John Cleese on Creativity In Management

Video Arts
21 Jun 201736:59

Summary

TLDR该视频脚本探讨了创造力的本质和如何培养创造力。演讲者通过幽默和心理学研究,阐述了创造力并非天赋,而是一种可以通过特定心态和环境来培养的能力。他强调了进入“开放模式”的重要性,以及空间、时间、信心和幽默感对于激发创造力的作用。同时,他也提出了一些阻碍创造力的管理行为,如压制幽默、批评和过度要求效率,这些行为可能会限制员工的思考时间和创新能力。

Takeaways

  • 🎨 创造力不是天赋,而是一种运作方式。
  • 🧠 创造力与智商无关,只要智商达到一定水平即可。
  • 🕰️ 创造力需要在‘开放模式’中才能发生,而非‘封闭模式’。
  • 🚫 创造力不是通过快速决策来实现的,而是需要时间来孕育。
  • 🤔 创造力需要自信,不害怕犯错,保持好奇心。
  • 🎈 创造力与玩耍密切相关,玩耍是探索和享受过程,而非为了实际目的。
  • 🤣 幽默感是促进创造力的重要因素,它帮助我们从封闭模式快速切换到开放模式。
  • 🌟 创造力往往在不经意间出现,需要持续的思考和对问题的深入探讨。
  • 👥 与他人一起玩耍和交流想法可以激发更多的创造力。
  • 🥇 最有创造力的人往往是那些愿意花费更长时间与问题相处的人。
  • 🚫 避免在组织中压制创造力,应鼓励开放的思维和创新。

Q & A

  • 演讲者在谈论创造力时,提到的第一个观点是什么?

    -演讲者提到的第一个观点是告诉人们如何变得有创造力是容易的,但实际上变得有创造力是困难的。

  • 演讲者为什么认为自己研究创造力是容易的?

    -演讲者认为自己研究创造力是容易的,因为他在过去25年里观察了各种创意人士如何创作,并试图找出包括他自己在内的人们更具创造力的原因。

  • 演讲者提到的Brian Bates是谁?

    -Brian Bates是演讲者的朋友,他在萨塞克斯大学经营心理学系,并向演讲者展示了一些关于创造力的研究成果。

  • 演讲者提到的Donald McKinnon的研究有哪些发现?

    -Donald McKinnon的研究显示,被同行认为最有创造力的人在智商上并不比他们的不那么有创造力的同事高,但他们已经获得了一种能力,即进入一种特定的心境,这种心境允许他们的自然创造力发挥作用。

  • 演讲者认为创造力与什么无关?

    -演讲者认为创造力与智商无关,只要你的智力达到一定的最低水平。

  • 演讲者如何描述创造力?

    -演讲者描述创造力不是一种才能,而是一种运作方式。

  • 演讲者提到了哪两种心理模式?

    -演讲者提到了开放模式和封闭模式这两种心理状态。

  • 演讲者为什么认为幽默是创造力的一个重要因素?

    -演讲者认为幽默是创造力的一个重要因素,因为它能让我们从封闭模式快速转换到开放模式,带来放松和游戏性,这是创造力所需的。

  • 演讲者提到的五个有助于创造力的因素是什么?

    -演讲者提到的五个有助于创造力的因素是:空间、时间、时间(再次强调)、信心和幽默。

  • 演讲者为什么说在解决问题时,我们应该在开放模式和封闭模式之间来回切换?

    -演讲者认为,在思考问题时我们应该处于开放模式,以便让自然创造力浮现;但一旦我们找到解决方案,就应该切换到封闭模式来实施这个解决方案,因为只有专注和果断地执行决策,我们才能高效。

  • 演讲者如何描述创意过程中的“玩”?

    -演讲者描述创意过程中的“玩”是指能够自由地探索想法,不是为了立即的实用目的,而是出于享受探索本身的乐趣。

Outlines

00:00

🎨 创造力的探讨与幽默

该段落讲述了演讲者被邀请谈论创造力的经历。他提到,尽管告诉人们如何变得有创造力很容易,但实际上做到这一点却很困难。演讲者通过观察各种创意人士的工作,试图理解是什么让人们变得更有创造力。他还提到了一位心理学家唐纳德·麦金农的研究,这些研究似乎证实了他多年来的观察和直觉。然而,演讲者最终认为,谈论如何提升创造力是徒劳的,他决定通过讲笑话来代替这个话题。

05:02

🧠 创造力并非天赋,而是一种运作方式

在这一段中,演讲者深入探讨了创造力的本质。他指出,创造力不是一个人拥有或不拥有的能力,而是与智商无关的一种运作方式。他引用了麦金农的研究,表明最有创造力的人并不是智商最高的,而是那些能够进入特定心境、像孩子一样玩耍的人。演讲者还介绍了开放和封闭两种心理模式,并强调创造力只能在开放模式中产生。

10:03

🕒 创造空间与时间以培养创造力

演讲者在这一段中讨论了如何创造有利于创造力发展的环境。他提到,为了进入开放模式,人们需要为自己创造空间和时间。这意味着要找到一个安静的空间,并为自己设定一个具体的时间,不受日常压力的干扰。他还提到,一旦进入这个空间和时间,人们应该保持对主题的关注,就像冥想一样,最终会从潜意识中获得回报。

15:05

🎭 幽默与创造力的关联

这一部分中,演讲者强调了幽默在创造力中的重要性。他认为,幽默是将人们从封闭模式快速转换到开放模式的关键。他解释说,幽默使我们放松并变得更有玩性,这是创造力所需要的。演讲者还警告说,过于严肃的讨论往往忽视了幽默的重要性,而这正是我们解决问题所需要的。

20:05

🚫 阻碍他人创造力的策略

在最后一段中,演讲者以讽刺的方式讨论了如何阻止下属发展创造力。他建议通过禁止幽默、批评工作、要求不断的忙碌和制造紧迫感来扼杀创造力。演讲者通过这种讽刺的方式,实际上是在强调一个组织应该鼓励创造力,而不是压制它。

Mindmap

Keywords

💡创造力

创造力是指产生新想法、发现新解决方案的能力。在视频中,创造力被描述为一种无法简单教授的技能,而是与个人如何运作、如何进入特定心态有关。例如,视频中提到通过玩耍和探索来培养创造力,而不是为了立即的实用目的。

💡开放心态

开放心态是指一种放松、不设限的心态,它允许人们自由探索和玩耍,从而激发创造力。在视频中,开放心态与封闭心态相对,是创造性思维发生的前提条件。

💡封闭心态

封闭心态是指一种紧张、目的性强、缺乏幽默感的心态,这种心态下人们往往专注于完成任务,难以产生创造性的想法。

💡玩耍

玩耍是一种探索性活动,它不是为了立即的实用目的,而是为了享受过程本身。在视频中,玩耍被视为培养创造力的重要方式,因为它允许人们自由地与想法互动。

💡幽默

幽默是一种轻松愉快的情绪表达,它能够缓解紧张和压力,促进开放心态的形成。在视频中,幽默被认为是帮助人们从封闭心态转换到开放心态的重要工具。

💡自信

自信是指个人对自己能力的信任和确信,它有助于人们在探索新想法时不惧怕犯错。在视频中,自信被认为是进入开放心态和发挥创造力的关键因素之一。

💡时间

时间是指为了深入思考和探索问题而专门预留的时间段。在视频中,给予自己充足的时间是激发创造力的重要条件,因为它允许人们在没有压力的情况下自由思考。

💡空间

空间是指为了促进创造性思考而创造的物理或心理环境。在视频中,空间是帮助人们从日常生活的压力中抽离出来,进入开放心态的一个关键因素。

💡决策

决策是指在面对问题时做出选择的过程。在视频中,作者强调在做出决策之前应该给予自己足够的时间来思考,以便产生更有创造性的解决方案。

💡随机连接

随机连接是指将两个或多个原本无关的概念或想法结合起来,以产生新的意义或解决方案。在视频中,这种方法被用来激发创造力,通过故意创造看似荒谬的连接来寻找可能有价值的想法。

💡反馈

反馈是指对某项行动或想法的回应或评价。在视频中,反馈被视为评估创造性行动是否成功的重要手段,通过审视反馈来决定是否继续当前计划或制定新计划。

Highlights

讲述者认为教导他人如何创新是容易的,但真正实现创新却很困难。

讲述者通过观察各种创新人士的工作方式,试图理解是什么让人们变得更具创造力。

Brian Bates 向讲述者展示了 70 年代在伯克利进行的关于创造力的研究,这些研究以科学的方式证实了讲述者多年的观察和直觉。

讲述者认为,尽管研究创造力的成果在 60 年代和 70 年代达到高峰,但之后数量急剧下降,可能是因为研究者感到科学在这一领域的发现已经达到了极限。

研究表明,最具创造力的人并不是因为他们的智商更高,而是因为他们掌握了一种特殊的能力——进入一种特定的心境,使他们的自然创造力得以发挥。

创造力并非一种才能,而是一种运作方式。

最具创造力的人能够像孩子一样玩耍,他们能够出于乐趣而非立即的实际目的去探索想法。

讲述者提出了两种心理模式:开放模式和封闭模式,并指出创造力在封闭模式下是不可能的。

在开放模式中,人们更加放松、开放,好奇心得以运作,从而允许自然创造力的涌现。

讲述者通过亚历山大·弗莱明发现青霉素的例子说明了开放模式的重要性。

讲述者强调,一旦我们找到了解决方案,就需要切换到封闭模式来实施它,因为只有果断地执行决策,我们才能高效。

讲述者提出了五个有助于进入开放模式的因素:空间、时间、时间、信心和幽默。

讲述者建议,为了进入开放模式,需要为自己创造一个安静的空间,并设定一个具体的时间期限。

讲述者通过自己的经验强调了在解决问题之前花费更多时间的重要性,因为这样可以得到更有创造性的解决方案。

讲述者认为,自信是进入开放模式的关键因素之一,因为玩耍的本质是对可能发生的事情的开放性。

幽默是进入开放模式的最后一个因素,讲述者认为幽默是快速从封闭模式转换到开放模式的最佳途径。

讲述者提出,通过生成随机连接并允许直觉告诉你哪些连接可能有意义,可以有意识地尝试发明新的随机连接。

讲述者以幽默的方式提出了如何阻止下属变得太有创造力,强调了在组织中保持控制的重要性。

Transcripts

play00:02

[Music]

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oh

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you know when video arts asked me if i'd

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like to

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talk about creativity i said no problem

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no problem because telling people how to

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be creative is easy

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it's only being it that's difficult and

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i knew it would be particularly easy for

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me because i spent the last 25 years

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watching how various creative people

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produce their stuff

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and being fascinated to see if i could

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figure out what makes folk including me

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more creative

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what is more a couple of years ago

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i got very excited because a friend of

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mine who runs the psychology department

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at sussex university brian bates

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showed me some research on creativity

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done at berkeley in the 70s

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by a brilliant psychologist called

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donald mckinnon

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which seemed to confirm in the most

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impressively scientific way

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all the vague observations and

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intuitions that i'd had over the years

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so the prospect of settling down to a

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quite serious study of creativity for

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the purpose of tonight's gossip

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was delightful and having spent several

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weeks on it i can state categorically

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that what i have to tell you tonight

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about what how you can all become

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more creative is a complete waste of

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time

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so i think it would be much better if i

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just told jokes instead

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you know the light bulb jokes you know

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how many poles does it

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take to screw in the light bulb one to

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hold the bulb before to turn the table

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um how many folk singers does it take to

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change a light bulb answer

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five one to change the bulb and four to

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sing about how much better the old one

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was

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how many socialists does it take to

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change a light bulb answer

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we're not going to change it we think it

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works

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how many creative art

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you see the reason why it is futile

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for me to talk about creativity is that

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it simply cannot be explained it's like

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mozart's music or

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van gogh's painting or saddam hussein's

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propaganda it is literally

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inexplicable freud who

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analyzed practically everything else

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repeatedly denied

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that psychoanalysis could shed any light

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whatsoever on the mysteries of

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creativity

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and brian bates wrote to me recently

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most of the best research on creativity

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was done in the 60s and 70s

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with a quite dramatic drop off in

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quantity after then

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largely i suspect because researchers

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began to feel

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that they had reached the limits of what

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science could discover about it

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in fact the only thing from the research

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that i could tell you about how to be

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creative

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is the sort of childhood that you should

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have had which is of limited help to you

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at this point of your lives

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however there is one negative thing that

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i can say

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and it's negative because it's easier to

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say what creativity

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isn't a bit like the sculptor who when

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asked how he had sculpted a very fine

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elephant

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explained that he'd taken a big block of

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marble and then

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knocked away all the bits that didn't

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look like an elephant

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now here's the negative thing creativity

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is not a talent it is not

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a talent it is a way of operating

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so how many actors does it take to screw

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in a light bulb

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answer thousands only one to do it but

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thousands to say

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i could have done that how many jewish

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mothers does it take to screw in a light

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bulb answer

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don't mind me i'll just sit here in the

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dark nobody cares about

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how many surgeons you see when i say a

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way of operating what i mean is this

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creativity is not an ability that you

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either have

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or do not have it is for example and

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this may surprise you

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absolutely unrelated to iq

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provided you're intelligent above a

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certain minimal level that is but

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mckinnon showed in investigating

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scientists

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architects engineers and writers

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that those regarded by their peers as

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most creative were in no way whatsoever

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different in iq from their less creative

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colleagues

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so in what way were they different

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well mckinnon showed that the

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most creative had simply acquired a

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facility

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for getting themselves into a particular

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mood

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a way of operating which allowed their

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natural

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creativity to function in fact ken and

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mckinnon describe this particular

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facility as

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an ability to play

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indeed he described the most creative

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when in this mood

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as being childlike for they were able to

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play with ideas

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to explore them not for any immediate

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practical purpose but

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just for enjoyment play for its own sake

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now about this mood i'm working at the

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moment with dr robin skinner on our

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successor to our psychiatry book

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families and how to survive them we're

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comparing the ways in which

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psychologically healthy families

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function and then

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the ways in which such families function

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with the ways in which the most

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successful corporations and

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organizations function and we become

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fascinated by the fact that we can

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usefully

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describe the way in which people

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function at work in terms of two modes

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open and close

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so what i can just add now is that

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creativity

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is not possible in the closed mode

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okay so how many american

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network tv executives does it take to

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screw in a light bulb answer

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does it have to be a light bulb

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how many doorkeep well let me explain a

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little bit

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by the close mode i mean the mode that

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we are in

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most of the time when we're at work we

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have inside us a feeling that there's

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lots to be done and we have to get on

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with it if we're going to get through it

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all it's an

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active probably slightly anxious mode

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although the anxiety can be exciting and

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pleasurable

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it's a mode in which we're probably a

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little impatient if only with ourselves

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it has a little tension in it not much

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humor

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it's a mode in which we're very

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purposeful and

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it's a mode in which we can get very

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stressed

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and even a bit manic but not

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created by contrast the open mode is a

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relaxed

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expansive less purposeful mode

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in which we're probably more

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contemplative

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uh more inclined to humor which always

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accompanies a wider perspective and

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consequently more playful

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it's a mood in which curiosity for its

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own sake can operate

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because we're not under pressure to get

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a specific thing done

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quickly we can play and that

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is what allows our natural creativity to

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surface

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now let me give you an example of what i

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mean

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when alexander fleming had the thought

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that led to the discovery of penicillin

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he must have been in the open mode the

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previous day he'd arranged a number of

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dishes

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so that culture would grow upon them

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on the day in question he glanced at the

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dishes and he discovered that on one of

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them

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no culture had appeared now if he'd been

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in the closed mode

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he would have been so focused upon his

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need for dishes with cultures grown upon

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them

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that when he saw that one dish was of no

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use to him for that purpose he would

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quite simply have thrown it away

play09:21

thank goodness he was in the open mode

play09:24

so he became curious about

play09:27

why the culture had not grown on this

play09:31

particular dish and that curiosity as

play09:33

the world knows

play09:34

led him to the nightbot i'm sorry to to

play09:37

penises

play09:40

now in the closed mode an

play09:43

uncultured dish is an irrelevance

play09:47

in the open mode it's a clue

play09:51

now one more example

play09:55

one of alfred hitchcock's regular

play09:58

co-writers

play09:59

has described working with him on

play10:01

screenplays he says

play10:03

when we came up against a block and our

play10:04

discussions became very heated and

play10:06

intense

play10:07

hitchcock would suddenly stop and tell a

play10:09

story that had nothing to do with the

play10:10

work at hand at first

play10:12

i was almost outraged and then i

play10:14

discovered that he did this

play10:16

intentionally

play10:17

he mistrusted working under pressure he

play10:19

would say we're pressing

play10:20

we're pressing we're working too hard

play10:23

relax

play10:24

it will come and says the writer

play10:27

of course it finally always did but

play10:31

let me make one thing quite clear we

play10:34

need to be

play10:34

in the open mode when we're pondering a

play10:37

problem but

play10:40

once we come up with a solution we must

play10:42

then switch to the close mode to

play10:44

implement it because once we've made a

play10:46

decision

play10:47

we are efficient only if we go through

play10:49

with it

play10:50

decisively undistracted by doubts

play10:53

about its correctness for example if you

play10:56

decide to leap a ravine

play10:59

the moment just before takeoff is a bad

play11:01

time to start reviewing alternative

play11:03

strategies

play11:05

when you're attacking a machine gun post

play11:07

you should not make a particular effort

play11:09

to see the funny side of what you're

play11:11

doing

play11:12

humor is a natural concomitant of the

play11:15

open mode but it's a luxury

play11:17

in the closed one no once we've taken a

play11:20

decision

play11:21

we should narrow our focus while we're

play11:24

implementing it and then

play11:25

after it's been carried out we should

play11:27

once again switch back to the open mode

play11:29

to review the feedback arising from our

play11:32

action

play11:33

in order to decide whether the course

play11:35

that we have taken is successful or

play11:38

whether we should continue with the next

play11:40

stage of our plan

play11:42

whether we should create an alternative

play11:44

plan to correct any an

play11:45

error we perceive and then

play11:49

back into the close mode again to

play11:51

implement that next stage and so on

play11:54

in other words to be at our most

play11:55

efficient we need to be able to switch

play11:58

backwards and forwards between the two

play12:01

rows

play12:02

but here's the problem

play12:05

we too often get stuck in the closed

play12:08

mode

play12:09

under the pressures which are all too

play12:12

familiar to us we tend to maintain

play12:14

tunnel vision at times when we really

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need

play12:17

to step back and contemplate the wider

play12:20

view

play12:21

this is particularly true for example

play12:23

politicians the main

play12:24

complaint about them from their

play12:26

non-political colleagues

play12:28

is that they become so addicted to the

play12:30

adrenaline

play12:31

that they get from reacting to events on

play12:33

an hour-by-hour basis

play12:35

that they almost completely lose the

play12:37

desire

play12:38

or the ability to ponder problems in the

play12:40

open mode

play12:42

so as i say creativity

play12:45

is not possible in the closed mode

play12:49

and that's it

play12:52

well 20 minutes to go so how many

play12:54

women's livers does it take to change a

play12:56

light bulb

play12:57

answer 37 one to screw it in

play13:00

and 36 to make a documentary about it

play13:04

how many psychiatrists does it take to

play13:06

change a light bulb the answer only one

play13:08

but the light bulb has really got to

play13:11

want to change

play13:15

oh there is one just one

play13:19

other thing that i can say about

play13:20

creativity there are

play13:22

certain conditions which do make it

play13:26

more likely that you'll get into the

play13:28

open mode

play13:30

and that something creative will occur

play13:32

more likely you can't guarantee anything

play13:34

will occur you might sit around for

play13:36

hours as i did last tuesday and nothing

play13:38

zilch butt kiss not

play13:41

a sausage nevertheless i i can at least

play13:46

tell you how to get yourselves into the

play13:48

open mode

play13:49

you need five things one

play13:52

space two time

play13:56

three time four confidence

play14:00

and five a 22-inch waist

play14:05

sorry my mind was wondering

play14:09

getting into the open mode too quickly

play14:11

server

play14:13

instead of a 22-inch waist read humor i

play14:16

do beg your pardon okay let's take space

play14:18

first

play14:21

you can't become playful and therefore

play14:23

creative

play14:24

if you're under your usual pressures

play14:27

because to cope with them you've got to

play14:28

be in the closed mode right

play14:30

so you have to create some space for

play14:32

yourself

play14:33

away from those demands and that means

play14:37

sealing yourself off

play14:40

you must make a quiet space for yourself

play14:42

where you will be undisturbed

play14:46

next time it's not enough to create

play14:49

space

play14:49

you have to create your space for a

play14:51

specific

play14:52

period of time you have to know that

play14:55

your space will last until

play14:57

exactly say 3 30 and that at that moment

play15:01

your normal life

play15:02

will start again and it's only by having

play15:04

a specific moment when your space starts

play15:08

and an equally specific moment when your

play15:10

space stops

play15:12

that you can seal yourself off from the

play15:15

everyday closed mode in which we all

play15:16

habitually operate

play15:18

and i'd never realized how vital this

play15:20

was until i read a historical study of

play15:23

play

play15:24

by a dutch historian called johann

play15:26

heisinger

play15:28

and in it he says play is distinct

play15:31

from ordinary life both as to locality

play15:36

and duration this is its main

play15:39

characteristic

play15:40

it's secludedness it's limitedness

play15:44

play begins and then at a certain moment

play15:47

it is over otherwise it's not

play15:51

play so combining the first two factors

play15:55

we create an oasis

play15:58

of quiet for ourselves

play16:01

by setting boundaries of space and

play16:04

of time

play16:08

now creativity can happen

play16:13

because play is possible when we're

play16:16

separate from everyday life so

play16:18

you've arranged to take no calls you've

play16:21

closed

play16:22

your door you've sat down somewhere

play16:24

comfortable you take a couple of deep

play16:26

breaths and if you're anything like me

play16:28

after you've pondered some problem that

play16:30

you want to turn into an opportunity for

play16:32

about 90 seconds

play16:35

you find yourself thinking oh i forgot

play16:38

i've i've got to call jim

play16:40

and i must tell tina that i need the

play16:42

report on wednesday and

play16:43

not thursday which means i must move my

play16:45

lunch with joe and damn

play16:47

i haven't called paul's about getting

play16:48

joe's daughter an interview and i must

play16:50

pop out this afternoon to get will's

play16:51

birthday present and those plants need

play16:53

watering and none of my pencils are

play16:55

sharpened and right i've got too much to

play16:56

do

play16:56

so i'm going to start by sorting out my

play16:58

paper clips and then i shall make 27

play17:01

phone calls

play17:02

and i'll do some thinking tomorrow when

play17:03

i've got everything out of the way

play17:06

because as we all know it's easier to do

play17:09

trivial things that are urgent

play17:12

than it is to do important things that

play17:15

are not urgent

play17:16

like thinking and it's also easier to do

play17:19

little things we know we can do

play17:21

than to start on big things that we're

play17:24

not so

play17:25

sure about so

play17:28

when i say create an oasis of quiet

play17:32

know that when you have your mind will

play17:34

pretty soon

play17:35

start racing again but you're not going

play17:38

to take that very seriously

play17:39

you just sit there for a bit tolerating

play17:42

the racing and the slight anxiety that

play17:44

comes with that

play17:46

and after a time your mind will quieten

play17:48

down again

play17:50

now because it takes some time

play17:54

for your mind to quieten down it's

play17:56

absolutely no use

play17:58

arranging a space-time oasis

play18:02

lasting 30 minutes because just as

play18:04

you're getting quieter and getting into

play18:05

the open mode

play18:06

you have to stop and that is very deeply

play18:09

frustrating so you must allow yourself a

play18:11

good chunk of time i'd suggest about an

play18:14

hour and a half

play18:15

then after you've gotten to the open

play18:17

mode you'll have about an

play18:19

hour left for something to happen if

play18:21

you're lucky

play18:22

but don't put a whole morning aside

play18:25

my experience after about an hour and a

play18:28

half you need a break

play18:29

so it's far better to do an hour and a

play18:31

half now and then an hour and a half

play18:33

next thursday and maybe an hour and a

play18:35

half week after that

play18:36

than to fix one four and a half hour

play18:39

session now

play18:41

and there's another reason for that and

play18:43

that's factor number three

play18:46

time yes i know we've just done time but

play18:49

that was half of creating

play18:51

our oasis now i'm going to tell you

play18:53

about how to use

play18:54

the oasis that you've created why do you

play18:57

still

play18:58

need time well let me tell you a story

play19:02

i was always intrigued

play19:05

that one of my monty python colleagues

play19:08

who seemed to be

play19:10

to me more talented than i was did never

play19:14

produce scripts as original as mine

play19:19

and i watched for some time and then i

play19:21

began to see why

play19:23

if he was faced with a problem and

play19:25

fairly soon saw a solution

play19:28

he was inclined to take it even though

play19:31

i think he knew the solution was not

play19:33

very original

play19:35

whereas if i was in the same situation

play19:37

although i was sorely tempted to take

play19:39

the easy way out and finish by five

play19:41

o'clock

play19:41

i just couldn't i'd sit there

play19:45

with the problem for another hour and a

play19:46

quarter and by sticking at it

play19:49

would in the end almost always come up

play19:52

with something

play19:52

more original it was that simple my work

play19:55

was more creative than his

play19:58

simply because i was prepared to stick

play20:00

with the problem longer

play20:02

so imagine my excitement when i found

play20:04

that this was exactly what mckinnon

play20:07

found

play20:07

in his research he discovered that the

play20:10

most creative professionals always

play20:12

played with the problem

play20:14

for much longer before they tried to

play20:16

resolve it

play20:18

because they were prepared to tolerate

play20:21

that slight discomfort and anxiety

play20:25

that we all experience when we haven't

play20:28

solved a problem you know what i mean

play20:29

if we have a problem and we we need to

play20:32

solve it until we do

play20:34

we feel it inside us a kind of internal

play20:37

agitation attention or uncertainty

play20:40

that makes us just plain uncomfortable

play20:44

and we want to get rid of that

play20:45

discomfort so in order to do so we take

play20:47

a decision

play20:49

not because we're sure it's the best

play20:50

decision but because taking it

play20:53

will make us feel better well

play20:56

the most creative people have learned to

play20:58

tolerate that discomfort for much longer

play21:01

and so just because they put in more

play21:03

pondering time

play21:05

their solutions are more creative

play21:08

now the people i find it hardest to be

play21:11

creative with the people who need

play21:13

all the time to project an image of

play21:15

themselves

play21:16

as decisive and who feel that

play21:20

to create this image they need to decide

play21:23

everything very quickly and with a great

play21:26

show of confidence

play21:28

well this behavior i suggest sincerely

play21:31

is the most

play21:32

effective way of strangling creativity

play21:34

at birth

play21:37

but please note i'm not arguing against

play21:39

real decisiveness i'm a hundred percent

play21:41

in favor of taking a decision

play21:43

when it has to be taken and then

play21:46

sticking to it while it's being

play21:48

implemented

play21:49

what i'm suggesting to you is that

play21:51

before you take a decision

play21:53

you should always ask yourself the

play21:54

question when does this decision have to

play21:57

be taken

play21:58

and having answered that you defer

play22:01

the decision until then in order to give

play22:05

yourself

play22:05

maximum pondering time

play22:09

which will lead you to the most creative

play22:11

solution

play22:12

and if while you're pondering somebody

play22:15

accuses you

play22:16

of indecision say look baby cakes

play22:20

i don't have to decide till tuesday

play22:23

and i'm not chickening out of my

play22:25

creative discomfort by taking a snap

play22:28

decision before then that's too easy

play22:32

so to summarize the third factor that

play22:35

facilitates creativity is time

play22:38

giving your mind as long as possible to

play22:41

come up

play22:42

with something original now

play22:45

the next factor number four is

play22:49

confidence when you're in your

play22:51

space-time oasis getting into the open

play22:54

mode

play22:55

nothing will stop you being creative so

play22:57

effectively

play22:59

as the fear of making a mistake

play23:03

now if you think about play you'll see

play23:05

why to play

play23:06

is experiment what happens if i do this

play23:10

what would happen if we did that what if

play23:13

the very essence of playfulness is an

play23:16

openness to anything that may happen a

play23:19

feeling

play23:19

that whatever happens it's okay

play23:23

so you cannot be playful if you're

play23:25

frightened

play23:26

that moving in some direction will be

play23:29

wrong

play23:30

something you shouldn't have done when

play23:33

you're either

play23:34

free to play or you're not

play23:37

as alan watts puts it you can't be

play23:40

spontaneous within reason

play23:44

so you've got to risk saying things that

play23:47

are silly

play23:48

and illogical and wrong and the best way

play23:51

to get the confidence to do that is to

play23:54

know

play23:54

that while you're being creative nothing

play23:56

is wrong

play23:57

there's no such thing as a mistake and

play24:00

any drivel

play24:01

may lead to the breakthrough and now

play24:07

the last factor the fifth humor

play24:10

well i happen to think the main

play24:11

evolutionary significance of humor is

play24:14

that it gets us from the closed mode

play24:16

to the open mode quicker than anything

play24:19

else

play24:22

i think we all know that laughter brings

play24:24

relaxation and that humor makes us

play24:26

playful yet how many times have

play24:28

important discussions been held

play24:31

where really original and creative ideas

play24:35

were desperately needed to solve

play24:36

important problems but where humor was

play24:39

taboo because the subject being

play24:41

discussed was

play24:43

so serious this

play24:46

attitude seems to me to stem from a very

play24:49

basic misunderstanding of the difference

play24:51

between

play24:52

serious and solemn

play24:55

now i suggest to you that a a group of

play24:59

us could be sitting around

play25:00

after dinner discussing matters that

play25:03

were extremely serious like the

play25:05

education of our children or our

play25:07

marriages or the meaning of life and i'm

play25:10

not talking about the film

play25:11

and we could be laughing and that would

play25:14

not make

play25:15

what we were discussing one bit less

play25:17

serious

play25:20

solemnity on the other hand i mean i

play25:23

don't know what it's

play25:24

for i mean what is the point of it

play25:28

the two most beautiful memorial services

play25:31

that i've ever attended

play25:32

both had a lot of humor and it somehow

play25:35

freed us all

play25:36

and made the services inspiring and

play25:39

cathartic

play25:41

but solemnity it serves pomposity

play25:45

and the self-important always know at

play25:48

some

play25:49

some level of their consciousness that

play25:51

their egotism

play25:52

is going to be punctured by humor that's

play25:55

why they

play25:56

see it as a threat and so

play25:59

dishonestly pretend that their

play26:02

deficiency

play26:03

makes their views more substantial

play26:06

when it only makes them feel bigger

play26:13

no humor is an essential part of

play26:16

spontaneity an essential part of

play26:18

playfulness

play26:20

an essential part of the creativity that

play26:23

we

play26:24

need to solve problems no matter how

play26:26

serious

play26:27

they may be so

play26:30

when you set up a space-time oasis

play26:34

giggle all you want and there

play26:37

ladies and gentlemen are the five

play26:39

factors

play26:40

which you can arrange to make your lives

play26:43

more creative

play26:44

space time time confidence

play26:48

and lord jeffrey archer

play26:52

so now you know how to get into the open

play26:56

mode the only other requirement

play26:58

is that you keep your mind gently

play27:02

round the subject your pondering

play27:05

your daydream of course but you just

play27:07

keep bringing your mind back

play27:09

just like with meditation because and

play27:12

this is the extraordinary thing about

play27:14

creativity if you just

play27:15

keep your mind resting against the

play27:17

subject in a friendly

play27:19

but persistent way sooner or later

play27:22

you will get a reward from your

play27:24

unconscious probably in the shower later

play27:27

or at breakfast the next morning but

play27:28

suddenly you are

play27:30

rewarded out of the blue a new thought

play27:33

mysteriously

play27:34

appears if

play27:37

you've put in the pondering time first

play27:42

so how many cecil parkinsons does it

play27:44

take to change a light bulb answer two

play27:47

want to screw it in one to screw it up

play27:49

how many

play27:54

how many account executives does it take

play27:57

to screw in a light bulb answer can i

play27:59

get back to you on that

play28:02

how many norwegian oh sorry how many

play28:05

yugoslav

play28:07

how many mult how many dutch

play28:11

i'm out of jokes oh one thing

play28:17

looking at you all reminds me i think

play28:19

it's

play28:20

easy to be creative if you've got other

play28:22

people to play with

play28:23

i always find that if two or more of us

play28:25

throw ideas backwards and forwards

play28:28

i get more interesting and original

play28:30

places than i could ever have got to on

play28:32

my own but there is a danger

play28:34

a real danger if there's one person

play28:36

around you

play28:37

who makes you feel defensive you

play28:40

lose the confidence to play at its

play28:42

goodbye creativity so always make sure

play28:45

your play friends are people that you

play28:47

like

play28:47

and trust and never say anything to

play28:50

squash them either never say no

play28:52

or wrong or i don't like that always be

play28:56

positive and build on what's been said

play28:58

would it be even better if i don't quite

play29:01

understand that can you just explain it

play29:03

again go on

play29:05

what if let's pretend try to establish

play29:10

as free atmosphere as possible and you

play29:12

know sometimes i wonder

play29:14

if the success of the japanese isn't

play29:16

partly due to their instinctive

play29:18

understanding of how to use groups

play29:20

creatively you know westerners are often

play29:22

amazed

play29:24

at the unstructured nature of japanese

play29:27

meetings

play29:28

but maybe it's just that very lack of

play29:30

structure

play29:31

that absence of time pressure that frees

play29:34

them

play29:35

to solve problems so creatively and how

play29:38

clever of the japanese sometimes to plan

play29:41

that

play29:42

unstructuredness by for example

play29:45

insisting that the first

play29:46

people to give their views are the most

play29:48

junior

play29:50

so that they can speak freely without

play29:52

the possibility of contradicting what's

play29:54

already been said by somebody more

play29:56

important

play29:59

four minutes left ah how many irish

play30:03

oh sorry sorry sorry well

play30:07

look the very last thing that i can say

play30:11

about creativity is this it's like humor

play30:15

in a joke the last comes

play30:18

at a moment when you connect

play30:21

two different frameworks of reference in

play30:24

a new way example

play30:25

there's the old story about um a woman

play30:28

doing a survey into sexual attitudes who

play30:31

stops an airline pilot and asks him

play30:33

amongst other things

play30:34

when he last had sexual intercourse he

play30:37

replies

play30:38

1958 now knowing airline pilots

play30:42

the researcher is surprised and queries

play30:44

this well says the pilot

play30:46

it's only 21.10 now

play30:52

we laugh eventually at the moment

play30:56

the moment of contact between two

play30:58

frameworks of reference the way we

play31:00

express what euro it is in the 24-hour

play31:02

clock now having an idea a new idea is

play31:04

exactly the same thing

play31:06

it's connecting two hitherto separate

play31:09

ideas

play31:10

in a way that generates new meaning now

play31:14

connecting different ideas isn't

play31:16

difficult you can connect cheese with

play31:18

motorcycles or moral

play31:19

courage with light green or bananas with

play31:22

international cooperation

play31:24

you can get any computer to make a

play31:25

billion random connections for you

play31:28

but these new connections or

play31:31

juxtapositions are significant only

play31:34

if they generate new meaning right so as

play31:38

you play you can

play31:39

deliberately try inventing these random

play31:42

juxtapositions and then

play31:44

use your intuition to tell you whether

play31:47

any of them

play31:48

seem to have significance for you that's

play31:51

the bit the computer can't do

play31:53

it can produce millions of new

play31:54

connections but it can't tell which one

play31:55

of them

play31:56

smells interesting and of course

play31:59

you'll produce some juxtapositions which

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are absolutely ridiculous

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absurd good for you

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because edward de bono who invented the

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notion of lateral thinking

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specifically suggests in his book

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poe beyond yes and no that you can try

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loosening up your assumptions

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by playing with deliberately crazy

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connections he

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calls such absurd ideas

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intermediate impossibles

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and he points out that the use of an

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intermediate impossible

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is completely contrary to ordinary

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logical thinking in which you have to be

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right

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at each stage it doesn't matter

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if the intermediate impossible is right

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or absurd it can nevertheless be used as

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a stepping stone

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to another idea that is right another

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example of how

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when you're playing nothing is wrong

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so to summarize if you really don't know

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how to start or if you've got stuck

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start generating random connections and

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allow your intuition to tell you

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if one might lead somewhere interesting

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well that

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really is all i can tell you

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that won't help you to be creative

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everything

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and now in the two minutes left i can

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come to the important part and that is

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how to stop your subordinates becoming

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creative too which is the real threat

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because believe me no one appreciates

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better than i do

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what trouble creative people are and how

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they stop

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decisive hard-nosed bastards like us

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from running businesses efficiently i

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mean

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we all know we encourage someone to be

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creative

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the next thing is they're rocking the

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boat coming up with ideas and asking us

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questions now if we don't nip this kind

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of thing in the bud

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we'll have to start justifying our

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decisions by reasoned

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argument and sharing information the

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concealment of which gives us

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considerable advantages in our power

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struggles so

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here's how to stamp out creativity in

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the rest of the organization and get a

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bit of respect going

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one allow subordinates no humor it

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threatens your self-importance

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especially your omniscience

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treat all humor as frivolous or

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subversive

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because subversive is of course what

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humor will be in your setup

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as it's the only way that people can

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express their opposition

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since if they express it openly you're

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down on them like a ton of bricks

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so let's get this clear blame humor for

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the resistance that your way of working

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creates

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then you don't have to blame your way of

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working this is important

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and i mean that solemnly your dignity is

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no

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laughing matter second

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keeping ourselves feeling irreplaceable

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involves cutting everybody else down to

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size so don't miss an opportunity to

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undermine your employees confidence

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a perfect opportunity comes when you're

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reviewing

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work that they've done use your

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authority

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to zero in immediately on all the things

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you can find

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wrong never never balance the negatives

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with positives only criticize just

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as your school teachers did always

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remember

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praise makes people uppity

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third demand that people should always

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be actively doing things if you catch

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anybody pondering

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accuse them of laziness and or

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indecision

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this is to starve employees of thinking

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time because that leads to

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creativity and insurrection so

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demand urgency at all time use lots of

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fighting talk

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and war analogies and establish a

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permanent atmosphere of stress

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of breathless anxiety and crisis in a

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phrase

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keep that mode closed

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now in this way we no nonsense types can

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be sure that the

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tiny tiny microscopic

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quantity of creativity in our

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organization will all be

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ours but

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let your vigilance slip for one moment

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and you could find yourself

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surrounded by happy enthusiastic and

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creative people whom you might never be

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able

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completely to control ever again so be

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careful

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thank you and good night

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you

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