Game Tebak Buah dan Hewan - Python Programming
Summary
TLDRThis video presentation by students from Universitas Duta Bangsa explains their UTS project: an educational game built using Python. The game is designed for young children, particularly those in kindergarten to second grade, and aims to enhance learning through interactive play. It focuses on teaching the names of fruits and animals to improve children's visual recognition, cognitive skills, and memory. The video showcases the game’s interface, question types, and scoring system, alongside the Python code used for its development. The game also includes a speech recognition feature, allowing users to answer questions using voice commands.
Takeaways
- 📚 The project is an educational game developed by university students using Python.
- 🎮 The game is designed to educate children from kindergarten to second grade through interactive gameplay.
- 🍎 The educational content focuses on teaching children about fruits and animals to enhance their visual and cognitive skills.
- 👨💻 The game was built using Python's Tkinter library for the GUI and other modules like Pillow for image handling.
- 🔊 Voice recognition is integrated into the game, allowing users to answer questions using speech input.
- 🎨 The main screen of the game includes a home page with a title, and options for choosing either an animal or fruit guessing game.
- ❓ The game includes multiple-choice questions where children guess animals or fruits based on images.
- ✅ The system provides feedback after each question, showing whether the answer was correct or incorrect and displaying the final score at the end.
- 💻 Several Python functions handle the game mechanics, such as starting the game, displaying images, checking answers, and managing the scoring system.
- 🔁 A reset feature allows the user to restart the game after completing all questions.
Q & A
What is the main project being presented in the video?
-The project is an educational game developed using Python to teach children from kindergarten to second grade about fruits and animals through interactive learning.
How many members are part of the project team, and who are they?
-The project team consists of five members: Ilangadik, Fauzan, Cahyoang Utomo, and Habi Arifani.
What is the primary goal of the educational game?
-The goal of the game is to enhance children's visual and cognitive understanding as well as memory retention by teaching them the names of fruits and animals in an interactive manner.
What is the structure of the game as explained in the video?
-The game has different levels or themes, such as 'Guess the Animal' and 'Guess the Fruit.' It includes a homepage, questions, feedback for wrong answers, and a final score screen.
What tools and libraries were used in the development of the game?
-The game uses several libraries, including Tkinter for the graphical user interface (GUI), Ttk Bootstrap for theming, Pillow for image handling, and Speech Recognition for voice input.
What functionality does the voice recognition feature provide in the game?
-The voice recognition feature allows users to answer questions by speaking into a microphone, which the game processes and compares with predefined answers.
How does the game handle correct and incorrect answers?
-If the user answers correctly, they receive a point. If the answer is incorrect, no points are awarded, and the game provides feedback with the correct answer.
What happens after the user completes all the questions in the game?
-After completing all the questions, the game displays the final score and gives the user the option to play again by resetting the score and reloading the questions.
What programming concept is used to manage the display of questions and answers?
-The game uses functions to display components such as labels, buttons, and images. It also uses variables to handle questions, answers, and the sequence of images for each question.
What are the key interactive elements in the game’s interface?
-The key interactive elements include buttons for starting the game, exiting, or selecting answers, as well as the microphone button for voice input.
Outlines
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