【SF6、スト6】バランス調整によってJPがついに弱体化…。

ACQUA
28 Feb 202417:45

Summary

TLDRThe provided transcript appears to be a detailed discussion about a game, likely a fighting game, given the references to characters, moves, and game mechanics. The speaker talks about their experiences with the game, including victories and defeats, and the emotional impact of the game. There's a mention of 'Amnesia', which could be a character or a move, and the frustration with server issues. The conversation delves into the game's balance adjustments, discussing the purpose of these changes and their effects on gameplay. Specific character moves are critiqued, with some being considered too powerful or difficult to use. There's also a discussion about a character named 'Luke' and the adjustments made to his moves. The speaker expresses dissatisfaction with certain changes, feeling that some characters have become too weak. The summary concludes with the speaker's anticipation for future updates and adjustments to improve the game's balance.

Takeaways

  • 🎮 The speaker discusses a variety of experiences in a game, including both victories and defeats, which are all considered good memories.
  • 📉 There is a mention of server issues leading to disconnections, which seems to be a source of frustration.
  • 🧍 The speaker talks about feeling 'transparent' or vulnerable at some point, possibly referring to a game mechanic or a metaphor for a difficult situation.
  • 😢 An emotional moment is described where the speaker almost cries, indicating a high level of engagement and emotional investment in the game.
  • 🚫 An error occurs in the game, leading to a plea to stop or prevent whatever is causing the issue.
  • 🔢 There is a discussion about game mechanics, specifically a gauge that isn't filling up as expected, leading to further frustration.
  • 🔄 The speaker mentions adjustments to the game, including balance changes for characters, aiming to make them more viable or easier to use.
  • 🤼‍♂️ Specific character moves and their effectiveness are critiqued, with a focus on their impact on gameplay and balance.
  • 📈 The topic of 'Drive Gauge' increase is brought up, which seems to be a significant game mechanic that affects the flow of combat.
  • 🛑 The speaker suggests that certain game elements, like 'Amnesia', should be removed or replaced due to their negative impact on gameplay.
  • 😤 There is a sense of dissatisfaction with the current state of the game, with calls for buffs to certain characters or mechanics that are perceived as too weak.

Q & A

  • What is the context of the discussion in the transcript?

    -The transcript appears to be a conversation about a game, discussing various aspects such as character abilities, game mechanics, and updates or changes to the game.

  • What does 'アムネジア' refer to in the context of the game?

    -アムネジア (Amnesia) likely refers to a character or a state in the game that has undergone changes or adjustments as per the game update.

  • What is the significance of the term 'フルコン' in the transcript?

    -フルコン (Full Combo) is a term often used in fighting games to denote a successful execution of a full combo string of attacks on an opponent.

  • What does 'サーバー' mean in this context?

    -サーバー (Server) in this context likely refers to the game server, which might be experiencing issues as indicated by the mention of connection problems.

  • What is the issue mentioned with the character 'ルーク' (Luke)?

    -The issue with the character ルーク (Luke) is that there have been changes made to his moves, such as the蹲 (squat) punch, which now has increased vulnerability and altered hitboxes.

  • What is the discussion about 'アムネジアの弱体化' (Amnesia's weakening)?

    -アムネジアの弱体化 (Amnesia's weakening) refers to the game balance adjustments made to the character Amnesia, which have made the character less powerful in terms of defense and overall effectiveness.

  • What is the 'バランス調整' (balance adjustment) mentioned in the transcript?

    -バランス調整 (Balance adjustment) refers to the changes made to the game's characters to ensure they are not too weak or too strong, aiming to improve the overall gameplay experience.

  • What does 'ガードバック' (Guard Break) mean in the context of the game?

    -ガードバック (Guard Break) is a game mechanic where a character can break through an opponent's guard, often resulting in increased damage or a successful hit.

  • What is the 'ファンキースライサー' (Funky Slicer) mentioned in the transcript?

    -ファンキースライサー (Funky Slicer) is likely a special move or ability within the game, which seems to be a notable or powerful technique.

  • What is the 'ドライブパリー' (Drive Parry) and its effect on the game?

    -ドライブパリー (Drive Parry) is a defensive move that, when successfully executed, can increase the player's Drive Gauge, providing an opportunity for a counter-offensive.

  • What is the concern expressed about the 'アムネジア' after its changes?

    -The concern is that after the changes to アムネジア (Amnesia), the character has become significantly weaker, and the players are discussing whether these changes negatively impact gameplay.

Outlines

00:00

😀 Reflecting on Matches and Server Issues

The speaker reminisces about various matches, mentioning both victories and defeats. They express gratitude for the experiences and discuss a server outage that occurred. There's a humorous mention of their body becoming transparent, which could be a metaphor for feeling exposed or vulnerable. The conversation then shifts to technical issues, with mentions of errors and the use of a tool called 'Ed', which seems to be causing some frustration. The speaker also discusses game mechanics, such as gauge increase and damage percentages, indicating a deep engagement with a game they are playing.

05:05

😐 Balancing Adjustments in a Game Update

This paragraph discusses a game update that includes balance adjustments for certain characters. The main goals of these adjustments are to strengthen characters that were not fully utilizing their potential, improve skills that were difficult to use, and reduce elements that were too suppressive. Specific changes are mentioned, such as increased difficulty in using certain defensive moves and the expansion of attackable areas for some characters. The speaker also talks about the impact of these changes on gameplay, noting that some characters have become weaker and how this affects their strategies and the overall balance of the game.

10:10

😓 Frustration with Game Mechanics and Bugs

The speaker expresses frustration with various aspects of the game, including the removal of invincibility from certain moves and the addition of new moves that are perceived as unbalanced. There's a sense of dissatisfaction with how characters' abilities have been altered, leading to a feeling that the game has become less enjoyable. The speaker also mentions a bug related to a character's special move and discusses the potential need for further adjustments to maintain fairness and fun in the game.

15:13

😡 Complaints About Weakened Characters and Gameplay

The speaker continues to voice concerns about the game's balance, particularly regarding characters that have been weakened. They discuss the impact of these changes on the gameplay experience, noting that it feels like certain characters have been significantly weakened to the point of being less viable in matches. The speaker also mentions a specific character, T, and expresses a desire for a return to a previous state of the game where certain moves were more effective. There's a sense of urgency and dissatisfaction with the current state of the game.

Mindmap

Keywords

💡Amnesia

Amnesia refers to a loss of memory or inability to remember certain information. In the context of the video, it seems to be a character or a state that the player experiences, possibly in a gaming scenario. It's mentioned in the beginning, indicating its importance to the narrative.

💡Server

A server in the context of the video likely refers to the infrastructure that supports an online gaming environment. The mention of 'server' suggests that the video might be discussing technical aspects of online gaming, such as connectivity issues.

💡Rank Match

Rank Match is a term commonly used in competitive gaming to describe matches where players are matched against others of similar skill level to maintain fair competition. It's a key concept in the video, indicating that the discussion is about competitive play.

💡Gauge

In gaming, a gauge typically refers to a visual indicator that tracks a resource such as health, energy, or time. The discussion about the gauge in the video suggests that it's a significant game mechanic, possibly related to character abilities or power-ups.

💡Balance Adjustment

Balance Adjustment is a process in game development where the strengths and weaknesses of characters, abilities, or game mechanics are fine-tuned to ensure fair and enjoyable gameplay. The video seems to discuss recent changes to the game's balance, which is crucial for maintaining player satisfaction.

💡Combo Parts

Combo Parts in a fighting game refer to the components of a sequence of moves that can be chained together to deal damage to an opponent. The mention of combo parts in the video indicates a discussion about the mechanics of executing and defending against combos.

💡

💡Counter

A counter in gaming is a move or action that is used to respond to an opponent's attack, often with the aim of turning the tables in the player's favor. The script mentions 'counter' in the context of game mechanics, suggesting a focus on strategic play.

💡Drive Gauge

Drive Gauge likely refers to a specific type of gauge in the game that fills up as the player performs certain actions and can be used to activate powerful abilities or 'drive' modes. It's a significant game mechanic, as indicated by the discussion around its increase and impact on gameplay.

💡Amnesia's Weak Point

This phrase suggests a discussion about a specific vulnerability or weakness associated with a character named Amnesia. Understanding a character's weak point is important for strategic gameplay, as it provides an opportunity to exploit these vulnerabilities.

💡Parry

In gaming, a 'parry' is a defensive move that allows a player to deflect or counter an opponent's attack at the last moment. The mention of 'parry' in the video indicates a discussion about defensive techniques and timing in combat.

💡Tremor

Tremor could refer to a specific attack, ability, or status effect in the game that causes shaking or unsteady movement. The context in which it's used in the video suggests it might be a significant or impactful part of the game's combat system.

💡SA3

SA3 likely stands for 'Super Art 3,' a term commonly used in fighting games to denote a powerful special move or ultimate ability that a character can use. The mention of SA3 in the video script implies a discussion about high-impact moves and their strategic use.

Highlights

The game had memorable moments, both wins and losses, due to the unpredictable nature of amnesia.

Server issues were mentioned, with players experiencing disconnections.

A player's character seemed to become transparent, possibly indicating a glitch.

Emotional reactions to the game were discussed, with players nearly brought to tears.

An error occurred during gameplay, causing frustration among players.

There was a discussion about the game's gauge system and its impact on gameplay.

A character named アムネジア (Amnesia) was mentioned as being nerfed, affecting its defensive capabilities.

The update aimed to balance characters that were underutilized or too difficult to use effectively.

Specific character moves were improved to enhance their utility and reliability, such as 对空技 (anti-air techniques).

The discussion touched on the changes made to the character ルーク (Luke), including increased vulnerability and expanded hitboxes.

A player expressed dissatisfaction with the changes, feeling that their favorite character was weakened.

The impact of the update on the game's meta was discussed, with some characters becoming more challenging to use.

There was a mention of a character named カプリ (Capri) and the adjustments made to their abilities.

A player suggested that the character アムネジア (Amnesia) should be removed or replaced due to dissatisfaction with the changes.

The update introduced a new mechanic called ドライブパリージャスト (Drive Parry Just), which increases the Drive Gauge.

The discussion included a debate on whether the changes made the game more or less enjoyable, with some players feeling the updates were negative.

A player mentioned an increase in the game's difficulty due to the changes in character balance.

The transcript ends with players expressing a desire for their characters to return to their previous state, indicating a preference for the older game mechanics.

Transcripts

play00:10

色あっ

play00:11

たアムネジアで投げを取って勝った試合も

play00:14

あった

play00:15

しお疲れ様でしたアムネジアを読まれて

play00:19

フルコン食らって負けた試合もあったしで

play00:22

もそれも全部いい思い出だったサーバー

play00:26

メントが来たようですランクマ繋がらなく

play00:28

なりました

play00:32

あれ体が透けてきた体が透けてきたかも

play00:36

しれ

play00:37

ない

play00:39

play00:41

あお前たち消えるの

play00:45

かいやちょ泣きそうになってきたよねマジ

play00:48

で涙出てきそうになった

play00:50

もう今来たけどこれは何ですか俺が来て

play00:58

play01:05

ああエラーが発生したわやめてくれやめて

play01:10

くれおもうトレモでエド使えるエドなんか

play01:13

どうでもいいんだよいいから危ねじ

play01:16

だおエドいるちょっと待っててエド君待っ

play01:20

play01:21

てえ20のままじゃん2のままじゃ

play01:28

ない

play01:31

減ら

play01:32

ねえ減らねえ1740いや半分だったな

play01:37

50%か持続20悪くない

play01:48

これ待ってゲージ増加量ゲージ増加にも

play01:52

補正かかってる

play01:55

play01:58

ちょえ

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play02:08

えおいおいおいおいおいおいおいおいおい

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えええっ

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ええゲージたまんねえ何これゲージたまん

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ないじゃん

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play02:31

おいおいおいおいおい

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おいいやいやいやいやいやいやいやいや

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おかしくないです

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か全くたまんないじゃんふざけんなよ

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ゲージたまんないのいや50%にしてよ

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せめて

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マジお疲れ様でしたうわゲージたまんねえ

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play03:04

うわノーマルもじゃんいやゲージたまん

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ねえのはやばいなこれ相当火力落ちたね

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補正がきつくなってゲージ回収も落ちて

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るっていうのはねゲージ回収ないっていう

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のはもう火力落ちてるのとほぼコールだ

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からゲージは全くたまんなくなったねあー

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ま結構弱くなりまし

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たいや待ってなんか入ってますなんか補正

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入ってます

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これ800弾のダメージは変わってない

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けどその後が80%になってるから2段階

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補正になってる

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わちょっと下がったねまそのとか弱くなり

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ましたねちゃんと弱くなりまし

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た本調整でゲージ回収だけ許してくんねえ

play03:52

かな50%でいいからってことはあの

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カプコンカップにあった大のバージョンと

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ちょっと違うなまたかルクこれ24になっ

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play04:03

だけうんリーチも変わってないねJPより

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長いです結構差し返せませんじゃあJPの

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しゃがみ中パンチ差し返しんですかJPの

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しゃがみ中パンチと一緒よ24っていや

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JPのしゃがみ中パンチ差してるんだけど

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ルークは無理だったんだよなっていう人に

play04:17

はけるかもしれないゴブは弱すぎるいいや

play04:21

普通のキャラマイナスだから

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あ通常投げボタン来

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通常投げボタンついてるはいはいはいはい

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はいあちゃんとパリーと同時押ししたら

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グラップ出ますねジェイミーさんは通常

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投げボタンホールドで性質

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変化わ飲んでるえしかもプラス7

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えあみから埋まり

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か4ったら13オディラからSA

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さレバーレスで

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打線

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わマナ4マナ

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4

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ブライ弱くしろ

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よあっちの来た来

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play05:34

バトル変更リスト今回のアップデートにて

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一部キャラクターに対してバランス調整を

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行いました調整の主な目的は以下の3点

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です個性を十分に発揮できていなかった

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キャラクターの強化使いづらさが目立って

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いた技の改善相手の行動を抑止しすぎてい

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た要素の弱体化なるほどね使いづらさが

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目立っていた技の改善あボねはいはいはい

play06:00

はい誰も使ってなかったもんねオーディ

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ストリ防具ね分かるよコンボパーツとして

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つげることが難しかったり対空技としての

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信頼の薄かった技に対して性能を補強する

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目的で強化を行いました対空技としての

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信頼の薄かった技一体どの技じゃけ

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の相手の行動を抑止しすぎていた

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アムネジアの弱体化なるほどね主に防御

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報道として強力だったアムネジアが対象と

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なります今回のアップデートではバランス

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を鳴らすことが目的となりますそのため

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一切変化のないキャラクターや弱体化のみ

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キャラクター弱体化のみのキャラクターも

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存在してしまっていますが今後改めて

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行える全体調整ではこれらのキャラクター

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にも変化を用意したいと思っておりますの

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でそちらをお待ちいただけると幸い

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ですなるほどね今回は弱体化のみのjpも

play06:57

存在してしまっていますってことねお来

play07:00

ましたよルーク鏡中パンでしょうねカブリ

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ジの硬直を3フレ増加しました6から24

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フレーム目まで足元のやられ判定を拡大し

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ました19フレーム目から腕のやられ判定

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を拡大しましたうんなるほどいやでも3

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フレ

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うプラス1のままだし

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ね検証します差し返しばいいんだよね別に

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SHバルカンブラストお1から5フレの体

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の部分のやられハらしましたおもしかして

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めくりに出しちゃった時

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に今までだったら多分勝ってる

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これあれ勝ってる

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なあなんか打ちが増えてる弾けがしにくく

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なったりし

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てる

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負けるようになってるわ明らかに負け

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やすい

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わあ弾抜けしにくくなってますねはいはい

play08:11

はい

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はいざけんなよなんでだよなんでだよなん

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play08:31

あからに変更しましたから18までガ判定

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を攻撃判定の先まで拡しました

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play08:46

play08:48

拡600

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すん強くすんだよだなまでも100ルクの

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が強いから大丈夫大丈夫かかんないけどク

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の剣オデ空中竜巻相手を飛び越しづらく

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するように動作中の押し合い判定を変更し

play09:05

ましたあれでもなんか逆ガード入れる

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と今

play09:11

も魔逆にガードできんて

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これなるほどDJジョス

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クルジョス

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クルジスクたファンキースライサー

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ファンキースライサーよこのゲームでてる

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技はファンキースライサーだと思います

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けどね私はガードバックを縮しました攻撃

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持続終了後のやられ判定を拡大しまし

play09:41

たあ

play09:44

えあええダルシムいやいやダルシはいいん

play09:48

だけど別にそんだけ

play09:53

あマイナス

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3あかに前に来るわ前に来てる確か

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にあこれで投げ前

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か罠いやこれは俺まだテク悪ると思うわ

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さすが

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に俺はまだ舞いたい俺たちはまだ舞いたい

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んだおあストリボーグ

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モダンまさか違う不具合じゃねえかよ

play10:35

モダンに中ストリボーグと強ストリボが

play10:37

追加されるかと思ったさすがにそんなこと

play10:39

はねえか立ち狂パンチうわ攻撃持続中の

play10:44

足元のやられ判定を拡大しました攻撃持続

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終了後のやられ判断を拡大しました

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ええ

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play10:54

play10:56

うえああ

play11:02

しゃが強パンチ上半身に付与されて対空

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無敵を削除しましたえ体育無敵ついてた

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のむしろえじゃどうやって対すん

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play11:17

うわうわめっちゃ打ちするええじゃどう

play11:21

やって対抗すんのえ対空え対空って何

play11:27

え技を空じゃなくするってどういうこと龍

play11:32

が昇龍拳から対空無敵なくしましたって

play11:34

言われたらえじゃどうすればいいのそれま

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他キャラの対空みたいになったってことか

play11:39

てか多分JPのしゃが大パンチだけ対空技

play11:42

として強すぎたんでしょ他の通常技対空

play11:44

よりそういうこといや知らねえよでもあっ

play11:49

たもんなくなったら悲しいじゃんね他

play11:53

キャラと同じだよって言われてもでも今

play11:55

までできてたことができなかったら悲しい

play11:57

じゃんねキャミー戦は結構変わりそうだな

play11:59

キミーに対空安定させんの無理になったん

play12:02

じゃないかな

play12:03

じゃあああこれ無理だシミーとかね

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引きつけしゃがみ台にしなきゃいけなかっ

play12:09

たんだよねで猶予が2フレぐらいしか

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なかったんだけどま無理だなま元々むずい

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けどねなるほどいや他のキャラの対空強く

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しろよじゃあ対空技は強くていいだろて

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いうかみんなのマリーザとか金張の

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しゃがみ大パンチに対空無敵つけろよなん

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で対空技から対空無敵減らすんだよあ

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おかしいだろアムネジア即事補正を15%

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から60%に変更しましたおなんで閉店

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すんのかよ閉店セールか

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よ閉店閉店セールガラガラ50%の指導

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補正を追加しましたえちょっと待ってどう

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いうこと分かんない即事補正を15%から

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60%に変更しました即事補正って何

play12:49

初めて聞いた5050%の指導補正と即事

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補正の違いを教えてほしいのけぞり中の

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相手にSA3を発動した際に当てで発生し

play12:57

ていた玉の爆が早くなるようにしました

play13:00

多いしそして項目が多いわ項目が

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アムネシアの項目多いわ当て成立後弾が

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消滅するかコンボが終了するまでJPがの

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Sゲージが増加しないしましたはいはい

play13:13

はいOD版をドライブパリージャスト

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パリードライブゲージ増からうわあマジ

play13:21

でマジかよこれやばえこれやばいやこれ

play13:27

相手のゲージが結構増えちゃうなこれいや

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投げればいいじゃんとか思うかもしんない

play13:34

けどいや無理だから別に爆弾の直前にパリ

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すればいいだけだから投げるとかはでき

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ないんだよね画面の最後で弾の挙動が

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変わる不合を修正しましたあバレた相手の

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Sと総裁が起きた際に弾が消えないことが

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ある不具合を修正しましたえそんなあるん

play13:49

だうわこれ5番いややべえなやべえな

play13:54

これもう削除しろよじゃあアムネジア

play13:56

アムネジア削除しよもうアムネジア削除し

play13:59

て違う技にしよういいよもう竜の勝龍源で

play14:02

いいよじゃあそしたらしゃがみ強パンチ

play14:04

から体育無敵がなくなったのと筋が通るわ

play14:07

ドライブゲージ増加かなり弱いねゲージ

play14:10

たまんないのも超痛いんだけど相手の

play14:12

ドライブゲージが増えちゃうからちょっと

play14:14

考えなきゃだめだなアムネジア取られた後

play14:17

をちょっと考えた方がいいね検証し

play14:22

ますうわめっちゃ回復するな通常オーディ

play14:26

ビアド20%の動を追加しますあそうだよ

play14:29

ねやっぱ20%の星かかったよね通常版を

play14:32

ドライブパリージャストパリーさドライブ

play14:34

レジンもういちいち増えて

play14:38

るっていちいち増えてるってうわもうバト

play14:43

させられないよもう相手をバトさせられ

play14:45

ないよそれじゃ

play14:57

あー

play15:13

お疲れ様でし

play15:24

たい

play15:27

です

play15:39

ばない

play15:46

でお互いにちょっと空をお互いに対空を

play15:50

試して

play15:51

いるいやで落ちるよな全然落ちると思う

play15:55

けど

play15:57

play16:05

こんなこんな飛ばなかった俺たちバンピ

play16:08

バンピ君違うよね俺たちこんなんじゃ

play16:10

なかったよ

play16:16

ね弱くなっ

play16:19

てる俺俺たちのし大を返してくれ弱くなっ

play16:25

てる明かに弱くなってるって

play16:30

落ちるやん

play16:31

け落ちるやんけと思われるぞあ落ちない

play16:36

やけ落ち

play16:39

ないあ落ち

play16:42

ない落ちないよ助け

play16:51

てめちゃくちゃになるやべえ

play17:06

いこだけ

play17:11

いい

play17:13

あの

play17:16

あのどうしたのか

play17:21

play17:27

つよ

play17:43

T

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