*UPDATE* 15 BALANCE CHANGES! Ash OP + Moe Killed?!
Summary
TLDRIn this video, the upcoming balance changes for Brawl Stars are discussed, focusing on the nerfs and buffs that will shape the meta. Notable nerfs include changes to Mo, Kenji, Sech, and Clancy, with their damage output and abilities being toned down to reduce their dominance. Meanwhile, Brawlers like Charlie, Ash, Spike, and Brock are receiving buffs, enhancing their survivability and utility in gameplay. The video also highlights how these adjustments will shift the competitive landscape, with some Brawlers remaining top picks, while others are expected to rise in popularity. Viewers are encouraged to stay tuned for the upcoming updates.
Takeaways
- 😀 Mo's projectile speed is nerfed by 22%, making him less oppressive, but he remains a strong pick due to his overall versatility.
- 😀 Kenji's Shield Star Power is being reduced from 90% damage reduction to 60%, significantly weakening his tankiness.
- 😀 Kenji's Super Charge mechanic is also altered, requiring 3 hits to charge his super after a double hit instead of 2.
- 😀 Larry receives a 7% HP nerf, reducing his overall survivability, which helps tone down his consistency across multiple game modes.
- 😀 Surge's Hypercharge rate is reduced from 30% to 20%, making it harder for him to charge up his power, particularly in unfavorable matchups.
- 😀 Gale gets a nerf to his Super Charge from 90% to 80%, which slows down his ability to cycle his super and reduces his effectiveness.
- 😀 Clancy faces three nerfs: a damage adjustment at lower levels, a reduction in super damage, and an overall decrease in his threat level at lower ranks.
- 😀 Frank's main attack damage is reduced by 6%, toning down his burst damage potential, although a nerf to his Hypercharge Shield would have been preferable.
- 😀 Charley gets a 5% base attack damage buff, slightly improving her viability, though she still faces challenges in the meta.
- 😀 Ash receives a 20% buff to his rage gain from being hit, making it easier for him to ramp up faster and use his super more efficiently.
- 😀 Spike receives an 8% HP buff, making him less squishy and possibly more viable in the meta, though his damage still needs to be addressed.
- 😀 Brock gets a surprising 13% HP buff, attempting to bolster his survivability, though the real issue lies in his underwhelming Hypercharge Super, which needs a rework.
Q & A
What major nerf is Mo receiving, and how will it impact his gameplay?
-Mo is getting two significant nerfs: a 22% reduction in projectile speed and a 7% decrease in his damage, from 1800 to 1000. While these nerfs will make him less oppressive, Mo is still expected to remain a powerful brawler in the game, though not as dominant as before.
What change is being made to Kenji's shield star power, and why is it significant?
-Kenji’s shield star power is being reduced from 90% damage reduction to 60%. This change is important because the 90% shield was considered overpowered, and this reduction will make Kenji more vulnerable, though he will still remain a top-tier brawler in the meta.
How is Larry being nerfed, and how does it affect his performance in the game?
-Larry is receiving a small nerf to his HP, which will drop from 6000 to 5600, a 7% reduction. While this nerf may reduce his consistency and versatility in multiple modes, the twins will still remain strong but less overpowered.
What changes are being made to Surge's hyper charge, and how does it affect his playstyle?
-Surge’s hyper charge rate is being reduced from 30% to 20%, meaning it will take longer to build up his hyper charge. This change will make Surge less dominant, particularly in unfavorable matchups, as it will be harder for him to charge his super multiple times in a single match.
What nerf is being applied to Gale, and why is it significant for his performance?
-Gale’s super charge rate is being reduced from 90% to 80%, which makes it harder for him to cycle his super quickly. This nerf will likely make Gale less dominant in future matches, particularly at high-level play where fast super cycling was a key part of his effectiveness.
What are the key changes to Clancy, and what impact will these have on his performance?
-Clancy is receiving three major changes: his main attack damage is being reduced based on his level, resulting in a 133% overall damage nerf at lower levels. Additionally, his super damage is being reduced from 1520 to 1400. These changes will reduce his effectiveness, especially at lower levels, but Clancy will still remain strong, particularly at max level.
How is Frank being nerfed, and how does this affect his burst damage potential?
-Frank’s main attack damage is being reduced from 2480 to 2320, a 6% nerf. This change will reduce his burst damage potential, making him less deadly in situations where he catches enemies at low HP. While the nerf isn’t huge, it will tone down his effectiveness in the late game.
What is the reasoning behind the buffs for Charlie, and how will they affect her playstyle?
-Charlie is receiving a 5% increase to her base attack damage, from 1520 to 1600. This change is aimed at making her more viable, as she has been underperforming in the meta. The buff helps her deal more damage, but she may still need additional changes to become a more competitive brawler.
What impact will Ash's buff have on his gameplay?
-Ash is receiving a 20% buff to his rage gain from getting hit, increasing it from 150 to 180. This change will allow Ash to ramp up his rage faster, helping him get to his super more quickly, and making him more effective in battles. However, it remains to be seen whether this will make a significant impact on his viability in the meta.
Why is Spike receiving an HP buff, and what is the expected effect on his role in the game?
-Spike is receiving an 8% HP buff, increasing his health from 5200 to 5600. This will make him more durable in battles, though he is still unlikely to become a top-tier brawler due to his relatively low damage output. The goal of this buff may be to improve his survivability rather than his damage potential.
What is the reason for Brock’s HP buff, and how does it affect his position in the meta?
-Brock is receiving a 13% HP buff, increasing his health from 4800 to 5400. This change is likely aimed at improving his survivability, as Brock has been underperforming in the meta. However, the main issue with Brock lies in his hyper charge super, and until that is addressed, his HP buff may not be enough to make him a top-tier brawler.
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