The ONLY GUIDE you will EVER NEED For SUPER WITCHES and DRUIDS in Clash of Clans
Summary
TLDRIn this Clash of Clans strategy guide, the narrator focuses on the effectiveness of the Super Witch, Druid, and Warden combination. They highlight the importance of equipment choices, such as the Healer Puppet and Rage Vial, and emphasize the simplicity of the strategy. The key is quick pathing and funneling troops, rather than complex Fireball attacks. The guide demonstrates how to efficiently use Fireballs and Earthquakes for pathing, and advises against overcomplicating the attack. The strategy's beginner-friendliness and adaptability for various Fireball levels are praised, promising high success rates in battles.
Takeaways
- đ„ The video discusses a successful strategy using the Super Wizard, Witch, and Druid combination in the game Clash of Clans.
- đ The recommended equipment for the Barbarian King includes the Gauntlet and Rage Vial, with an optional Spiky Ball.
- đ§ââïž For the Queen, the Healer Puppet combined with the Frozen Arrow or Giant Arrow is suggested for optimal performance.
- đź The War Wizard should be equipped with the Fireball and Rage VI, and the use of two Earthquakes is advised to ensure success with various Fireball levels.
- đ Downgrading the Fireball level to around 18-20 is recommended when using two Earthquakes, making the strategy accessible to more players.
- đ° The importance of timing and placement of Fireball spells is emphasized to avoid overcomplicating the attack strategy.
- đ The strategy focuses on creating a quick funnel and pathing for the troops, making it beginner-friendly.
- đ The speaker advises against overly fancy Fireball attacks, suggesting a simpler, quicker approach is more effective for this strategy.
- đŻ Pathing is key, and the strategy is compared to the Queen Charge Hybrid, where setting up the correct path is more important than the specific buildings targeted.
- đŸ The video demonstrates how to set up pathing and what to look for in different base layouts to ensure a successful attack.
- đ The strategy's effectiveness is shown across various trophy levels, proving its versatility in both high and low Legend Leagues.
Q & A
What is the recommended army composition for the Witch and Druid strategy discussed in the script?
-The recommended army composition includes Super Witches, Druids, and a Barbarian King equipped with a Gauntlet and Rage Vial. The Queen should be equipped with a Healer Puppet and Frozen Arrow or Giant Arrow. The Warden should have a Fireball and Rage VI, and the Royal Champion should have a Hot Rider Puppet.
Why is the Gauntlet essential for the Barbarian King in this strategy?
-The Gauntlet is essential for the Barbarian King in this strategy because it significantly boosts the push strength of the army, making the attack more effective.
What is the significance of using two Earthquakes in the strategy?
-Two Earthquakes are used to ensure that most buildings are destroyed, allowing the strategy to work effectively even with lower-level Fireballs. This approach reduces the need for a high-level Fireball, making the strategy more accessible to players with non-maxed Fireballs.
What is the recommended level for the Fireball spell when using two Earthquakes?
-When using two Earthquakes, the recommended level for the Fireball spell is around level 18 to level 20ish, which is downgraded from a level 27 Fireball to make the strategy more accessible.
Why is the Healer Puppet combined with the Frozen Arrow considered the best equipment combination for the Queen?
-The Healer Puppet combined with the Frozen Arrow is considered the best equipment combination for the Queen because it provides a powerful combination of healing and additional damage, enhancing the Queen's survivability and offensive capabilities.
What is the main mistake that players make when using the Witch and Druid strategy?
-A common mistake is focusing on fancy Fireball attacks instead of a quick funnel. The strategy is beginner-friendly and emphasizes simple pathing and quick attacks rather than complex spell combinations.
How long should a Warden walk take in this strategy?
-A Warden walk in this strategy should ideally not take longer than 15 to 20 seconds, emphasizing the need for quick and efficient attacks.
Why is it important to avoid overusing Healers and DRS (Dragons) in this strategy?
-Overusing Healers and DRS can lead to a waste of resources and disrupt the timing of the attack. It's crucial to use them strategically to ensure the Warden and Queen stay alive without overextending their use.
How does the strategy handle different levels of Town Hall?
-The strategy can be adjusted based on Town Hall level by combining the Hot Rider Puppet with either the Royal Gem for lower Town Hall levels or the Haste Vial for higher Town Hall levels.
What is the key to a successful attack in this strategy?
-The key to a successful attack in this strategy is setting up the correct pathing for the troops, similar to a Queen charge hybrid attack, focusing on creating a funnel for the Super Witches and Queen to push into the core of the base.
How does the strategy perform at different trophy levels?
-The strategy works well across various trophy levels, being effective in both high and low Legend Leagues. However, it's noted that in higher Legends, players are more aware and may not provide as easy pathing, requiring more strategic spell usage.
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