Dead Rising Deluxe Remaster - PS5/Series X|S Tech Review - An RE Engine Overhaul At 60FPS!
Summary
TLDRThis video revisits Capcom's *Dead Rising* through its deluxe remaster, built on the AR engine. The remaster retains the core design of the 2006 original, including the layout, missions, and cutscenes, but enhances character models, textures, lighting, and vegetation. The video compares the performance across PlayStation 5, Xbox Series X, and Series S, highlighting improvements like 4K resolution and 60 FPS, while noting performance drops, particularly on Series S. Despite visual and performance challenges, the remaster offers a satisfying upgrade for fans, especially with its modern control scheme.
Takeaways
- 🎮 The deluxe remaster of Capcom's *Dead Rising* builds on the 2016 version using the AR engine, offering a dramatic visual overhaul.
- 🧟♂️ The core framework of the game remains unchanged, retaining every mission objective, mall layout, and cutscene framing from the original 2006 Xbox 360 version.
- 🎨 Character models, textures, lighting, and added vegetation have been fully updated, alongside a modern controller scheme for smoother gameplay.
- 😎 The remaster brings significant improvements in skin, fabric rendering, facial animations, and geometric design, especially noticeable in protagonist Frank West.
- 🏙️ Environments now feature enhanced textures, more detailed outdoor areas with grass, and realistic water reflections using screen-space rendering.
- 📊 PS5 and Xbox Series X run the game at 4K resolution targeting 60 FPS, but Series S operates at a lower 1080p resolution with downgraded textures and shadows.
- 📉 Series S also suffers from visual compromises, with lower-grade textures and shadows affecting presentation, especially in close-up cutscenes.
- ⚙️ Performance is mostly stable on PS5 and Series X, but there are occasional FPS dips during moments with high zombie counts or intense effects.
- 📉 Series S experiences more frequent FPS drops during massive zombie encounters, struggling to maintain 60 FPS during more intense scenes.
- 👍 Despite its minor issues, the remaster is a faithful revival of the original game, offering modern improvements while keeping the nostalgic charm intact.
Q & A
What is the main purpose of the Dead Rising deluxe remaster?
-The main purpose of the Dead Rising deluxe remaster is to offer a modernized version of the 2006 original game with significant visual upgrades, new character models, improved textures, and enhanced lighting while maintaining the core framework and mission structure of the original game.
What are some of the key visual improvements in the remaster?
-Key visual improvements in the remaster include fully updated character models, improved textures, a new lighting model, added vegetation, and enhancements to skin, fabric, and environmental materials. Frank West’s character, for instance, shows detailed facial expressions, clothing textures, and lighting interactions that were not possible on the Xbox 360.
How does the gameplay experience differ between the PlayStation 5 and Xbox Series X/S versions?
-On PlayStation 5 and Xbox Series X, the game runs at a native 4K resolution with a target of 60 frames per second (FPS), while the Xbox Series S version runs at a native 1080p resolution with reduced texture quality, shadow fidelity, and foliage detail. Despite these differences, all versions aim for 60 FPS, although the Series S experiences more frequent drops in performance.
Does the remaster include any changes to the game’s mission structure or cutscenes?
-No, the mission structure and cutscenes remain identical to the 2006 original. The remaster faithfully retains the same mission objectives, cutscene framing, and even the layout of the shopping mall, although it does benefit from updated visuals and animations.
What new feature does the remaster introduce in terms of gameplay controls?
-The remaster introduces a modern controller scheme, allowing players to move and shoot simultaneously. This is a significant improvement over the original control scheme and aligns the gameplay with more contemporary standards.
How does the remaster handle large zombie hordes in terms of performance?
-While the remaster generally maintains a stable 60 FPS on PlayStation 5 and Xbox Series X, there are occasional dips, particularly during scenes with large zombie hordes or heavy alpha effects. On the Series S, frame rates can drop to the mid-40s during such encounters.
What is the performance comparison between the PlayStation 5 and Xbox Series X versions?
-The PlayStation 5 tends to have a slight performance advantage over the Xbox Series X, particularly in handling large crowds of zombies. In stress tests, the PlayStation 5 generally experiences fewer and less severe frame rate drops compared to the Series X.
What graphical features are specifically downgraded on the Xbox Series S version?
-On the Xbox Series S, graphical features such as texture quality, shadow fidelity, and foliage detail are downgraded. Textures on surfaces and clothing appear lower-resolution, shadows are noisier, and outdoor grass is rendered with simpler, blocky designs.
Does the remaster include any dynamic visual elements that weren’t present in the original?
-Yes, the remaster includes dynamic visual elements such as a time-of-day system, screen-space reflections on water surfaces, and a more advanced shadow system, which were not present in the original Xbox 360 version.
What is the general consensus about the remaster compared to the original Dead Rising?
-The remaster is considered a faithful revival of the original game, with satisfying visual upgrades and a modern control scheme. However, some users may find the performance dips and the significant visual downgrades on the Xbox Series S version disappointing. Overall, it is still viewed as the most accessible way to experience Dead Rising today.
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