Zelda: Echoes of Wisdom Nintendo Switch Review - Is It Worth It?

Nintendo Life Reviews
25 Sept 202412:47

Summary

TLDRNintendo Switch's 'The Legend of Zelda: Echoes of Wisdom' is a top-down adventure that masterfully blends classic Zelda gameplay with fresh mechanics. The game introduces the TR Rod, allowing players to duplicate items and enemies, and presents puzzles that require strategic thinking. With a vibrant art style and a rich, explorable Hyrule, it offers a challenging yet rewarding experience. Despite occasional performance issues, it stands as a new benchmark for top-down Zelda games.

Takeaways

  • 🎮 The Legend of Zelda: Echoes of Wisdom is a top-down action-adventure game developed by Grezzo for the Nintendo Switch.
  • 🌟 It combines classic Zelda gameplay with new mechanics, offering a fresh experience while staying true to the series' roots.
  • 🏰 The game features a beautiful art style reminiscent of the minifigure look from Link's Awakening remake.
  • 🔮 The TR Rod allows Zelda to create copies of items and enemies, adding a strategic layer to puzzles and combat.
  • 🐎 Echoes can be used for various purposes, such as solving puzzles, fighting enemies, and uncovering hidden items.
  • 🎶 The game's soundtrack includes a flute rendition of Hyrule Field's theme, along with new music that enhances the gameplay experience.
  • 🔒 Dungeons in Echoes of Wisdom are classic top-down experiences with puzzles, keys, locked rooms, and monsters.
  • 👥 Side quests provide additional content and challenges, leading to hidden caves, optional areas, and useful accessories.
  • 🌐 The game world offers a high level of freedom, allowing Zelda to climb over obstacles that were impassable in previous 2D Zelda games.
  • 🐙 The Still World is a unique area where Zelda navigates through a fractured version of Hyrule, encountering different challenges and dungeons.
  • 💻 The game has performance issues with frame rate drops in certain areas, particularly in the Overworld and specific environments like Hebra Mountain and the Gudo Desert.

Q & A

  • What is the title of the game being reviewed in the script?

    -The title of the game being reviewed is 'The Legend of Zelda: Echoes of Wisdom'.

  • Which platform is 'The Legend of Zelda: Echoes of Wisdom' being reviewed for?

    -The game is being reviewed for the Nintendo Switch platform.

  • Who originally wrote the review script?

    -The review script was originally written by Alana Hags.

  • What is the significance of 'Echoes of Wisdom' in the Zelda series?

    -It is the first brand new top-down Zelda game since 'Triforce Heroes' in 2015.

  • What new gameplay element does 'Echoes of Wisdom' introduce?

    -The game introduces the TR Rod, a staff that can be used to make copies of items and enemies across Hyrule.

  • How does 'Echoes of Wisdom' differ from traditional 2D Zelda games structurally?

    -Structurally, it is very familiar to anyone who has played a 2D Zelda before, with a similar pattern of exploring, solving local problems, going to dungeons, and fighting bosses.

  • What aesthetic does 'Echoes of Wisdom' use for its Hyrule setting?

    -The game uses a 'beautiful minifigure look' similar to the aesthetic from 'Link's Awakening remake'.

  • What is the role of the character 'Try' in the game?

    -Try is an adorable companion to Princess Zelda who gives her the TR Rod, enabling her to create Echoes.

  • What is the significance of the 'Echoes' that players collect in the game?

    -Players can collect Echoes to summon various items and enemies to assist them in different situations as they progress through the game.

  • How does 'Echoes of Wisdom' handle side quests?

    -Side quests provide fun diversions that lead to hidden caves, optional dungeons, and sometimes accessories to help Zelda.

  • What is the reviewer's opinion on the difficulty level of the puzzles in 'Echoes of Wisdom'?

    -The reviewer does not find the puzzles to be hugely challenging, but they do encourage interesting solutions and can become more challenging in hero mode.

  • What performance issues were noted in the review?

    -The game experiences performance dips with frame rate issues, particularly in the Overworld, despite aiming for a consistent 60 frames per second.

  • What is the final score given by the reviewer for 'Echoes of Wisdom'?

    -The game received a score of nine out of ten from the reviewer.

Outlines

00:00

🎮 Review of 'The Legend of Zelda: Echoes of Wisdom'

The paragraph introduces a review of 'The Legend of Zelda: Echoes of Wisdom' on the Nintendo Switch, adapted from Alana Hags' written review. It emphasizes the game's blend of old and new elements, with a focus on life lessons subtly woven into gameplay. The review praises the game's art style, music, and the innovative use of the TR Rod, which allows Zelda to create copies of items and enemies. The game's structure is traditional, with dungeons, bosses, and puzzles, but with a fresh take on exploration and problem-solving. The review also notes the game's aesthetic, comparing it to a toy box filled with puzzles.

05:00

🔍 In-Depth Gameplay and Hero Mode

This paragraph delves into the gameplay mechanics, such as the use of Echoes for combat and puzzle-solving, and the ability to bind to enemies and objects. It discusses the game's difficulty, especially in Hero Mode, where players take more damage. The reviewer appreciates the game's originality and how it combines classic 2D gameplay with 3D elements. They also mention performance issues with frame rate drops in certain areas but overall find the experience rewarding. The paragraph ends with a high rating of 9 out of 10 for the game.

10:02

🌟 Exploration and Side Quests

The final paragraph focuses on the rewarding nature of exploration in the game, with numerous side areas and caves that offer substantial rewards. The reviewer highlights the game's non-linear approach, allowing players to figure out puzzles and quests on their own, which adds to the satisfaction. They also discuss the game's way-point system, which directs players back to the quest giver rather than the destination, encouraging exploration. The paragraph concludes with the reviewer's enthusiasm for Zelda's different playstyle compared to Link's and their hope for more mainline Zelda games featuring Zelda as the protagonist.

Mindmap

Keywords

💡The Legend of Zelda

The Legend of Zelda is a popular action-adventure video game series created by Nintendo. The series centers around the character Link and his quest to save the kingdom of Hyrule. In the context of the video script, 'The Legend of Zelda' refers to the franchise that the game 'Echoes of Wisdom' belongs to, indicating a continuation of the series' legacy.

💡Echoes of Wisdom

Echoes of Wisdom is the title of the game being reviewed in the script. It is a mainline entry in The Legend of Zelda series and is described as a top-down game with a new twist on classic gameplay mechanics. The title suggests a focus on wisdom and echoes, possibly implying a narrative or gameplay element involving reflection or duplication.

💡Nintendo Switch

The Nintendo Switch is a hybrid video game console developed by Nintendo. It is referenced in the script as the platform on which 'Echoes of Wisdom' is played. The Switch is known for its portability and ability to be used both as a home console and a portable device, which is a selling point for games like 'Echoes of Wisdom'.

💡Top-down Zelda

A 'top-down Zelda' refers to a game in The Legend of Zelda series that is viewed from a top-down perspective, as opposed to the 3D perspective of more recent entries. The script mentions that 'Echoes of Wisdom' is a return to this style, which is significant for fans of the classic games in the series.

💡Hyrule

Hyrule is the fictional kingdom and main setting of The Legend of Zelda series. In the script, exploring Hyrule is a central gameplay element, and the art style and environments of Hyrule are highlighted as a treat for players, indicating the game's immersive world design.

💡Echo

In the context of the game, 'echo' refers to the duplication of items and enemies using the TR Rod, a key gameplay mechanic. This ability allows the player to create copies of various entities in Hyrule, adding a layer of strategic complexity to puzzles and combat.

💡Hero Mode

Hero Mode is a difficulty setting mentioned in the script where the player takes more damage from enemies. It is compared to the challenging gameplay of 'Breath of the Wild' or 'Tears of the Kingdom', indicating a higher level of challenge and risk for the player.

💡Dungeons

Dungeons are a staple of The Legend of Zelda series, representing areas filled with puzzles and enemies that the player must navigate to progress. The script mentions that 'Echoes of Wisdom' includes classic top-down dungeons, suggesting a return to the series' roots.

💡Performance Dips

Performance Dips refer to the fluctuating frame rates experienced in the game, as described in the script. Despite aiming for a consistent 60 frames per second, the game experiences frequent frame drops, especially in the Overworld, which can affect the gameplay experience.

💡Side Quests

Side quests are optional missions or tasks that provide additional content and challenges outside the main storyline. The script highlights that 'Echoes of Wisdom' includes side quests that lead to hidden caves and optional areas, enriching the game world and providing extra rewards.

💡TR Rod

The TR Rod is a magical staff given to the character in 'Echoes of Wisdom' that allows the duplication of items and enemies. It is a central gameplay mechanic that sets the game apart from previous entries in the series, as it requires players to rethink their approach to puzzles and combat.

Highlights

The Legend of Zelda Echoes of Wisdom is a top-down Zelda game for the Nintendo Switch.

It contains many life lessons and is a marriage of old and new elements of the franchise.

The game features a beautiful minifigure look similar to Link's Awakening remake.

Zelda is the hero without caveats, and the game is structurally familiar to 2D Zelda games.

The game allows exploration of Hyrule in a new art style.

Echoes of Wisdom introduces the TR Rod, which can copy items and enemies.

Boss and enemy encounters are puzzles that require strategic use of Echoes.

Zelda can use a sword by turning into sword fighter form, and also gets a bow and bombs.

The game's aesthetic and Hyrule feel like a giant toy box full of puzzles.

Side quests provide fun diversions leading to hidden caves and optional dungeons.

The game includes a strange turn at realm for Zelda to explore.

Dungeons in Echoes of Wisdom are classic Zelda with puzzles, keys, locked rooms, and monsters.

The game offers a challenge with Hero Mode, which can be activated at any point.

Zelda can bind herself to enemies and objects to move them around.

Performance dips are present, with frame rate issues in certain areas.

Echoes of Wisdom is a 15 to 20-hour adventure that blends classic 2D gameplay with 3D experimentation.

The game should set the new standard for top-down Zelda games.

It is in contention with A Link to the Past and A Link Between Worlds as one of the best top-down adventures.

The game rewards exploration with numerous side areas and mini-dungeons.

Echoes of Wisdom encourages players to figure things out for themselves, which is rewarding.

Playing as Zelda in a mainline game is a fresh experience, different from playing as Link.

Transcripts

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hello there lovely pit alic from

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Nintendo life here and today we're

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reviewing for you the Legend of Zelda

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Echoes of wisdom on the Nintendo switch

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this review was originally written by

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the exceptional Alana hags and has been

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adapted for video by me but anyway

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that's more than enough waffling let's

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Dive Right into things

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[Music]

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The Legend of Zelda Echoes of wisdom

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contains many great life lessons we

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should all take into consideration get

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others to do the work for you talking to

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cats is worth your time making friends

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with spiders is good horses can smell

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carrots from hundreds of miles away oh

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and of course beds solve all problems

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okay in all seriousness as the first

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brand new topown Zelda since 2015

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Triforce Heroes Echoes of wisdom is a

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near perfect marriage of the old and the

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new as with many of Nintendo's best

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titles this adventure completely

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understands the magic of play The Wonder

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of curiosity this time however that

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Essence has been distilled into a tiny

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topown experience complete with that

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beautiful minifigure look from grezzo

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links Awakening remake and the developer

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is back to make more magic yet again

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with the franchise for the first time in

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a Mainline entry we're not counting

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those Zelda is unabashedly the hero with

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no caveats but this is still a Legend of

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Zelda game meaning structurally it'll be

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very familiar to anyone who's played a

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2d Zelda before go here solve a local

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problem go to dungeon fight a boss all

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that sort of stuff it's genuinely

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exciting to explore Hyrule in this art

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style and looking at the glossy trees of

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hyru field and the crystal clear waters

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that you'll find in jabble waters and

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faren wetlands it's just an absolute

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treat the flute rendition of hyru fields

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theme complete with a new flourish of

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Zelda's lullabi equally gets our hearts

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racing whilst Echoes of wisdom is

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without a doubt a classic Zelda it takes

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that old formula and twists it into

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something fresh thanks to the titular

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character herself you can't just go in

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with your master sword and hook shot you

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actually have to rewire your brain on

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how you tackle every situation thanks to

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the TR Rod a staff given to the princess

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by her new adorable companion try this

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simply put can be used to make a copy of

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the various items and enemies across

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Hyrule as you progress you'll amass a

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huge catalog of Echoes to summon for

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your every need and you'll be able to

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cast multiple at once as you level up

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your floating little yellow friend it's

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never not satisfying to send out a horde

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of moblins to destroy a group of enemies

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whilst you're cutting grass or picking

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up rocks to find ladders or hidden items

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every boss and every enemy encounter is

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its own little puzzle to solve whether

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it's using the right monster Echoes for

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the situation or utilizing the elements

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through water blocks or brazers in a

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pinch however Zelda can use a sword by

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turning into sword fighter form

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eventually you'll get the use of a bow

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and some bombs giving you a brief

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snippet of Link's gameplay but it isn't

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a crutch despite being extremely

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powerful Zelda can only maintain this

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form for a few seconds a little bit

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longer when fully upgraded so if you

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want to use it you'll need to make it

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count using Echo Zelda fully Embraces

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the plasticky aesthetic and Hyrule feels

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like a giant toy box stuff full of

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puzzles where everything from getting a

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heart piece to fighting enemies requires

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careful consideration where Big Trees in

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links Awakening or L to the Past served

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as obstacles separating regions Zelda

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can simply use beds rocks or even clouds

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to climb up and walk just all over them

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it grants a level of Freedom we've never

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seen in a top- down Zelda before with

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Echo comparisons to both breath of the

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wild and tears of the kingdom are more

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than apt just on a much smaller much

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more controlled scale like the open

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world 3D Adventures of the switch era

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Echoes of wisdom gives you more to do

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outside of exploring and using Echoes

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side quests provide fun little

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diversions that lead you to hidden caves

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optional es and sometimes even

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accessories to help Zelda along the way

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you can run around and collect stamps

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for highy rues Resident weird little

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chap stamp guy you can also eventually

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get automatons little robotic creatures

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that look rather cool but feel a little

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useless especially as you amass an army

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of Echoes throughout the game that can

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do pretty much everything these metallic

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guys can back to the more traditional

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Zelda qualities similar to the Dark

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World there's a strange turn at realm

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for Zelda to explore the still world as

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Zelda enters menacing purple Rifts

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throughout the game you'll uncover

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fractured pockets of hyru you need to

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restore trees are ripped from the ground

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and floating bodies of water and now

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suspended midair and the citizens of

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hyru are in stasis dripping with black

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goop navigating these little segments is

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extremely fun many are optional and

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reward you with upgrades for try but

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most are home to a true Zelda staple

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dungeons Echoes of wisdom applies its

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whole philosophy to the series vintage

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top- down dungeons to great effect none

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of them are hugely challenged but they

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are classic Zelda 2 a t complete with

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puzzles keys locked rooms full of

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monsters and more besides there are also

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side on sections both in and out of

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dungeons that require more smart use of

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your Echo even and we can't believe

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we're saying this the stealth sections

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are fun especially if you accidentally

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box the soldiers in together so only one

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can see you but he's blocked by all the

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others we're so glad we can make more

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stupid decisions like this in a top down

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environment plus if you want more of a

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challenge you can always hop into hero

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mode at any point

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and it's worth it because it definitely

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bites on a side note my entire

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playthrough has been in hero mode and uh

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oh Lordy another ability you'll need to

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get to grips with is bind using try

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Zelda can quote unquote bind herself to

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enemies and objects and either shift

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them around in accordance with her own

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movements or follow their movements or

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you could just like us use it to drop

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enemies into Bottomless Pits it's all

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valid it does take some getting used to

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particularly after countless hours of

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using magnesis or the ultra hand but but

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it can be extremely useful when you're

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in busy rooms filled with crates

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Boulders and enemies you might need to

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Target more specifically what you want

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to bind to unfortunately this involves

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using the target button over and over

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again until you land on what you're

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aiming for whether it's in combat or

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just to solve a puzzle you don't need to

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lock on if the item is right in front of

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you but when items are high up or the

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enemies are airborne targeting becomes

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essential and cycling through makes

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things just a little bit more fiddly

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than we feel they really needed to be

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there's another lingering problem one

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which was present in the links Awakening

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remake and one that you may well have

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noticed already performance dips just

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like the 2019 game echos of wisdom's

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frame rate despite aiming for a

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consistent 60 frames per second is all

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over the place if you like spinning

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around in the Overworld and cutting

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grass you'll notice pretty frequent

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frame drops hebra mountain and the gudo

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desert also suffer where sand storms and

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snow make things feel really quite

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choppy inside buildings and dungeons

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though the game is pretty much silky

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smooth which makes the frequent

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Overworld stutters in both docked and

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handheld mode even more noticeable other

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than that though this 15 to 20h hour

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Adventure is a Zelda fans dream with

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classic 2D gameplay and 3D

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experimentation coming together Echoes

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of wisdom's originality reminds us that

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there's definitely space for both zeldas

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in this world Beyond just remakes and

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sequels that alone makes us happy to

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wield the triwood and cause some serious

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chaos for the monsters of Hyrule The

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Legend of Zelda Echoes of wisdom should

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be the new standard for topown Zelda

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going forward rather than abandoning the

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classic formula Zelda has shown that the

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old and the new can come together and

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produce wonderful results that reward

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experimentation and reinforce the joy of

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play this is easily In Contention with

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the likes of a link to the past and A

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Link Between Worlds as one of the best

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top- down adventures in the series and

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we hope we don't need to wait another 35

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years for Zelda to take a starring role

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Again The Legend of Zelda Echoes of

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wisdom you're getting a nine out of 10

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from us

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[Music]

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[Music]

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you've reached the end of the review

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that means it's time for Alex's personal

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thoughts and I absolutely adore this

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game when I played the preview I got a

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sniffer of what I was to expect but then

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finally getting my hands on the game

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proper it's just a different world

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entirely not to say that the preview was

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misrepresentative or anything like that

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but it was just like it was like looking

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through a keyhole as opposed to opening

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the door as I mentioned as a little

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aside in the review yes my entire game

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was in hero mode and it really really

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knocks you for six that you take so much

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more damage than you might immediately

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expect it's much more in line with

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something like breath of the wild or

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tears of the kingdom in the sense that

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certain enemies will just hit you once

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and it'll take off I don't know like

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eight hearts or something like that in

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hero mode um sometimes I'm sure there's

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times where it's taken more but even so

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you'll just see your hearts go down to

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nothing and you can think oh I don't

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need to heal I've got like seven hearts

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and uh then you'll die I love it I did

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see in the comments of the preview that

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there were some people that were a

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little bit concerned that because you

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can do a puzzle in so many different

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ways therefore it's going to be dead

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easy and I wouldn't say any of the

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puzzles were like hugely challenging

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anything like that but it does kind of

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encourage you to use things in

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interesting ways and often times it'll

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throw um you know like a load of

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powerful enemies in there at the same

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time and you've got to navigate whilst

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dodging projectiles and you can't fall

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into the water cuz it's full of great

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big shark monsters that I can't remember

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the name of and it's those elements that

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make even the puzzles in hero mode even

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more challenging because you're having

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to avoid enemy fire and stuff like that

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it is it is tough it really is but in

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such a rewarding way I I loved every

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second I played this game oh but the

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performance really is just oh I just I

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kind of wish in a way that they just

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tried to keep it at 30 like don't get me

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wrong when it's 60 it is a

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delightful but it's not there often

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enough to really kind of justify it

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particularly in the Overworld maybe if

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they done like a kind of a split frame

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rate thing where it aims for 30 in the

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Overworld and 60 indoors and like in

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dunge and the Ste world and stuff like

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that maybe that would have been better

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but I don't know but even taking that

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into consideration I didn't care I love

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the game too much it's just so lovely

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one thing that I really want to

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emphasize is just how rewarding it is to

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explore and I'm not talking you know

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sort of oh you might find some rupes

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under under a rock or something but it

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reaches the point where the rewards that

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you get in these little side areas like

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little caves and things like that which

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are

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innumerous uh the rewards that almost

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reached the point of being a little bit

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underwhelming because there's so many

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and to be honest the reward is doing the

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extra fun gaml by itself just going into

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a cave and oh it's not just a little

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space or something like that it's like

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several rooms it's and sometimes you may

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even find what is essentially like a

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mini dungeon like I don't want to spoil

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anything but there was a point where I

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just I got a Quest from someone who's

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like oh you know could you go here and

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check something out for me and it's like

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yeah okay what's it going to be and it

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was like it was like a like a 20 minute

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D well dungeonesque type area it was

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gorgeous the game doesn't hold your hand

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except for through like the early parts

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of the game and it's teaching you stuff

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but as soon as you're sort of let free

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the game's just like hey you work it out

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for yourself and that's so rewarding and

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that's probably why things aren't too

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challenging All Things Considered except

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in hero mode but the fact that you've

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worked it out without anyone saying oh

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go here and even the way points like the

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way points are usually you know sort of

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like very much like breath of the wild

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or tears of the Kingdom the way points

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will point to where you got the quest

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rather than where you need to go someone

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will say oh yeah there's a you know so

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uh there's a cave up in the north area

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of this of this town or something or

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something to that effect and it won't

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give you a waypoint as to where it is

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it'll give you a waypoint as to where

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you got it so you can go and check the

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information again you can also do that

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on the pause screen but it means that

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you've got to work it out and that's one

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of the things that I love so much about

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side quests especially in the likes of

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bre of the wild tears of the kingdom and

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now Echoes of wisdom it's a delight it's

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an absolute delight and playing a Zelda

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for the first time properly come on in a

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Mainline game is just absolutely superb

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she plays completely differently it's

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such a breath of fresh air I really hope

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this isn't the last time this happens

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because my God is this game are good

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Zelda GameNintendo SwitchVideo Game ReviewEchoes of WisdomGaming ExperienceTop-Down ZeldaHyrule ExplorationPuzzle SolvingHero ModeGameplay Innovation
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