A RANT ON ALMOND [ARKNIGHTS]

Rewrite Kuma
29 Mar 202406:23

Summary

TLDRIn this video, the speaker expresses frustration with the recent game changes to Almont, a puller character, highlighting how she was treated differently compared to other pullers like Shaw and Gladia. The main issue is Almont’s inability to receive a force increase at M3, limiting her effectiveness compared to other characters in the game. The speaker goes into detail about the game mechanics, particularly the force system, and how it impacts gameplay. Though disappointed, the speaker hopes future updates may fix this mistake and improve Almont’s performance.

Takeaways

  • 😀 The speaker is upset about recent changes in the game, specifically regarding the character Almond and her abilities.
  • 😀 Almond’s skill progression differs from other pullers like Shaw, who received a Force increase from level 7 to M3, which Almond did not.
  • 😀 The lack of Force increase in Almond's skill is especially troubling given that she is a 5-star operator, not a new or experimental one.
  • 😀 The Force mechanic is explained: Force determines how far an enemy is pulled based on their weight and the Force of the operator’s skill.
  • 😀 The Force mechanics in the game allow for more nuanced control over enemy movement, where Force must match or exceed enemy weight to pull them effectively.
  • 😀 The speaker criticizes the terminology used in the game for Force, preferring to refer to Force by its numerical values rather than the vague descriptors used in-game.
  • 😀 While Almond does have some compensatory traits (like the ability to bind enemies and pull them multiple times), the speaker feels her potential is limited due to the lack of Force increase.
  • 😀 The speaker highlights the disparity between Almond’s capabilities and other pullers, pointing out that Almond lacks the flexibility in skill choices (S1, S2, or S3) that other operators have.
  • 😀 New players who pulled Almond may find themselves frustrated if they expect her to perform like other pullers, as her skills don’t function as expected at higher levels.
  • 😀 Despite the frustration, the speaker acknowledges that new players may still be able to use Almond effectively, but they may not fully understand the limitations unless they study her abilities closely.

Q & A

  • What is the main issue discussed in the video?

    -The main issue discussed is the disappointment over Hyper Grief's decision to not give Almond, a 5-star puller in Arknights, a force increase for her skills, unlike other pullers like Gladia, Snow, and Cliffheart.

  • How does the lack of force increase affect Almond's effectiveness?

    -The lack of a force increase limits Almond's ability to pull enemies effectively. While other pullers like Gladia and Snow benefit from consistent force scaling, Almond is restricted to weaker force levels, which means she may struggle with pulling enemies of higher weight, especially in certain strategic situations.

  • What does 'force' mean in the context of Arknights?

    -'Force' refers to the power of a puller's skill to move enemies. If the force matches or exceeds an enemy’s weight, the enemy will be pulled a specific number of tiles. A higher force means a greater ability to move the enemy, and force discrepancies can hinder pulling performance.

  • Why does the speaker prefer using 'force numbers' instead of the in-game terminology?

    -The speaker prefers 'force numbers' over in-game terminology because the wording used in the game is often unclear or inaccurate. Numbers provide a more precise understanding of how skills interact with enemy weights.

  • How does Almond's skill set differ from other pullers like Gladia?

    -Almond's skill set is unique in that she doesn't receive the expected force increase from level 7 to M3, unlike other pullers like Gladia. While Gladia’s skills have consistent force increases, Almond’s lack of this scaling makes her less versatile in pulling enemies effectively.

  • What advantages does Almond offer despite the force issue?

    -Despite the force issue, Almond offers utility through her ability to bind enemies for up to 4 seconds, which helps hold enemies in place. Her S1 also has 3 charges, which can help in specific scenarios where pulling smaller enemies or controlling certain areas is needed.

  • What is the potential impact on new players who decide to use Almond?

    -New players who choose Almond may not immediately notice her limitations, but they might become frustrated later when they realize that her pulling capabilities are hindered compared to other operators. This could cause confusion, especially when following guides or trying to optimize her use.

  • How do other pullers, like Gladia and Snow, compare to Almond in terms of skill force?

    -Other pullers, like Gladia and Snow, share a consistent skill force increase from level 7 to M3, allowing them to pull enemies effectively across various situations. Almond, however, lacks this increase, making her less effective in high-level gameplay, especially when trying to pull heavier enemies.

  • What is the significance of 'force three' in the context of the video?

    -'Force three' is a reference to a specific skill power level used to describe the effectiveness of a puller's ability to move enemies. The speaker hopes that future operators will have skills with force three, which would allow them to overcome the limitations seen in Almond’s case.

  • What might this situation signal about future operator designs in Arknights?

    -This situation might signal that future operator designs could continue to have inconsistencies or imbalances in terms of skill forces. The speaker suggests that while this decision may not have a huge impact on veteran players, it could indicate that Hyper Grief may not prioritize balanced designs for pullers moving forward.

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ArknightsAlmondGame DesignPlayer FrustrationSkill MechanicsForce IncreaseUnit BalancePullersGaming CommunityGame StrategyHypergriff
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