How to CLIMB EACH RANK & ESCAPE YOUR ELO as ADC

Skill Capped Challenger LoL Guides
17 Mar 202324:54

Summary

TLDRIn this comprehensive guide, a seasoned League of Legends coach shares insights on elevating gameplay as an ADC across all ranks. From mastering last-hitting and map awareness in lower tiers to coordinating with teammates and maximizing early game impact in higher ones, the guide offers tailored advice for each rank. Emphasizing the importance of consistent gold generation and strategic map movements, the coach outlines a path for players to climb the ranks effectively.

Takeaways

  • 🎮 The speaker has extensive experience playing and coaching League of Legends, reaching High ELO in Season 5 and coaching players of all levels.
  • 🏆 The speaker emphasizes the importance of understanding the game deeply, regardless of the player's current rank or skill level.
  • 💰 ADC (Attack Damage Carry) players should focus on efficient gold farming, as it's crucial for scaling well into the game.
  • 🛡 ADCs have a weaker early game impact but scale well, so recognizing and leveraging this strength is key.
  • 🏹 Last hitting minions is a fundamental skill for ADCs to master for consistent gold income.
  • 🌊 Understanding wave states (neutral, pushing, frozen) is vital for efficient farming and map movement.
  • 💡 The concept of 'tempo' is introduced, which is about maintaining control and staying ahead of opponents throughout the game.
  • 👥 Team fighting strategies for ADCs include positioning at maximum range and ensuring fights are front-to-back to avoid being flanked.
  • 🔄 The importance of synergy with the support player in the bot lane is highlighted, as well as adapting to the team's overall strategy.
  • 🌟 At higher ranks, ADCs need to impact the map more significantly, using their lead to apply pressure and create opportunities across the map.
  • 📚 The speaker recommends practicing with intent, setting goals, and learning from games, rather than just playing aimlessly.

Q & A

  • What is the speaker's background in League of Legends?

    -The speaker started playing League of Legends in season 3 and first reached High ELO in season 5. They have been coaching and playing competitively, accumulating thousands of hours of coaching experience across all roles and helping hundreds of students climb ranks.

  • What is the main focus of the speaker's coaching?

    -The speaker focuses on helping players understand the game at a high level, with an emphasis on role-specific strengths and weaknesses, wave management, and gold generation, particularly for the ADC role.

  • What is the importance of last hitting minions in the ADC role?

    -Last hitting minions is crucial for ADC players as it is the primary source of gold and allows them to scale well into the game. It is a fundamental skill that, when mastered, can greatly improve a player's ability to generate income consistently.

  • Why is it beneficial for ADC players to push the wave into the enemy's tower?

    -Pushing the wave into the enemy's tower allows ADC players to create an opportunity to recall safely, offsetting their opponent's advantages and preventing them from having a period of time where they are stronger after returning from base.

  • What is the significance of the 'bot Lane triangle' mentioned in the script?

    -The 'bot Lane triangle' refers to the importance of positioning in relation to the support and opponents during trades in the bot lane. It emphasizes the need for synergy between the ADC and support to create favorable 2v1 situations and avoid overextending.

  • How can ADC players optimize their gameplay in the Gold rank?

    -In Gold rank, ADC players should focus on optimizing their tempo by managing recall timings effectively, understanding power spikes, and avoiding overextending. They should also start paying more attention to team fights and positioning.

  • What is the concept of 'tempo' in the context of League of Legends gameplay?

    -'Tempo' refers to the pace at which a player or team is dictating the game. It involves staying ahead of opponents, managing resources, and capitalizing on power spikes to maintain control and avoid losing leads.

  • Why is it important for ADC players to maintain a front-to-back team fighting position?

    -A front-to-back position in team fights allows ADC players to focus on the immediate threats in front of them, reducing the risk of being flanked or caught from multiple angles, which is crucial for their survival as a squishy carry role.

  • How can ADC players maximize their impact on the map in higher ranks like Diamond?

    -In higher ranks, ADC players should leverage their lane leads to apply map pressure, participate in objective contests, and create numerical advantages across the map. This involves reading the map, moving effectively post-bottom tower break, and coordinating with the team for maximum impact.

  • What does the speaker suggest as the best way to improve at League of Legends?

    -The speaker suggests practicing with intent, being fully engaged and alert during games, setting goals for improvement, and actively seeking to fix issues between games. They also recommend watching professional players to learn advanced strategies and thought processes.

  • What is the 'rank up insurance' mentioned by the speaker?

    -The 'rank up insurance' is a guarantee offered by Skillcap, where if a player does not significantly improve while actively using their resources, they will receive a refund with no questions asked.

Outlines

00:00

🎮 Introduction to the Guide and Background

The speaker, a seasoned League of Legends player and coach known as Japanese import, introduces himself and his experience at Skillcap. He discusses his journey from starting the game in Season 3 to becoming a high ELO player in Season 5 and coaching numerous players. Japanese import emphasizes his extensive coaching hours across all roles and his mission to understand the game deeply to help players of all ranks improve. He highlights the importance of understanding the struggles players face at different ranks and his aim to provide advice for ADC players to advance in ranks.

05:01

🏆 Climbing the Ranks: Iron to Silver

In this section, the focus is on players in the lower ranks, particularly Iron and Bronze. The speaker simplifies the complex game into fundamental concepts, emphasizing the ADC role's early game weaknesses and later strengths. He stresses the importance of experience and gold, suggesting that while leveling might be challenging due to sharing with the support, consistent gold gathering is crucial. The speaker advises on maximizing gold through last-hitting minions and provides tips for improving this skill, including practicing under tower last-hits. He also introduces the concept of 'getting the Cs' and 'being there for CS', urging players to be consistent and efficient in their farming.

10:01

💰 Prioritizing Gold and Macro Play in Silver

Here, the speaker addresses players in Silver rank, discussing the importance of leaving the lane at the right time to maximize gold income without losing out. He introduces the concept of wave states—neutral, pushing, and frozen waves—and advises on when it's ideal to leave the lane based on these states. The speaker also touches on the importance of recalling and managing health and mana efficiently to avoid being forced back to base, which can disrupt farming. He suggests setting up minions for tower shots and emphasizes the need for players to start incorporating more game mechanics into their play, such as auto-attacking and movement commands, to improve their overall performance.

15:02

🥇 Gold Rank and Beyond: Team Fight Dynamics

In this paragraph, the speaker discusses the transition to Gold rank, where players need to optimize their gameplay. He talks about the concept of tempo and team fighting, explaining how power in League of Legends isn't linear but rather comes in spikes. The speaker advises on how to manage these spikes, particularly after kills, to avoid losing control of the game. He provides an example of how a kill can temporarily shift power dynamics and suggests strategies for maintaining tempo, such as pushing waves and recalling. The speaker also emphasizes the importance of positioning and safety during team fights, advocating for front-to-back fighting and maintaining maximum range to stay safe and effective.

20:03

🌟 Diamond and Beyond: Synergy and Advanced Strategy

The speaker now addresses players in Diamond rank and above, focusing on the need for teamwork and coordination. He discusses the bot lane triangle, which involves understanding the positioning of both the ADC and the support, and using this knowledge to create favorable 2v1 situations. The speaker also touches on the importance of considering the entire team's positioning and actions, such as the jungler's pathing, to avoid putting oneself in bad situations. He advises players to be cautious when farming without vision or team support to prevent being picked off. The speaker emphasizes that at this level, individual skills are important, but team synergy and strategy are crucial for winning games.

🏁 Mastering the Game: High-Level Play and Mindset

In the final paragraph, the speaker discusses the mindset and approach needed to reach the highest ranks. He talks about the importance of practice with intent, setting goals, and learning from each game. The speaker encourages players to watch professional players to understand their thought processes and to experiment with different strategies to find small advantages. He also stresses that every game at this level requires a unique solution, and there are no one-size-fits-all rules. The speaker concludes by reiterating the importance of Skillcap's resources for improving gameplay and offers encouragement for players to continue climbing the ranks.

Mindmap

Keywords

💡High ELO

High ELO refers to a high rank or skill level in competitive online games, particularly in games like League of Legends. It indicates a player's advanced understanding and ability to play at a high level. In the script, the speaker mentions first hitting High ELO in season 5, emphasizing their experience and skill progression over time.

💡Coaching

Coaching in the context of esports and gaming involves providing guidance and training to players to improve their skills and strategies. The speaker discusses their extensive coaching experience, highlighting how they've helped players of various skill levels, from beginners to professionals, to enhance their gameplay.

💡Ranking

Ranking is a system used in competitive games to categorize players based on their skill level. The script focuses on climbing ranks, which means improving one's skill to reach higher levels of competition. It mentions different ranks like Iron, Bronze, Silver, Gold, and Diamond, each representing a tier of player proficiency.

💡ADC

ADC stands for Attack Damage Carry, a role in games like League of Legends where a player is responsible for dealing continuous physical damage, often from a distance. The script provides specific advice for ADC players, emphasizing the importance of understanding the role's strengths and weaknesses at different ranks.

💡Wave Control

Wave Control is a strategy in MOBA games where players manage the positioning of minion waves to gain advantages. The script mentions wave control as a high-priority skill for climbing ranks, involving techniques like freezing, fast pushing, and slow pushing waves.

💡Gold

In gaming, gold is a resource used to purchase items that enhance a character's abilities. The script stresses the importance of gold for ADC players, as it allows them to scale and become more impactful as the game progresses. Efficient gold gathering is key to an ADC's success.

💡Experience

Experience in the context of the script refers to the in-game points that players gain to level up their characters. It is one of the two main currencies (along with gold) that players aim to accumulate. The speaker discusses how ADC players often share experience with their support, impacting their ability to scale.

💡Item Spikes

Item Spikes refer to moments in a game when a player significantly increases their power by purchasing key items. The script advises ADC players to aim for these spikes ahead of their opponents to gain an advantage. It's part of the strategy to maximize the impact of gold earned.

💡Last Hitting

Last Hitting is the act of dealing the final blow to a minion to receive the gold and experience. The script emphasizes last hitting as a fundamental skill for ADC players, especially when under tower, to ensure they maximize their income from minion kills.

💡Map Awareness

Map Awareness is the ability to be cognizant of the game's state and the positions of all players on the map. The script discusses the importance of map awareness for ADC players, especially at higher ranks, to make impactful decisions and avoid being caught out of position.

💡Teamfight

A Teamfight is a battle involving both teams in a game. The script advises ADC players on how to approach teamfights, including positioning and when to deal damage, to ensure they can contribute effectively without getting killed.

💡Synergy

Synergy in gaming refers to the way in which players' actions complement each other to create a combined effect greater than the sum of their individual efforts. The script talks about creating synergy with teammates, especially the support, to maximize the effectiveness of the bot lane duo.

Highlights

The speaker is a Japanese import who has been playing League of Legends since Season 3 and coaching for a decade.

The speaker has coached players from all ranks and skill levels, including professionals.

The speaker emphasizes the importance of understanding the game at a high level to improve.

The speaker offers advice for players looking to climb ranks, specifically for the ADC role.

The speaker explains the importance of last hitting minions for gold as an ADC.

The speaker provides tips on last hitting under tower for consistent gold income.

The speaker discusses the concept of wave management and its impact on farming efficiency.

The speaker advises on when to leave the lane based on wave states to maximize farm.

The speaker highlights the importance of efficient use of health and mana to avoid forced recalls.

The speaker introduces the concept of tempo and how to maintain it after getting a kill or forcing an opponent to base.

The speaker explains the importance of positioning in team fights for ADCs.

The speaker provides strategies for coordinating with the support in the bot lane.

The speaker discusses the importance of map awareness and team synergy in higher ranks.

The speaker offers insights on how to impact the map as an ADC in the late game.

The speaker suggests watching professional games to learn advanced strategies and thought processes.

The speaker encourages practicing with intent and setting specific goals for improvement.

The speaker promotes Skillcap's resources for improving gameplay, including courses and one-on-one coaching.

The speaker concludes by motivating players to improve at their own pace and utilize available resources.

Transcripts

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hey everyone my name is Japanese import

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I've been here at skillcap for a few

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years now but even before making guides

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I've been playing League of Legends for

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a long time I started in season 3 and

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first hit High ELO in season 5. and

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since then I've had the pleasure of not

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only playing in competitive with but

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also coaching tons of really really

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great players I spent the majority of

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the last decade working on my coaching

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and trying to understand the game to the

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highest level that I possibly can and in

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doing so I've really kind of seen it all

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I've got thousands of hours coaching

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every role in the game and have had

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hundreds of students climb ranks that

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they never thought possible I work with

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not only Pros but also people that are

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just starting out and everywhere in

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between due to this I had the unique

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perspective of really getting to see a

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huge array of players and I've gotten to

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understand the struggles that every one

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of every rank seems to go through when

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it comes to learning this incredibly

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deep and game that we sometimes enjoy

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whether you're in Grand Master trying to

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push for Challenger or you're literally

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brand new loading into the game for the

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first time we'll have some advice for

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you today I wanted to go through each

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Rank and break down the most important

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things that I think will help you take

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your game to the next level as an ADC

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while we will give specific advice for

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each rank make sure not to just skip to

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the division that you're in since all of

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these Concepts really build on each

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other and everyone has different

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strengths and weaknesses for example

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even if you're in Platt you might be

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missing the puzzle pieces that we're

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going to be talking about in silver and

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of course it goes without saying the

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fastest way to climb and get the ranky

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boys wanted is to use our hyper

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Improvement system at skillcap.com we

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take the highest priority skills you

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need to learn to climb ranks fast such

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as Wave Control and then break it down

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into a step-by-step course of bite-sized

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one to two minute videos that are easy

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to understand so while you wait for your

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next game to start you can learn

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freezing fast pushing slow pushing

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bouncing waves the list goes on all in

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just a few minutes to maximize your

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improvement rate these courses have been

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getting 5 star ratings from all of our

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users raising at how helpful they are

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that's not all though as every week we

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release 10 brand new smart commentaries

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where a challenger player teaches you

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how to climb out of the exact rank

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you're stuck in if you're looking for

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something more personal instead then

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we've got you covered with one-on-one

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coaching from our trained Challenger

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experts all of this seem too good to be

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true well don't worry we're backed by a

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rank up guarantee if you don't

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significantly improve while actively

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using skill caps then you get your money

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back no questions asked so what are you

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waiting for click the link in the

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description below and get the rank

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you've always wanted alright now let's

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get into his guide

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will you first find ourselves in iron

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and bronze for many this is what it

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feels like to start climbing a mountain

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from the very bottom with seemingly so

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much to learn and very little sense of

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direction it can feel overwhelming which

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is why we want to break the game down

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into its simplest form and really hone

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in on one idea understanding your

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specific roles strengths and weaknesses

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ADC in general is largely agreed upon to

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have the weakest early game impact but

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also the largest lake in power when

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compared to other roles this doesn't

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mean that we should think that we can't

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win lane or can't carry early game

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because that's not true at all and we'll

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get to that later but in general we

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should recognize that we scale very well

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into the game and will have

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exponentially more impact as our

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character grows stronger the two main

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currencies to achieve this in League are

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experience and gold of course experience

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is valuable for every Champion but being

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bot Lane we have to share for a large

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part of the time with our Landing

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counterpart because of this you can't

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really rely on being over leveled in

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most of your games in fact you're

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probably going to be under the average

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level of the game which isn't a problem

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as long as you can get the other

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resource consistently and this is really

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what ADC is all about it's just all

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about the gold you scale the best with

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items in the entire game our aim as a

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carry isn't to have the game drag out to

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late game rather we really just want to

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reach our item spikes as fast as we

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possibly can ahead of the other people

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which means we need to generate gold and

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we need to make sure we can do it every

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game while kills assists towers and

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other objectives May contribute to your

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income you're not going to get these

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every single game and plenty of low ELO

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ADC players lose out on income just

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because they're focused on the wrong

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things we need to be as consistent as we

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possibly can there are two main ideas

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that we can use as a sort of umbrella

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when it comes to this one getting the Cs

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that's in front of you and two actually

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being there for CS right now let's just

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focus on the first getting the Cs in

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front of you is just last hitting and

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actually earning the gold for killing

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each minion this can be tough for newer

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players especially in certain situations

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but it's literally the best thing you

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can practice not only is it the most

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important fundamental to learn but it's

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something you will literally be doing

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all game every game so if you're paying

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attention to it your bounds get much

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better at it pretty quickly for example

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one of the best things you can practice

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early on and devote a lot of time to is

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last thing under Tower you're going to

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be spending a lot of time being pushed

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in or just catching waves and we need to

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make sure we don't just miss over half

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the gold that's being funneled into us

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just because we didn't practice this in

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any case there's a ton of ways to

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improve it lasting out there but if you

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want a comprehensive list of every

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single tip to get better at last fitting

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every minion check out our master in

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minutes on our website which will teach

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you everything you need to know and go

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way more in depth on the specifics about

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how to actually do this as an example of

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a quick csing under Tower tip if you get

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closer to minions your projectile will

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instantly reach that minion making last

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hitting much more consistent as you can

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cut out the travel time delay of your

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Auto while turret damage and Minion

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health is predictable and something we

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should learn it often gets overlooked by

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lower level players and because of this

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at high levels of play you'll see adc's

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prep minions and almost formulaically

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set up their waves as they reach the

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tower while in low ELO you'll see

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players scrambling to get CS often not

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prepping minions for the tower shots to

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help them and sometimes doing too much

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damage so that minions die to the tower

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while these situations are intuitive

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with time what's less intuitive is

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actually maximizing the amount of time

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we are close enough to minions to kill

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them there are a few things to look out

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for here that will absolutely ruin your

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farm even if you do know how to get

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everything that is in front of you

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which brings us to Silver as a

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continuation of getting more gold we

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need to start incorporating some other

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aspects of play the first of these key

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things is deciding when to leave Lane

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obviously we're going to need to leave

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Lane for a multitude of reasons

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recalling participating in fights and

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doing other things across the map but

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there is an ideal time to do that there

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are really three kinds of wave States

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when you break it down simply neutral

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waves like the ones you'll see at the

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beginning of each game pushing waves

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that are moving towards your opponent's

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Tower and frozen waves that are moving

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towards your own Tower you'll learn to

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identify more complicated scenarios as

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you play more but for now focus on

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trying to figure out what each one of

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your waves categorizes as out of these

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three just like before if you want more

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in-depth specifics on each of these

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things make sure to check out our master

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in minutes which covers each of these

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Topics in depth as a general rule of

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thumb you do not want to leave Lane when

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the wave is pushing away from you as

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this will mean that your opponents can

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come back to find a minion wave built up

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at their Tower while you lose all of

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your golden XP we can see examples of

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Challenger players actively abusing this

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idea like here where jyn identifies that

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the wave is pushing back to him and thus

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feels fine to move towards a fight when

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Varys gets baited and leaves as well for

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a similar amount of time he ends up

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missing much more while jyn gets to have

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a big wave that he can Farm under his

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Tower when he gets back using this will

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let you impact the map and actually

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start doing things without having it be

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a huge detriment on your farm total so

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if you are wondering how Pro players get

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crazy amounts of Cs while still while

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doing things this is part of it on top

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of this idea make sure you can create a

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recall only when you crash the wave into

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the enemy's Tower or when you have a way

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of freezing into you will minimize the

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amount of farm that you lose avoiding

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excess of trading that forces you to

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lose a lot of health and give up waves

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because you have to base is also

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something to keep in mind if you find

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yourself having to go back to base often

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or you're just dying and notice that

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form is being denied to your Tower a lot

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this is probably the cause of it it's

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okay to give up CS if it's going to cost

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you a lot of health or other resources

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to get it at the end of the day staying

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in lane for longer is often going to net

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you more gold in the long run than the

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immediate benefit of getting one CS

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that's right in front of you outside of

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relative safety I see tons of players

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have a huge wave coming towards their

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Tower and then they decide to trade only

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to get too low to catch any of the

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Minions that they were waiting on try

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not to trade it if you aren't going to

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be able to recall soon it's important

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now that you begin to think about when

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you're choosing to use your health and

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mana and make sure not to find yourself

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locked into Lane with no resources

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you're not always going to be able to

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get ideal recall timings and perfect

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trades but it's good to know that they

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could be a reason why your CS average is

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a little lower than you'd like at the

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end of the day a good goal to aim for is

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six to seven CS per minute for the silo

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Pros will be getting upwards of 10 and

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will eventually get there but there

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isn't really a right number when it

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comes to how much Farm you should have

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if you're much lower than this though

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you should try and figure out what

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amongst these points is your biggest

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area of weakness and work on fixing it

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aside from this we want to start

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building other fundamentals we have a

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lot of time to ingrain good habits but

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also bad ones so we need to make sure

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that we're starting off on the right

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foot the first thing to do is to make

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sure you get four blocking down to an

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automatic habit the difference between

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inputting an auto attack and taking your

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hands off the keyboard is massive when

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compared to Auto attacking and

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immediately inputting and movement

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Command right after you'll lose out on

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tons of damage and find yourself unable

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to Chase and run from targets while

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doing damage which if you're an ADC is

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literally the most important part of

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fighting situations like this are only

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possible if you're moving right after

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Autos otherwise Varys would have been

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able to walk out of range and trist

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wouldn't get the kill here being unable

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to reset her jump force yourself to use

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and get comfortable with these other

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game mechanics as much as you can ADC

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more than any other role is reliant on

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your APM and how efficient you are with

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clicks these will all improve your

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efficiency and consistency a-clicking

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Target Champions only unlocked camera F

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keys and activatable items these are all

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imperative if you want to climb in this

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game and if you don't start now you're

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just going to have to come back and

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relearn it all later do yourself a huge

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favor and start now so that when you do

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rank up you can focus on the other stuff

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speaking of which once you're out of

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silver you will find yourself in Gold

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this is where the average ranked player

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will place their first big goal and to

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get out we need to start doing some

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optimizations once you're consistently

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getting income you're probably going to

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have a lead over your opponents more

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often than not but we need to know how

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to actually turn this into something

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let's focus on two ideas here the idea

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of tempo and team fighting fight

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throughout the game and in laning you're

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never truly going to be winning at every

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single stage even if you're getting

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kills in your opponent and going up farm

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and this is really due to how we

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actually get stronger in league if we

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told you to imagine the power curve of a

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champion throughout a game you might

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imagine a sort of linear graph where you

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get stronger over time if your opponent

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is weaker than you you also might

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imagine that this is kind of how their

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power curve might look when compared to

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yours this sort of visualization is

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right on average but also completely

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wrong if you think about what makes you

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stronger in a game it's usually a

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purchase of an item leveling up

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unlocking a new ability Etc and these

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spikes do not occur in a linear fashion

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rather they occur instantaneously and

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then sees all together creating a graph

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that really looks like this even if you

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feel as though you're stronger than your

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opponent there will be times where they

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just overtake your strength sometimes

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due to just how the game functions this

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is most commonly going to occur after

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someone's death right before dying

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someone will usually be low on health

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and have gold to spend and then upon

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death they immediately heal to full and

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spend all their gold which equals

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gaining a lot of strength all at once

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basically your opponent can go from

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being in an incredibly weakened state to

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stronger than you instantly even if you

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do have more total gold than them and we

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need to play around that to avoid throws

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let's follow along with a replay so we

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can see how this sort of problem arises

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throughout the early Lane Zion Ash do

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quite well for themselves they Dodge a

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level 2 volleyball gank bully out the

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enemy ADC and chunk out Ash's well to

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the point that all their opponent can do

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is really sit under Tower and wait help

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essentially they've been in the driver's

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seat this whole Lane and should feel

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like they're winning however the second

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that their Shaco Dives the tower and

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kills Ash we need to be aware of how

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this Dynamic will shift while Ash will

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miss farm and XP to the tower now she is

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going to come back as strong as possible

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having spent all of her gold and will be

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at full HP so we need to already be

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thinking about how we're going to deal

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with that a really good thing to start

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doing now is to just ask yourself a

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question during the game of what are my

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advantages and disadvantages we can come

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to the conclusion pretty easily that we

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likely have an XP lead at this point but

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we are down in health and items the

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easiest thing to do to fix both of these

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things is to start setting up a good

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recall timing as we could buy items and

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heal to full fixing both like we

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mentioned earlier a great time to base

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is when you push in a wave to the

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enemy's Tower so that could be our new

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goal we could immediately aim to push in

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the wave that's just now arriving and

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then look to recall and this way we

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would be able to offset Ash's advantages

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and not give her a period of time where

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she is much stronger than us in the lane

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this is the general idea of tempo

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staying ahead of your opponents and

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keeping track of why you're winning so

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that you never lose control and it's one

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of the main reasons why games don't feel

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clean in lower elos in this game you'll

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see that they shove the wave but then

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failed to identify that Ash has two

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extra long swords as well as full health

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of course because they're lacking in

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resources now Ash can easily set up for

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a gank bottom and Zaya's big early lead

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is suddenly thrown away when trying to

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figure out what to do to fix a problem

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it's a good idea to keep in mind that

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you really only have time to do one

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action after getting a kill or forcing

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someone to base early on in the game

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this action can vary between a lot of

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things like hitting a plate recalling

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roaming or helping on a neutral

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objective like dragon a plate can help

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you generate more gold which can help

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solve issues or create advantages by

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allowing you to buy items earlier than

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normal however most of the time you're

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going to want to consider that by doing

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anything that's not recalling you're

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often not going to be able to compete in

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power with your opponents until you can

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find a time to go back to base so if you

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do choose to do something else like

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Dragon don't overdo it and take a fight

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right after or you will find yourself

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throwing the most common thing is that

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laners will stay to hit plates and then

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continue laning as though they're still

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winning even though they haven't cashed

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out on any of the gold that they just

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gained so before you want to stay in

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Lane just ask yourself if you'll still

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be able to win or recall after you do in

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addition to this idea we need to

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actually start paying a lot of attention

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to how we're playing fights of course

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it's great to generate gold and have

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item Advantage but you're a squishy

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carry and you can still very easily die

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even with a ton of items you didn't

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really need to know a ton about

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positioning until now as the people

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you've been playing against will

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probably not punish your small errors

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but now there are a few golden rules

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that you should follow for a bit in

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order to increase your consistency one

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we want to make sure that a fight is

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almost always front to back and two try

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to maintain close to your maximum range

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when you hit a Target we talked a little

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bit about orb walking before but now

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it's time to put that to use

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front-to-back team fighting means that

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targets will only appear on one side so

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that you can easily choose to hit what's

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in front of you if we don't position in

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this way we will often have to deal with

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flanks and people coming from multiple

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angles this is an adc's worst nightmare

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as most of your Champions just don't

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have a tool to deal with this situation

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a lot of times adcs feel like they

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always have to deal damage but this is

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where we have to realize it's okay to

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not do damage if you're going to die for

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it you should prioritize your own safety

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nine times out of ten since a dead carry

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isn't going to do any damage at all

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our second point of trying to maintain

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close to max range will also help keep

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targets at Bay from diving onto you even

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if you do position well in a front to

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back team fight you're not going to

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stand any sort of chance in melee range

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against a lot of bruises or assassins

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once again we should prioritize

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individual safety and only once we feel

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our position is secure should we choose

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to do damage of course as we get better

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at identifying what sorts of threats

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exist to our character we can start to

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take more complex fights our Challenger

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expert 6ax Dives in here but only after

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he's identified that fiddlestick's

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ultimate is uncastable and other Q

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cooldowns are unavailable for the enemy

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team now he can essentially try and

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melee range so that his opponents can't

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escape but again this sort of play only

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happens once he's identified that there

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isn't any risk to himself start with the

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basic rules and then over time you'll

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learn when to break them I think it's

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important to stress that it's fine to

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try things out and sometimes die

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miserably for it the whole goal of

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improvement is to put yourself in

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situations to learn so that you can get

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better and when things do sometimes work

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out you'll start to recognize the

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situations where you can make

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game-winning plays however there's a big

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difference in knowing that you're doing

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something potentially dangerous for high

play16:40

reward versus just not realizing it

play16:42

altogether and ending at this point

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you'll start to have a pretty good grasp

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on your individual autonomy in a game

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but now we need to move on to greener

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pastures

play16:52

working with your team

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and pot we really need to start thinking

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about coordinating with our teammates up

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until this point being individually

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better than your opponents really just

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will carry every game Challenger players

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can go smurfing golden blow and almost

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never lose since they'll just rarely

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make individual mistakes while at the

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same time hard punishing their opponents

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you should have enough individual

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fundamentals down that we can start

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devoting brain power towards watching

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other things at this point you can't

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truly 1v5 a game like you could before

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and we need to start really trying to

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create Synergy with our teammates so we

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have people to work with first starting

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with your support before the enemy ADC

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in support will have had bad enough

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positioning that even in a lane that is

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essentially a 1v2 you would be able to

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find Opportunities to trade just

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one-on-one and still win on your own

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these opportunities are going to get

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fewer and fewer now so we need to start

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obeying the rules of the bot Lane

play17:43

triangle essentially this just means to

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pay close attention to where your

play17:47

support is when trading in Lane as well

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as where your opponents are what you're

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looking for is a short period of time

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where you can create a 2V1 in your favor

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due to small spacing errors in your

play17:56

opponent's play there are going to be

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tons of times where an opponent walks

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slightly too far forward while their

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teammate walks backwards and these are

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the tiny timing windows that we really

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need to start capitalizing on in order

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to create a lead in Lane the important

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thing for you is to not walk up to a 1v2

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if your support is very far away

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obviously if your opponents make a

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spacing error as well and you can win a

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1v1 go for it even if your support is

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right next to you there are also going

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to be positions where they might not be

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very useful to no fault of their own for

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example when a wave is pushed into Tower

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melee supports aren't going to be able

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to do much which can leave you extremely

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vulnerable if you try to fight there we

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can't control how our support is going

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to play but we can control the follow-up

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that we give them and the positions that

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we put ourselves in if they move forward

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to start to pressure it's important to

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also walk forward so that your support

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won't make a play without you a lot of

play18:45

players in this ELO start to complain

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that their support is just ending but in

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reality it can often be that the Synergy

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between the two of you is what's

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creating the issue and that's a fixable

play18:54

problem with just you changing your play

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if they don't walk forward avoid also

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trying to trade and if they walk forward

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try to follow the thing to keep in mind

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here is that by reacting to your support

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you always have the final say in what

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plays you do and don't make you're never

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going going to be in a high pressure

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situation where your support has to

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react perfectly to follow your play you

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just don't want to find yourself in that

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spot so avoid situations where you are

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first into plays and need follow-up you

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can often just wait for your opponents

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to mess up and this puts a lot of Burden

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off your support to play perfectly which

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we all know they aren't going to do on

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top of this we really need to start

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considering our team as a whole not only

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should we start paying a lot of

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attention to how our jungler is pathing

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so that we can avoid putting our Lane in

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bad spots when they aren't on bot side

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but we can also start prepping our waves

play19:39

so that we have priority while they want

play19:41

to invade or contest crap team Synergy

play19:43

is going to get more and more important

play19:44

from this point forward and making sure

play19:46

that our jungler has things to do on bot

play19:48

side will help us not only get more

play19:50

ganks but also be able to be involved in

play19:52

more things so that all the plays aren't

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happening on top side where we just

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can't participate outside of Lane

play19:57

especially we need to be careful when

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trying to collect form especially

play20:00

without Vision or without team as this

play20:03

can lead to a lot of picks a lot of

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players will get overconfident here and

play20:07

into Diamond as well where they will

play20:08

over stem and try to outplay once

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they're strong even though their team is

play20:12

not anywhere close to them the same

play20:14

principles of making sure your support

play20:16

is close enough to follow up also

play20:17

applies to your whole team so just make

play20:20

sure you aren't the one going way ahead

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of everyone when trying to Siege a tower

play20:23

your teammates will thank you for all

play20:25

the ends you don't make

play20:29

finally at this point you're going to

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reach diamond it may seem like a

play20:33

Promised Land but to many they don't

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want their journey to end here so how do

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we keep going this is where we need to

play20:38

start really flipping the idea that ADC

play20:40

is weak early on its head and start

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figuring out how to really impact the

play20:44

map as much as we can now that you can

play20:47

win Lane it's time to start winning the

play20:48

map let's watch a pro-game example to

play20:51

see how aec map movements can completely

play20:53

change a game watch sk's bot Lane here

play20:55

as they push in bot Lane after winning

play20:57

an exchange this allows them to force

play20:59

their opponents to come back bot to fix

play21:01

their waves as they run towards mid lane

play21:03

to pressure right on Harold's spawn

play21:05

because they see the bot Lane farming

play21:06

their wave Lucian is now fine to go back

play21:08

bottom to catch the way that his Tower

play21:10

but this does mean that they overload

play21:12

mid momentarily so that they can get

play21:13

mid-prio and immediately take the return

play21:15

without any contest

play21:17

something as simple as getting prio into

play21:19

putting pressure on the map only for an

play21:21

instant allows for huge map wins like

play21:23

this to take place it's often not enough

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to just go up kills in the lane not only

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are sk's bot Lane using their huge Lane

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lead to invade with their jungler to

play21:31

secure objectives like the enemy red but

play21:33

they can use this pressure to create

play21:34

multiple kill opportunities once sejuani

play21:37

is forced out even without taking the

play21:39

bot Lane Tower Lucia knows exactly where

play21:41

to be to create the most impact before

play21:43

Dragon spawns he makes sure to be in mid

play21:44

in order to create as much pressure as

play21:46

possible which means that even though

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his team can't contest this Dragon

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they're able to have a lot of map

play21:51

pressure in order to heavily damage mid

play21:52

Tower and take top Tower too ADC is

play21:55

often just treated as the wrecking ball

play21:57

of the team if there are structures or

play21:59

objectives to take you're going to be

play22:01

the person that does the most damage to

play22:02

them it's imperative that you start

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trying to read the map and put yourself

play22:05

in the lane that will provide the most

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impact for the team especially if you

play22:09

manage to break bottom Tower you really

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get to start moving all over the map and

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using the numbers advantage that you can

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create to its full effect

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getting better at this level of play is

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just really difficult which is why we

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need to start seeking out any small

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Advantage we can possibly get we briefly

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talked about breaking the rules before

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but now we need to start taking

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everything we have learned and

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experimenting with anything we can

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imagine to get a lead hitting plates

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that cost you a bit of tempo maybe

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giving up CS to take a trade in order to

play22:36

prep for a dive sure fighting in team

play22:39

fights also potentially there are a ton

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of situations that sound awful on paper

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but in practice can work because of

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factors that are going to depend on each

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individual game once you know the rules

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you can start bending them to your

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liking and really try to push your

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limits the best way of learning this is

play22:54

to start watching the best of the best

play22:56

put on vods of pro players and try to

play22:58

predict what they're going to do next if

play23:00

they choose to play a situation in a way

play23:01

that makes no sense to you right now

play23:03

just try to understand their thought

play23:05

process at this level tiny advantages

play23:07

swing games and finding the one percent

play23:09

play is what's going to let you push

play23:11

yourself to Challenger every game is

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going to require a different solution

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and no rule is going to hold up 100 of

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the time anymore it's not enough to be

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generally a positive force you might

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have to find the absolute best play in

play23:23

order to win these close games

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when it comes down to it league is a

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hard game I think we all know that and

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while this advice is a blanket statement

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for players to improve only you or a

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coach is going to directly find which

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areas are weakest and help you improve

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the most these are just what I found to

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be the biggest holes in players gameplay

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over my thousands of hours coaching and

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hopefully it helps you to highlight an

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area that you might be lacking in if I

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had any advice to players looking to

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improve though it would be to practice

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with intent we are all capable of

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sitting down and mindlessly queuing up

play23:53

games but if we're not actually learning

play23:55

anything from those games it's not

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really worth it you're going to benefit

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much more from one game where you are

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fully engaged alert and in a good

play24:02

headspace then five games where you're

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tilted watching Netflix on your second

play24:06

Monitor and not really asking how you

play24:07

could improve take your time and take

play24:10

breaks between games spend time to

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reflect and internalize an issue that

play24:13

going into the next game you want to

play24:15

actively fix set goals for what you want

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to learn and execute and you'll have a

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much faster track to improving than

play24:22

people that put in more hours actually

play24:24

playing the game than you do and

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remember if you want to improve fast and

play24:28

get the rank you've always wanted then

play24:30

check out skillcap.com it's completely

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risk-free to try it out as you're kept

play24:34

safe with rank up insurance if you don't

play24:36

significantly improve well actually

play24:37

using skill caps then you get your money

play24:38

back no questions asked check us out

play24:40

with a link in the description below and

play24:42

get the rank you've always wanted we

play24:44

here at skill caps want to thank you for

play24:45

watching good luck on your climb and

play24:47

from everyone here we hope you have a

play24:49

great day

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