Introduction to Scrum - 7 Minutes

Uzility
26 Jul 201407:52

Summary

TLDRThis video offers a beginner-friendly introduction to Scrum, contrasting it with Waterfall development. Scrum is an agile framework that breaks down the development process into iterative Sprints lasting 1-3 weeks. It involves three key roles: the Product Owner, Scrum Master, and the Team. The video explains the three artifacts (Product Backlog, Sprint Backlog, Burndown Chart) and three ceremonies (Sprint Planning, Daily Scrum, Sprint Review/Retrospective) essential to Scrum. It also highlights the benefits of Scrum, such as quicker time to market and adaptability to change.

Takeaways

  • 🌊 **Scrum vs. Waterfall**: Scrum is a more flexible and iterative approach compared to the sequential and lengthy process of Waterfall development.
  • 📈 **Incremental Releases**: Scrum involves creating and testing minimal feature sets in short cycles called Sprints, typically lasting 1 to 3 weeks.
  • 🔄 **Adaptability**: Scrum allows for continuous adaptation to changes in market demand or technology throughout the development process.
  • 👤 **Three Key Roles**: Scrum framework requires a Product Owner, Scrum Master, and a cross-functional team to function effectively.
  • 📝 **Product Backlog**: The Product Owner maintains a prioritized list of user stories that the team will work on.
  • 🔍 **User Stories**: Features are described using user stories in the 'As a user, I need... so that...' format for clarity and prioritization.
  • 📊 **Burndown Charts**: These visual tools track the progress of task completion during a Sprint, aiming to approach zero as work is completed.
  • 🗓️ **Three Ceremonies**: Scrum includes Sprint planning, daily scrum meetings, and Sprint review/retrospective to facilitate communication and progress.
  • 🔄 **Iterative Improvement**: The Sprint review and retrospective encourage the team to showcase work and reflect on process improvements.
  • 🚀 **Potentially Shippable Product**: The outcome of each Sprint is a product that is potentially ready for release, depending on the Product Owner's decision.

Q & A

  • What is Scrum and how does it compare to Waterfall development?

    -Scrum is a framework for agile project management that breaks the development process into smaller pieces called Sprints, each lasting 1 to 3 weeks. Unlike Waterfall, which involves a lengthy planning process followed by building, testing, and deploying the product, Scrum allows for iterative development and continuous feedback, reducing the time from planning to delivery.

  • What are the main problems with Waterfall development as mentioned in the script?

    -Waterfall development has several issues: planning must be completed before work begins, often without full understanding of the project; work often gets sent back to the planning phase, leading to criticism or rework; and there is significant lag time between planning and delivering the product, which can take months to years.

  • What is the role of a Product Owner in Scrum?

    -The Product Owner is responsible for defining the features needed in the product. They create a prioritized list of features, known as user stories, and bring the highest priority items to the team for development during each Sprint.

  • Who is the Scrum Master and what are their responsibilities?

    -The Scrum Master is a servant leader to the team, responsible for protecting the team and the process. They run the meetings, ensure the team adheres to Scrum principles, and facilitate communication within the team.

  • What is a Sprint in Scrum?

    -A Sprint is a time-boxed period, usually 1 to 3 weeks, during which the team works on a set of user stories committed to for that Sprint. The goal is to produce a potentially shippable product increment at the end of each Sprint.

  • What are the three artifacts used in Scrum?

    -The three artifacts in Scrum are the Product Backlog, which is a prioritized list of user stories; the Sprint Backlog, which is a list of user stories committed to for the next Sprint; and the Burndown Chart, which shows the progress during a Sprint on the completion of tasks in the Sprint Backlog.

  • What is the purpose of a Burndown Chart?

    -A Burndown Chart is used to visually track the progress of the work completed during a Sprint. It shows the amount of work remaining and should approach zero as the Sprint progresses and tasks are completed.

  • What are the three ceremonies in Scrum?

    -The three ceremonies in Scrum are Sprint Planning, where the team discusses user stories and estimates their sizes; the Daily Scrum, a brief standup meeting where the team discusses progress and blockers; and the Sprint Review and Retrospective, where the team demonstrates completed work and discusses improvements.

  • How does the Scrum process handle changes in market demand or technology?

    -Scrum handles changes by allowing for iterative development and continuous feedback. This means that the product can be adapted quickly to changes in market demand or technology because the development process is broken into smaller, more manageable Sprints.

  • What is the significance of a potentially shippable product in Scrum?

    -A potentially shippable product means that the product increment developed during a Sprint is complete enough that the Product Owner could choose to release it to the market. However, the decision to ship is based on whether the product meets the desired feature set and quality standards.

  • What is the role of the team in Scrum and how do they interact with the Product Owner and Scrum Master?

    -The team in Scrum is made up of individuals responsible for building the product, including developers, testers, writers, etc. They work collaboratively, often taking on multiple roles. They interact with the Product Owner to understand the user stories and with the Scrum Master to ensure the process runs smoothly and to address any impediments.

Outlines

00:00

🚀 Introduction to Scrum

This paragraph introduces the Scrum framework through a 7-minute training video. The video is aimed at beginners who need a quick understanding of Scrum. Steve Stemman, founder of Uzility Software, presents the basics of Scrum and contrasts it with the traditional Waterfall development model. Waterfall development is criticized for its lengthy planning and development phases, which can lead to delivering the wrong product to the market if market demands or technology changes. Scrum, on the other hand, is an agile approach that breaks the process into smaller pieces, allowing for quicker planning, development, and testing cycles. Each cycle results in a potentially shippable product, which is created through a series of Sprints that usually last from 1 to 3 weeks. The paragraph also introduces the three key roles in Scrum: the Product Owner, who defines the product features; the Scrum Master, who serves as a leader and facilitator; and the team, which is composed of various roles working together to build the product.

05:03

📈 Scrum Artifacts and Ceremonies

This paragraph delves into the three artifacts and three ceremonies that are integral to the Scrum framework. The artifacts include the Product Backlog, which is a prioritized list of features or user stories created by the Product Owner; the Sprint Backlog, which contains the user stories committed to for the next Sprint; and the Burndown Chart, which tracks the progress of tasks during a Sprint. The ceremonies or meetings include the Sprint Planning, where the team, Product Owner, and Scrum Master discuss user stories and estimate their sizes; the Daily Scrum, a brief stand-up meeting where the team updates each other on their progress and any obstacles; and the Sprint Review and Retrospective, which occur at the end of a Sprint to showcase completed work and discuss improvements. The paragraph concludes with a brief mention of Uzility, a software solution designed to help manage the Scrum workflow, and invites viewers to try it for free.

Mindmap

Keywords

💡Scrum

Scrum is an agile project management framework that emphasizes iterative progress, flexibility, and collaboration. It is a method used by teams to manage and develop complex products. In the video, Scrum is introduced as an alternative to the traditional Waterfall model, highlighting its ability to adapt to changes more quickly and efficiently.

💡Waterfall

Waterfall is a traditional project management methodology where progress is seen as flowing steadily downwards (like a waterfall) through a series of stages ending in delivery. It is characterized by a linear, sequential flow. In the script, Waterfall is contrasted with Scrum, illustrating how Scrum's iterative approach can be more responsive to market changes than Waterfall's lengthy planning and development cycles.

💡Product Owner

The Product Owner in Scrum is the person who is responsible for defining the features and requirements of the product. They act as the voice of the customer and prioritize the work. In the video, it is mentioned that the Product Owner brings the highest priority user stories into the Sprint backlog, which is a critical part of the Scrum process.

💡Scrum Master

The Scrum Master is a facilitator for the Scrum team. They ensure that the Scrum process is followed and that the team is empowered to do their best work. In the script, the Scrum Master is described as a servant leader who runs meetings and protects the team, ensuring the Scrum process runs smoothly.

💡Sprint

A Sprint in Scrum is a time-boxed effort during which a team works to complete a set of tasks and deliver a potentially shippable product increment. The video script explains that Sprints usually take from 1 to 3 weeks, and they are repeated until the product is complete, allowing for incremental progress and continuous improvement.

💡Backlog

A backlog in Scrum is a list of work to be done. There are two main types mentioned in the video: the Product Backlog, which contains all the features that might be needed in the product, and the Sprint Backlog, which is a subset of the Product Backlog that the team commits to completing during a Sprint.

💡User Stories

User Stories are a way of capturing a feature or a requirement from an end-user perspective. They are written in a simple, everyday language and follow a specific format. In the video, it is explained that user stories are prioritized in the Product Backlog and are the basis for what is committed to a Sprint.

💡Burndown Chart

A Burndown Chart is a graphical representation that shows the progress of work completed during a Sprint. It helps the team visualize how much work has been done and how much is left. The video mentions that the Burndown Chart should approach zero points as the work in the Sprint backlog is completed.

💡Ceremonies

In Scrum, ceremonies refer to the meetings or discussions that occur at specific times during the project. The video outlines three key ceremonies: Sprint Planning, Daily Scrum, Sprint Review, and Retrospective. These ceremonies are essential for communication, progress tracking, and continuous improvement within the Scrum framework.

💡Agile

Agile is an umbrella term for an approach to project management that emphasizes flexibility, collaboration, and iterative progress. Scrum is a specific implementation of Agile. The video introduces Scrum as an Agile framework that allows for more rapid and adaptive product development compared to traditional methods.

💡Potentially Shippable Product

A Potentially Shippable Product is the outcome of a Sprint that is complete enough to be released to the end-user. It does not necessarily mean it will be shipped immediately but is ready to be shipped. The video script uses this term to highlight the iterative nature of Scrum, where each Sprint aims to produce a product that could be shipped.

Highlights

Introduction to Scrum, a 7-minute training video

Scrum is a framework for managing complex projects

Scrum contrasts with Waterfall development by being more adaptable

Waterfall's lengthy planning and development cycle can lead to outdated products

Scrum involves iterative development with 1-3 week Sprints

Each Sprint results in a potentially shippable product

Three key roles in Scrum: Product Owner, Scrum Master, and the Team

Product Owner defines features and prioritizes the product backlog

Scrum Master serves the team and ensures the process runs smoothly

The Team is cross-functional, often playing multiple roles

Three artifacts in Scrum: Product Backlog, Sprint Backlog, and Burndown Chart

Product Backlog is a list of prioritized user stories

Sprint Backlog contains user stories committed to for the next Sprint

Burndown Chart tracks the progress of tasks during a Sprint

Three ceremonies in Scrum: Sprint Planning, Daily Scrum, Sprint Review and Retrospective

Sprint Planning meeting where the next Sprint's work is discussed

Daily Scrum is a brief meeting for team progress updates

Sprint Review showcases work to the Product Owner

Sprint Retrospective focuses on process improvement

Scrum workflow starts with the Product Backlog

Sprint planning meeting determines the next Sprint's user stories

During the Sprint, the team works towards completing the Sprint Backlog

End of Sprint involves a review and retrospective to improve future workflows

Uzility software is designed to manage Scrum workflow

Transcripts

play00:00

[Music]

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introduction to

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scrum a 7-minute training video with

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details on what you need to start using

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scrum

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today this video is intended for people

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who are just getting started with the

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scrum framework and need a quick primer

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hi my name is Steve stemman and I am the

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founder of uzility software in this

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video we will cover the basics behind

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scrum and we'll take a look at how scrum

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compares to Waterfall development and

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we'll examine the three roles three

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artifacts and three ceremonies that make

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up

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scrum first let's take a look at how

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scrum compares to the older alternative

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of waterfall

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development waterfall typically goes

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through a lengthy planning process which

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could take several months followed by

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building the product which again could

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take many months and then testing the

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product reviewing and eventually

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deploying the product at this point you

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may end up bringing the wrong product to

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Market if market demand or technology

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has changed since the original plan was

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developed there are several problems

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with this method first of all the

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planning must be completed before any

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work begins and in most cases the

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planning is done without entirely

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understanding the project once

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development is being done often times

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things get sent back to the planning

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phase and the project either needs to

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start over or the developers are just

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criticized for not understanding the

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plan this cycle can happen many times

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when development is done building the

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product it gets thrown over the fence to

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test where when problems are encountered

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it bounces back to development and

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sometimes back to planning the same

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issues occur in the next few steps with

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lots of backstepping and doing over this

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can lead to lag times and many months to

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several years in order to get a product

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out the

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door with scrum and implementation of

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agile the process is broken up into

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smaller pieces first we do just enough

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planning to get started with building

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the minimal feature set we build what

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was planned next we test and review that

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small feature set and get it ready to

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ship when that cycle is complete we end

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up with a potentially shippable

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product this process usually occurs in a

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time period of 1 to 3 weeks this is then

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repeated time and time again reducing

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the time from planning to development to

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testing each time through the planning

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process we're doing just enough planning

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to complete the next incremental release

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you end up with several incremental

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releases called Sprints a Sprint usually

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takes from 1 to 3 weeks and you just

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keep repeating these Sprints until your

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product is feature

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complete sometimes you may end up

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shipping your product after the second

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Sprint or the third or the fourth or

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even further but you eventually end up

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with a shipping

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product

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in scrum there are three key roles that

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are needed for the framework to work

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well first the product owner this is the

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person responsible for defining the

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features that are needed in the product

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the product owner has the bright ideas

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that turn into

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products the scrum

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Master is a servant leader to the team

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responsible for protecting the team and

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the process running the meetings and

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keep keeping things going the team can

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be made up of developers testers writers

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and anyone else that helps in building

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the

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product team members often play multiple

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roles some days developers may end up

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doing test or testers may end up writing

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either way the team Works to get the

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product

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done there are three artifacts or

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documents that are used in scrum first

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the product backlog this is where

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product owners create a prioritized list

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of features known as user stories that

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could go into the product this list

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evolves and changes priority with every

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Sprint user stories are a way of

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describing a feature set that follows

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the as a user I need something so that

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reason format this way of phrasing a

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user story allows the product owner to

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specify the right amount of detail for

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the team to estimate the size of the

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task the highest priority user stories

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go into the Sprint backlog these get

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estimated for size and are committed to

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for the next Sprint burndown charts show

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the progress during a Sprint on the

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completion of tasks in the Sprint

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backlog this chart should approach zero

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points as the work is being

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completed there are three ceremonies

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that make up scrum think of these as

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meetings or discussions Sprint planning

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is where the product owner scrum master

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and team meet to discuss the user

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stories and estimate their relative

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sizes the daily scrum is a brief standup

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meeting where the team discusses what

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they have completed since the previous

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meeting what they're working on and

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anything that might be blocked or need

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help the Sprint review and retrospective

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occurs at the end of the

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Sprint this is where the team

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demonstrates the completed work to the

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product owner and then the team

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discusses what they can do to improve

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the process going

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forward

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let's bring it all together and take a

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look at the scrum workflow start with

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the product

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backlog which is where the product owner

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builds a list of the bright ideas and

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features that could go into the product

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the product owner prioritizes the list

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and brings the top items to the

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team Sprint planning is where the team

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product owner and scrum Master discuss

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the top priority user stories

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determining what can go into the next

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Sprint the output from the Sprint

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planning meeting is the Sprint backlog

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this is a list of user stories that have

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been committed to for the next Sprint

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the entire team and product owner have a

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solid understanding of what each of the

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user stories involves based on the

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discussions from the Sprint planning

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meetings the Sprint is a 1 to 3we time

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box where the work committed to in the

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Sprint backlog is worked on through to

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completion during the Sprint the daily

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scrum occurs as a standup meeting where

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the team discusses what they have

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completed and what they are working on

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on as well as any blocked items the

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outcome of the Sprint is a potentially

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shippable product potentially shippable

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means that the product owner can decide

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if it is ready to ship or if there are

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any additional features needed before it

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ships at the end of the Sprint a Sprint

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review and Sprint retrospective meeting

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occurs the Sprint review is where the

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team showcases their work to the product

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owner and the retrospective is where the

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team works on what they can do to

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improve their

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process repeat this workflow for each

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Sprint now for a software solution to

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help manage the workflow uzility has

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been built around the scrum process to

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help

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people filling the three scrum roles

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manage the three artifacts and better

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run the three ceremonies visit uil.com

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for a free trial and for additional

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scrum

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[Music]

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[Applause]

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training

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関連タグ
Scrum FrameworkAgile DevelopmentWaterfall vs ScrumProduct BacklogSprint PlanningDaily ScrumSprint ReviewRetrospectiveProduct OwnerScrum Master
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