I interviewed AGS and they dropped some BIG INFO (Throne & Liberty)
Summary
TLDRIn this video, the host interviews Daniel, a Globalization Design Manager at AGS, who oversees communication with NC soft about the game 'Throne Liberty.' They discuss Daniel's extensive experience with the game, the dynamic between developers and publishers, and the influence AGS has over the game's direction. Key topics include the game's monetization model, balancing 'pay-to-win' concerns, progression rates, and the introduction of new content like tier 2 gear. Daniel also addresses player concerns about bots, server merges, and the timing of major in-game events, promising a player-centric approach to updates and improvements.
Takeaways
- 😀 Daniel, also known as Tico, is the Globalization Design Manager at AGS and is responsible for coordinating with NC soft to ensure player feedback is addressed.
- 🎮 Daniel has extensive experience playing Throne and Liberty, including on internal servers and Korean servers, to understand player experience.
- 🤝 AGS and NC soft have a strong partnership, operating as one team with a shared vision for the game, which has led to significant improvements.
- 💰 AGS is committed to a fair business model in Throne and Liberty, with all progression available to all players and no purchases behind a paywall.
- 🚫 AGS is actively monitoring and planning to prevent botting and cheating, including implementing a player trust system and auction house restrictions.
- 🏰 The first Castle Siege in the global version of Throne and Liberty is planned for mid-November, after launch.
- 🛡 AGS is considering the pacing of content releases to ensure free-to-play players have time to progress before new vertical progression systems are introduced.
- 🗓 AGS does not plan to release Tier 2 gear immediately, aiming to balance the game to prevent a power gap between free-to-play and paying players.
- 🌐 Server merges in Throne and Liberty will be based on community health and competition rather than a set timeline, with an openness to regional merges.
- 🎯 AGS aims to catch up to the Korean version of the game, with a goal of near parity, and will release certain content, like the Halloween event, simultaneously.
Q & A
What is Daniel's role at AGS?
-Daniel's role at AGS is Globalization Design Manager, which involves coordinating with NC soft, integrating player feedback, and ensuring NC soft is aware of it.
How does Daniel describe his experience with the game Throne Liberty?
-Daniel has extensive experience with Throne Liberty, having done the leveling experience around 50 times and playing on both internal servers and Korean servers when possible.
What is the relationship dynamic between AGS and NC soft?
-The relationship between AGS and NC soft is collaborative, with both operating as one team and frequently communicating about gameplay and other topics.
How does Daniel view the monetization model in Throne Liberty compared to other MMOs?
-Daniel believes Throne Liberty has one of the fairest business models among free-to-play MMOs, with all progression available to all players and no purchases being random.
What is AGS's stance on pay-to-win aspects in Throne Liberty?
-AGS aims to ensure that Throne Liberty is less pay-to-win compared to the Korean version, with efforts to increase drop rates and make progression systems more accessible.
How does Daniel plan to address progression rates and the introduction of tier 2 gear?
-Daniel emphasizes monitoring progression rates and content release pacing to ensure players reach appropriate power levels before new vertical progression systems are introduced.
What measures will AGS take to combat botting in Throne Liberty?
-AGS plans to implement a player trust system and restrict the auction house to trusted players to combat botting.
Will AGS take action against AFK macroing in Throne Liberty?
-AGS aims to uphold the integrity of the game, and Daniel personally believes that blatant cheating, including AFK macroing, should not be allowed.
When is the first castle siege expected to take place in Throne Liberty?
-The first castle siege is currently planned for mid-November, approximately six to seven weeks after launch.
Does Daniel have a timeline for introducing tier 2 gear in Throne Liberty?
-A target timeline for introducing tier 2 gear is late Q1, but AGS wants to be flexible and see how players progress before making a decision.
How does Daniel view the possibility of regional server merges in Throne Liberty?
-Daniel suggests that server merges will be based on community health and competition rather than a set timeline, and they are open to evaluating each server on a case-by-case basis.
Outlines
😀 Introduction to AGS and Role
The video begins with an interviewee introducing himself as Daniel, also known as Tico, who is the Globalization Design Manager at AGS. He explains his role involves coordinating with NCsoft, the game's developer, to ensure player feedback is communicated and addressed. Daniel emphasizes the importance of the relationship between the developer and publisher for the success of the game, mentioning their shared vision and frequent communication.
🎮 Daniel's Gaming Experience
Daniel discusses his extensive experience playing the game 'Throne Liberty', both on internal servers and the Korean servers. He highlights the importance of the AGS team playing the game to understand player experiences and feelings. He also touches on his role in communicating with NCsoft about gameplay-related topics and how they work together as a team to address player feedback.
💸 Monetization and Pay-to-Win Concerns
The conversation shifts to monetization strategies and the difference between Eastern and Western approaches to pay-to-win models. Daniel acknowledges that while Korean players may be more tolerant of pay-to-win mechanics, the Western audience tends to be more critical. He defends the game's business model, stating that all progression is available to all players without paywalls and that purchases are not random, aiming to be fair and generous.
🚀 Progression Rates and Content Release
Daniel addresses concerns about progression rates and the introduction of new content, such as tier 2 gear. He assures that AGS is closely monitoring player progression and plans to release content at a pace that allows players to reach appropriate power levels before introducing new challenges. The goal is to ensure a healthy player base that is ready for new content and progression systems.
🤖 Combating Bots and Integrity of Gameplay
The discussion moves to the issue of bots in free-to-play games and how AGS plans to tackle this problem. Daniel mentions the use of a player trust system and auction house restrictions to trusted players as part of their strategy. He also touches on the importance of upholding the integrity of the game and the community's role in this effort.
🏰 Castle Sieges and Future Content
Daniel provides a timeline for the first castle siege event, which is planned for mid-November, and discusses the pacing of content releases. He also addresses the introduction of tier 2 gear and the Tandra expansion, emphasizing the need to balance content release with player progression and readiness.
🌐 Global Version and Event Timing
The conversation explores the possibility of the global version of 'Throne Liberty' catching up to the Korean version and the challenges involved. Daniel also discusses the timing of in-game events for the global audience, acknowledging the need to balance different regional preferences and the importance of community feedback.
🗓️ Server Merges and Class Choices
Daniel talks about server merges, emphasizing that they will be based on community health and competition rather than a set timeline. He also discusses the possibility of regional merges and shares his personal class choices for the game, hinting at a potential off-meta choice for his character.
🔍 Balancing and Listening to the Global Audience
In the final part of the interview, Daniel assures that NCsoft values feedback from the global audience and will continue to make adjustments based on player input. He gives examples of past balance changes and expresses confidence in their ongoing commitment to listen to players worldwide.
Mindmap
Keywords
💡AGS
💡Globalization Design Manager
💡Throne of Liberty
💡Pay to Win
💡Progression Rates
💡Tier 2 Gear
💡Bots
💡Castle Siege
💡Tandra Expansion
💡Substance Transformation
💡Server Merges
Highlights
Introduction to Daniel, the Globalization Design Manager at AGS
Daniel's role involves coordinating with NCsoft and ensuring player feedback is communicated
AGS emphasizes playing the game internally to understand player experiences
Daniel frequently communicates with NCsoft about gameplay topics
AGS and NCsoft share a vision for a unified version of Throne and Liberty
Daniel watched a previous video on monetization and discussed it with NCsoft
AGS aims for a fair business model in Throne and Liberty
Discussions on pay-to-win and efforts to make the game less so compared to the Korean version
Plans to monitor progression rates and content release pacing
Intent to ensure free-to-play players can reach power caps before new progression systems are introduced
Prevention of bots is a priority with lessons learned from Lost Ark
AGS will be cracking down on AFK macroing and cheating
First Castle Siege is planned for mid-November post-launch
Introduction of tier 2 gear is being carefully considered based on player progression
Tandra expansion and its content will be introduced in late Q1
Runes and trait residents will be released separately to manage player progression
Challenge dungeons are coming but not tied to the release of runes
Substance transformation will not be in the launch version and will be adjusted for the global audience
Server merges will be based on community health rather than a set timeline
Global version of Throne and Liberty aims to be near parity with the Korean version
Lucent will be account-bound, allowing its use across different servers and characters
Event times for the global version will be earlier to accommodate the player base
AGS is committed to listening to the global audience for balance patches
Daniel's personal playstyle includes considering playing as an Invocator or a Crusader with a Greatsword
Transcripts
guys so it happened I'm here and I have
an opportunity to talk to AGS directly
and that's exactly what we're going to
be doing in today's video don't forget
to like And subscribe for some of you
guys who have who have been following my
content excuse me uh some of you guys
may know that I was able to talk to NC
soft directly about throwing Liberty and
today I get to talk to AGS and
apparently you are the go-to person to
talk to would you uh mind introducing
yourself and tell us who you are sure
yeah so my name's Daniel uh my developer
name is is Tico so feel free to call me
Tio if you prefer um at AGS my role is
globalization design manager so really
that's a fancy way of saying I'm
responsible for coordinating with NC
soft uh talking with them about a lot of
the systems that are making their way
into the game uh obviously taking the
feedback from our players here um in our
regions uh and making sure that NC soft
is aware of them as well uh so that's
the role I hold gotcha so um I've been
told that you have a pretty solid
experience and background when it comes
to actually playing the game Throw
Liberty can you tell me a little bit
about maybe your play experience there
yeah it's pretty varied because of
course we play a lot on our internal
servers as well as we prepare the
version for our launch I've probably
done the leveling experience 50 times
something like that so I also play some
on the Korean servers um when time
permits of course uh and we also have an
own internal server we actually have a
tenant on our team one of our core
tenants is to play the game so we feel
very strongly that uh we're at our best
if we play the game if we play the game
we know what our players are going
through we know what they're feeling and
so we want to make sure that internally
we're playing the game as well so we
have play times that we set up with our
teammates uh we do a lot of the shared
content of course you know bigger things
like Castle sieges are a little bit more
difficult to coordinate but we really
make a huge emphasis to play the game
across the team right so from my
understanding you're kind of the point
man when it comes to that direct
communication with NC soft when it comes
to throne yeah I mean I think it's a
team effort so I don't want to say I'm
the only person here uh but I do
communicate them frequently especially
as it relates to a lot of our uh
gameplay related topics okay so I want
to get straight into this we'll try and
keep this short you guys know how long
my videos get every time I say that but
um okay so can you tell me a little bit
about that the dynamic between you guys
in NC soft because you know developing a
game and Publishing a game is very is
very different uh usually the developer
has a lot more control with the actual
product can you tell me how much
influence you guys actually have over
thrown Liberty yeah so I want to back up
to the kind of earlier part of your
question which is to sort of reiterate
that I would agree the relationship
between the developer and the publisher
is really crucial um if you have a
strong foundation and a strong
relationship there then you're going to
have an opportunity to do something
really great with the game um and I
think that we have that with NC soft you
know we signed this game about 18 months
ago now um and since the beginning we've
had this sort of shared Vision that we
would operate sort of as one team uh
with one version of the game uh and
that's paid off tremendously um I think
if you look you know you probably know
from all the time that you've played you
look at all of the changes that the game
has gone through uh they're massive and
I think the game is in a much different
place now uh than it is then um so we
have a lot of healthy debate about
topics we communicate frequently maybe
they're tired of hearing of me I don't
know uh we talk so much but um we really
do have a lot of uh really healthy back
and forth and we're together in it and
that's how we see it gotcha so I have to
ask you I did po I publish a video when
I went to NC soft had a chance to talk
to him directly as I mentioned in the
intro did you guys watch that video by
any chance did you watch it by any
chance I did watch it okay so I'm I have
to ask this is very like this is a
personal question I want to know did
that was there any conversation maybe
after that or even before even prior to
that about the monetization because
let's be real here the monetization
practice in the East versus the West
they're very different right I know for
a fact that Koreans also don't really
like pay to win but I could also say
that they're definitely more tolerant to
it than in the west and you know I told
them in that interview which I stand by
this statement that regardless of what I
think there are certainly a lot of
people that have called throne in
Liberty because you could purchase
Lucent they've called it pay to win
trash like verbatim right now our
version is for sure as someone that has
played the game extensively is for sure
less pay to win than the Korean version
lost AR is also less pay to win than the
Korean version and obviously the one
game that you guys did develop new world
that's one of the three MMOs two or
three MMOs that are like you know
everyone knows it's not pay to win right
now what I want what I would like to
know is has there been a lot of
discussion how much discussion has there
been around the pay to win and is that
something that you guys really pushed
back on with NC soft or were you guys
just like hey let's make money buy and
loose it or
selling yeah I I would sort of echo what
I I said on my previous statement right
which is we really view it as a part
ship um so we talk about all topics we
talk about our business model we talk
about gameplay and so when I think about
thrown in Liberty what I think is if I
compare it to other free-to-play MMOs on
the market it has one of the most fair
business models out there why do I think
that uh all progression is available to
all types of players all of our core
game content is available to all players
without a pay wall none of our purchases
are random it's direct purchase um
business model so everything that you
purchase you know exact what you're
getting back um and we intend to be also
um uh we intend to be generous as well
um and it's not just in what you
purchase being generous but also some of
the changes you're probably aware of
like with the abyss dungeon drop rates
that were increased significantly and
buffed and so that's where I think that
we are with the business model right now
thr in thrown in Liberty so what they
have done uh I mean every MMO has more
vertical progression as a Vertical Press
game uh but when you have a system where
you can purchase Lucent or buy gold um
when anytime you add more vertical
progession systems it
becomes you know more pay to win simply
because there's more things to pay for
now if you've played thrown in Liberty a
lot of the people that kind of try to
defend the game they say well the pay to
win isn't bad because you can hit the
caps and the gear levels that a Pay to
Win player can obviously it will take
you longer but you can reach it versus
in other games where you can never reach
the power level uh in performance of a
Pay to Win player and thrown they've
actually made it easier over time to
trade out your gear for those of you who
don't know who trade what trading is
just think of it as making your
character stronger okay but like you
trade out your gear um and that system
has actually been alleviated what my
question to you sorry for the long
question is how much are you guys paying
attention to the uh progression rates so
for example if we were to release tier 2
gear trait residents out the gate I mean
that is going to be a huge power
discrepancy between pay to win and free
to play free to play will never catch
the Pay to Win how important is it for
you guys uh and how much are you
monitoring that progression speed and is
it something that's on your plan to
allow players free-to-play players to
realistically hit these caps before
increasing vertical progression yeah I
mean it's way up there on our radar it's
one of the things that we're going to
monitor most often I would say both for
progression but also content release
Cadence you know that's a big part of
how quickly we want to release content
because we want to make sure that
players have hit an appr appropriate
power level before we're putting new
content in front of them or a new
vertical Chase in front of them as you
said uh so that's a big part of that uh
it's one of the reasons why for example
we don't plan to release uh tier 2 gear
when we release our two star dungeons um
we think that you know we will end up
releasing those sooner than they were in
Korea and if we release tier 2 gear we
think it's too fast you know it's not
appropriate for a player base to have to
move that quickly into the tier 2 gear
set uh so we're very aware of that and
we absolutely want to make it so that
players feel that they have a chance to
really progress through what they're
experiencing right now get a full build
enjoy that build uh before they enter
kind of another Chase for power so are
you saying that you're going to make
sure that the pacing is done in a way
where free-to-play players are going to
reach caps be able to enjoy being at the
same level of players who are paying um
before you re reach before you increase
the cap and and do things like introduce
tier two gear it's a tough question
because you know that generalizes sort
of an a player base right and so it's l
about the type ofender that you are and
it's more about where is our player base
as a whole moving forward um and so what
I am saying is that we want to make sure
that uh we have our player base in a
healthy state where they're ready for
new content or ready for new progression
um and so it's less about are all non-s
Spenders uh in a certain place and it's
more about is there enough mass in the
audience that we're actually ready to to
bring on new systems or new content Bing
was a major issue in Korea huge issue um
from my understanding obviously a lot of
things have been changed in Korea with
how you go about upgrading your gear and
from my understanding uh some of that
was done to combat botting Now Bing is
way less of an issue in Korea but
there's also less players playing in
Korea obviously the launch of a game
versus 10 months
later in the west a free-to-play game
usually is just Infested by Bots and AGS
doesn't have the best track record with
Bots when it comes to Lost Arc it has
improved in Lost Arc now tremendously
but the player base also came down
there's going to be a lot of players
playing thrown in Liberty at launch is
there a plan in place to prevent Bing
how confident are you with that yeah so
I think you touched on a good point
which is the Improvement right and I
think there's a lot of lessons learned
that we have from our previous games
that we're bringing into throning
Liberty so that we're more prepared at
launch time um there's several things
that we're doing for bot detection and
other things um so we are heavily
focused on making sure that we're ready
to combat Bots and there's probably one
thing that I would kind of explicitly
call out which is there's sort of two re
uh avenues for preventing Bots one is
detecting them and of course trying to
ban them another is just making it more
difficult for them to actually do
business you know how do they impact the
economy how do they exchange goods
things like this um so one of the things
that we'll be doing is our player trust
system so some of our players um from
other games may be familiar with that
we'll be bringing that into thrown in
Liberty as well uh with some
improvements um and the auction house
will be restricted to trusted players um
so that's one of the things we're doing
don't want to reveal too much uh but we
are hyper aware about Bots um and we are
definitely bringing those lessons
learned from previous games into the
throne launch in Korea i l a big
Alliance of players and we were playing
competitively and there is a huge
emphasis uh not exclusive but there is
an emphasis on competitive play between
guilds going for the castle and all
these things there are rankings how hard
are you guys going to crack down on like
AFK macroing is that even allowed uh
boding and essentially kind of cheating
the system because we felt like in Korea
we're going against these other guilds
and alliances that were really cheating
their their activity points and we kind
of felt cheated by the system because
they weren't being banned and we're
trying to do it legit is this something
that you guys are going to crack down on
you know I would think of that as a way
that when I view that it's how do we
uphold the Integrity of the game by we I
mean the publisher we the developer NC
soft the players the community um so we
all have to work together to uphold kind
of the Integrity of the game make sure
that we're trying to stamp out that type
of stuff I'm not personally kind of
responsible for the policies and
procedures we have for that we we have
separate teams that really monitor and
do all of that but my opinion as a
player as a personal player is you know
that type of blatant cheatting doesn't
belong in the game and so I think that
we will make an effort on that to be
clear is AFK macroing going to be
allowed I believe in NC at I believe in
Korea NC soft did make a statement
because at the TL Meetup Korean players
pressed them because there were a lot of
Korean players that are like hey um you
know you have a uh a specific mouse that
allows kind of like macroing and stuff
is this allowed you know this isn't Bing
it's AFK macroing are you guys going to
allow it because I believe ncof said no
for the Korean version yeah I mean what
I think is that you should be at your
station if you're playing the game if
you're on a PC or on Console since we're
crossplay you should be sitting at your
keyboard if you're playing the game um
and so that's the type of Integrity that
we hope to maintain within thron and
Liberty so Milestones are a big thing in
throne when can we if you can answer
when can we expect the first castle
Siege to take place uh yes so Milestone
system I want to say two things about it
one is it will be a little bit sped up
um compared to what it was in the Korean
launch um and so that will play out in
various types of content not just the
castle Siege as you said Boon stones and
World bosses and stuff like that right
now the cast Castle Siege which you will
notice at launch in the Milestone system
but it's set for Mid November um so
roughly that six to seven week Mark
after after launch is what it set for
right now we monitor it you know maybe
the as I mentioned before the audience
isn't quite ready for it the player base
isn't quite ready for it um so we might
make an adjustment but that's what it's
you know we're targeting mid November
right now do you have any timelines in
mind when you will when you are planning
on introducing tier 2 gear it's a tough
question
because we have to see how our players
progress you know we have some idea of
it because you know we've looked at some
of the anonymized data from the Korean
service so we have some idea of how
players progress through thrown in
Liberty of course um but we're a
different region you know things have
changed in the game the pacing at which
you might be able to progress is
different uh maybe some of our rewards
have increased or decreased you know all
of these things play a factor nobody's
actually played this version of the game
yet um and so we do have a Target that
we're looking at which is probably in
late q1 but let's see you know let's see
how the players progress we want to be
flexible because what we don't want to
happen is that we're just gatekeeping
content we don't feel that's the right
thing to do so we want to have Targets
in mind that we're aiming for or
shooting for but if it's appropriate we
want to move that forward Ward or
backwards to make sure it matches the
pacing of our players to Landry was a
huge expansion that just dropped I mean
it was massive the world size almost
doubled and along with it came a lot of
content do you have any timeline for
maybe when tandry is going to come out
yeah I think I'm going to sound like a
broken record a little bit here uh so
quickly just say again I think it
depends a little bit on how players are
consuming the existing content pre
tandre um but we are targeting for late
q1 there so runes trait resonance
substance TR
for those of you who don't know what
that is it's more vertical progression
keep in mind you have to add vertical
it's the vertical progress game this
isn't like a Guild Wars 2 this is a
vertical prog progression game game has
been out for 10 months in Korea and this
was the latest vertical progression
systems introduced to the game uh along
with the Tandra expansion how long do
you think until we get those yeah those
are a bit trickier because you know I
would say they're not in our launch
version uh so they won't be there in our
launch version and that's something that
we're still working with NC soft we
think maybe it needs to mature a little
bit more before we bring those systems
into our version um so we don't actually
yet have a full timeline because we're
still working through that with ncof
figuring out what types of tweaks um we
can make into them what we don't want to
do is introduce systems that are you
know not really ready or going to be
really favorable for our player base um
so that's why they're not in our game
yet what I would say is that we have
pled specifically to not introduce runes
and trait residents at the same time uh
this just kind of goes back to what you
were mentioning before about the
progression um and we feel that that's
probably a little bit too much um
especially because as maybe we're
catching up or going a little bit faster
um than the Korean Service um we don't
want our players to feel a little bit
too much pressure there so we do plan to
release runes and trade resonance at
separate times for those of you who
don't know the sign significance of that
it that's significant that's that's
awesome I'm actually like I'm hearing
this for the first time and that I think
that's fantastic I think that's really
goodes I want to follow that up with
another question though because runes
are directly tied to challenge dungeons
now challenge dungeons is something I
feel like a lot of people are looking
forward to for those of you who don't
know challenge dungeons are essentially
like Mythic plus dungeons but in thrown
Liberty does that mean we're not going
to really see that content until
obviously the runes are released way
later then well first of all I don't
know that the runes necessarily have to
come way later you know let's see if we
can make those tweaks or adjustments
that are needed that we feel like the
system is where our player base would be
happy with it um but I don't think that
those systems necessarily have to be
connected I know they are right now as a
reward structure but I think other
things could be found there so I I
wouldn't say that challenge and runes
have to be together they are right now I
would say it's probably a goal of mine
personally that they still be um but we
want to make sure that they both make
sense but they don't have to be together
so there is a CH there is a possibility
that some of the content that we get in
our game will give different rewards
possible It's Tricky it's a tough answer
because as I mentioned before we want to
be in this kind of one version um so
really it's more about how do we work
together with noft that we create a
palatable version for all players you
know all International Players across
all regions and that's that's kind of
that sweet spot we're striving for
gotcha substance transformation is a
system that I there's no way I can
explain it right now for this video but
you can look it up but this is you
essentially feed gear into a system and
then you get these fragments that are
used for the trait residence as well as
as well as gear like a random piece of
gear this is a system where a lot of
people feel like could completely change
the launch of the game which you
confirmed it's not going to be in our
launch simply because you can get boss
gear that hasn't really been unlocked
when you do introduce the system if you
do introduce the system my question to
you would be number one are you planning
on making any adjustments and number two
well I guess this is the same thing as
number one but like like would you lock
out specific pieces of gear from being
obtainable through that system yeah I
think this is a good example of where
different rewards could be possible
mainly because we're at a different
state in the in that player Journey that
we talked about before right yall are
already in the level 55 cap in the
Korean Service our players won't be
there and so uh this is an area where
we'll definitely make sure that the
rewards are appropriate for substance
transformation I think it's not as black
and white though as will you ever be
able to get this item or that item it's
more about when could you possibly get
certain items from from Key Systems is
it a situation where many players have
had a chance to earn them kind of the
traditional way and this is an
opportunity for for some players to
catch up or things like that so there's
more Nuance to it than I think just yes
or no uh but absolutely we'll make sure
the rewards are kind of tuned
appropriately for when it releases um
and yeah I would say the system is is
not going to release in its current
state it we'll have to go through a
little bit more kind of maturity before
we release it in our version also one
more thing substance transformation not
being in our version trade residence not
being in our version out launch for the
foreseeable future very very good
especially towards freetop playay
players great change happy um uh server
merges this is a part of thrown in
Liberty for those of you for those of
you who don't know uh it was always kind
I think it was planned from the start
from day one even in Korea that servers
were to be merged hitting the top guilds
in alliances from their respective
servers against each other there's all
there's also obviously cross server
content and stuff when can we expect
server transfers to happen in our game
you know I would frame the response a
little bit differently because I
actually don't think think that time is
the real factor for Server merges I
think it's what's the population look
like um what does the community look
like in that server is there healthy
competition between guilds or has a mega
Alliance form that's kind of weeding out
competition and those types of factors
are significantly more critical than
just time um so you know maybe this
sounds a little bit like a Dodge but I
really believe this it's not hey we've
reached this point it's time to merge
it's let's evaluate each server on a
case-by casee basis let's see is the
community healthy in that server are we
getting the types of players that they
want and if we are then we want to you
know of course enable that merge um
we're not afraid to do it we're we're
open to doing it we're willing to do it
but when the time is or when the moment
is right because it's not about timing
would it be possible for regional for
Regions to be merged so like na West and
NA East you know that's something that
we've talked about a little but we've
been really so focused on launch it you
know it hasn't been a major Point are
now so we're really focused on launch at
this point can we ever expect the global
version of third and Liberty to catch up
to the Korean version yeah it's a dream
uh for sure right you know it's one of
our goals to catch up I would say it's
it's more like reaching near parody um
because there are always things that we
need to do as the publisher before we
can kind of release certain content uh
localization QA if there's
infrastructure changes needed so all of
this has to be considered uh but it is
our goal to kind of get to this near
very near parody State what I will say
though is that we are you know this is
one of the great things about having a
strong relationship with NC s is that
we're working closely with them so that
we can have certain pieces of content
that do launch at parody um with the
Korean Service uh the first of those
will be the Halloween event that's
coming up later this month so that will
be the same event going on in Korea and
um in the AGS version um there's some
other stuff that I won't I won't spoil
yet but there's some other stuff coming
there's some other stuff coming soon uh
maybe in the December update following
up on that games like Black Desert
online have actually caught up and
sometimes they're like a week behind
lost St lot closer but they're still
months behind do you think it's possible
that the global version of Throne will
ever get to the point where it's maybe
like a week behind that close or is that
probably not possible I think it's just
it's tough to answer right now um
because we're not even live yet you know
we need to see what types of challenges
we have in a live setting when we're
getting new builds getting new content
and I think it also just it depends on
what content is coming as well you see
right now for example example we're not
releasing substance transformation or
other of these types of things that we
think still need some tweaks and if we
feel strongly about that in other cases
we want to make sure that we're only
giving content that's you know going to
be uh really good for our players so
it's just a really tough thing to say in
black and white yes or no one of the
most popular questions that I've been
hearing that I really haven't heard a
solid answer on is Lucent being account
bound now in Korea it's bound to your
character or excuse me your account so
if I have it on this this character and
I'm and I'm rolling on this server with
a different character I still have the
same amount of Lucent what's going to
happen with Early Access and regular
launch October 1st what's going to
happen with the Lucent can I play on The
Early Access Farm Lucent and then use
that Lucent in the regular servers yeah
so Lucent is a count pound uh so just to
clear that up Lucent will be a compound
and if you earn Lucen on one server you
will be able to use it on a second
server okay so here's probably my
opinion the most important question for
for everyone that's playing okay they
just you guys don't know it yet this is
really important in Throne Liberty all
the events the major events they are
scheduled so for example in Korea Siege
is every other Sunday at 900 p.m. local
time all of the guild vers Guild Wars
take place 11:00 p.m. Korean time Ark
bosses take place at 10 p.m. 10 p.m.
right I think 10 I think 10 p.m. uh yes
10 p.m. 9 p.m. yeah 10 p.m. 10 p.m.
local time have you guys decided on what
time these events are going to take
place for the global version I've heard
a lot of people say oh and na it's got
to be
earlier I've heard people say it's got
to be later because of work I feel like
this is very significant because I know
a lot of people from the West want to
play on the East but they might not be
able to actually make some of those
Guild times depending on the on the uh
the the times yeah uh we have decided
the times our plan is to let the players
see that at launch so I won't tell you
what times they are now what I'll tell
you is is two things though one is the
dates so the day of the week that the
events occur have not changed um and we
have changed the times we've brought
them to be not as late so earlier in the
day I'm more in line to what we would
say is kind of the core gaming hours for
our player base so I I I'm just going to
push back a little bit on this one don't
you think it'll be better to let the
players know what time these are take
these these events will take place on
the server so that players can uh better
choose their respective regions you know
I think there's some Merit to that so
why don't we do this I'll take that back
as feedback and then maybe I'll chat
with the team and see if that's
something that we want to put out there
for the players ahead of time I
appreciate that all right so last
question I have to say this I'm going to
get a lot of support from my my KR
veteran okay Brethren whatever um a lot
of us call thrown in Liberty tanks in
Liberty it like tanks are insanely
powerful okay but the core of my
question is more will amaz or excuse me
will NC soft or how much will NC soft
actually uh how much will they listen to
the global audience when it comes to
balce Patches because sometimes metas
are different perspectives are are
different will we be heard in the west
if we think a weapon like sword and
shield is insanely overpowered and
something needs to be done but let's say
the Korean audience is just like
whatever about it will we be heard yeah
I mean I think you will I think that NC
soft is already showing that um we're
already showing that we've been
listening to our players in our betas uh
we've been listening to all the
commentary on forums and Reddit and
YouTube and creators um and there have
been as I mentioned before so many
changes to the game already right I mean
I think you would probably say the same
thing um about there being a lot of
changes to the game for the better um as
for example the dynamic event Dominion
mode that's a big one where there was
some unbalance there and they made
adjustments to that or the conquest
battles as well so um I would do expect
that NC's going to continue listening
players from all of our regions
including the AGS region um and I feel
really confident about that yeah Okay I
lied I'm going to ask you one more
question random question I don't know if
this is I don't know if you can answer
this because of perspectives or whatever
but um what class do you
play I play
invocator I don't know what that is
that's that's a little tease for you oh
my gosh okay all right fa what class are
you going to play at launch I don't know
the name of the class but uh I plan on
playing either SNS Greatsword or I might
go off meta and go SNS bow I might
actually do it SNS great sword you mean
Crusader is well that's that's what they
call a a tease in the vi okay I love it
I love it I appreciate that well Daniel
thank you so much for your time I
appreciate the opportunity it's been
it's been a pleasure um guys Throne
Liberty is dropping dep I don't know
when this is going to be published I'm
going to try my best to publish it as
fast as fast as possible Early Access is
dropping on the 26th of this month with
the full release release dropping
October 1st don't forget to like And
subscribe and once again thank you so
much for your time yeah really great
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