Want To Make Your First Game? Watch THIS

Thomas Brush
7 Jul 202508:59

Summary

TLDRThis video explores the concept of 'negative motivation,' where the fear of failure or difficult circumstances drives game developers to finish their projects. Both the speaker and Julian Ball share their personal experiences of using negative motivation to complete long-term game development projects. The discussion also touches on how discipline in development is rooted in knowing how to push through tough phases and envision future success. The importance of finding a 'why' and having a strong reason to pursue one's goals is emphasized, highlighting both negative and positive motivations as catalysts for success.

Takeaways

  • 😀 Negative motivation can be a powerful force that drives game developers to finish their projects, even when traditional motivation fades.
  • 😀 Staying disciplined in game development doesn't mean constant motivation; it's about pushing through tough, boring phases by visualizing the future rewards.
  • 😀 Visualization of future successes, such as seeing wish lists grow or streamers playing your game, can help developers push through the hardest parts of development.
  • 😀 Many aspiring game developers haven't experienced the satisfaction of hitting significant milestones, which can lead to a lack of discipline and focus.
  • 😀 Having a strong motivation, whether positive or negative, is essential for achieving any long-term goal in game development.
  • 😀 Negative motivation, such as a personal crisis or pressure to succeed, often pushes people to perform extraordinary feats they wouldn't otherwise attempt.
  • 😀 Personal challenges, like overcoming a fear of death, can serve as profound sources of negative motivation, providing a sense of urgency and control over life.
  • 😀 While negative motivation can drive you initially, it’s important to shift toward positive motivations, like passion for the work and the joy of creating, as your career progresses.
  • 😀 Knowing your 'why'—the reason behind your work—is crucial. Without a strong sense of purpose, staying committed becomes difficult.
  • 😀 People who succeed under pressure often have a natural ability to react and adapt to difficult situations, though creating your own reasons for success can lead to more sustainable results.
  • 😀 Building a game studio and succeeding in indie game development requires a solid foundation of motivation and discipline, both of which can be cultivated through the right mindset and external challenges.

Q & A

  • What is the concept of 'negative motivation' discussed in the script?

    -Negative motivation is a driving force that stems from a fear or aversion to undesirable outcomes, such as failure or regret. It can be a powerful motivator, as it pushes individuals to take action to avoid negative consequences. Both the speaker and Julian Ball used negative motivation to complete their game development projects.

  • How does negative motivation differ from positive motivation?

    -Negative motivation comes from avoiding pain or failure, while positive motivation arises from the desire for success or achieving a goal. The script suggests that negative motivation can be more powerful, as it creates a sense of urgency or pressure to act.

  • What advice is given to people struggling with staying disciplined in their game development projects?

    -The advice is to focus on pushing through the difficult or boring phases of development. It's about visualizing the end goal and knowing that discipline often involves enduring tough moments in order to reach a rewarding outcome.

  • What role does visualization play in maintaining motivation according to the speaker?

    -Visualization helps maintain motivation by allowing individuals to imagine the rewards or positive feelings they will experience once their goals are achieved. It provides a mental picture of success that fuels the drive to keep going, even when the process is challenging.

  • Why does the speaker believe discipline is not about being naturally disciplined?

    -The speaker believes that discipline is more about knowing how to push through difficult times and maintaining motivation during dry spells, rather than being innately disciplined. Successful game developers often find ways to endure tough phases of their projects by focusing on future rewards.

  • How does the fear of death serve as a form of negative motivation for the speaker?

    -The speaker mentions having a fear of death, which motivated them to take control of their life. This fear created a sense of urgency and drive to achieve something meaningful before life's finite nature overwhelms them. It was a negative motivator that pushed them to pursue their goals.

  • What does the speaker mean by saying, 'Find a why'?

    -Finding a 'why' refers to identifying a strong, personal motivation or reason for pursuing a goal. Whether it's positive or negative, having a clear and compelling reason to take action is essential for sustaining long-term effort and achieving meaningful outcomes.

  • What is the significance of experiencing milestones like early access launches or seeing wishlist numbers increase?

    -These milestones are key moments that provide tangible validation and excitement for game developers. The speaker suggests that many aspiring developers may not have experienced these moments, which can make it harder for them to understand the motivation and fulfillment that comes with completing a game project.

  • How does the speaker view the role of external constraints in personal growth?

    -The speaker believes that external constraints, such as being forced into a difficult situation, can lead to personal growth. These constraints often push individuals to act in extraordinary ways. However, the speaker suggests that it’s better to proactively create positive motivators rather than relying solely on negative circumstances.

  • How did the speaker's relationship with motivation evolve over time?

    -The speaker initially relied on negative motivation (such as fear and urgency) to fuel their progress. However, over time, they realized that this type of motivation could lead to an unhealthy relationship with it. They transitioned to a more positive, future-focused motivation where they were excited about the possibilities of creating meaningful games and living a fulfilling life.

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Game DevelopmentIndie GamesNegative MotivationGame StudioDisciplineEntrepreneurshipDeveloper InsightsSuccess StoriesMotivation TipsCreative Process
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