Una cosa GRAVE

Robugin
5 Sept 202406:21

Summary

TLDRThe video script discusses the increasing polarization in the gaming community, where consumers are scrutinized for their spending habits and opinions on video games. It highlights the double standards in criticism between premium and free-to-play games and the politicization of opinions. The speaker criticizes the tendency of media and game developers to play the victim, deflecting responsibility and silencing critics through demonetization campaigns. The script calls for a return to constructive dialogue, emphasizing the importance of listening to consumers and improving products based on feedback.

Takeaways

  • 😀 The script discusses the growing trend of harsh opinions and politicization of consumer feedback on products, particularly in the gaming industry.
  • 💬 There's a noted shift in consumer behavior towards preferring safer bets and delayed gratification, leading to more critical views of premium-priced games versus free-to-play titles.
  • 🕹️ Criticisms are becoming more severe for games launched at high prices, which are seen as beta tests, while free-to-play games receive softer criticism.
  • 🔥 The script mentions specific games that have faced controversies, such as 'Dragon's Dogma 2', 'Skate', 'Arkov', 'Genshin Impact', 'Once Human', and 'Arena Breakout'.
  • 📢 The gaming industry is accused of playing the victim, deflecting responsibility, and ignoring public concerns while attacking critics.
  • 🤔 The script suggests that to improve, one must listen, choose, and understand how to build upon feedback, referencing Kratos's philosophy from 'God of War'.
  • 🚫 There's a concern about the demonetization of YouTube channels that provide critical reviews of games, films, and TV series, indicating a suppression of honest critique.
  • 🎮 Successful games like 'Black Myth: Wukong' and 'Space Marine: Lockdown' are highlighted as examples of titles that resonate with gamers due to their focus on gameplay and innovation.
  • 📉 The script touches on the challenges faced by 'Star Wars: Outlander' and 'Ubisoft', suggesting that a disconnect between developers and gamers' expectations can lead to dissatisfaction.
  • 💭 The author expresses frustration with being labeled as politically biased or intolerant for voicing criticism and calls for a more open and honest dialogue about the state of the gaming industry.

Q & A

  • What does the speaker suggest might be causing the harsher interpretations of opinions on video games and consumer products?

    -The speaker suggests that the harsher interpretations could be due to social media, the susceptibility of the actors involved, and the fact that people are becoming more cautious with their finances, preferring safer bets or delayed spending while still enjoying free-to-play games.

  • Why does the speaker believe that some video games are being criticized more harshly despite their high price?

    -The speaker believes that high-priced video games are criticized more harshly because they are often seen as beta tests, and consumers are growing more critical of the value they receive for their investment, especially when the games are launched with significant issues.

  • What recent controversies does the speaker mention in relation to video games and their reception?

    -The speaker mentions controversies surrounding games like 'Dragons Dogma 2', 'Skate', 'Arkov', 'Genshin Impact', 'Once Human', and 'Arena Breakout', highlighting issues such as privacy concerns and monetization practices.

  • What does the speaker find 'inquietante' (disturbing) about the current state of criticism and opinion in the gaming industry?

    -The speaker finds it disturbing that opinions are becoming politicized, with both sides accusing each other of extremism, and that there is a tendency to ignore or downplay valid criticisms while focusing on the most aggressive voices, leading to a distorted perception of public opinion.

  • Why does the speaker criticize the way some companies handle criticism?

    -The speaker criticizes companies for not taking responsibility for their products' shortcomings, instead of playing the victim and inventing situations, often being aggressive towards consumers, and then being surprised and defensive when their products are criticized.

  • What does the speaker suggest is the key to improvement in any field, including the gaming industry?

    -The speaker suggests that the key to improvement is to listen, choose, and understand how to build upon feedback to move forward and grow.

  • What recent events does the speaker reference regarding the demonetization of YouTube channels that provide critical reviews?

    -The speaker references a current campaign of demonetization targeting some of the largest and most influential YouTube channels that provide critical reviews of video games, movies, and TV series, such as 'Star Wars Theory', 'Geeky Gamers', and 'Nerd Rics'.

  • Why does the speaker believe that certain games are receiving more positive attention despite controversies?

    -The speaker believes that games like 'Black Myth: Wukong', 'Space Marine: Lockdown', and 'Astro Bot' are receiving positive attention because they are made with a clear purpose, challenge, innovation, and narrative that appeals to gamers, rather than being politically exposed or controversial.

  • What does the speaker think about the current state of discourse around video games and media, where criticism is met with accusations of bigotry?

    -The speaker is concerned about the current discourse where any criticism of media, including video games, is quickly labeled as racism, fascism, misogyny, or homophobia, without a fair analysis of the actual issues or the broader context of the gaming community's opinions.

  • What does the speaker propose as a solution to the current issues in the gaming industry's reception and criticism?

    -The speaker suggests that there needs to be a more open and honest dialogue about the issues in the gaming industry, without resorting to accusations of bigotry or silencing critics, and that the focus should be on the gaming experience and the value provided to the consumers.

Outlines

00:00

😀 The Shift in Consumer Opinions and Industry Response

This paragraph discusses the evolving landscape of consumer opinions on video games and other media products, noting a tendency for harsher criticism of premium products at launch, which are often seen as beta tests, while free-to-play titles receive softer critique. The speaker points out a range of recent controversies, such as those involving 'Dragons Dogma 2', 'Skate', 'Arkov', 'Genshin Impact', 'Once Human', and 'Arena Breakout'. The paragraph highlights the politicization of opinions and the tendency of industry players to play the victim, deflecting criticism without taking responsibility. It emphasizes the importance of listening to and understanding consumer feedback for improvement, contrasting with the current trend of media outlets and journalists defending products and ignoring public concerns.

05:01

😮 The Disturbing Trend of Demonetization and Censorship

The second paragraph delves into the issue of demonetization targeting prominent YouTube critics in the gaming, film, and TV series space. It mentions channels like 'Star Wars Theory', 'Geeky Gamers', and 'Nerd Rics', which have significant influence in critiquing media. The speaker criticizes the labeling of any critical comments on politically charged games as racist, fascist, misogynistic, or homophobic, without addressing the underlying issues. The paragraph also touches on the double standards where media campaigns are poorly executed yet aggressively defended, while consumer feedback is suppressed. The speaker expresses concern over the silencing of criticism and the need for a more open dialogue that respects the perspective of gamers, concluding with a call for viewers to share their thoughts on the topic.

Mindmap

Keywords

💡Videogames

Videogames are the central theme of the video, as the speaker discusses the reception and criticism of video game products. They are used as a medium to explore consumer behavior and the industry's response to criticism. The script mentions various games like 'Dragons Dogma 2' and 'Skate' to illustrate the point that video games often face harsh criticism, especially when they are seen as 'Beta tests' at launch.

💡Social Media

Social media is mentioned as a potential factor contributing to the way opinions are formed and expressed about video games and other products. It is suggested that the immediacy and public nature of social media platforms might exacerbate the intensity of reactions, leading to a more polarized discourse as seen in the reactions to game releases and their monetization strategies.

💡Free-to-Play

Free-to-Play refers to a business model where games are offered for free but generate revenue through in-game purchases or advertisements. The video discusses the contrast between the harsh criticism for premium-priced games and the softer approach towards Free-to-Play titles, suggesting a double standard in how consumers and critics evaluate these different models.

💡Monetization

Monetization in the context of the video pertains to the methods by which video games generate revenue. It is highlighted as a point of contention, especially when it comes to the ethics and fairness of in-game purchases and microtransactions, as exemplified by the criticism towards 'Arena Breakout' and 'Infinite'.

💡Beta Test

A Beta Test is a phase in game development where the game is released to a select group of users to test its features and identify bugs. The video uses this term to criticize the practice of releasing games at full price that are still in a state akin to a beta test, suggesting that consumers are being asked to pay for unfinished products.

💡Politicization

Politicization in the video refers to the tendency of opinions and discussions around video games becoming overly influenced by political ideologies. It is used to describe how criticism and support for games can be framed in political terms, leading to a divisive environment where constructive criticism is stifled.

💡Consumer Behavior

Consumer behavior is discussed in relation to how people allocate their finances and make decisions about which products to support. The video suggests that consumers are becoming more cautious, preferring to invest in safer products or delay purchases, reflecting a shift in how they engage with the gaming market.

💡Demonetization

Demonetization in the video refers to the act of reducing or stopping revenue generation, particularly in the context of YouTube channels. It is used to discuss the recent trend where channels that critically review games, movies, and TV shows are facing financial penalties, which the speaker sees as an attempt to silence negative opinions.

💡Censorship

Censorship is implied in the video when discussing the silencing of critical voices, especially in the context of YouTube channels being demonetized. It is presented as a negative development where freedom of speech and open critique are being suppressed in favor of maintaining a positive image for certain products.

💡Gameplay

Gameplay refers to the ways in which players interact with a video game. The video touches on the importance of satisfying gameplay as a key factor in a game's success. It is used to critique games that fail to deliver engaging or innovative gameplay experiences, which can lead to consumer dissatisfaction and negative reviews.

💡Longevity

Longevity in the context of the video refers to the lasting appeal or replay value of a video game. It is mentioned as a criterion for evaluating a game's quality, suggesting that games with higher longevity are more likely to be well-received by players and critics alike.

Highlights

The increasing tendency to interpret gamers' and consumers' hot takes on products as a sign of the times, possibly influenced by social media or the susceptibility of industry players.

The idea that people are paying more attention to where they invest their finances, opting for safer products or delayed spending while still enjoying their favorite free-to-play games.

The observation that games priced at €70 at launch are often criticized as beta tests, while free-to-play titles receive softer criticism despite their prevalence.

Examples of recent controversies, including Dragon's Dogma 2, Skate, and the privacy concerns with Genshin Impact, illustrating the breadth of criticism in the gaming industry.

The unsettling trend of opinion politicization, where both sides are involved, and the aggressive ways opinions are expressed.

The public's right to voice their opinions through discussion and purchasing power, which is being undermined by a颠倒的世界.

The paradox where those managing money, brands, and market proposals are trying to play the victim, blaming the public without taking responsibility for their actions.

The importance of listening, choosing, and understanding how to build and grow in life, as exemplified by Kratos' advice in the video game.

The correlation between public criticism of a video game, film, or TV series being labeled as fascist, and the selective highlighting of violent user voices while ignoring the broader market.

The ongoing demonetization campaign against some of the largest and most influential YouTube criticism channels in the gaming, film, and TV industry.

The accusation of racism, fascism, misogyny, and homophobia against any comment that is politically exposed, such as in the case of Cyberpunk 2077 and other games.

The need for a simple perspective that focuses on the gamer's viewpoint, rather than the complex and often biased narratives surrounding game criticism.

The success of games like Black Myth: Wukong and Space Marine: Lockdown, which are well-received because they cater to gamers' tastes and offer innovation and challenge.

The controversy over the portrayal of female characters in Space Marine 2, highlighting the ongoing debates about representation in games.

The disappointment with Ubisoft's handling of Star Wars, suggesting that a more passionate approach could have resulted in a better game.

The frustration of consumers being labeled as politically biased, intolerant, and unhappy, while creators are the first to be aggressive if their products are not quietly consumed.

The current campaign of demonetization based on strong and false claims, questioning who has the right to silence criticism and the implications of this for free speech.

The consideration of expanding the channel to include opinions on films, TV series, and anime, as the speaker is a consumer of these media as well.

A call to action for viewers to like, subscribe, and discuss the video, and the availability of merchandise for those interested.

Transcripts

play00:00

sempre più spesso vediamo uno strano

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modo di interpretare i pareri a caldo

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dei videogiocatori e dei consumatori nei

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confronti dei prodotti Sarà forse colpa

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dei social media o semplicemente della

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suscettibilità degli attori in campo ma

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penso che la verità risieda anche nel

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fatto che le persone facciano attenzione

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dove riporre le proprie finanze andando

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a scommettere su prodotti più sicuri o

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concedendosi delle spese dilazionate nel

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tempo mentre continuano a giocare al

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proprio free to play preferito Ecco

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quindi che vediamo critiche più aspre

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per prodotti V a €70 al lancio Ma che in

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fin dei conti sono dei Beta test e delle

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critiche più soft per i titoli free to

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play negli ultimi mesi Ne abbiamo visti

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di tutti i colori della Dragons Dogma 2

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passando per skate front arkov la

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polemica su Gin impact la paura per la

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privacy con once Human e le critiche

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alla monetizzazione di Arena Breakout

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infinite e giusto per chiarezza ne sto

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elencando davvero alcune pochissime

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rispetto al m manum di chiacchiere e

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vicende che Stanno accadendo in tempo

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reale però accade qualcosa di

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inquietante da ormai un po' di tempo

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questa parte cioè la politicizzazione

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dei pareri da entrambe le parti anche se

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viviamo in un mondo vario dove le

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opinione spaziano anche in modi

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aggressivi che personalmente non

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supporto ricordiamo che l'unico modo che

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il pubblico e quindi i consumatori hanno

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per farsi sentire è parlare e infine non

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comprare Eppure strano perché ormai

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sembra il mondo si sia capovolto E chi

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gestisce denaro Brand IP proposte

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mercato titoli cerchi costantemente di

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fare la parte della vittima inventando

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situazioni e dando costantemente colpe

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al pubblico senza mai assumersi le

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proprie responsabilità è il caso delle

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vicende che spesso riguardano il lancio

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di prodotti che siano essi film o

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videogiochi o anche serie TV di dubbia

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fattura Ovviamente con all'interno

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attori e addetti ai lavori spesso molto

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aggressivi verso i consumatori che poi

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prontamente si stupiscono e Corrono i

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ripari quando vengono criticati per il

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proprio operato Ecco quindi che si

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innesca una macchina curiosa costruita

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tra rimodulazione delle critiche

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giornalisti e giornali a difesa del

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prodotto e una pratica costante Atta a

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ignorare le critiche o le perplessità

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del pubblico a me hanno insegnato che

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nella vita per migliorare Bisogna saper

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ascoltare scegliere e capire come

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costruire per andare avanti per crescere

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Insomma come disse Kratos non essere

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dispiaciuto Sì

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migliore quindi mi domando perché oggi

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se il pubblico critica un videogioco un

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film una serie TV automaticamente

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fascista Qual è la correlazione perché

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convenientemente si cerca solo di

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mettere in luce una certa voce

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costituita da quegli utenti più violenti

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e ignorando completamente chi invece

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tiene ad un mercato che ha un valore

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inestimabile mi sembra di vedere che non

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sia cambiato nulla dal tempo

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dell'hashtag di Selvaggia non mentire Ah

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i bei tempi della YouTube Italia

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incasinata queste domande me le pongo

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perché nella giornata di oggi è in atto

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una campagna di demonetizzazione alcuni

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dei canali di critica YouTube più grandi

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e importanti Nel panorama videogiochi

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film e serie TV parliamo di Star Wars

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Theory geeks and Gamers nerd rics e

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altri che nel tempo hanno costruito una

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cassa di risonanza importante nella

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critica verso certi media ogni giorno di

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più Vedo che Qualsiasi commento come nel

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caso di Concord all Wake 2 dasbor e

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giochi politicamente esposti viene

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tacciato di razzismo fascismo misoginia

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omofobia e più ne ha più ne metta quando

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il media stesso è promosso e proposto

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spesso in modo pessimo una brutta

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campagna pubblicitaria alienazione del

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pubblico a Monte dichiarazioni sterili e

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aggressive e ancora dopo l'uscita

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problematica al lancio Gameplay non

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soddisfacente loop di gioco poco

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motivante grafica non esaltante

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longevità ente infine quando il

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polverone Cala razzisti flintlock

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dustborn e Concord sono solo gli

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ultimissimi tre titoli finiti sotto la

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lente di ingradimento di un pubblico

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ormai stanco che non può più commentare

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o esprimere un'opinione senza vedere poi

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entità come Sweet Baby Ink o Black Girls

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Gamer nascondere tutto sotto al tappeto

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con la classica retorica spicciola senza

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mai e dico mai analizzare il fenomeno da

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un punto di vista più semplice cioè

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quello del videogiocatore ed è tutto

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alla luce del sole eh Mentre parlo

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abbiamo titoli come Black meat wukong

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Space marine deadlock ora Probabilmente

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anche astrobot visto le recensioni

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entusiasmanti che stanno vivendo una

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vita Rosia e indovinate perché perché

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sono videogiochi fatti per i

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videogiocatori sono titoli che hanno un

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senso di esistere un grado di sfida e

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innovazione una trama un motivo che

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porta le persone a giocare sì Tranquilli

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sono anche al corrente sulla polemica

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delle mascelle femminili come in Space

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Marine 2 Vabbè Ah sì non ho nominato

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Star Wars outl perché Ubisoft stanca ed

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è un peccato sono convinto che se quel

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gioco fosse passato sotto le mani di

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alcuni Senior più più innamorati dei

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videogiochi sicuramente sarebbe uscito

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un titolo ancor più valido Purtroppo si

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perde nel rumore negli echi di

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perplessità lamentele insoddisfazioni e

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vari articoli di gn di tutto il mondo

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che arrancano per dargli sette e tenere

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la media alta su metacritic mentre gli

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investitori non sono soddisfatti del

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prodotto e fanno crollare le azioni

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Ubisoft non penso che noi consumatori

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siamo esenti da critiche e non siamo

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perfetti ma siamo delusi delusi

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dall'essere costantemente additati come

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persone che non capiscono nulla

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politicamente schierate insofferenti

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tristi sfigate e così via quando le

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stesse persone che creano questi

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prodotti sono le prime a risultare

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aggressive e a battere i piedi se non

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acquisti e consumi in silenzio il loro

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prodotto l'ultimo livello di perplessità

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oggi raggiunto è questa campagna di

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demonetizzazione basata su alcune

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dichiarazioni forti e false quale entità

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dovrebbe avere il diritto di far tacere

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una critica perché andrebbe bene

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silenziare dei canali YouTube ma non chi

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urla costantemente al razzismo nel

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momento in cui il proprio prodotto non

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viene dito è uno scenario inquietante ed

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è bene che se ne parli Fatemi sapere

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ovviamente che cosa ne pensate ed è da

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un po' che sto pensando su questo canale

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di portare anche pareri su film serie tv

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anime perché alla fine sono un grande

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consumatore anche di quello sì

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Dannazione non mi piacciono solo i

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videogiochi per il resto grazie mille

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del vostro tempo se questo video Vi è

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piaciuto Vi invito a lasciare un like

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iscrivervi al canale e parlarne con gli

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amici ovviamente è disponibile anche il

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merch Ok Signori io sono Rubin e noi ci

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vediamo sul campo

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[Musica]

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Consumer OpinionsMedia CritiqueGaming ReviewsSocial MediaCensorshipEntertainment IndustryPublic DiscourseFree SpeechProduct LaunchesCultural Critique
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