30 Tests Later… Is the New Infamy Set REALLY Better for Kanae? | Kanae Build Test for Guild Boss
Summary
TLDRIn this video, the creator tests and compares the damage output of two different setups for Kane in a guild boss battle: the Infamy Set and the Four-Piece Expert set. Through detailed testing and analysis, the video explores how variables like crit rate, attack stats, and MP consumption impact overall damage. Despite some inconsistencies due to RNG and battle flow, the results reveal that the Infamy Set delivers comparable, if not slightly better, results than the Expert setup. The video concludes that while the Infamy Set shows promise, it may be more suited for future units rather than the current ones.
Takeaways
- 😀 The video compares the Infamy set and Four-Piece Expert set in terms of damage performance on the Guild Boss.
- 😀 Several tests were conducted to find trends, with a focus on minimizing RNG factors and providing consistent results.
- 😀 For testing, a specific team lineup was used, including Hansi for MP replenishment and Chahi plus Libbora to boost crit rate and consistency.
- 😀 Team A used a standard setup with Emma to reduce RNG from Eil's stacks and Kana with an 8-piece Chaotic Infamy set.
- 😀 The setups were carefully balanced with similar stats for attack, MP, crit rate, crit damage, and other relevant metrics.
- 😀 The tests were conducted with 10 repetitions for each setup, with shadow steps used to avoid artificially increasing damage.
- 😀 The Curse + 4-piece Expert setup consistently performed below the 3 billion damage threshold, which made it less optimal for the tests.
- 😀 The Infamy set showed promising results, consistently hovering around 3 billion, with some runs reaching 3.1 billion damage.
- 😀 Comparisons between Infamy and 2-piece One Hit Kill + 4-piece Expert showed a slight edge for Infamy, but the difference was small (around 58% vs 68%).
- 😀 While the Infamy set can stack faster than Expert (requiring fewer skill casts), the actual battle flow and attack percent during the first minute may affect overall results.
- 😀 The overall conclusion is that while the Infamy set shows a slight improvement, it’s not enough to significantly change the current meta for most units in the game.
Q & A
What is the main goal of the tests conducted in the video?
-The main goal is to compare the damage output between the Infamy set and the Expert set for Kane in a guild boss scenario. The tests aim to determine which setup yields better damage under controlled conditions.
Why is Hansi included in Team B for the testing setup?
-Hansi is included to replenish MP, minimizing the issue of running out of MP, which could affect the ability to cast skills during the test.
What role does the four-piece V Reset set play in the tests?
-The four-piece V Reset set is used to speed up skill usage, allowing for more frequent skill casting and minimizing any delays that might impact the test results.
How does Chahi and Libbora contribute to the setup?
-Chahi and Libbora are included to boost crit rate and ensure more consistent damage output across multiple tests, reducing variability from RNG factors.
Why was Emma included in Team A's setup despite not being a direct damage dealer?
-Emma was included to reduce the RNG factor associated with Eil's stacks, which can significantly impact damage output. By minimizing this RNG, the results would be more consistent.
What does the comparison between the Infamy set and the Expert set reveal about damage output?
-The comparison shows that the damage output from the Infamy set is very similar to the Expert set, with only slight differences in the results. Both setups perform at a comparable level, making it difficult to decisively favor one over the other.
Why does the Expert set sometimes perform slightly better during the first minute of the battle?
-The Expert set may perform better in the early stages because Kana’s instinct buff, which gives an attack percent boost, is not active yet. Additionally, the Infamy set requires time to stack up, meaning it may not reach its full potential in the first minute.
What was the average damage result from the Curse + One Hit Kill + Expert set?
-The average damage for the Curse + One Hit Kill + Expert set was around 3.074 billion, which is slightly lower than the Infamy set's average of 3.092 billion.
How do the Infamy set and the One Hit Kill + Curse + Expert set compare in terms of damage consistency?
-Both the Infamy set and the One Hit Kill + Curse + Expert set show similar damage outputs, with only minor differences in consistency. The variation between them is small enough that either setup could be considered viable depending on the situation.
What is the main takeaway from the video regarding the Infamy set's effectiveness?
-The main takeaway is that while the Infamy set shows promise, its overall damage increase over the Expert set is not significant enough to make it worth switching for current units. It might be more beneficial for future units that can make optimal use of the Infamy set's mechanics.
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