Art was frustrating until...
Summary
TLDRIn this video, the creator draws a fascinating comparison between art creation and playing gacha games. Both involve trial and error, where outcomes are often unpredictable, and perseverance is key. Just as players pull for rare characters in gacha games, artists face numerous failed sketches before achieving a great one. The creator encourages viewers to adopt a mindset where failure is part of the process, improving skill over time like boosting ‘drop rates’ in gacha games. The message is clear: keep drawing, improve your skills, and embrace the randomness of the journey to artistic success.
Takeaways
- 😀 Drawing is like playing a gacha game—both require persistence and dealing with randomness.
- 😀 Gacha games involve randomness, where players pull characters without control, similar to the unpredictable nature of art creation.
- 😀 Most sketches don't turn out well at first, just like most pulls in gacha games yield common results.
- 😀 The key to both art and gacha games is to keep trying without overly focusing on getting a perfect result right away.
- 😀 As you keep drawing, you increase your chances of creating a great piece, just like increasing your odds in a gacha game by continuing to pull.
- 😀 It's important to accept that failure (bad sketches) is part of the process, and it doesn't mean you're not improving.
- 😀 You don’t need to spend money on improving your drawing skills—just like in gacha games, you can improve over time without external resources.
- 😀 In art, the more you draw, the better your chances of creating something amazing, akin to improving gacha game odds through persistence.
- 😀 Your drawing 'drop rate' starts low as a beginner, but it can improve by practicing and learning the fundamentals.
- 😀 Even experienced artists still face bad sketches—just like even veteran gacha players get bad pulls.
- 😀 Keep trying even after setbacks. In both art and gacha games, persistence and practice are key to success.
Q & A
What is the main comparison the speaker is making in the script?
-The speaker is comparing the process of drawing to playing gacha games, highlighting how both involve unpredictability and trial-and-error to achieve good results.
Why does the speaker mention gacha games in the context of drawing?
-The speaker uses gacha games as a metaphor to explain how drawing involves randomness and experimentation, similar to how players pull characters in gacha games without knowing exactly what they'll get.
How does the speaker describe their own experience with sketching?
-The speaker admits that their sketches often do not turn out well, and that many sketches are not shared on social media. They emphasize that much of the process involves trial and error.
Why does the speaker think viewing art as a 'gacha game' helps with frustration?
-Thinking of drawing as a gacha game helps the speaker manage the frustration of unpredictable results. It allows them to view their bad sketches as part of the process to eventually create better work.
What is the significance of the 'pseudo-random number generator' concept in the script?
-The speaker explains that most random number generators in gacha games are actually pseudo-random, meaning they appear random but are determined by a formula. This concept is used to illustrate that, similarly, while art may feel random, it’s influenced by skills and effort over time.
What does the speaker mean when they say 'you just have to keep trying' in both gacha games and drawing?
-The speaker means that persistence is key in both gacha games and drawing. Whether it’s pulling characters or sketching, consistent effort is needed to eventually achieve good results.
How does the speaker encourage viewers to deal with frustration in drawing?
-The speaker encourages viewers to keep drawing and accept that bad sketches are a natural part of the process. By continuing to draw and improving over time, one can gradually increase their chances of creating a successful piece.
How does the speaker explain the 'drop rates' in art compared to gacha games?
-The speaker compares the 'drop rates' of getting good sketches to the low chances of pulling rare characters in gacha games. They explain that as a beginner, the rates are very low, but they improve over time with practice and skill development.
What is the key takeaway from the speaker’s approach to improving as an artist?
-The key takeaway is that, much like a gacha game that improves its drop rates over time, artists can improve their 'drop rates' for better sketches by practicing and studying art fundamentals. There is no way to avoid bad sketches completely, but they are part of the learning process.
Why does the speaker suggest thinking of art-making in terms of gacha games?
-The speaker suggests thinking of art-making in terms of gacha games because it helps reframe the creative process as one that requires patience, persistence, and acceptance of randomness, reducing the frustration often felt by artists.
Outlines

このセクションは有料ユーザー限定です。 アクセスするには、アップグレードをお願いします。
今すぐアップグレードMindmap

このセクションは有料ユーザー限定です。 アクセスするには、アップグレードをお願いします。
今すぐアップグレードKeywords

このセクションは有料ユーザー限定です。 アクセスするには、アップグレードをお願いします。
今すぐアップグレードHighlights

このセクションは有料ユーザー限定です。 アクセスするには、アップグレードをお願いします。
今すぐアップグレードTranscripts

このセクションは有料ユーザー限定です。 アクセスするには、アップグレードをお願いします。
今すぐアップグレード5.0 / 5 (0 votes)