Cognitive Theory of Multimedia Learning

Kevin Thorn
11 Apr 201711:29

Summary

TLDRThe video script by Kevin Thorn, a graduate student at the University of Memphis, delves into the Cognitive Theory of Multimedia Learning. It traces the evolution from general cognitive theory to cognitive learning theory, emphasizing the role of prior knowledge and working memory. The script introduces the dual-channel assumption, limited capacity, and active processing as key cognitive processes in multimedia learning. It outlines Richard E. Mayer and Roxanna Moreno's model for instructional design, focusing on balancing essential and incidental processing to prevent cognitive overload. The presentation aims to guide instructional designers in creating effective learning experiences by understanding cognitive demands and capacities.

Takeaways

  • 🧠 Cognitive theory is based on the idea that individuals use prior knowledge (schemas) to process new information.
  • 📚 The cognitive learning theory emphasizes the importance of integrating new information with existing knowledge in long-term memory.
  • 🎓 Multimedia learning focuses on how learners process information through both auditory and visual channels.
  • 📈 Mayer and Moreno introduced the cognitive theory of multimedia learning in 2003, building on dual coding theory.
  • 👂 The dual-channel assumption posits that we have separate channels for processing auditory and visual information.
  • 🚫 Limited capacity suggests that we can only process about five to nine bits of information at a time through these channels.
  • 💡 Active processing involves engaging both auditory and visual channels and requires five additional cognitive processes.
  • 👀 Essential processing includes selecting relevant words and images, organizing them, and integrating them with prior knowledge.
  • 📊 Incidental processing refers to information that may be interesting but not essential to the learning experience.
  • 🔄 The integration process is where verbal and pictorial mental models are merged with prior knowledge to form a coherent understanding.
  • 💥 Cognitive overload occurs when the demand for processing information exceeds the capacity of working memory.

Q & A

  • What is the cognitive theory of multimedia learning?

    -The cognitive theory of multimedia learning is a framework that explains how learners process information from different modalities, such as visual and auditory, and integrate this new information with their existing knowledge.

  • What is the role of prior knowledge in cognitive theory?

    -In cognitive theory, prior knowledge is referred to as an individual's schema, which is the internal structure of known knowledge that helps in making sense of new information.

  • What is the average capacity of human working memory?

    -According to the script, the average capacity of human working memory is about five to nine bits of information, with an average of about seven.

  • How does cognitive learning theory relate to multimedia learning?

    -Cognitive learning theory is foundational to multimedia learning as it emphasizes the importance of recalling information from prior knowledge to attain meaningful understanding of new information.

  • What are the three basic assumptions of the cognitive theory of multimedia learning?

    -The three basic assumptions are the dual-channel assumption, limited capacity, and active processing. These assumptions guide how information is processed through auditory and visual channels, the limitations of working memory, and the need for active engagement in learning.

  • What is the dual-channel assumption in cognitive theory?

    -The dual-channel assumption posits that we process information through two channels: one for auditory inputs and verbal languages, and the other for visual inputs and pictorial representations.

  • What is active processing in the context of multimedia learning?

    -Active processing in multimedia learning refers to the engagement of both auditory and visual channels, requiring the learner to select, organize, and integrate information from these channels with their prior knowledge.

  • What are the five cognitive processes involved in active processing?

    -The five cognitive processes involved in active processing are visually selecting words and images, organizing the selected words and images, and integrating these with prior knowledge.

  • How does the model developed by Mayer and Moreno illustrate multimedia learning?

    -Mayer and Moreno's model illustrates multimedia learning by showing the flow of information through sensory inputs, working memory, and long-term memory, highlighting the importance of essential processing and the integration of new information with prior knowledge.

  • What is cognitive overload in multimedia learning?

    -Cognitive overload occurs when the demand for cognitive processing exceeds the learner's capacity, often due to too much information or too many formats presented simultaneously.

  • How can instructional designers avoid cognitive overload in multimedia learning experiences?

    -Instructional designers can avoid cognitive overload by balancing essential processing, minimizing incidental processing, and being mindful of the learner's working memory capacity to prevent exceeding it.

Outlines

00:00

📚 Introduction to Cognitive Theory of Multimedia Learning

The paragraph introduces the cognitive theory of multimedia learning, presented by Kevin Thorn, a graduate student at the University of Memphis. It outlines the evolution of the theory, starting from general cognitive theory to cognitive learning theory, and finally multimedia learning. The concept of schemas as an individual's internal structure of known knowledge is discussed, along with the capacity of working memory to hold about five to nine bits of information. The paragraph also explains how prior knowledge is used to attain meaningful understanding of new information, which is then integrated with existing knowledge. The cognitive theory of multimedia learning is rooted in dual coding theory and is presented by Richard E. Mayer and Roxanna Moreno, focusing on how the learner's mind works to allow instructional designers to create meaningful learning experiences.

05:01

🎓 Deep Dive into Multimedia Learning Processes

This paragraph delves into the cognitive processes involved in multimedia learning, as proposed by Mayer and Moreno. It discusses the dual-channel assumption, which posits that we process information through auditory and visual channels. The limited capacity assumption is also explained, noting that we can only process about five to nine bits of information at a time. The paragraph emphasizes the importance of active processing, which involves five additional cognitive processes: visually selecting words and images, organizing them, and integrating them with prior knowledge. The model of multimedia learning is described, starting with an online course or eLearning experience, and detailing how information is processed through the auditory and visual channels, entering working memory, and being organized into verbal and pictorial mental models. The role of prior knowledge in long-term memory is highlighted, and the concept of cognitive demand, which combines essential processing, incidental processing, and representational holding, is introduced.

10:02

🚀 Strategies to Avoid Cognitive Overload in Multimedia Learning

The final paragraph addresses how instructional designers can avoid cognitive overload in learners. It explains that cognitive overload occurs when the demand for cognitive processing exceeds the learner's capacity. To prevent this, designers should balance essential processing, minimize incidental processing, and be mindful of the limited capacity of working memory. The paragraph suggests spreading out information and formats to manage cognitive load effectively. It also encourages learners to review the material multiple times to reinforce learning and to contact the presenter for any clarifications needed. The summary concludes with a call to action for learners to integrate the presented information into their long-term memory for better retention.

Mindmap

Keywords

💡Cognitive Theory

Cognitive Theory refers to the study of mental processes in acquiring knowledge and understanding through internal mental structures or schemas. In the video, cognitive theory is foundational to understanding how individuals process information and learn. It is used to explain how prior knowledge is organized in schemas and how new information is integrated with existing knowledge.

💡Schemas

Schemas are the mental frameworks or structures that represent an individual's prior knowledge. The video explains that schemas help in recognizing and organizing new information by relating it to what is already known. For instance, the script uses the example of recognizing letters as part of a known word, 'memory,' which allows for more efficient use of working memory.

💡Working Memory

Working memory is the cognitive system where temporary information is held and manipulated. The video script mentions that it can hold about five to nine bits of information at a time. It is crucial for learning as it allows for the processing and integration of new information with existing schemas.

💡Cognitive Learning Theory

Cognitive Learning Theory emphasizes the role of prior knowledge in the learning process. The video describes how learners recall information from long-term memory to attain meaningful understanding of new information, which they then integrate with their existing knowledge.

💡Dual-Coding Theory

Dual-Coding Theory suggests that we have two separate information processing systems, one for verbal and auditory information and another for visual and pictorial information. The video script discusses how multimedia learning engages both channels, which is essential for effective learning experiences.

💡Limited Capacity

The concept of limited capacity in the video refers to the idea that our cognitive processing abilities are not unlimited. It is mentioned that we can only process about five to nine bits of information at a time, which instructional designers must consider to avoid overwhelming learners' working memory.

💡Active Processing

Active Processing in the context of the video involves the engagement of both auditory and visual channels for effective learning. It requires five cognitive processes to be engaged simultaneously: selecting relevant words and images, organizing them, and integrating them with prior knowledge.

💡Essential Processing

Essential Processing is the cognitive activity required for learners to focus on the critical elements of the learning material. The video explains that it involves selecting, organizing, and integrating words and images, which are necessary for meaningful learning and avoiding cognitive overload.

💡Incidental Processing

Incidental Processing refers to the processing of information that may be interesting but not essential to the learning experience. The video script cautions that while instructional designers might include such elements, they can contribute to cognitive overload if not managed carefully.

💡Cognitive Overload

Cognitive Overload occurs when the demand on a learner's cognitive processing exceeds their capacity, leading to difficulties in learning. The video script discusses strategies to avoid this, such as spreading out essential processing and minimizing incidental processing to ensure that the cognitive demand is within the learner's capacity.

💡Representational Holding

Representational Holding is the process of maintaining representations of words and images in working memory. The video script explains that while the capacity for storing knowledge in long-term memory is unlimited, the capacity for holding representations in working memory is limited, which is a key factor in designing effective multimedia learning experiences.

Highlights

Cognitive theory of multimedia learning is introduced as a framework for understanding how learners process information.

Prior knowledge is referred to as an individual's schema, which is their internal structure of known knowledge.

Working memory is assumed to hold about five to nine bits of information at a time, averaging around seven.

Schemas help in recognizing and processing information by drawing from prior knowledge.

Cognitive learning theory is rooted in the idea that learners recall information from prior knowledge to attain meaningful understanding of new information.

Multimedia learning is about understanding how a learner's mind works, allowing instructional designers to create meaningful learning experiences.

The cognitive theory of multimedia learning was first presented by Richard E. Mayer and Roxana Moreno in 2003.

Dual-channel assumption suggests that we process information through auditory and visual channels.

Limited capacity assumption posits that we can only process about five to nine bits of information at a time.

Active processing involves engaging both auditory and visual channels for effective learning.

Five cognitive processes are engaged during active processing: visually selecting words, visually selecting images, organizing selected words, organizing selected images, and integrating selections with prior knowledge.

A model by Mayer and Moreno illustrates how multimedia learning works, involving two rows of information processing: auditory and visual channels.

Sensory inputs are necessary for selecting words and/or images, which then go into working memory.

Deep working memory is where verbal and pictorial mental models are formed from the processed inputs.

Long-term memory plays a role in searching and retrieving relevant known knowledge to match with new information.

Active processing is essential for integrating new information with prior knowledge, avoiding cognitive overload.

Incidental processing refers to bits of information that may be interesting but have no essential meaning to the learning experience.

Instructional designers should be aware of the cognitive demand to avoid overloading a learner's working memory.

Strategies to reduce cognitive overload include spreading out essential processing, minimizing incidental processing, and managing representational holding.

Cognitive demand is the total processing needed, combining essential processing, incidental processing, and representational holding.

Problems occur when the demand for learning exceeds the capacity, and instructional designers should be conscious of this to prevent cognitive overload.

Transcripts

play00:00

the cognitive theory of multimedia

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learning hi I'm Kevin thorn graduate

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student at the University of Memphis

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this presentation is for class

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IDT 7:07 4 before we talk about

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multimedia learning let's take an

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overview look at how this theory evolved

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we'll start with the cognitive theory in

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general then we'll briefly discuss the

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cognitive learning theory all of which

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will build into the cognitive theory of

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multimedia learning in cognitive theory

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prior knowledge is known as an

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individual schema their internal

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structure of known knowledge or the

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stuff I know in our working memory it's

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assumed that we can hold up to about

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five to nine bits of information at a

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time or schemas average is about seven

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to better illustrate consider these six

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random letters D X u r BL our schemas

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may recognize each of the letters but

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together there is no prior knowledge to

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draw from therefore we've consumed six

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of our average seven available schemas

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to draw from from recall and we're about

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tapped out at this point however if we

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present these six letters in a string em

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e mo ry we see these letters as a

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recognizable word memory is a structure

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of letters that allows us to draw from

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prior knowledge a schema and since the

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word itself is one schema we still have

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available working memory

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that's cognitive theory in general now

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the cognitive learning theory is rooted

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in the idea that the learner will recall

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information from prior knowledge the

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stuff they already know those schemas in

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long term memory we just refer to to

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attain meaningful understanding of new

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information the learner then integrates

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with their schemas and their existing

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knowledge in long-term memory now there

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we have a baseline for cognitive theory

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and

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cognitive learning theory we can have a

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better understanding of multimedia

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learning and this is about understanding

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how a learner mind works this

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understanding will allow instructional

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designers to design meaningful learning

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experiences now this theory was first

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presented by Richard II Mayer and

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Roxanna Moreno in 2003 in part by dual

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coding theory by Alan pavia to

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understand this theory follows three

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basic assumptions about what we know

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about cognitive science the first

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assumption is the dual-channel

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assumption we're thought to process

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information through two channels one is

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the auditory Channel for processing

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auditory inputs and verbal languages the

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other channel is visual for processing

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everything we see and pictorial

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representations the next assumption is

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limited capacity that we referred to

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earlier even though our auditory and

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visual channels are on high input alert

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limited capacity assumes we can only

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process about five to nine bits of

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information at a time we mentioned

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average of seven earlier the third

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assumption is active processing now this

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one is a little bit more involved

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suggesting that for active processing to

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work both auditory and visual channels

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must be engaged this assumes that in

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multimedia learning there needs to be

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five additional cognitive processes

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engaged all at the same time for active

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processing to work specifically focusing

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on what we see more than what we hear

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the first is visually selecting words

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from the screen similar to what you're

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doing now viewing this presentation

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visually selecting images or photos from

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the screen organizing those selected

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words organizing those selected images

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and finally integrating all those

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selections and comparing them with our

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prior knowledge well that's a lot of

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brain power going on just to retain new

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presented information

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now mayor and Marino developed a model

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to help better illustrate how all this

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works I've taken the model apart and

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I'll rebuild it here so we can have a

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better understanding it all starts with

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an online course eLearning or some other

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type of multimedia learning experience

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this model represents two rows of

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information processing the auditory

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Channel and the visual Channel or words

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and images the tool channel assumption

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that we just looked at a moment ago in

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order to select words and/or images we

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need our eyes and our ears our sensory

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inputs once learners begin processing

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those inputs from the two channels they

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go into working memory this is where the

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second assumption of limited capacity is

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addressed learners hear the words of a

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narrator or even background music it

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aids in setting the moon and tones of

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the instructions and then it goes into

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what mayor and Marino referred to in

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deep working memory as the verbal mental

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model learners also see words on screen

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as well as any visual such as images or

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photos or any other visual

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representation that is not represented

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as written language this is placed in

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its corresponding channel as the

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pictorial model in deep working memory

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all of which is roaming around inside

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the learners working memory lastly in

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this model is the prior knowledge or the

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long-term memory

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as you can see multimedia learning

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consumes a lot of cognitive processing

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of both channels all at the same time

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working memory has to make

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representations of what we hear and what

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we see deep working memory is putting

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all that stuff into mental models and

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long-term memory is searching the

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database of our minds looking for and

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retrieving relevant known knowledge my

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brain is beginning to start to hurt now

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remember active processing in those five

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cognitive processes of

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collecting words and images and

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integrating with prior knowledge this is

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all known as essential processing which

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is part of the total cognitive demand

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the learners endure words to ice

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represent text on screen the learner

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reads words to ears represent spoken

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words heard by a narrator images to eyes

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represent what images are graphs etc the

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learner sees on screen and this is when

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essential processing goes into accident

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to our working memory our brain select

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whether we hear sounds or if we see

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images two of those cognitive processes

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in selecting words and selecting images

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then we push these inputs into deep

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working memory and start organizing

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everything into mental models where in

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the verbal model or in the pictorial

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model organizing words and organizing

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images is to more of those cognitive

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processes remember for active processing

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to occur those five cognitive processes

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need to be engaged along with essential

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processing learners sometimes may have

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incidental processing incidental

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processing is those bits of information

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that may be interesting but have no

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essential meaning to the learning

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experience

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now as instructional designers we're all

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guilty of this those incidental bits

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need to be processed and contribute to

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the overall cognitive demand everything

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up to this point is known as

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representational holding just think how

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fast all this happens multiple times in

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a matter of a second amazing finally the

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integration process occurs in this model

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representing the merging of all those

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verbal and pictorial mental models with

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our prior knowledge all of it getting

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mashed together until we process and say

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to ourselves ah here's something

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relevant that I already knew

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let me match this with that new stuff or

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hmm I didn't know that let me store that

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in long-term memory for later use

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cognitive demand is essentially

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combining all three processes essential

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processing plus incidental processing

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plus representational holding equals the

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total processing needed the demand for

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learning problems occur when we put

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demand that exceeds the capacity three

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principles to be aware of are the

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capacity for representing words and

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images is unlimited the capacity for

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storing knowledge and long term memory

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is unlimited the capacity for mentally

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holding words and images in working

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memory is however limited so if we know

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working memory has a limited capacity

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then as an instructional designers we

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should be conscious of where we place

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the learners ability to present

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information otherwise we are going to do

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a cognitive overload and exceed the

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working memory now how do we avoid this

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for instructional designers to avoid

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cognitive overload a learner's cognitive

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processing or demand needs to be or is

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greater than the learners cognitive

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capacity that's cognitive overload

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meaningful learning however learners

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cognitive capacity the working memory is

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then greater than the learners cognitive

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processing or the demand basically too

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much information plus too many formats

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all at the same time you can expect

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cognitive overload the solution to

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reduce cognitive overload in multimedia

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learning experiences is to spread out

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the balance of essential processing

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minimize incidental processing and by

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default representational holding is not

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as text simple right

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if all of this is new to you replay this

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presentation a few times and push it

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into your own long-term memory or if

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this is all Fumero to you and your own

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prior knowledge is misfiring with what

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I've shared here please contact me so I

play11:20

can correct any misinformation thanks

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for watching

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関連タグ
Cognitive TheoryMultimedia LearningSchemasWorking MemoryInstructional DesignCognitive LoadDual CodingLearning StrategiesEducational PsychologyInformation ProcessingMemory Models
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