Make a ANIME TOWER DEFENSE game in ROBLOX STUDIO
Summary
TLDRIn this video, the creator begins developing an anime-inspired tower defense game, focusing on the player data system and unit summoning mechanics. The script details the setup of player stats like currency (Yen), leaderboards, and a folder for units. A unit module is introduced, allowing units with different rarities (Common, Rare, Legendary) to be summoned through a rolling system based on chance. The system categorizes units by rarity and enables cloning and adding them to the player's inventory. The creator also previews future enhancements like UI improvements and banners, marking the start of the game's development process.
Takeaways
- 😀 The tutorial is about creating an anime-style tower defense game on Roblox using Lua scripting.
- 😀 The creator starts by setting up player data, including leader stats and a currency called 'Yen'.
- 😀 The game includes a system to track and manage units that the player owns, stored in a folder for easy access.
- 😀 Units are created with templates that include attributes like rarity (e.g., Common, Uncommon, Rare, Legendary) and whether they are shiny.
- 😀 A random number generator (RNG) is used to determine which unit a player gets, based on rarity probabilities.
- 😀 The creator adds functionality to summon units through a UI button, which triggers a remote event to handle the process.
- 😀 The rarity system is defined using percentage chances, and the code rolls to select a unit based on these chances.
- 😀 The player’s inventory is updated by adding the summoned units to the player’s units folder.
- 😀 The tutorial emphasizes debugging and adjusting the code on the fly, as the creator did not have a prepared plan for the video.
- 😀 The video ends with a working system where players can summon units, but hints at future enhancements such as a banner system and further UI improvements.
- 😀 The creator encourages viewers to share feedback about continuing the series, noting that some changes were made during the tutorial to improve functionality.
Q & A
What is the main focus of this video series?
-The main focus of this video series is to guide viewers in creating an anime-themed tower defense game, including aspects like player stats, currency systems, and unit management.
How does the creator approach the game's player stats?
-The creator starts by setting up player stats such as currency (Yen) and a folder to store the units a player owns. This allows the game to track player progression and provide the necessary resources to summon units.
What is the significance of adding currency like 'Yen' in the game?
-Currency like 'Yen' is used to facilitate unit summoning and progression within the game. The player starts with some Yen to purchase units, which are essential to building defenses in the tower defense game.
Why is the creator using a folder system to manage units?
-The folder system is used to organize and store the units a player owns. It provides a structured way to manage different unit types, such as common, rare, or shiny units, and allows for easier reference and updates within the game.
What are the core elements involved in unit creation in this game?
-The core elements of unit creation include assigning a name, rarity (such as common or rare), and a model (usually a character model in Roblox). Additionally, a unit can be marked as 'shiny,' which makes it special and potentially more valuable in the game.
How does the unit rolling system work?
-The unit rolling system uses random chance to determine which unit a player will summon. Each unit rarity has a different chance value, and the system randomly selects a rarity and then picks a unit within that category.
What are the different rarities used for units in the game?
-The rarities used in the game include common, uncommon, rare, epic, and legendary, each with a specific probability value that influences the likelihood of obtaining units of that rarity.
How does the creator handle the logic for selecting a unit based on its rarity?
-The creator sets up a table with the chances for each rarity (e.g., 50% for common, 30% for uncommon). The game generates a random number, and based on that number, it selects a rarity and subsequently a unit from the chosen category.
What role does the 'unit module' play in the game development?
-The 'unit module' is responsible for managing the creation, categorization, and rolling of units. It defines the properties of each unit, including rarity and whether the unit is shiny, and handles the logic for selecting units based on the player's actions.
How does the creator implement a summon system for units?
-The creator implements a summon system by using a remote event to trigger the summoning process. When a player clicks a summon button in the UI, the system chooses a unit based on the current banner and adds it to the player's inventory.
Outlines
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