sa perspective sur la création de personnages TTRPG?
-Changer sa perspective permet de voir le personnage non seulement comme une entité narrative, mais aussi comme un outil interactif pour comprendre et apprécier le jeu.
Quelle est la première étape pour créer un personnage qui favorise l'engagement dans le jeu?
-La première étape est de comprendre les activités principales du jeu et de proposer un concept de personnage qui permet d'y être plus investi.
Quel exemple de personnage a été donné pour un jeu de Cyberpunk inspiré par le film Dredd?
-L'exemple donné est un personnage nommé Luka, un géant doux et un protecteur qui participe à la mission pour sauver son petit ami capturé.
Comment un personnage peut-il servir de traducteur entre les goûts du joueur et le jeu?
-Un personnage peut servir de traducteur en reflétant les préférences du joueur et en les intégrant de manière à ce qu'elles correspondent aux activités prévues dans le jeu.
Quel est le deuxième pas pour créer un personnage émotionnellement investissant?
-Le deuxième pas est de trouver l'arc narratif et les luttes internes du personnage, en se concentrant sur une 'fatale insécurité' qui résonne émotionnellement.
Pourquoi est-ce important de se connecter émotionnellement à son personnage?
-Se connecter émotionnellement à son personnage permet au joueur de prendre des décisions plus profondes et plus engageantes tout au long du jeu.
Quel est le troisième pas pour rendre le personnage intéressant pour les autres joueurs à la table?
-Le troisième pas est d'établir des raisons intrinsèques pour lesquelles le personnage doit interagir avec les autres joueurs et les impliquer dans le jeu.
Quel exemple de personnage a été donné pour un jeu de Call of Cthulhu?
-L'exemple donné est un personnage nommé Winnifred, un jeune érudit obsédé par la vérité après avoir été témoin d'événements paranormals durant son enfance.
Quelle est la campagne de jeu de rôle mentionnée dans le script et quels sont ses éléments clés?
-La campagne mentionnée est Moonsoon, qui se déroule dans un archipel lointain avec des ruines anciennes, des pirates, des chamans et des récits de swashbuckling. Elle offre des éléments tels que 12 Dieux lunes, 11 nouvelles ascendances appelées Anima, et bien d'autres.
Quel est le dernier conseil donné dans le script pour améliorer l'engagement des joueurs dans le jeu?
-Le dernier conseil est de vérifier avec son groupe, de discuter ensemble et de trouver le point d'équilibre qui multiplie le plaisir pour tout le monde, même si le jeu est déjà en cours.
Outlines
🎨 Création de personnages de jeu immersifs
Le script commence par remercier les sponsors Moonsoon et Arcane Minis, promettant d'explorer leur projet dans un futur proche. L'animateur, Winnifred, est présentée comme un canevas vierge pour un nouveau personnage de jeu de rôle (TTRPG). L'objectif est de créer un personnage qui augmente l'engagement et l'investissement dans le jeu, en utilisant une approche différente de la création de personnages. Cette méthode vise à transformer l'engagement en commençant par reconnaître le rôle mécanique du personnage comme outil de jeu. Trois étapes sont proposées pour créer un lien entre le joueur et le jeu, générer une implication émotionnelle et améliorer les interactions avec d'autres joueurs. L'animateur suggère d'utiliser le concept de base et les indices de l'histoire pour créer un personnage qui se marie avec les préférences du joueur et les activités principales du jeu.
🌌 Exploration du monde de Moonsoon et création de personnages animés
Le script se concentre sur la présentation du monde de Moonsoon, un cadre de campagne pour le jeu de rôle 5e édition, offrant une expérience de jeu sans humains, avec des Ancestries nommées 'Anima' et de nouvelles sous-classes. Moonsoon est décrit comme un lieu de quête et d'aventures, où les 12 Dieux lunes façonnent la réalité. Le monde est riche en éléments de jeu, y compris de nouveaux objets, des monstres et des combats épiques. Le script mentionne également les cartes de lune qui apportent des rebondissements imprévus au jeu. L'animateur suggère de s'engager émotionnellement avec le personnage en trouvant une 'fatale insécurité' qui motive les actions et les relations du personnage, en s'appuyant sur des expériences humaines universelles pour créer un engagement profond.
🤝 Améliorer l'interaction et l'engagement des joueurs
Dans ce paragraphe, l'accent est mis sur l'importance de l'interaction entre les personnages pour améliorer l'expérience de jeu de tous les joueurs. L'animateur insiste sur la responsabilité partagée de créer une expérience immersive et divertissante, en suggérant de créer des raisons intrinsèques pour les personnages de s'engager les uns avec les autres. Le personnage de Winnifred est utilisé comme exemple, montrant comment sa quête de vérité et sa peur de l'isolement l'amènent à s'intéresser aux autres joueurs et à tisser des relations. L'animateur recommande aux joueurs de discuter avec leur groupe pour trouver des moyens de s'engager mutuellement et de multiplier le plaisir pour tout le monde. Le message final est que l'engagement et l'amélioration du jeu peuvent se faire à tout moment, même après le début d'une campagne.
Mindmap
Keywords
💡TTRPG
💡Winnifred
💡Sponsoring
💡Maître de jeu (GM)
💡Campagne
💡Personnage
💡Insecuriticé
💡Moonsoon
💡Investissement émotionnel
💡Interaction
💡Rôle
Highlights
Introduction of the importance of character investment in TTRPGs for player engagement.
Proposal of a character-building recipe to enhance roleplaying enjoyment.
The concept of a TTRPG character as a facilitator for game interaction.
Three steps to bridge the gap between player and gameplay, emotional involvement, and interaction with other players.
Importance of character concept alignment with the game master's campaign pitch.
Using character traits to bridge the gap between player preferences and campaign style.
Example of character Luka, designed to make combat engaging for a roleplay and drama lover.
Advice on reflecting personal gaming tastes to enhance character engagement with the plot.
Introduction of the Moonsoon campaign setting and its unique features.
Discussion on creating character arcs and internal struggles for emotional investment.
The concept of 'fatal insecurity' as a character development tool.
Encouragement to incorporate personal experiences into character creation for deeper connection.
The role of character Winnifred's backstory and motivations in driving the narrative.
Importance of creating reasons for character interaction to enhance the group's gaming experience.
Suggestion to establish character relationships and tropes for engaging gameplay.
Advice on adapting and evolving character concepts even in ongoing campaigns.
Conclusion emphasizing the collective responsibility of players in creating an enjoyable TTRPG experience.
Transcripts
A big thank you to Moonsoon and Arcane minis for sponsoring this video,
we'll dive more into their awesome project very soon.
Hello player.
This is Winnifred, and she is a blank canvas for my next TTRPG character.
Hi. (ominous whispers)
But we're going to build her a bit differently from what you might be used to.
At least for me, how much I enjoy the character I'm playing can make all the difference between
a game I'm barely holding onto, and a game that I'm absolutely obsessed with.
But it's hard to anticipate or control how invested I'm going to be in a character.
So I tried to find the sweet spot, and create a recipe for a character that,
without fail, I will love to roleplay.
One that will get me 10 times more excited about whatever campaign I'm playing in. And as a bonus,
that can also spread that excitement and engagement to the entire gaming table.
But you have to start with changing your perspective a little bit.
A good TTRPG character is, in fact,
not just a character. It has a mechanical purpose as a facilitator.
It's your tool and anchor into the the game, the vehicle by which you apprehend
and appreciate the game, and it should be built with this functional purpose as its priority.
The moment we start to build our characters with this interactivity
in mind, we completely transform our engagement and investment.
You can see it like this: in order to get me invested into the game,
Winnifred's role is to build bridges.
And tonight, we'll talk about three steps to achieve this.
To bridge the gap between the player and the gameplay,
to generate emotional involvement, and to enhance our interactions with other players.
So let's start at the beginning.
Before we can flesh her out, Winnifred needs a basic character concept.
And the best clues to do that,
you get them as early as your game master's elevator pitch, or during session zero.
Quite early on, you should have a pretty good idea
of what actual activities will make up most of the gameplay.
Val, we're going to play a swashbuckling campaign!
When your game master says that, you can expect action-packed scenes and exploration.
We're going to play a cozy fantasy campaign.
And here, you can expect wholesomeness, character driven stories and slice of life adventures.
On one side, there's the game, and everything we expect will be in it.
But on the other side, there's you as a player,
and all the things you like and dislike about the game.
And these two are not always in perfect alignment.
My table wants to play a very action heavy Cyberpunk game inspired by the movie Dredd.
But I'm one of those roleplay and drama lovers who easily gets bored in combat.
So how do we get you more invested in the gameplay?
Your character can act as a translator here, and can help bridge the gap between the two.
So I proposed to my GM a character concept that,
without disrupting the collective vision that we had for the game, would get me more invested.
My character Luka was kind of a gentle giant, and an absolute battering ram.
He took part in the mission because his boyfriend
was captured as hostage by the bad guys, so there was really dramatic incentive.
And I had to find a fun way to roleplay him in combat as well.
With all his cybernetic enhancements, Luka kind of struggled to see himself as fully human anymore,
and didn't really consider his own vulnerability. In combat, he would rush to the front line to
protect the "real" people, without any regard for his own safety.
Playing this wall-breaking absolute unit of a fighter
as kind of a teddy bear was super fun in combat.
So how can you translate that for your tastes?
Well first of all, it's always good to actually know what you like and dislike.
You can take some time to reflect, and even write it down if it helps.
Then, you just ask your group: what is there going to be a lot of?
Do you like tactical play? Awesome! Then bring that
into the game by creating a strategist character.
Using your gaming tastes as a vehicle can also help you engage more with the plot,
which makes your game master happy!
We're going to play an eldritch horror mystery campaign!
Winnifred is going to be in a Call of Cthulhu game, with lots of investigation and mystery.
So lots of lore and worldbuilding, which is cool, but not necessarily my favorite stuff.
I'm going to give Winnifred a reason to care and engage with the mystery.
Winnifred is a young scholar absolutely obsessed with figuring out the truth,
after having witnessed some paranormal events in her childhood that she cannot explain.
No one ever believed her, and she grew up being told that she was either lying or delusional.
She wants to prove them all wrong, so you bet
she's going to investigate. (ominous voice) shame on you
Oh my god!
How?
I am disappointed at your lack of imagination.
Sorry, what?
You are droning on about character creation, and yet, you forget about the fun of it.
I'm sorry, since when can you even talk?
Nevermind that. But where's your creativity? I mean, imagine, you could play as an octopus.
An octopus? You want to play as an octopus? YES.
I... don't understand.
Well, have you heard of Moonsoon?
Moonsoon is a 5th edition campaign setting, transporting us into a remote archipelago
filled with ancient ruins, pirates, shamans and swashbuckling tales.
Out there, 12 God moons shape reality itself and exert their influence on the world.
That does sound really cool.
And you can play without humans! I don't like humans.
Spanning across four hardcover books, it's got 11 new ancestries, called Anima,
13 new subclasses, and backgrounds as well like the tattooist or the moongazer.
There's also 80 new items, 50 monsters,
a full length campaign and action-packed boss battles against the moon avatars.
And you even get get a deck of moon cards to bring in dramatic and unexpected twists.
Up to you if you embrace the power of the card, or if you forge your own path.
You know Val, Moonsoon seems like a world even you couldn't make boring.
Moonsoon is launching today on Kickstarter. If you pledge in the first 72 hours,
you receive a free plushie or a set of dice. And all in backers, they get both!
Okay, I'm sold! But if I pledge right now, are you going to cooperate for the rest of the video?
(ominous voice fading) That's all I needed to hear.
If you're ready to pledge, you'll find the link right down there. And thank
you again to Moonsoon and Arcane Minis for sponsoring this video.
Okay, let's keep going.
I think at this point I made it pretty clear that I like roleplay
and drama. Who said I was playing for fun? I'm here to cry. Anyways.
Now that you've got a basic concept,
maybe even some backstory ideas, let's get you emotionally invested.
Our next step is to find the character's arc and internal struggles,
and it has to be something you can find emotional resonance
with. We've heard many times that a good character is a flawed one, which is true.
We're told about their "fatal flaw", and as cool as that sounds, it's pretty vague.
What made it easier for me was kind of rephrasing this "fatal
flaw" concept into a "fatal insecurity". I find that once I know what the character
is insecure about, everything else just falls into place much easier.
How they want to be perceived, what they view with disdain or
what they put their faith in. What kind of people they admire, and want to impress.
From this insecurity, you start to grow the layers
of your character's motivations, and presentation and decisions.
And when you build from this in security,
don't be scared to look inward, and to put some of yourself in the character.
When we can relate to them, it makes us even more invested. And it doesn't have to be a
direct equal. What's important is to look for the fundamental, universally relatable narratives
of being human. Which I promise, still apply, even if you're playing an elf, or an octopus.
If we connect with a character, it's not through their epic qualities,
it's often because of the shared stories of human experiences and emotions.
ET may have been an alien, but he just wanted to go home,
I don't need to be an alien to get the struggle.
As for Winnifred, our young scholar... I mean.. octopus. She wants to prove to the
world that it's all real, and that she's not crazy.
The pursuit of truth is a noble cause, but why is she so intense about it?
No one believing her as a child led to a deep sense of estrangement and isolation. It hasn't
been easy to form bonds and she believes that if she can prove she's telling the truth,
then she'll finally be accepted. What she's really looking for is just connection.
That underlying insecurity, and fear of being alone, will give us so much
more to make decisions during the game. Which is the very definition of roleplay.
Alright, we've seen how to get invested through gameplay, and through heartstrings.
Now it's time to share the fun.
if you love playing your character, awesome! But it's even better if the whole table loves playing
alongside them! I would also argue this kind of falls under our responsibilities as players. In
many classic TTRPGs, it's very widespread to believe that entertaining and engaging
the players should be the GM's responsibility. And while there's a lot that the game master
can do, creating an enjoyable and immersive experience should be everyone's job. As players,
we shouldn't be passively experiencing the game, we should be a driving force
in it and always seek to engage each other. So the key is to establish inherent reasons
for your character to interact with and involve other players.
Which is really good advice for people like me. Sometimes, I'm a bit of a selfish roleplayer. I
get so absorbed in the game that I don't always keep track of how everyone is doing at the table.
And it's a lot easier remembering to engage other players if it's baked into my character concept.
So what's your character's reason for interacting with other players?
Winnifred, since she's always felt a bit isolated, has grown into a hardcore people pleaser. She
worries that once someone really gets to know her, they too would think that she's crazy.
So instead, she tries to find out everything that she can about people,
and what makes them tick. That way, she can try and curate herself a persona
that they will like. She's constantly researching and taking notes on people,
which also makes her really good at deceiving. So she will take the time to ask questions to
other player characters and even try and find out their secrets.
It gives the player an inherent reason to interact with others
and gives others an opportunity to share more about their own character.
Ask each player what kind of relationship or trope they would like to have fun with.
Maybe your two characters are fit for a friendly little rivalry.
There's so many tropes out there to have fun with... parental figures,
partners in crime, crushes who will never admit it to each other...
And bear in mind that none of these things have to be set in stone. Relationships evolve
as the game progresses, and so many new ideas will come in the process.
Just like your character, they will change as well.
But at the end of the day, the entire table benefits from these efforts to engage each other.
And just like for all the stuff that I said in this video, check in with your group,
discuss it together, and find the sweet spot that multiplies the fun for everyone.
Most importantly, the beauty of it is that
none of what we talked about has to happen at the beginning of a campaign.
If you already have a game going on, and you struggle to be invested, it's never
too late you can always expand on an existing character, and find renewed love for the game.
And that's all I have to say for tonight.
On this note, have a good evening,
and may your characters never discover that the scariest monster out there is their own player.
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