How I would learn game dev (If I could start over)

Andrzej Gieralt Creative
26 Sept 202307:50

Summary

TLDRThis video script follows a game developer's journey from overwhelmed beginner to releasing multiple successful games. It emphasizes the importance of avoiding overpacking knowledge, focusing on small, manageable projects, and learning through release experiences. The script guides viewers through three phases: mastering basics, specializing in what they enjoy, and eventually launching a polished game on Steam. It also provides insights on making money early on through asset sales and courses. The key takeaway is that learning by doing, managing scope, and iterating can fast-track progress in the indie game development world.

Takeaways

  • 😀 Don't get overwhelmed by tutorials—focus on learning the basics of programming and your game engine in just one week.
  • 😀 Instead of aiming for your dream game, start by creating and releasing small games to build experience.
  • 😀 Participating in game jams is a great way to generate simple game ideas and gain practical experience in a short amount of time.
  • 😀 Specialize in the areas of game development that you enjoy most, whether it's programming, art, or storytelling.
  • 😀 Release polished games on platforms like itch.io, treating them as commercial projects with trailers, main menus, and social media marketing.
  • 😀 Avoid spending too much time on things you dislike doing—focus on tasks that keep you motivated and engaged.
  • 😀 As you gain experience, avoid scope creep and make sure your projects are manageable to prevent burnout.
  • 😀 Monetize your work early by selling assets on platforms like the Unity Asset Store or offering courses on platforms like Udemy or Patreon.
  • 😀 Building a small audience by releasing games and sharing your progress can help you gain feedback and support for your future projects.
  • 😀 Getting feedback, especially negative comments, is essential for improving your skills and future games.
  • 😀 The path to becoming a successful game developer is long and filled with mistakes, but persistence and learning from failures are key.

Q & A

  • What is the first key point of the Indie Game Dev roadmap?

    -The first key point is to avoid overpacking your learning. Spend no more than one week learning the basics of programming and game engines, focusing on practical skills instead of overwhelming yourself with unnecessary knowledge.

  • Why is it important to release small games early on in the game development process?

    -Releasing small games early on helps you practice using your game engine, gain practical experience, and learn from mistakes. This process also provides valuable feedback, which can help you improve your skills before tackling larger projects.

  • How should new game developers approach learning programming?

    -New game developers should focus on learning the basics of programming and game engines, but don't get bogged down in complex programming. The goal is to learn enough to start making simple games, rather than getting stuck in tutorials.

  • What are game jams, and why are they recommended for aspiring game developers?

    -Game jams are events where developers create a game in a limited timeframe, usually 48-72 hours. They are recommended because they offer a great way to get inspired with simple game ideas and help developers improve their speed and creativity.

  • What does Phase 2 of the roadmap focus on?

    -Phase 2 focuses on refining your skills and narrowing your focus to areas that you enjoy. Whether it’s programming, storytelling, or art, specializing in one aspect will help you develop more polished games and potentially create a niche for yourself.

  • How can game developers get financial support during Phase 2?

    -In Phase 2, developers can explore monetization options like selling game assets on platforms such as Patreon or the Unity Asset Store. You can also offer early access to your game on platforms like Patreon, or create and sell tutorials to share your expertise.

  • What is the significance of creating a polished game on itch.io in Phase 2?

    -Creating a polished game on itch.io serves as a way to gain experience, practice marketing, and gather feedback. This step helps you build a reputation and audience before launching a more significant project.

  • What should game developers be cautious of when progressing to Phase 3?

    -In Phase 3, developers should be cautious of 'scope creep,' where they try to make their game bigger than it should be. It’s important to control the scope of the project to avoid overextending and wasting effort on something that may not be profitable.

  • Why is it not recommended to aim for a huge, complex game as a first project?

    -Aiming for a huge game as a first project is risky because it can lead to burnout, incomplete projects, or even failure. Starting with smaller, manageable projects helps you learn effectively and avoid unnecessary stress.

  • What are the three ways to make money as an indie game developer mentioned in the script?

    -The three ways to make money as an indie game developer include selling assets on platforms like Unity Asset Store, monetizing your game through Patreon by offering early access or exclusive content, and creating and selling game development courses or tutorials.

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Indie GamesGame DevelopmentLearning JourneyGame DesignProgramming BasicsSteam LaunchGame MarketingSmall GamesGame JamFinancial TipsGame Assets
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