Games Based Learning berbasis Teknologi : Snake and Ladder
Summary
TLDREvi Unilevi, an English teacher at SMP Negeri 2 Dulupih, utilizes game-based learning to enhance student engagement among her Generation Z learners. By integrating technology such as Google Forms for assessments and a Google Site for resources, she addresses challenges of low motivation and collaboration. Through interactive games like 'Snakes and Ladders,' students learn grammar in a fun, collaborative environment. This approach not only increases enthusiasm but also helps meet diverse learning needs, demonstrating the effectiveness of technology in education.
Takeaways
- 😀 The teacher, Evi Unilevi, integrates technology and game-based learning in English language instruction for Generation Z students aged 13 to 16.
- 😀 Students are familiar with digital environments and prefer interactive learning over conventional methods.
- 😀 Challenges include low motivation in learning English grammar and a tendency among students to be less collaborative.
- 😀 Initial assessment is conducted using Google Forms in locked mode to prevent distractions during testing.
- 😀 Results from assessments show a mix of understanding among students, prompting tailored learning approaches.
- 😀 Traditional games, such as 'tengge-tengge', are used to introduce simple present tense concepts.
- 😀 Google Sites is utilized as a Learning Management System (LMS) to provide various learning resources.
- 😀 An online version of the game 'Snake and Ladders' is created using Google Slides, encouraging collaborative learning.
- 😀 Students work in groups, using an open-source application to determine their game progress while solving related questions.
- 😀 Reflective practices using Google Jamboard help students collaboratively assess their learning experiences and outcomes.
Q & A
What is the main focus of Evi Unilevi's teaching practice?
-The main focus is on implementing game-based learning through technology, specifically using the game 'Snake and Ladders' to teach the simple present tense.
What age group does Evi's students belong to?
-Evi's students are between 13 to 16 years old, which classifies them as Generation Z.
How does Evi identify the learning needs of her students?
-Evi conducts an initial assessment using Google Forms to analyze her students' understanding of the material.
What challenges does Evi face in teaching English grammar?
-Evi faces challenges such as low motivation among students and a tendency to work less collaboratively.
What tools does Evi use to integrate technology into her lessons?
-Evi utilizes accounts from akunbelajar.id and Google Workspace for Education to enhance her teaching methods.
How does Evi engage her students with traditional games?
-She uses a traditional game called 'tengge-tengge' to help students practice constructing simple present tense sentences.
Describe how the 'Snake and Ladders' game is adapted for learning.
-The game is adapted online using Google Slides, where each move corresponds to questions or explanations that students must answer correctly.
What role do group dynamics play in Evi's lesson structure?
-Evi organizes students into groups to encourage collaboration and competition, which enhances engagement during the game.
What reflection activity do students participate in after the game?
-Students use Google Jamboard to collaboratively reflect on their learning progress through sticky notes.
What are the overall outcomes of using game-based learning in Evi's classroom?
-Game-based learning has significantly increased student enthusiasm, made the learning process more enjoyable, and improved the achievement of learning objectives.
Outlines
このセクションは有料ユーザー限定です。 アクセスするには、アップグレードをお願いします。
今すぐアップグレードMindmap
このセクションは有料ユーザー限定です。 アクセスするには、アップグレードをお願いします。
今すぐアップグレードKeywords
このセクションは有料ユーザー限定です。 アクセスするには、アップグレードをお願いします。
今すぐアップグレードHighlights
このセクションは有料ユーザー限定です。 アクセスするには、アップグレードをお願いします。
今すぐアップグレードTranscripts
このセクションは有料ユーザー限定です。 アクセスするには、アップグレードをお願いします。
今すぐアップグレード関連動画をさらに表示
CDE Agimos para Transformar AE de Nisa
Pembelajaran Berbasis Proyek dengan memanfaatkan Platform Teknologi #PembaTIK2023
STEM School Short Film
How and Why to Integrate Station Rotation into Your Classroom
JUARA 1 Lomba Inovasi Pembelajaran Tahun 2023 Sesuai Metode Alur STAR
MEMENUHI KEBUTUHAN MURID DENGAN PEMBELAJARAN DIFERENSIASI KONTEN DAN PROSES_SUMIATI S
5.0 / 5 (0 votes)