D&D Character Sheet Basics

Skill Tree
26 Oct 202110:58

Summary

TLDRIn this engaging video, the co-owner of Skilltree, Maddie, guides viewers through the process of creating a Dungeons & Dragons (D&D) character. She starts with the basics, explaining how to determine ability scores and choose a race, focusing on a rogue character with a twist of irony. Maddie then delves into selecting a background, class proficiencies, and equipment, providing a comprehensive walkthrough of character creation. The video also teases an interactive community game, 'Branching Paths,' where viewers can influence the narrative within the D&D world created by Maddie and her friends.

Takeaways

  • 📚 The video is a tutorial on creating a Dungeons & Dragons (D&D) character, focusing on the basics for beginners.
  • 🎲 The character creation process starts with determining ability scores, which are the core stats of a character: strength, dexterity, constitution, intelligence, wisdom, and charisma.
  • 🧩 A standard array of numbers is used to generate ability scores, and the video creator chooses to build a rogue character with a focus on dexterity and intelligence.
  • 🏃‍♂️ The rogue class and the chosen race (halfling, specifically lightfoot) influence the分配 of ability scores, with bonuses to dexterity and charisma.
  • 🌐 The video emphasizes the importance of choosing a character's race and background, which provide additional abilities, proficiencies, and features.
  • 🛡 The character's class (rogue in this case) determines proficiency in saving throws, skills, and equipment, which are essential for gameplay.
  • 🔢 Ability score modifiers and the proficiency bonus are calculated and applied to skills, saving throws, and other character attributes.
  • 🗡️ Equipment and weapons are chosen based on class proficiencies, and their use is explained in the context of the character's abilities.
  • 🛡 Armor Class (AC) is calculated, combining the character's dexterity modifier with the armor being worn, which affects combat effectiveness.
  • 🎭 The video concludes with filling in roleplay aspects such as the character's name, personality traits, and alignment, adding depth to the character's story.
  • 🌟 The video also promotes community engagement through a 'branching paths' D&D game on Skilltree, where viewers can influence an ongoing story.

Q & A

  • What is the first step in creating a D&D character according to the script?

    -The first step in creating a D&D character is to determine your ability scores, which are the six basic stats of strength, dexterity, constitution, intelligence, wisdom, and charisma.

  • What is the significance of using the standard array to determine ability scores in D&D?

    -Using the standard array to determine ability scores provides a pre-generated set of numbers that players can use to assign values to their character's six basic stats, ensuring a balanced starting point for character creation.

  • Why did the script's author choose to create a rogue character with a specific mindset?

    -The author chose to create a rogue character who thinks he is smarter than he actually is, inspired by a spark of creativity, aiming to give the character a unique and interesting personality trait.

  • What are the favored ability scores for a rogue class in D&D?

    -For a rogue class in D&D, the favored ability scores are dexterity and intelligence, as these attributes are crucial for the class's skills and abilities.

  • Why did the author select a halfling race for their rogue character?

    -The author chose the halfling race for their rogue character because it provides a bonus to dexterity, which is important for a rogue, and allows the choice between lightfoot and stout subraces, with the lightfoot subrace offering additional benefits like stealth and charisma bonuses.

  • What is the role of a character's background in D&D, and how does it impact the character?

    -A character's background in D&D provides them with proficiencies in certain skills, tools, and sometimes languages, as well as equipment and a unique feature. It helps to flesh out the character's story and history, influencing their abilities and role-playing aspects.

  • How does proficiency in saving throws, skills, and equipment work for a rogue class in D&D?

    -A rogue class in D&D is proficient in dexterity and intelligence saving throws, which helps them resist effects related to these abilities. They also gain proficiency in certain skills and equipment, which are enhanced by adding a proficiency bonus to the ability score modifiers when the character is proficient in them.

  • What is the significance of ability score modifiers in calculating a character's skills and saving throws in D&D?

    -Ability score modifiers in D&D are used to adjust a character's skills and saving throws, reflecting how proficient they are in various abilities. These modifiers can be positive or negative and are derived from the character's ability scores, affecting gameplay mechanics like initiative, passive perception, and attack rolls.

  • How are hit points determined for a first-level rogue character in D&D?

    -For a first-level rogue character in D&D, hit points are determined by rolling a d8 (the rogue's hit die) and adding the constitution modifier. The maximum result of the d8 is used, and for a rogue, this base is typically 8, with the constitution modifier added to it.

  • What is the process for calculating a character's Armor Class (AC) in D&D?

    -A character's Armor Class (AC) in D&D is calculated by considering the armor they are wearing and their dexterity modifier. The base AC from the armor, found in the Player's Handbook, is adjusted by adding the character's dexterity modifier to determine their total AC.

Outlines

00:00

🎲 Introduction to Creating a D&D Character

The video begins with a playful introduction to creating a Dungeons & Dragons (D&D) character, highlighting the challenges of starting a new game and focusing on the basics of character creation. The narrator, Maddie, introduces herself as the co-owner and editor of Skilltree, a platform for D&D enthusiasts. She emphasizes the importance of a character sheet, which tracks a character's stats and abilities, and decides to use the official format from the D&D Player's Handbook. Maddie chooses to create a rogue character with a focus on dexterity and charisma, aiming for a character that is not very smart but convincingly portrays intelligence. She explains the process of selecting a race, choosing a halfling for its dexterity bonus and subraces, and adjusting ability scores accordingly. The video also touches on the importance of choosing a background, which provides additional proficiencies and features to the character.

05:01

📊 D&D Character Sheet Mechanics

This paragraph delves into the mechanics of filling out a D&D character sheet, starting with the calculation of ability score modifiers and the proficiency bonus, which is based on the character's level. The narrator demonstrates how to apply these modifiers to saving throws and skills, explaining the concept of proficiency and how it enhances a character's abilities. The video covers the calculation of passive perception and initiative, which are key combat statistics. It also discusses hit points, the health and stamina of a character, and how they are determined by class and constitution modifier. The narrator walks through the process of equipping the character with weapons, armor, and tools, detailing how to calculate attack bonuses and damage. The armor class, which determines how difficult a character is to hit in combat, is also explained. Lastly, the video touches on class features and how they enhance the character's abilities at first level.

10:02

🌐 Engaging with the D&D Community

The final paragraph shifts focus from character creation to community engagement. The narrator invites viewers to participate in 'Branching Paths,' an interactive D&D game on Skilltree's community tab, where players can vote on the story's progression. This game takes place in the world that Maddie and her friends play in, meaning the community's decisions can impact their actual game. The video encourages viewers to explore the community tab, participate in the game, and learn more about the world and characters involved. It concludes with a nod to the ongoing narrative and the joy of playing D&D, inviting viewers to continue their journey in the game and to explore more content from the Skilltree platform.

Mindmap

Keywords

💡D&D (Dungeons & Dragons)

Dungeons & Dragons, often abbreviated as D&D, is a tabletop role-playing game where players create characters and embark on adventures in a fantasy world. In the script, the video aims to teach viewers how to create their own D&D character, which is central to participating in the game. The process of character creation is a fundamental aspect of D&D, allowing players to customize their experience and contribute to the storytelling.

💡Character Sheet

A character sheet in D&D is a record of a player character's attributes, abilities, and backstory. It is used to track the character's progress and capabilities throughout the game. In the script, the character sheet is mentioned as a tool for keeping track of a character's stats and abilities, emphasizing its importance in defining the character's role within the game.

💡Ability Scores

Ability scores in D&D represent the core attributes of a character: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. These scores determine a character's proficiency in various actions and skills. The script explains the process of determining ability scores as the first step in character creation, highlighting their significance in shaping a character's capabilities and role within the game.

💡Rogue

The rogue is a character class in D&D known for their stealth, cunning, and skill in thievery and deception. In the script, the decision to create a rogue character who thinks he is smarter than he is, illustrates the creative freedom players have in D&D to develop unique character concepts. The rogue's abilities, such as dexterity and intelligence, are central to the character's identity and gameplay.

💡Race

In D&D, race refers to the character's species or ethnic background, such as human, elf, dwarf, or halfling. Each race comes with unique racial traits and abilities that can influence a character's skills and attributes. The script mentions choosing a halfling race for the rogue character, which grants bonuses to dexterity and the option to select subraces like lightfoot or stout, adding depth to the character's identity.

💡Background

A character's background in D&D provides a narrative context for their skills, equipment, and personality traits. It helps to flesh out the character's history and motivations. In the script, the choice of 'charlatan' as a background for the rogue character adds proficiency in deception and sleight of hand, as well as unique equipment, enhancing the character's role as a cunning and persuasive individual.

💡Proficiency

Proficiency in D&D refers to a character's expertise in certain skills, saving throws, or equipment, which grants them a bonus to their related actions. The script explains how proficiency is determined and applied, such as adding a proficiency bonus to skills like deception, which the rogue character becomes proficient in due to their background.

💡Hit Points

Hit points represent a character's health and stamina in D&D. They determine how much damage a character can withstand before being defeated. The script details how hit points are calculated for a first-level rogue, using the character's hit dice and constitution modifier, which is crucial for understanding a character's survivability in the game.

💡Class Features

Class features in D&D are special abilities and traits unique to each character class. They define the character's role and capabilities within the game. The script mentions that the rogue class has specific features at level one, such as thieves' cant and sneak attack, which are integral to the rogue's gameplay and contribute to the character's overall strategy and tactics.

💡Armor Class

Armor class (AC) in D&D is a measure of how difficult it is for enemies to land a successful attack on a character. It takes into account the character's armor and dexterity modifier. The script explains how to calculate the AC for a rogue wearing leather armor, which is an important aspect of character defense and survivability in combat.

💡Alignment

Alignment in D&D describes a character's moral and ethical perspective, typically categorized as lawful good, chaotic evil, neutral, etc. It helps to guide role-playing decisions and interactions with other characters. The script humorously assigns the rogue character a 'chaotic neutral' alignment, suggesting a free-spirited and morally flexible nature, which adds to the character's depth and role-playing potential.

Highlights

Introduction to creating a Dungeons & Dragons (D&D) character

Explanation of the importance of character stats and abilities in D&D

Guidance on using the official character sheet from the Player's Handbook

Tutorial on determining ability scores for a character

Decision-making process for choosing a character's class and race

Insight into choosing a rogue class with a focus on dexterity and intelligence

Selection of a halfling race for its dexterity bonus and subraces

Adjusting character stats based on race choices

Importance of background in defining a character's skills and equipment

How to choose a background that complements a character's class

Overview of class proficiencies and how they affect character abilities

Explanation of how to calculate ability score modifiers and proficiency bonus

Filling out character sheet with saving throws and skill proficiencies

Calculating a character's passive perception and initiative bonus

Understanding hit points and how they relate to character health

Detailing the process of choosing and equipping a character with weapons and armor

Calculating a character's Armor Class (AC) for combat effectiveness

Incorporating class features at first level and their impact on gameplay

Finalizing a character with roleplay aspects like name, personality, and alignment

Invitation to participate in the 'Branching Paths' community D&D game

Encouragement for viewers to engage with the Skilltree community and resources

Transcripts

play00:00

today i'm gonna get you started on an

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epic journey and teach you how to make

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your very own d d character yeah that's

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not happening what are you doing what

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are you doing i was

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gonna show them how to make a d d

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character do you think you're the most

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qualified for that

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that's not fair i've been playing d d

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for like four years now yeah and i have

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to explain your character every time

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that's not true i know exactly what i'm

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doing with this you put the the numbers

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um

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they're on page give me a second

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oh i'm maddie co-owner of skilltree the

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little crow in the corner usually i'm

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also

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the editor now that that train wreck is

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avoided let's talk about dvd as i'm sure

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most of you know the hardest part of

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getting into anything is how to start

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when it comes to d d a good place to

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start is the basics of creating a player

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character each character is defined by

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their stats and abilities which we keep

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track of on a character sheet you can

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find just so many character sheet

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formats out there but for our purposes

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we will stick with the official sheet

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provided in the back of the player

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handbook because we are boring and i

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have limited time you can copy it from

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the book or easily find digital versions

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online i'll be linking digital resources

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i mentioned in the comments section

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below so be sure to check that out all

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right let's jump right into this the

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first thing you want to do is to

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determine your ability scores ability

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scores are the six bare bone stats of

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your character they are strength

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dexterity constitution intelligence

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wisdom and charisma the most basic way

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of determining your scores is to use a

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pre-generated array of numbers called

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standard array with those scores we need

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to decide what kind of character we want

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to play i have decided that i want to

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build a rogue that thinks he is smarter

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than he actually is i don't know why i

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guess a just a spark of inspiration hit

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me now each class has ability scores

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they favor basically what their

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abilities are based off of a rogue's

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abilities are typically based off of

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dexterity and intelligence because of

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that i'm putting my highest scores in

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dexterity and charisma and my lowest in

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wisdom and intelligence after all r

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rogue is not so smart but he is really

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good at convincing people that he is

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we'll come back to what it means to be a

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rogue later first i want to get the

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basics in next we're gonna decide what

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race we want to play i'm choosing a

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halfling because it gives me a bonus in

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dexterity it also gives me the option of

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choosing between two sub-braces a light

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foot halfling or a stout halfling i'm

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choosing lightfoot because it gives me

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another bonus to an ability that i'm

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favoring charisma as well as a feature

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that makes me stealthier all of which

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are good things for our rogue after all

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he he has to be good at some things all

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that's left for our race is to adjust

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our stats accordingly and write in the

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features it gives us with that all

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settled it's time to decide our

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background a background gives every

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character some things that they are good

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at some special equipment and an ability

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specific to the background since our

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rogue is pretty good at pretending to be

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something that he isn't i'm choosing

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charlatan this makes our rogue

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proficient in the deception and sleight

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of hand skills as well as the disguise

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and forgery tools it also gives him some

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unique equipment and the false identity

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feature what are all of those words that

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just came out of my mouth

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to avoid explaining myself twice i'm

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gonna take us back to our class all

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right like your background and some

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races your class makes you good at

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certain things every class gives you

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proficiency in two saving throws some

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skills and some equipment saving throws

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are your ability to resist something be

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it dodging out of the way of a trap

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using dexterity resisting poison using

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constitution or fighting off mind

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control using wisdom rogues are

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proficient in dexterity and intelligence

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saving throws so we just bubble those in

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next the book gives us a list of skill

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proficiencies to choose from as a rogue

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we get to choose four from that list

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because of my background i'm already

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proficient in deception and sleight of

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hand so i'll avoid choosing those

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instead i'll choose acrobatics

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performance persuasion and stealth a

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rogue is turning into quite a little

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performer isn't he we've gotten about as

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far as we can while still avoiding the

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math so so let's let's talk about the

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math you've probably noticed that each

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of the ability scores have this big

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empty space right above them that's

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because we don't actually use the scores

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themselves

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instead these scores give us modifiers

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in a kind of convoluted way these

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modifiers can be either positive or

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negative depending on how far above or

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below 10 they are you don't need to

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really know how that works as the book

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will give you a handy chart for

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reference you can just use that to fill

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in the modifiers above your ability

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scores there is one more modifier you

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need to figure out your proficiency

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bonus this is basically a bonus applied

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to all the things that you are good at

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it is determined by your character's

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level so ours and every other level one

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character is plus two now it's time to

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use those modifiers to fill out a lot of

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our character sheet your saving throws

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and skills use the ability score

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modifier that they relate to it should

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be pretty easy to tell which saving

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throw uses what ability score modifier

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since they share the same name but for

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the skills you'll notice a little hint

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in parentheses telling you what ability

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score modifier to apply if at any time

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while you were making this character you

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marked one of those skills or saving

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throws as proficient add the proficiency

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bonus as well we'll use our lovely

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deception skill as an example it's the

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biggest off charisma so we have that

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plus two we are also proficient so we

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add our proficiency bonus on top which

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brings us to a plus four after we're

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done filling out all of our skills and

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saving throws let's fill in our passive

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perception it's super simple it's just

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10 plus your perception skill modifier

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for this rogue since we have a plus 0 in

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perception it would be an even 10. if he

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was more perceptive like maybe a plus 2

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it would be 12. another easy thing to

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fill in now that we have all our

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modifiers figured out is our initiative

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bonus this is just your dexterity

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modifier he may not be smart but at

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least he's quick to action only a few

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things left before we have a fully

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functional character that in mind let's

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talk about hit points a familiar concept

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to most hit points is your health your

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stamina and your luck every class has a

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certain dice assigned to them to

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determine how many hit points they have

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the bigger the dice the more hit points

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for the first level of a character which

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is what we are currently concerned with

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you always get the maximum amount on

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that dice so for a rogue who has a hit

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dice of a d8 we have a base health of

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eight we then add on our constitution

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modifier to get our level one hit point

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maximum because that modifier is plus

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one our total level one hp is nine all

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that's left now are our class features

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and our equipment for our equipment we

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make sure to fill in what weapons armors

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and tools we are proficient in from our

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class and then we choose our starting

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gear from the options listed i think

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i'll pick the short sword the bow and

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the burglars pack since we have weapons

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now let's add those attacks to our sheet

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all of our weapons are dexterity based

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so we use that modifier to determine the

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attack bonuses and the damage rules we

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can reference the weapons chart further

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in the player's handbook for all the

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statistics of each weapon we can also

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finally figure out what our armor class

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is now that we have armor armor class is

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how difficult you are to hit in combat

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be it from thick armor or being able to

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dodge out of the way because of this it

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takes both the armor you are wearing and

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your dexterity modifier into

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consideration we are now wearing leather

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armor which if we check the armor stats

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in the player's handbook gives us an

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armor class of 11 plus our dexterity

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modifier for us that would be 14.

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alright now we only have one last thing

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to do which is to fill in the class

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features you get at first level these

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vary drastically between the classes but

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typically are pretty self-explanatory

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the rogue's level one abilities aren't

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super complicated if we read through

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them we can see we get a special new

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language called thieves can't the

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ability to do extra damage under certain

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circumstances and the choice of two

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proficiencies to upgrade i think i'll

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apply our new expertise ability to our

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deception and performance skills i just

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add the plus two of our proficiency to

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their bonus again and our rogue is now

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an expert at lying and putting on a show

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and we're done all that's left is spaces

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for where you define the roleplay

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aspects of your character like their

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name and personality traits my

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background recommended a few personality

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traits so i'm just gonna plug in a few

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from there as for alignment he seems a

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free-spirited fellow not concerned with

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the morals of others so chaotic neutral

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it is and for a name i mean i'm a fan of

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irony so i think i'll call my not so

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smart rogue

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clever seems fun right and there we have

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it a fully functional level one rogue

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with a bit of personality to him

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obviously there's more to learn when it

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comes to actually playing said rogue but

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we've officially taken that first step

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and have a basic character perfect

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timing too because i think i'm reaching

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the limit of how long i can keep clean

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got it back

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all right

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okay

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everything's how it should be and sure

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maybe she did an okay job explaining it

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but i mean i would have made at least a

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smart character why would you name him

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she's so mean

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anyways i wanted to take this

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opportunity to tell you about something

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cool we're doing in the community tab

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here on skilltree for a few weeks now

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everybody's been playing a game of d and

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d with us it's called branching paths

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and it basically works like a choose

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your own adventure as the pieces of the

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story get listed you and the rest of the

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community get a chance to vote on what

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happens next and as a bonus this whole

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thing takes place in the world that

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maddie created that myself and my

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friends play in which means the

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decisions you make have an actual impact

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on the game we play it's been super fun

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to see the interaction so far and the

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type of decisions you all are making so

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yeah check out the community tab here on

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skilltree if you want to play and also

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check the links in the description to

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learn more about the world we're playing

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in the character and the story so far i

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hope to see you there and i can't wait

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to play with you this is a fun game that

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i really do love in the meantime though

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keep leveling up you

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thank you for sticking around i know

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she did this episode but if you want to

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watch a really good episode why don't

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you check out one of these ones down

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here these ones feature just me

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makes them better

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alright let's be honest she probably

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does know better than me

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Dungeons & DragonsCharacter CreationRogue GuideHalfling ChoiceSkilltree TutorialD&D TipsRoleplaying BasicsGameplay StartersCommunity GameBranching Paths
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