COC Team Discusses POSSIBLE Updates and FUTURE of the Game!

BDLegend - Clash of Clans
25 Sept 202428:26

Summary

TLDRIn a recent video, Clash of Clans developers discussed updates, including potential Gold Pass modifications and the introduction of legendary sceneries. They acknowledged past missteps with the Gold Pass and emphasized a commitment to player interests, highlighting plans for more cosmetic options like emotes. They also detailed the new treasure hunt event with randomized rewards, aiming to keep gameplay exciting without resorting to loot box monetization. The team shared their focus on game balance, the addition of magic items to enhance the battle experience, and a promise to avoid regular nerfs to equipment. They also expressed interest in community feedback for future magic item ideas.

Takeaways

  • 😀 The Clash of Clans team is considering various updates including changes to the Gold Pass and the frequency of legendary sceneries.
  • 🔍 The speaker emphasizes that these are not confirmed updates but are under consideration and discussion.
  • 🎥 The commentary is a reaction to a video on the official Clash of Clans channel discussing potential updates.
  • 💰 The Gold Pass faced issues in the past, and the team is considering changes to improve player satisfaction and experience.
  • 🏆 The legendary skin was added back to the Gold Pass after player feedback, indicating the team's responsiveness to community opinions.
  • 🏘️ Space issues in the game, such as the placement of decorations, are being addressed with potential solutions like a separate sanctuary area.
  • 🎁 The introduction of legendary sceneries and high-tier cosmetics is part of an effort to focus more on cosmetic monetization, which is fair to free-to-play players.
  • 🤑 While high-tier cosmetics are expensive, they are intended to be exclusive and provide a premium experience for players who choose to purchase them.
  • 🎉 Emotes and other cosmetic items are being considered for future updates to enhance player expression and social interaction.
  • 🗓️ The team plans to release new types of events and rewards, such as the treasure hunt, to keep the game fresh and exciting.

Q & A

  • What was the reason behind removing the skin from the Gold Pass?

    -The team at Clash of Clans wanted to determine whether the skin was a significant factor in players' decision to purchase the Gold Pass. They believed that if players were buying the Gold Pass primarily for the skin, it indicated a larger interest in skins within the game, which would influence future prioritization of in-game content.

  • How did the community's feedback affect the Gold Pass changes?

    -The community's feedback was crucial, and the team acknowledged that they didn't communicate the changes effectively. They re-added the skin to the Gold Pass as a result of the feedback and saw it as a learning experience for future decisions.

  • What is the current stance on increasing the space for decorations in the game?

    -The team is considering various solutions to the space issue for decorations. They are contemplating creating a separate area for players to showcase their decorations safely, away from attacks, but also recognize the emotional connection players have with their home village.

  • Are there plans to make the Gold Pass more personalized?

    -Yes, the team is considering personalizing the Gold Pass based on the player's Town Hall level and how they engage with the game. They aim to make it a more positive and player-centric experience.

  • What is the rationale behind the high price of the legendary scenery?

    -The legendary scenery is priced high to reflect its exclusivity. The team is focusing more on cosmetic monetization as it is fair to all players, including free-to-play users, and does not affect gameplay balance.

  • How often can players expect new legendary sceneries to be released?

    -The team plans to release new legendary sceneries about three to four times a year to maintain their exclusivity and allow players to fully enjoy each scenery before introducing new ones.

  • Is there a possibility of introducing Mythic tier skins in the future?

    -While there are no concrete plans yet, the team is open to the idea of Mythic tier skins, which would be a higher tier than the current legendary skins.

  • What is the team's vision for the future of emotes in Clash of Clans?

    -The team is considering introducing emotes not just for chat but also for in-game expressions during attacks and defenses. They see this as a way to enhance player expression and social interaction.

  • How does the introduction of the treasure hunt event and random rewards fit into the game's strategy focus?

    -The treasure hunt event and random rewards are intended to add an element of excitement and unpredictability to the game without compromising its strategic nature. These elements are meant to supplement, not replace, the game's deterministic reward structure.

  • Are there any plans to make the random reward chests available more frequently or in different parts of the game?

    -The team is considering expanding the availability of random reward chests, possibly by incorporating them into different areas of the game, depending on how well the treasure hunt event is received.

  • What is the team's approach to balancing heroes and troops in the game?

    -The team aims to balance heroes and troops to maintain the game's challenge and prevent any single strategy from becoming too dominant. They are cautious about buffing or nerfing to ensure a fair and enjoyable gaming experience for all players.

Outlines

00:00

🎮 Clash of Clans Updates Discussion

The paragraph discusses potential updates to the game Clash of Clans, including changes to the Gold Pass, the frequency of legendary sceneries, and new features. The speaker provides a commentary on a video that discusses these updates, clarifying that these are not confirmed updates but are ideas being considered by the team. The commentary also touches on the removal of a skin from the Gold Pass and the team's intentions to always act in the best interest of the players, even if execution is sometimes flawed. The speaker emphasizes the importance of player feedback and transparency in decision-making.

05:01

💰 Gold Pass and Monetization Strategies

This section delves into the Gold Pass controversy, where the removal of a skin caused player dissatisfaction. The speaker explains the decision-making process behind such changes, highlighting the team's focus on long-term player engagement over short-term monetization gains. The conversation also explores the possibility of a more personalized Gold Pass experience tailored to different town hall levels and playstyles, suggesting potential positive changes to enhance player experience.

10:03

🏞️ Legendary Scenery and Cosmetic Focus

The speaker and David discuss the introduction of the Legendary Scenery in Clash of Clans, which, despite its premium pricing, represents a shift towards a more cosmetic-focused monetization strategy. This approach aims to keep the game fair and enjoyable for free-to-play users while offering premium cosmetic items for those willing to pay. The paragraph also touches on the frequency of releasing new sceneries and the desire to maintain their exclusivity and value for players.

15:03

🗝️ Treasure Hunt Event and Random Rewards

A new event type in Clash of Clans is introduced, focusing on a treasure hunt that rewards players with chests containing random loot. The speaker expresses enthusiasm for this addition, as it introduces an element of excitement and unpredictability to the game. The conversation also addresses the balance between casual and dedicated players, ensuring that the new event is accessible and enjoyable for all.

20:04

🎉 Future Events and Game Balance

Looking forward, the team plans to introduce more social events and unique experiences to keep the game engaging between major updates. The paragraph also discusses the balance of game mechanics, including the decision to nerf certain aspects of the game to maintain fairness and challenge. The speaker emphasizes the importance of balancing new content introductions with the overall health of the game.

25:04

🍪 Magic Items and Immediate Gameplay Impact

The introduction of magic items aims to enhance the fun and excitement of battles by providing immediate benefits to players. The speaker discusses how these items can change strategies and gameplay, allowing for experimentation without long-term commitment. The conversation also addresses the potential for magic items to be found in various parts of the game, encouraging player engagement and providing immediate gratification.

Mindmap

Keywords

💡Gold Pass

The Gold Pass is a premium subscription feature in Clash of Clans that offers players additional benefits and rewards. In the video, the speaker discusses changes to the Gold Pass, such as the removal and subsequent addition of a skin to the pass, which was a point of contention among players. The Gold Pass is a central theme as it directly impacts the player experience and the monetization strategy of the game.

💡Legendary Sceneries

Legendary Sceneries are high-end cosmetic items in Clash of Clans that allow players to customize their village with unique and premium-looking skins. The video discusses the pricing strategy behind these sceneries, which are positioned as exclusive and high-value items. An example from the script is the discussion about the $32.99 price point, indicating a premium and cosmetic-focused monetization approach.

💡Monetization

Monetization in the context of the video refers to the strategies employed by the game developers to generate revenue. It is crucial for the sustainability of the game, allowing the developers to continue providing updates and improvements. The video discusses the balance between monetization and player interests, with a focus on growing the player base and ensuring long-term viability.

💡Customization

Customization is a key aspect of player engagement, allowing players to personalize their gaming experience. The video talks about the possibility of offering more personalized experiences through the Gold Pass, tailored to different Town Hall levels and player engagement. This shows an effort to cater to a diverse player base and enhance individual player experiences.

💡Player Base

The player base refers to the community of individuals who play Clash of Clans. The video emphasizes the importance of the player base for the game's longevity, indicating that decisions are made with the intention of benefiting this community. The growth and satisfaction of the player base are highlighted as paramount concerns for the developers.

💡Skin

In Clash of Clans, a skin is a cosmetic item that changes the appearance of a character or structure. The video discusses the significance of skins as a player attraction and the decision-making process behind including them in the Gold Pass. The speaker reflects on the community's reaction to the removal of a skin from the Gold Pass, indicating its importance to players.

💡Strategy

Strategy in this context refers to both the gameplay aspect of planning and executing attacks in Clash of Clans and the broader business strategy of the game developers. The video touches on the need to balance casual and strategic gameplay while also discussing the strategic approach to monetization and player retention.

💡Randomization

Randomization is introduced as a new element in Clash of Clans to make gameplay more exciting and less predictable. The video discusses the introduction of randomized rewards through events like the treasure hunt, which adds an element of surprise and fun. This is contrasted with the game's traditionally deterministic reward structure.

💡Treasure Hunt

The Treasure Hunt is a new event type in Clash of Clans that introduces a different kind of reward system to the game. The video explains how this event provides players with chests containing random rewards, which is a shift from the usual predictable rewards. It is an example of how the game is evolving to keep the experience fresh for players.

💡Chest

A chest in the context of the video refers to a container in the game that holds rewards, which players can obtain through participation in events like the Treasure Hunt. The chests introduce an element of chance and excitement, as players do not know the contents until they open them. This is a new mechanic that adds variety to the game's reward system.

💡Magic Items

Magic Items are consumable items in Clash of Clans that provide various boosts or effects for a limited time. The video discusses the introduction of Magic Items as a way to make battling more fun and rewarding. They are designed to be used immediately, in contrast to other items that players might save for special occasions, encouraging a more casual and experimental playstyle.

Highlights

Introduction to potential updates and changes in Clash of Clans, including Gold Pass modifications and legendary sceneries.

Commentary is not an official confirmation of updates, but a reaction to the team's discussions.

The decision behind removing a skin from the Gold Pass and the rationale of focusing on player interests for long-term game success.

Monetization is necessary for game development, but player base growth is prioritized over short-term gains.

The Gold Pass was modified based on data suggesting that skins were not the primary purchasing incentive.

The importance of communication with players and learning from the Gold Pass skin removal decision.

Plans to reintroduce the skin to the Gold Pass as a response to player feedback.

Discussion on finding solutions for the space issue with village decorations.

The Sanctuary idea as a separate area for safe decoration placement.

The challenge of creating a solution that resonates with players' emotional connections to their home villages.

No immediate solution for the space issue, but an acknowledgment of the problem and a commitment to finding a player-focused solution.

The possibility of controversial changes to the Gold Pass in the future, with an emphasis on player interest over profit.

Plans to personalize the Gold Pass based on Town Hall level and player engagement.

Introduction of the legendary scenery and its premium pricing strategy.

The intention behind the high price point of legendary sceneries and the focus on cosmetic monetization.

The plan to release new tiers of sceneries three to four times a year to maintain their exclusivity.

Potential plans for a Mythic tier skin above the legendary tier.

The introduction of emotes as a new form of cosmetic in the game.

The new treasure hunt event and the addition of randomized rewards in the form of chests.

The decision to release chests every 48 hours to accommodate casual and less active players.

No plans to sell randomized reward chests, keeping them event and engagement based.

The potential for future events to include different types of chests with specific rewards.

The focus on creating social and exciting in-game events for players.

The balance changes to heroes' equipment to maintain game balance and prevent the game from becoming too easy.

Introduction of magic items to make battling more fun and rewarding.

Magic items are designed to be used immediately, without the pressure of saving for a special occasion.

The future of magic items in Clash of Clans, with plans to introduce new and exciting effects.

Transcripts

play00:00

all right guys there are some really

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interesting things that the team is

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thinking about bringing to Clash of

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Clans whether it be gold pass changes

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whether it be you know the frequency of

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legendary sceneries as well as some of

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the new things that they're trying to

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implement throughout this year and the

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next year I'm going to be giving you

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guys a live reaction and commentary on

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the video that's already available on

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the channel so you guys can go ahead and

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check that out on the official Clash of

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Clans Channel and just to be clear this

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is not me or Clash of Clans or supercell

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saying that any of these things are

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coming this is just kind of a commentary

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on some of the things that they're

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talking about as well as my own opinion

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so without further Ado let's get into it

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all right let's get started with the

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video once again this is a preliminary

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version so i' I've got an early version

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this not might not be what you guys see

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uh but it's going to be pretty similar

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content

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anyways welcome oh also I got this at a

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little bit uh faster speed we got it at

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one and a half because I don't want you

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guys to basically sit here for 30

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minutes watching me watch a video

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right so David in the beginning of the

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month we had a very difficult situation

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regarding the Go pass and players were

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quite happy about it did and by the way

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thank you for letting us know it was

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harsh but necessary could you tell us a

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little bit more about the decision of

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removing the skin from the Go pass yeah

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well first of all I like to take a quick

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step back um because in a clash team we

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always have the best intentions of the

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player in mind um and I know you might

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think yo I believe this like straight up

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like first of all I just want to say

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this like I believe this I I think they

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always do have the best intentions in

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mind they just have execution problems

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sometimes of course I would say that H

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but like Clash is a game that's been

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around for 12 years and we want Clash to

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be around for 20 30 40 more years we won

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be a game that's remembered forever and

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if we don't do things that are in the

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best interest of players uh that will

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not happen our player base will shrink

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and shrink and we'll be a game that's

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remembered for a couple decades at most

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um for us their player base and growing

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our player base is the most important

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thing uh and it's more important than

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modation monetization is important

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because it allows us to do cooler things

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in the game for players and incentivizes

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them to come back next year next month

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next week and also allows us to kind of

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make more players in the world know

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about Clash um and so it's all with this

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kind of idea in mind of growing the

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player base and so being yeah they need

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to make money right at the end of the

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day if they don't make money nobody's

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going to work on the game so like yeah

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monetization is the thing and I I think

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they do it pretty decently they're not

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like EA or anything you know a game

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eventually that players will remember

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forever uh but to your question

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specifically uh why you remov the skin

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from the goal pass uh ultimately I'm

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going to speed this up even more we had

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Reon to believe that people do not buy

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the gold pass because of the skin uh and

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we needed to find out the answer to that

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question and the reason that that's

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important and it is in the interest of

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the players is because if people are

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buying the skin they're buying the go

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because of the skin uh then that's

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really useful for us to know because

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then that means that the people that are

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interested in skins in the game is much

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bigger than we Tau and so when we're

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prioritizing all the cool things we can

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do in the game maybe we prioritize skins

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a bit higher than other things and on

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the other hand if people are not buying

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the go to because the skin that's also

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really important for to know because

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that's not good for players that do like

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skins because that kind of devalues the

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that the value skins for those group of

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players because a lot of those players

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when they think of skins they get the

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value from exclusivity and if we're

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giving out these skins to players that

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don't really care about them that's not

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good for those players and the value

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that they get from this thing that they

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care about I think it's look it this is

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true right so if if they wanted to know

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like whether or not skins were that

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important I didn't think the Skins were

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that important I I wasn't buying the

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gold pass for the Skins right and I

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think a lot of players weren't either

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but apparently like they are right so

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that's really important for them to know

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but like you could have just put out a

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poll on like Twitter or something and

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just ask people on your YouTube channel

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you know put out a a community poll that

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would have it it just would have been a

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lot simpler super important to have that

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extra compex because one of the things

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we miss the mark with this whole

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decision I think was that we don't

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didn't communicate properly with our

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players and talk about this so I think

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that all caught was surprised by this

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decision and I think maybe if we're like

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more open and transpar from the

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beginning things would have been

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different so I think it's a great

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learning for us and it's something that

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of course we going to apply in the

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future future decisions and again we're

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doing all this again thinking about the

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player and watch that but it doesn't

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mean we're not going to make wrong

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decisions sometimes like the wrong

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choice it happens and that's why have

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the players to tell us we're doing

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something wrong then we dro the ball so

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we can fix the issue and speaking about

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fixing the issue we give R back and we

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added the skin back in the best right

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yeah so like before we get into like

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this part of the video basically yeah

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they're just saying you know they tried

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to like make up for it they gave us a

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legendary skin yeah that's great again

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like just put out a poll next time right

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like that's my thing you know I do it

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all the time right just Spam the polls

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it's all right people vote on them you

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know and you'll know what you want to

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know uh but you know I I don't think

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they're out to get people right some

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people are like yeah they're just trying

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to make money I don't think they're out

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to get people that's just my opinion

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let's move on cuz run out of space and

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is a big problem cuz you want to show or

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decorations have a lot of decorations so

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what's the next step here this is a

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tricky one um so there are some maybe

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obvious solutions for this we could just

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increase like the space around the edge

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of the the scenery and that give there's

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more space for deos uh but that's a

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short-term solution because eventually

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we'll run into the space problem the

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next solution that there potentially is

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is this like completely separate area so

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you have your Builder base CL Capital

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home Village and then we talk about the

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sort of sanctuary idea like a safe place

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that can't get attacked which you can

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score and customize your that goes there

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and that was that's that's a decent idea

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but the problem with that is that I

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think players are really interested in

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decorating their home something that

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they're kind of more emotionally

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connected to and maybe s wouldn't fit

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that bill so the solution isn't super

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obvious I guess if we really think about

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what the problem is bro anybody who

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plays uh uh Squad Busters right now your

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home thing like where you can put all

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those decorations nobody cares about

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that like nobody cares cuz nobody else

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sees it right so this Sanctuary idea is

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not it like we've seen it in Squad

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Busters it doesn't do well right so

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let's see what they got players just

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it's not necessary that players don't

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have space in the home Village to place

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their deos is that they don't have

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anywhere to place their deos they don't

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even have a place in their like

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inventory management that have like deos

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in a nice order uh so maybe maybe that's

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a solution maybe that's something that

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we'll think about going forward that's

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good to hear yeah again we don't have

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yet a solution but we're definitely

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thinking about it because we recognizes

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this an issue for players right now I

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have one more question before I move

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forward to the next topic yeah so so

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maybe like a decoration storage where

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you can like you know move things around

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I think that's okay like it it just

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makes the issue easier but it doesn't

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really solve the issue right so that's

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something that we're going to have to

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think about can we expect any more

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controversial changes related to the

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gold pass in the future so like

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ultimately if we think that there's

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something again in the interest of

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players uh that might be controversial

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that relates to the gold past uh we

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probably would do it uh but again what

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we would do differently is that we would

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defin my man said I don't care like

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the players much earlier um to get

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feedback there's nothing else planned

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like that in fact the other anything

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else have we have planned for the Go

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pass is more positive side at the moment

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the goal pass is like a one pass fits

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all sort of setup H and we have some

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changes of mind where we want to you

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know personalize it a bit more depending

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on what town hall you're in depending on

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how like how you engage in the game so

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this should be a very a clear positive

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for the players in terms of the go yo

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that is actually good news so I uh like

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full transparency i i i skim through

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this video once before but I really want

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to talk about this right so like what he

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just said was that you know right now

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the gold pass is like one side size fits

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all right so that's true the gold pass

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right now is the same thing no matter if

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you're a Town Hall 6 or a town hall 16

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like it's literally the same thing right

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or town on 7 whatever so that's that's

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like cool but at the same time it's not

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very like productive for the players so

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for example you're going to get tons of

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magic items if you're a lower Town Hall

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level you're not even getting good magic

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item value and at the higher Town Hall

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levels you're going to get magic items

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you're going to get runes and stuff you

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don't even need those like I don't even

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have anything on the main account that I

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can spend elixir on so like I don't need

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the runes right right so this is like an

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important thing if we could customize

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that gold pass if we could say all right

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look I don't really want you know runes

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I just want magic items or maybe you're

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fully maxed like fully maxed players why

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are you buying the gold pass like if

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anything they're doing it for the Skins

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there they have no reason to buy the

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gold pass right but if you gave them

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like ores instead or something like that

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they might be like yo this is 100% worth

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it right so if we could get customizable

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go passes that would be good like like

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yo my lab Lab is always going to be

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something that players with imagine if

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you could like set like your rewards for

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like more for a lab instead of building

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this would be an amazing change like

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this is something that needs to happen

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it it been needed to happen like this is

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very very important for lower level

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players they can get you know uh some

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smaller magic items which will help them

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right um or something else cuz the worst

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thing is like when you have magic items

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and then you get magic items from the

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gold pass too and now all of a sudden

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you can't use anything right so this is

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a change that needs to happen and I hope

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I hope they do implement it so there we

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go okay so we just released our most

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majestic cosmetic ever the legendary

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scenery and the team bro the legendary

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scenery is amazing like like the amount

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of work they've done for the legendary

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scenery is actually crazy done an

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amazing job with the scenery but we all

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know it's more on the premium side when

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it comes to its price and I would like

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you to tell us a little bit more why

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what was the decision behind this price

play07:46

yeah so at $32.99 not including tax H

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it's it's really expensive there's no

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other way to put it uh and you might be

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asking I thought we're talking about

play07:51

doing things in the best interest of

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players how is this in the best interest

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players uh but there is some good

play07:54

intention here uh in Clash we're trying

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to become more cosmetic focused when it

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comes to monation uh the want do that is

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because we want to have monetization

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that is as Fair as possible and fair

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monetization essentially is modation

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that is does not alienate the free to

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play player um and cosmetics in that

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context do you guys see how the caption

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says mization like mization I wonder if

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that's like uh because of like other

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language and it's really good um so we

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think about the different ways we can

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monetize it's like there's pay to win

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and that's something we don't want to do

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and hope players don't think we do that

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and there's pay to progress quicker and

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that's kind of what we do mostly in

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Clash um and it's pretty play friendly

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because when we release new content

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everyone gets it but if you pay it you

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kind of get first access early access to

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it uh and in CL I think we do a pretty

play08:27

good job of making that fair but the

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fairest way monetize uh is VI Cosmetics

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because they don't alienate the player

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at all they have no impact on gameplay

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uh and super Fair way to monetize um and

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when we think about like the revenue

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makeing the game and the split between

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pay pay to progress and cosmetics heing

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right now he's because we believe that

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this is the most player friendly uh way

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in the long term to monetize and kind of

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set us up nicely to beat this game

play08:45

that's around for 30 40 years and

play08:46

remember forever yeah this is true the

play08:49

fairest way to monetize is through

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Cosmetics like because Cosmetics don't

play08:52

give you anything in the game that's

play08:53

basically what he's saying right like if

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we think about other games we think

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about like fortnite we think about all

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these other games right basically that's

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how they monetize right but imagine if

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you know you did extra like bullet

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damage or whatever like that would just

play09:05

be completely unfair right so right now

play09:07

a lot of players are going to be like oh

play09:08

you know uh but you can get Max

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equipment faster you could get Max like

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Town Halls faster 100% like you could

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but everybody can get there they're just

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progressing faster right but there's

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nothing in the game that you can pay for

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right now that puts you just at an

play09:21

unfair advantage over somebody um over

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what somebody else can get with time and

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that's like 100% fair but it looks like

play09:28

they're moving more towards just

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Cosmetics right and if they're trying to

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monetize that way that's fine as long as

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there's good value again $33 was not a

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cheap price for the uh for the scenery

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even for me I was like yo I don't know

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right but but I mean it's a really dope

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scenery I'm not going to lie and said

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all that how often do we plan to release

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this new tier of sceneries um at the

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moment we're thinking like three to four

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times Max a year like it's really

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exclusive uh we want the the release

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games to reflect that because if you're

play09:52

a player and you you buy one of these

play09:53

you may not want to like switch it

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straight away next month you might want

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to hold on to it and like really kind of

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take it all in so that's why it's

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important that it kind of happens at

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this three three or four times a year

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the that we we don't do sceny we have

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the regular scen selling as usual so

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this ising regular scen which is really

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high price legendary sceny regen be

play10:07

there and then we'll be there in the

play10:08

months that we don't sell the legendary

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scenery okay that's yeah so that's good

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like basically he's just saying three to

play10:12

four months that's good right because

play10:13

I'm not going to buy another scenery for

play10:15

a while now now that I have the

play10:16

legendary one I'm not dude I'm I am not

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shelling out for any other scenery right

play10:20

now cuz it's it's going to be inferior

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right so I'm just going to wait till the

play10:23

next legendary one comes around and then

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I'll spend on that right so I I think

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this is a solid change you know it

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shouldn't be too often but it should be

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enough time where you can make it good

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like I I think people would much rather

play10:34

have a good product than a you know than

play10:36

not a good one because where are some

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questions about like okay so we're

play10:39

having having reg anymore so we're still

play10:40

have both it's just okay that's good to

play10:42

know can we expect something similar for

play10:43

skins like even like top tier above

play10:44

legendary for skins yeah yeah maybe like

play10:46

we talked about potentially sort of

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Mythic teer skin idea uh but we'll see

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how it goes like I think um we do have

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other plans in store for Cosmetics um

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and that might come before that uh but

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if we have the time we would definitely

play10:55

like look into higher tier uh tier for

play10:56

for skins as well yo I'm not I'm not

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pretending I I fully missed this the

play11:00

first time I watched this video Mythic

play11:02

tier skins is crazy listen I I'm game

play11:05

for anything that brings Seth gaming

play11:07

back all right if anything brings Seth

play11:08

gaming back for for a video or two I'm

play11:11

gay bro so Mythic tier skids are crazy I

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just don't know how much better a skin

play11:16

could get right like how much better

play11:18

could an actual skin get that would be

play11:21

insane what if you had like an anim you

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know how like when you open up the game

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right with the with the legendary uh

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legendary scenery right now like an

play11:29

animation right what if every time you

play11:31

drop the hero there was an animation

play11:33

like the whole attack the time

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everything just pauses and there's just

play11:37

like this animation right oh man Mythic

play11:40

tier skins would be dope and I I I hope

play11:43

they do eventually come out with it um

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obviously you know just work on it right

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make it good make it worth it that's

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that's just my only thing right if

play11:51

people are going to pay for something

play11:52

make it worth it that's it all right and

play11:54

use code BD in the shop all right yeah

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yeah you already know myself as a costic

play11:59

collector I love every game I play so

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I'm really happy to see that we're going

play12:02

that direction as well exploring more

play12:03

costic in the game because I think

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that's super something you can show

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everyone so super excited to hear the

play12:06

things we have any other PL you can

play12:07

share regarding yo look at the staging

play12:09

on this video this the staging is crazy

play12:11

okay that's just o Cosmetics for points

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yeah I kind of alluded to at the start

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though we want to do Cosmetics they're

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more they're definitely cheaper if we

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sell them or Cosmetics we give out to

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the free to playay player by engagement

play12:19

um so one thing we're thinking a lot

play12:21

about now is emotes uh and not

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necessarily just emotes in the chat but

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emotes like as an attacker as a Defender

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you can use otes in different situations

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and this is something that we're kind of

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really considering that might be this

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next St for Cosmetics the is that they

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you can kind of provide them in

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abundance um you they really are good on

play12:32

the social side really it's like an

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outlet through which players can you

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know Express themselves and communicate

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with others uh so we're really excited

play12:37

about this one so that's still this

play12:38

we're still talking about we're still

play12:39

finding about it but this could be

play12:40

potentially the next the next step for

play12:41

Cosmetics okay yeah look I think emot

play12:43

should have been in Clash of Clans for a

play12:45

long time now I think I think look if

play12:47

you're watching like a clan mate do

play12:48

their war attack and you want to be like

play12:50

yo you're doing great you shouldn't have

play12:52

to wait till the end of the attack to be

play12:54

like yo hey like uh yeah great attack in

play12:58

the clan chat you know we should be able

play12:59

to like emote when they're like

play13:00

attacking in the clan war right um and

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then just like in general right I think

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just emotes are an easy way and I like

play13:06

what he said about freet to-play players

play13:07

getting more Cosmetics I think since we

play13:09

have all these tiers and all these

play13:11

different Cosmetics coming out let's

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just make something for the free-to-play

play13:13

guys you know let's just give them some

play13:15

skins anyway so they don't have to have

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you know default Warden out here walking

play13:19

around doing a warden walk or whatever

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you know like those things get really

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boring uh very quickly so yeah okay so

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we had upd just now and now we have a

play13:26

new type of event in the game the

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treasure hunt yes sir we have a new type

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of reward which are the chests talking

play13:32

about because they contain random

play13:32

rewards and what does that mean so can

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you talk to us a little bit more about

play13:35

this new event this new type reward

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randomization super that's what we think

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and players are going to have a lot of

play13:38

fun AG playing with it uh like Clash for

play13:40

12 years essentially has been a game

play13:41

that's being deterministic in terms of

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reward structure like you get what you

play13:44

think you're going to get and that's for

play13:45

strategy based game that's good uh and

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there's a lot of benefits that it's fair

play13:47

it's transparent uh but there are also

play13:48

some downsides to it it becomes stale

play13:50

becomes predictable becomes boring

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arguably uh and so randomization adds in

play13:53

some excitement which we think is going

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to be fun for players now that's not to

play13:55

say that uh randomization is going to be

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everywhere in the game now it will still

play13:57

predominately be a game that's based

play13:58

upon deterministic based rewards because

play13:59

the strategy best game but we want to

play14:01

like sprinkle a bit of randomization

play14:02

there because we think it's going to be

play14:02

fun for players and then in terms of the

play14:03

event itself the treasure on event uh we

play14:05

want to be quite careful with how we

play14:06

introduced this new reward we don't want

play14:07

to like switch things that players

play14:08

already have with this new thing so

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that's kind of why we made a tempor

play14:11

event out of this uh and also the

play14:12

mechanic like the the mechanic in the

play14:14

event itself where the the chest is

play14:15

behind one of three buildings we we

play14:16

think this could be fun for the players

play14:16

we always try new things uh to see if

play14:18

the players like it so so we hope the

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players do like this sort of like guess

play14:20

or check which building the chest is

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behind um and maybe we'll try more new

play14:23

things like that and that's kind of the

play14:24

top process behind the event and the

play14:24

rewards themselves I thinks super yeah

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look I I I'm fully with this guy like

play14:29

like I don't know who this is actually

play14:31

so I I mean I'm sorry I'm not trying to

play14:33

be disrespectful you're cooking right

play14:34

now though but like I I like it I like

play14:36

what's happening here basically they're

play14:38

just saying like yo core game Clash of

play14:40

Clans is still deterministic it's still

play14:41

strategy focused you can still listen to

play14:43

BD Legend and all of his strategic

play14:45

rushing videos I like that right but you

play14:47

know random game like outside of that

play14:49

random game is fun like I'm not going to

play14:51

lie it is fun it was always fun like the

play14:54

best part I I used to play Clash Royale

play14:56

right the best part of clash Royale for

play14:57

me was when I did didn't know there was

play14:59

a chess cycle because I always thought

play15:01

it was going to be random you know what

play15:02

I'm saying so it was like it was really

play15:04

fun at that point right so the fact that

play15:07

it actually is random because even in

play15:09

Squad Busters they use a psycho but the

play15:11

fact that this is actually random is

play15:13

super fun I think that's like 100% the

play15:15

way like they should be doing it right

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um and it should be something small that

play15:19

just players can do every single day so

play15:21

they can have fun in the game I I agree

play15:23

with this this this is spoton for me

play15:26

especially because it's white PR

play15:27

friendly because everyone can get the

play15:28

chest you can get if you're look you can

play15:30

get the Epic or legendary chest as well

play15:31

which can amazing rewards and we already

play15:32

have the new type of rewards the magic

play15:33

next which we'll talk about more later

play15:35

but I think it's super exciting and

play15:35

again it's friendly and it's it only

play15:37

adds up in more rewards and more typ

play15:38

rewards to the game so I think it's a

play15:39

very postive thing yeah and one thing to

play15:40

add there is that like so the current

play15:41

setup of the event is that you get three

play15:42

chests you can get three chest every 48

play15:43

Hours initially we talked about doing

play15:44

three chest every 24 hours we really

play15:46

want to be free to play friendly we

play15:47

really want to be friendly to the

play15:47

players that maybe don't engage that

play15:48

much and if we did three chest every 24

play15:50

hours a lot of those players wouldn't

play15:50

get all the chest and so we want to make

play15:52

it a big kind of more casual player

play15:53

friendly and that's why stre chest every

play15:54

48 hours but let's see how it goes in

play15:55

the future we might change that and make

play15:56

it maybe a bit more predominant in in

play15:57

these events look I I want to I want to

play15:59

touch on this cuz apparently a lot of

play16:01

people have been talking about you know

play16:02

why isn't why is it every 48 hours why

play16:04

is it not every 24 hours look I have

play16:06

three accounts and I'm making content

play16:07

and I'm a med student right so me

play16:09

personally I can barely get to all these

play16:11

accounts every 48 I'm just being real

play16:13

with you like I'm being 100% right so if

play16:16

you have one account and you play a lot

play16:18

and you're super active you might be

play16:19

like bruh this is not like you know this

play16:21

is like why do I have to wait all these

play16:22

hours I get your point like I get it but

play16:25

there are other people in the game Who

play16:27

either they're not as active or they

play16:29

have a lot of accounts some people have

play16:31

like literally double digit number of

play16:33

accounts right they basically have all

play16:35

these accounts and imagine trying to get

play16:37

all of these chests every single time

play16:39

every single day it would just not be

play16:41

feasible right so I kind of get this

play16:43

point let's see you know every how

play16:44

everybody feels about it um obviously

play16:46

more rewards are more fun but like the

play16:48

fact that you like might miss out on

play16:50

some of them is also kind of hurtful

play16:52

right so um I I I just I think right now

play16:55

it's fine we'll see what happens right

play16:57

sounds great but many players already

play16:59

talking about having these type of

play17:00

randomized Rewards or some people call

play17:02

Root box inside the game and a word

play17:03

about what does do mean for cl puns in

play17:04

the future is there anything you can

play17:05

tell us about these type of rewards

play17:07

being the game now what does it mean for

play17:07

the game yeah yeah so like um I just

play17:09

said that like randomiz rewards are fun

play17:10

and randomization is fun but I do

play17:12

understand the kind of darker side of it

play17:13

and the connections it has to gambling

play17:15

uh and I'll be super clear that like the

play17:16

purpose of this is to create more fun in

play17:17

the game it's not modation related and

play17:19

we have no plans to sell these boxes

play17:21

it's all it's all going to be connected

play17:22

to engagement and events that's kind of

play17:23

plan uh and maybe other parts of the

play17:24

game but we do not plan to sell these

play17:26

things for money because again we ask

play17:27

yourself the question if we want to be a

play17:28

game that's around for 20 30 or 40 more

play17:29

years uh does selling loot boxes get us

play17:31

to that place as a strategy based game

play17:32

and whatever maybe the answer to that is

play17:34

no And so there's no plans to sell these

play17:35

at the current moment at least pretty

play17:36

sure look this is really important okay

play17:38

um first of all I want to talk about

play17:39

like gambling don't ever gamble it's not

play17:41

worth it it's like such a terrible habit

play17:44

that you can develop and it is fun like

play17:46

I'm not going to lie to you it is fun

play17:48

that's why people get into this habit

play17:50

right anything that anything that's a

play17:51

bad habit like it's fun so people do it

play17:53

all the time so don't gamble cuz it's

play17:55

it's not good for you and it's going to

play17:57

ruin your life right I've seen this with

play17:59

people right that's one thing second

play18:01

thing is the fact that they aren't

play18:03

deciding to sell chess I love that I I

play18:05

mean like I'm the type of player that

play18:07

would buy the chess right but I the fact

play18:10

that they're not selling it I love it

play18:11

because that means if you get something

play18:12

out of a chess that's extremely rare

play18:14

that is what it is you know it's not the

play18:16

fact that you bought it it's not the

play18:18

fact that you you know bought other

play18:19

things to get more chess it's literally

play18:22

by chance itself so that in itself is

play18:24

like rare and it's worth something no

play18:26

matter what type of player you are

play18:27

whether you're free to play or or a

play18:29

person who buys things right so I think

play18:31

everybody having an opportunity to get

play18:33

that experience is actually really good

play18:35

so I I I love this I don't think they

play18:37

should ever sell the chests I think they

play18:38

should keep them around and they should

play18:40

just never sell them players would be

play18:42

relieved to hear about this as well and

play18:43

again as you said it's super fun to open

play18:44

a little bo the Box the chest whatever

play18:45

you want to call it and don't know

play18:46

what's inside and could be anything of

play18:47

amazing rewards we have so I think again

play18:48

it's just something new and fun to the

play18:50

game that's not taken away anything from

play18:51

the players it's only adding more value

play18:52

to them so amazing rewards is kind of is

play18:54

kind of generous though man the amount

play18:55

of Clan Capital roofs I see is crazy is

play18:58

amazing and they're called chests so we

play18:59

actually had a lot of time thinking

play19:00

about what we call them and finally we

play19:01

just we landed on chests because they

play19:03

are chests yeah it is a treasure so

play19:04

makes s chest yeah so it's perfect

play19:06

another question I have regarding this

play19:07

now that we have this new war in the

play19:08

game so far we only have available

play19:09

during the event uh which is great I'm

play19:11

understand why but we have plans on

play19:11

expanding uh availability of this chest

play19:13

where we can find them in the game we

play19:14

want to see how this goes um but if it

play19:15

goes well we we would plan Tobe add it

play19:17

to certain different parts of the game

play19:18

so for example maybe we add a few to the

play19:19

silver track uh maybe we add some to

play19:20

challenge levels maybe we add some to

play19:22

other places and maybe we'll make some

play19:23

different types of chest maybe we have

play19:24

like event specific chests where maybe

play19:25

you get the pro is like all temp troops

play19:26

or maybe like it's cosmetic specific

play19:27

chests and these are some of we have

play19:29

going forward hopefully it goes well in

play19:30

this first release though yeah so

play19:31

basically we might get chest on other in

play19:34

other places and I hope I hope so too

play19:35

cuz I would hate to have to wait for the

play19:37

treasure chest event every single time

play19:39

to get chest exciting and just so

play19:40

everyone knows in aware the drop rat for

play19:42

each one of the chests is available for

play19:43

everyone so you can check one the chest

play19:45

to get each of the VAR types so

play19:46

everything is pretty clear and you can

play19:47

get information anytime you want so we

play19:48

have any more plans for future events

play19:49

what's next yeah so like when it comes

play19:51

to events we want to create like give

play19:52

something players to talk about like the

play19:54

big moments in the game is when we

play19:54

release New Town Hall updates uh but

play19:56

what happens between those updates and

play19:57

with events we want to create like

play19:58

really exciting moments for players in

play19:59

between uh we want to create moments

play20:01

that are more social that are really fun

play20:02

and varied and novel and we do some

play20:04

plans so hopefully by the end of this

play20:05

year we have something pretty special

play20:06

and unique that could be coming and then

play20:07

next year our main focus will be on

play20:08

creating this new social event type uh

play20:10

so last time home villes had like a new

play20:11

social event is with Clan games and

play20:13

maybe uh maybe next year something else

play20:14

comes so okay okay okay so two big

play20:16

things here actually might be the

play20:18

biggest things in the video right first

play20:19

thing is that they have something really

play20:21

unique and exciting for this year so

play20:24

there's only one update left this year

play20:26

right it's the December update so they

play20:27

have something unique and exci for that

play20:29

right according to them so we could be

play20:32

getting something really awesome for the

play20:34

for the end of this year and that's just

play20:36

something to think about the other thing

play20:38

is that they're going to focus on the

play20:39

social aspect of the game next year

play20:41

that's what that's what they've said

play20:42

right here so yeah and they're saying

play20:44

next year they're going to focus on

play20:45

something that's a little bit more

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social I think that's good I think we

play20:47

could use that a little bit in the game

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and I'm really excited to see what they

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come up with big maybe something big

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okay exciting so all right thank you

play20:53

very much D was really nice so now let

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get top D you're cooking bro Applause

play20:58

for David all right why we decide to INE

play21:00

here SL but is there a reason as well

play21:01

why we decide to also Nerf and not just

play21:03

buff them a weer currently the game is

play21:05

uh at least for some players at 16 it's

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a too easy some of competitive game mod

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like War for some play not me though

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because it's too easy to get a perfect

play21:12

attack towards your opponent and for

play21:14

this reason if we had buffed all the

play21:15

hero equipment uh this problem would

play21:16

have become even worse so we would have

play21:18

more perfect Wars I think that when from

play21:19

the outside I think sometimes we forget

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about these little details and how hard

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it is to balance all the El in the game

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is the reason also why we decid to not

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just focus on buffing troops or I'll

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tell you what I think about game balance

play21:27

right after right after we're done with

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this part okay troops and heroes and we

play21:30

had to include yes that the answer to

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that question probably comes down to uh

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the balance between Army and heroes it

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was becoming kind of quite clear that

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the heroes are very strong some players

play21:39

heres are so strong destroying almost

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the entire base or in some case even

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enti base using Heroes only without

play21:43

using any troops so he seemed quite

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clear I've seen videos I've seen videos

play21:48

where like people are taking out the

play21:50

whole base with just Heroes like that

play21:53

was that was a thing we used as an

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analogy before about people were

play21:56

actually doing it it's insane like want

play21:59

to address the strength of Heroes in

play22:01

some cases we could have like buff

play22:02

defenses to make the defenses stronger

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but one problem with that approach would

play22:05

have been that if we we have some

play22:06

players who have don't have the maxed

play22:07

out equipment yet they are on their way

play22:08

there and if he had buff defenses those

play22:10

players would struggle more in their

play22:11

attack I you know what this is something

play22:13

I didn't think about right cuz my thing

play22:15

was like why didn't you just buff

play22:16

defenses right because then you don't

play22:18

take away something from the players but

play22:20

yeah that's true if you don't have Max

play22:22

equipment you're you're getting smoked

play22:24

which we want to avoid and we could have

play22:26

also like buff troops but then uh the

play22:28

Game Wouldn't Have Become like the game

play22:30

would have become even easier than it

play22:31

currently is and that would not be great

play22:32

for the balance of the game as it was

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even in current situation it was

play22:36

slightly too easy in that's great to

play22:37

hear I think that will help with

play22:38

everyone that's wondering why you to do

play22:39

this and even though there lot players

play22:40

understand I think that neres are needed

play22:41

but sometimes I think we have this idea

play22:43

that only buff is enough but that's not

play22:44

true clearly we do need Nerf as well and

play22:45

now that we done this for the first time

play22:47

is this something we can expect in the

play22:47

future we going to keep both Nerf

play22:49

equipment we are not going to do that

play22:50

regularly but we are going to introduce

play22:52

new equipment and the game is also going

play22:53

to change when we introduce some other

play22:55

new things which might impact how good

play22:56

equipment are and whenever we do new

play22:58

equipment we try as hard as possible to

play23:00

make it balanced but it's always uh

play23:02

difficult to get the balance just right

play23:03

you want the new equipment to be uh

play23:05

strong so people would Beed about it and

play23:07

they would want to try it out but we

play23:08

don't want it to be overpowered and

play23:09

finding this balance is some sometimes

play23:11

difficult because we have a limited

play23:12

amount of people who are testing these

play23:13

things out before they go live and in

play23:15

many situations yo yo me right here I

play23:17

can test it out so basically yeah they

play23:19

were just talking about equipment for

play23:20

all this time I'm just going to

play23:21

summarize it basically they're just

play23:23

saying that they need to obviously see

play23:25

the hit rates and see you know measure

play23:27

the data so we're not going to have like

play23:28

any equipment balance changes very soon

play23:31

which is like really good because a lot

play23:33

of people right now are frustrated

play23:34

obviously some of you are frustrated

play23:36

that hey like I don't know if I should

play23:37

even invest into equipment yet like why

play23:39

should I do that and I have a video on

play23:41

equipment that's being edited right now

play23:43

so guys don't worry about that like I

play23:44

got you covered on that but what I will

play23:46

say is that one we don't need to expect

play23:49

any more balance changes soon cuz they

play23:50

need a lot of data and there has been no

play23:52

new equipment added second of all the

play23:55

balance of the game is really good right

play23:57

now like I I personally yeah sure there

play23:59

are some dominant strategies at Town

play24:01

Hall 16 but it's may like it's way more

play24:04

balanced than it was before the balance

play24:05

changes so I think the balance is

play24:07

actually really decent right now and I

play24:09

actually really like where the game is

play24:10

right now in terms of balance um I think

play24:12

it's really strong and it's really

play24:13

skill-based and I think those are the

play24:15

things that that you you want right so

play24:18

let me know what you guys think but

play24:19

personally I think the balance is very

play24:20

good right now and you guys will see

play24:21

that in the equipment video once it does

play24:23

come out all right right off the B I

play24:25

want to know why did we decide to add

play24:26

magic to the game I mean they're tasty F

play24:28

to use why yeah I think the main reason

play24:30

for the Existence is that we wanted to

play24:31

make battling more fun more exciting and

play24:32

especially more rewarding for players so

play24:34

more fun to go to the battle if your SE

play24:35

machines are full but it can be hard for

play24:36

players to reest clown Castle

play24:37

reinforcement donations every time and

play24:38

some players don't even know that they

play24:39

can reinforce their their troops using

play24:40

ra metal so we introduce the CL castle

play24:42

cake and the same thing apply to a lot

play24:43

of other things like tesing new troops

play24:44

or new equipment it can be a bit

play24:45

challenging but if you use the power

play24:46

pancake or the mighty Moro you can go

play24:47

there and you can have these elements in

play24:48

their full potential and experiment like

play24:49

how fun they can be in their maximum

play24:50

level this magic next offer us an

play24:52

opportunity to explore wild effects and

play24:53

giving players this moment of feeling

play24:54

very op but keeping the big picture in a

play24:55

fair State I would like to know CU I

play24:56

have my so like you know I I want to

play24:58

talk about this real quick because I

play24:59

feel like a lot of players don't

play25:01

understand this a lot of viewers don't

play25:02

understand this not players viewers the

play25:04

fact that like Clash of Clans has like

play25:06

Milli tens of millions of users a year

play25:09

but the viewers don't exceed like 2

play25:10

three million what does that tell you it

play25:12

basically tells you that most people

play25:14

don't watch videos so they actually

play25:16

don't know like how to use a lot of

play25:18

these things right and they're probably

play25:20

not in good clans either most Clans are

play25:22

not even that good so you're not getting

play25:24

reinforcements so like this is this is a

play25:26

solid change for the super casual like

play25:28

everyday players who don't even watch

play25:30

videos you know what I'm saying like I I

play25:32

I think magic snacks are pretty awesome

play25:34

my but what's your favorite magic I have

play25:37

two of them the first one is the

play25:38

training I really like how I Chang my

play25:39

strategies for Wars and the second one

play25:41

is might more so because I love this man

play25:42

knows he made the magic SN so good to be

play25:45

able to train your army right away and

play25:46

talking about oh why uh Heroes they're

play25:48

still like if they're like uh resting

play25:49

they to wait for time but I think it's

play25:50

so good for like just fing as well so

play25:51

just like train your bunch of n whatever

play25:52

it is so I think it's really fun in that

play25:53

way jump straight away into it so was my

play25:55

favorite so far yeah yeah sure I mean

play25:57

you know training tree even though you

play25:58

don't get like the heroes on the

play25:59

training treat it is really good for

play26:01

Loot and you could still like skip some

play26:03

trophies if you use like you know like a

play26:05

like a Spam attack or something like

play26:06

that so it's not op op but it it's

play26:09

pretty good I'm excited to hear what

play26:10

players think about that one but I'm hyp

play26:11

it and I think one of the main

play26:11

differences here between the magic items

play26:13

we have the game and the magic s is that

play26:14

well two they expire and they can't be

play26:16

so does that mean that magic SS are

play26:17

going to be easier to find the game

play26:18

compared to the magic items well there

play26:19

are a few points in here the first one

play26:20

is that we know that players like to

play26:21

save their items you know reserve them

play26:23

for that special moment and we're okay

play26:23

with that but yes sir that's that's what

play26:25

we do here we we save magic items don't

play26:27

we we save we save clan war League medal

play26:29

we save everything until the optimum

play26:31

moment and only then will we use it you

play26:34

know on the full moon these specific

play26:35

items we want to remove that pressure of

play26:36

like should I say should I use it now we

play26:37

want them to be something that you can

play26:38

acire and you can explore the benefits

play26:39

right away you don't have that internal

play26:40

pressure the decision making a lot

play26:41

easier and with that being said we want

play26:42

to expend your opportunities to get them

play26:44

in the game at the moment you can only

play26:45

acquire them through the treasure hunt

play26:46

event so you get them through the chest

play26:47

but I think slowly we're going to see

play26:48

like what are the other spots in the

play26:49

game that we can include them I always

play26:50

with that keing players for their

play26:51

engagement and so far I think really

play26:52

cool to find the magic kns in other

play26:53

places in the game because I said it's

play26:54

really be able to use them right away

play26:55

because have the pressure right so I

play26:56

think really okay let's just see how

play26:57

it's going to work it's just like out so

play26:58

I think that's cool yeah want to hear

play27:00

from the community if you have ideas

play27:01

about what are the cool places that we

play27:02

can include these items let us know

play27:03

we're always hearing and since we're

play27:04

talking about ideas and I guess future

play27:06

plans what does the future look like for

play27:07

magic yeah I agree with this right like

play27:08

it kind of forces you to use the magic

play27:10

item but then you can have fun with it

play27:11

so I think that's also good for

play27:13

sometimes I think like players like us

play27:14

players like my viewers right you guys

play27:16

are kind of like all right you know how

play27:17

do we optimize this I'm like that too

play27:19

right so how do we optimize this but

play27:21

because of that we actually don't end up

play27:22

having fun with just like everyday items

play27:24

so I kind of see his point it's kind of

play27:25

for people like us right for to just

play27:27

finally have fun in the moment type of

play27:29

thing right first of all we hope that

play27:31

our players love magic snack as much as

play27:32

we do and we would love to keep cooking

play27:33

new recipes for them so at the moment we

play27:34

have a lot of extra ideas in our drawers

play27:36

but there's this constant fact from

play27:37

Clash of Clans that some of our best

play27:37

ideas they came from the community so

play27:38

now it's the moment you hear from them

play27:40

what how do they feel about the current

play27:41

set of magic snacks and what are the new

play27:42

effects they would like to see in the

play27:42

game we are all your again it's great to

play27:44

hear and please share your feedback

play27:44

about all of that and more if you have

play27:45

Shir and as you said before since

play27:46

they're temporary they don't stack we

play27:48

can be a little bit crazy when it comes

play27:48

to the ideas right around mag so please

play27:50

whatever you have in mind let us know no

play27:51

matter how crazy might sound we love to

play27:52

hear so thank you very much ra thanks

play27:53

for being here and sharing this insight

play27:54

into the World of Magic super

play27:55

interesting to know how we all came up

play27:56

with this and what was the reason behind

play27:57

so thank you very much yeah thanks we

play27:58

should we should have a magic snack that

play27:59

increases your spell storage space so

play28:01

you can just like make everything

play28:02

invisible and then Fireball the like the

play28:04

other side of the base that's just my

play28:06

idea but anyways like I I I think it's

play28:08

pretty cool um I would love to see like

play28:10

what kind of new magic snacks that they

play28:12

can come up with and guys that was it

play28:13

thank you so much to The Clash of Clans

play28:15

team and supercell for making this video

play28:17

if you guys want to see the full video

play28:18

without interruptions and you just want

play28:19

to see what they're saying in general

play28:21

you can go ahead and check out the video

play28:22

right here I'll have it linked and I'll

play28:24

see you guys in the next one

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