RISK Grandmaster Strategy with a Top Ranked Player
Summary
TLDRIn this episode of Legendary Tactics, Risk Grandmaster OliveXC shares advanced strategies for dominating the game of Risk. Key topics include the importance of alliances, managing troop movements for defense and offense, continent-specific tactics, and the psychological aspect of gameplay. OliveXC emphasizes the significance of player relationships and emotional intelligence, suggesting that Risk is as much a game of strategy as it is of human interaction.
Takeaways
- 😀 Building alliances is crucial in Risk, as it's a game of relationships and strategic cooperation before inevitable competition.
- 🏆 The path to becoming a Risk Grandmaster involves achieving a high skill rating in online games, participating in tournaments, and dedicating significant time to practice.
- 💼 A logical and mathematical mindset, like that of an accountant, can be advantageous in strategic games like Risk.
- 🌐 Geographic strategy is key: the best continent to target varies and depends on your starting position and the game's dynamics.
- 📈 Players should balance aggression with defense, focusing on continental control and troop management to ensure safe expansion.
- 🔄 The 'continental drift' strategy can be effective, involving shifting focus to less contested areas when facing strong opposition.
- 🃏 Card management is pivotal; knowing when to trade them in for troops can provide significant advantages at critical moments.
- 🎰 Dice rolls introduce an element of luck, but smart players will strategize to minimize risk and maximize the impact of their attacks.
- 🔄 Spreading your troops effectively can deter attacks and make conquest more difficult for opponents, acting as a defensive measure.
- 🌐 Each continent has unique tactical approaches, and mastering these will enhance your gameplay and adaptability.
- 🏆 The overarching strategy involves understanding the game's phases, from early securement to late-game dominance, and adjusting alliances and attacks accordingly.
Q & A
What does it mean to be a Risk Grandmaster?
-A Risk Grandmaster is a player who has achieved a specific skill rating in the online Risk game, Global Domination, by winning ranked games.
How does one become a professional Risk player?
-Becoming a professional Risk player involves achieving a high skill rating, participating in tournaments, and potentially earning money through winnings, although it's not a full-time career for most.
What is the significance of alliances in the game of Risk?
-Alliances are crucial in Risk as they allow players to work together to attack stronger players or defend against common threats, creating mutually beneficial relationships.
How can a player create mutually beneficial alliances in Risk?
-Players can create mutually beneficial alliances by communicating intentions, not antagonizing each other's borders, and working together to attack stronger players or prevent others from snowballing.
What is the balance strategy for attacking and defending in Risk?
-Players should try to get a continent when they can safely hold it without overextending their troops. It's generally better to attack rather than defend, but caution is needed when making large aggressive moves early in the game.
How does the choice of continent influence strategy in Risk?
-The choice of continent affects strategy as each continent has different troop generation and mobility. Small continent players might aim for early advantages, while large continent players focus on consolidation and defense.
When is the right time to conquer versus consolidate in Risk?
-The right time to conquer is generally when there's an attacker's advantage, while consolidation is wise when a player is weak or when territories are newly acquired and need defense.
What is the continental drift strategy in Risk?
-The continental drift strategy involves changing focus to a different continent when meeting significant resistance, adapting to the game's dynamics and avoiding head-on conflicts.
How should players manage their cards and belts in Risk?
-Players should trade cards when they have them available, especially in the early game to gain an advantage. In the late game, strategic trade-ins can be timed to eliminate opponents and win the game.
How does the dice rolling mechanic influence strategy in Risk?
-The dice rolling mechanic, especially in true random settings, introduces an element of luck. Players can mitigate this by attacking with overwhelming force or by setting up tactical formations to minimize risk.
What are the tactical formations for different continents in Risk?
-Tactical formations vary by continent. For example, Australia can be played passively or aggressively, South America benefits from alliances with neighboring continents, and North America requires careful border management.
What is the overarching strategy for playing Risk from start to finish?
-An overarching strategy involves securing a continent in the early game, exploiting weaknesses and eliminating weaker players in the mid-game, and breaking the game balance in the late game to ensure victory.
Outlines
🌐 Introduction to Risk Grandmaster Strategies
The video begins with an introduction to an interview with OliveXC, a Risk Grandmaster, who has achieved high rankings in the game and participated in numerous tournaments. The host expresses curiosity about the meaning of being a Risk Grandmaster and what strategies are involved in becoming one. OliveXC shares that being a Grandmaster is officially recognized by achieving a specific skill rating in the online Risk game, Global Domination. They also discuss the importance of alliances and social relations with other players, both in-app and in-person, and how these relationships can impact the game's outcome. OliveXC emphasizes that alliances should be mutually beneficial, allowing both parties to grow stronger together.
📈 Advancing in Risk: Speed and Territory Management
The discussion moves on to strategies for advancing in Risk, focusing on the balance between attacking and defending. OliveXC advises players to secure a continent when they can safely hold it and not to overextend by taking too many territories without adequate defense. They suggest announcing intentions early in the game to avoid conflict and foster alliances. The Grandmaster also shares a personal strategy of waiting for the first trade-in to accumulate a significant number of troops before expanding, ensuring a strong defense against potential invasions.
🌍 Continent Priorities and Game Phases in Risk
OliveXC delves into the importance of choosing the right continent to aim for during different phases of the game. They explain that the best continent depends on the player's starting position and the ability to safely take and hold it. The Grandmaster discusses strategies for small continents like Australia or South America, emphasizing the need to push early advantages, and contrasts them with larger continents like North America or Europe, where consolidation and troop gain are key. They also touch on the dynamic nature of the late game, where players often shift between continents to gain an advantage.
⚔️ Deciding When to Attack or Consolidate in Risk
This section focuses on the decision-making process for when to attack or consolidate holdings in Risk. OliveXC states that offense is generally better than defense due to the attacker's advantage in dice rolls. However, they advise caution with large aggressive attacks early in the game due to the risk of losing armies. Instead, they recommend a gradual approach, attacking one territory per turn, especially if it has only one troop. For mid-game strategies, the Grandmaster suggests attacking weaker players if you are strong, and for late-game scenarios, the advice is to constantly shift and attack to break the game's balance in your favor.
🌬️ The Continental Drift Strategy in Risk
OliveXC discusses the continental drift strategy, where a player changes continents when facing significant resistance. They note that this strategy's viability depends on the game's stage; it's easier early in the game before continents are firmly established. The Grandmaster also mentions that in the late game, with fewer players, changing continents can be quite dynamic. They emphasize the importance of adapting to the game's flow and the need for careful consideration when attempting to drift to another continent.
🃏 Trading Cards and Managing Risk Resources
The conversation turns to the management of trading cards in Risk. OliveXC explains the strategy behind when to trade in cards for troops. They suggest trading cards as soon as possible unless it's for three soldiers, in which case it might be worth waiting. The Grandmaster also discusses how to manage cards and belts as the game progresses, with different strategies for weaker and stronger players. Timing trade-ins correctly can be crucial for eliminating other players and winning the game.
🎲 The Role of Luck and Dice in Risk
OliveXC addresses the role of luck and dice rolling in Risk, distinguishing between the balance Blitz settings that normalize dice rolls and the true random settings. They advise memorizing the always 100 role for balance Blitz to maximize luck. The Grandmaster also shares tactics for mitigating the impact of bad luck, such as attacking with minimal armies in the early game and ensuring a larger army when attempting to eliminate another player.
🏰 Using Luck to Your Advantage in Risk
This section discusses how to use luck in your favor. OliveXC suggests setting up 'landmines' by placing small numbers of troops on territories, which can catch out opponents and potentially make them lose significant armies. The Grandmaster also shares various strategies for different continents, emphasizing the importance of playing the continent you're given and not just focusing on Australia, as many beginners do.
🛡️ Tactical Formations and Continent-Specific Strategies
OliveXC provides detailed tactics for playing each continent in Risk, explaining the unique strategies for Australia, South America, North America, Europe, and Africa. They discuss both passive and aggressive playstyles for each continent and the importance of alliances. The Grandmaster also covers how to set up troops to be hard to take out and how to exploit opponents' weaknesses.
🌟 Overarching Strategy and The Balance of Risk
In the final section, OliveXC discusses the overarching strategy for Risk, considering the beginning, middle, and end-game phases. They emphasize securing alliances, exploiting weaknesses, and the importance of breaking the game's balance in your favor when you have more troops than the other players combined. The Grandmaster also stresses the need to make alliances when someone else is about to win the game, highlighting the importance of relationships and emotional management in Risk.
📖 Conclusion and Encouragement to Join the Risk Community
The video concludes with the host thanking OliveXC for sharing their expertise and insights. They encourage viewers to join the Risk community, visit OliveXC's channel for more gameplay strategies, and get involved in the game. The host reflects on the wealth of information provided and the importance of practice and community in improving at Risk.
Mindmap
Keywords
💡Risk Grandmaster
💡Alliances
💡Continent Strategy
💡Trade-ins
💡Aggressor's Advantage
💡Tactical Formations
💡Mutually Assured Destruction
💡Dice Rolls
💡Snowballing
💡Elimination
💡Game Balance
Highlights
Introduction of a Risk Grandmaster, OliveXC, who has achieved top rankings and tournament victories.
Definition of a Risk Grandmaster as a player with a specific skill rating in the online game Global Domination.
OliveXC's profession as an accountant and how logical and mathematical thinking benefits Risk strategy.
The importance of alliances and social relations with other players in influencing the game's outcome.
Strategies for creating mutually beneficial alliances in Risk.
The challenge of fostering relationships with opponents in an online game setting.
Advice on the speed of advancement and measuring attack extension in Risk.
Strategic continent selection based on the game's stage: early, mid, and late.
The significance of continental size and how it affects gameplay strategy.
When to conquer versus when to consolidate holdings based on game progression.
Discussion on the continental drift strategy and its viability at different game stages.
Importance of trading cards and managing them throughout the game.
The role of luck and dice in Risk, and strategies to maximize favorable outcomes.
Tactical formations and how to set up troops for defense and offense.
Specific strategies for playing each continent in Risk.
Overarching strategy for the big picture in Risk, including early, middle, and end-game planning.
Emphasis on the game of relationships and emotions in Risk, and how to manage them for victory.
Transcripts
Today we’re meeting with a Risk Grandmaster to find out what strategies to use to become
a high level player in Risk. Welcome to Legendary Tactics.
Today we’re meeting a player who has climbed the Risk ranks. He’s been a top 10 player on
Global Domination, and has won several 1v1, 2 v 2, and team tournaments. He also placed
second in a Risk Grandmaster tournament. Thanks so much for joining us today OliveXC.
hi legendary tactics thank you so much for having me today this is really cool so before we talk
strategy I'm really curious to find out what it means to be a grand master at risk and how you
become one also I'm curious what it means to be a pro risk player so officially you are considered
a grand master in the game when you achieve a specific skill rating and the online Risk game
global domination which you can download on your phone and by or playing on Steam by winning online
uh ranked games do you have a day job too or yes I am an accountant of a very logical mathematical
person which is very key to be successful in risk and um yeah I can't do risk full-time I
think I made a grand total 350 last year at risk and that's enough for a couple dinners with my
girlfriend and that's about it that's right well that's more than I made on risk so you're doing
great now let's begin but if if people would like to watch you all of XC playing the game uh be sure
that they go to your channel I'll link to that in the description and please when you're there
support him by subscribing all right so let's turn to strategy for the game now uh I'd like to focus
on 10 core ideas that players should consider and for number 10 I'd like to ask you about
part of this game that I think is often ignored and that's the alliances with other players on
the app or the social relations with players at the table if you're playing in person so to what
extent do you think these relationships impact the outcome of the game or more specifically how can
a player create mutually beneficial alliances what an excellent way to start this off and I
personally think alliances are one of the most important parts of risk right because risk is a
relationship game right where you guys have to work together as you're destroying each other
certain people have to work on your side like to attack like the others right before we eventually
turn on each other right yes yeah reminds me a lot of diplomacy multiple features right it
allows you to hold your content because if you defend against everyone you end up defending
against no ones they all attack you it allows you to team up and attack other players if someone's
getting too strong both players can hit someone and a key concept of Alliance is is the idea of a
mutually beneficial Alliance and this is that both players are working together and both are getting
stronger together the classic example of this is both players hold a continent but neither side is
defending their borders against each other because they each want to get growth stronger together
that's awesome I have to confess I'm a little bit surprised to hear that this is one of the
most important parts of the game and I have to ask you is it hard to Foster relationships with
people that you're either actively trying to kill or that you're planning on attacking very soon
so it depends and when I'm playing against people on an online game I first have to try to judge
their overall skill level if I find that they're more like a beginner player I would be very
cautious if a man alliance with them to break that Alliance as many big players at the lower level
tend to act very emotionally and not rationally at the higher levels alliances are more about ways to
better communicate with the other players about actions that you want to like a complete and they
understand us sometimes you need to attack them in order to advance the game or prevent them from
snowballing and winning the game right yeah they understand that there has to be balances
and checks and balances for the players who are getting out of control so that's great um let's
move on to number nine then and I wonder what you would advise for the speed at which a player
advances so how do you measure how far you can extend your attacks and how do you know how much
material to use to capture particular territories what's what's the balance there so you should try
to get a continent when you can safely hold it and not expand and take a lot of your troops a
lot of beginner players try taking content in as fast as possible but they have nothing on their
borders defending it so they just get invaded and then quickly like lose the game because they
expended all of their troops what players should do is at the beginning of the game they should
negotiate with the other players around them and say announce their attentions early saying I would
like to get South America or I would like to get North America and then when players know
this the other players looking to make an alliance with that individual can move their troops out of
the way or expand them to get value out of their troops and that way it's mutually beneficial to
like all parties oh wow and in general unless you have a great starting position try not to be like
like too like aggressive and taking out players troops early because you may get some bad dice
rolls and again lose all of your armies a good general rule that I follow is I wait till my very
first trade-in where I can hopefully trade in and get like a 10 or 12 troops and then I take over
like the remaining territories and have a large army available to defend my continent in case it
gets evaded it's going to be able to retaliate against whoever attacks me right so you have the
the threat of extreme violence if anyone dares to to deign to enter your territory I love it
I think like the uh the term is mutually assured destruction yes yes okay let's move on to number
eight and we can't talk about this game without addressing the scaling importance of different
continents at different times in the game so which continent should be a player be aiming for
in the early game in the mid game and in the late game does it change or am I wrong on that count
yeah so the short simple answer is it depends and the best continent is the one you can safely take
and hold based on your starting position right this could be any continent except Asia for
the simple reason that Asia is too big too many areas to hold and the Australia player will always
attack you but depending when you're going for a small continent like South America or Australia or
a big continent like North America and Europe will change like your strategy like a little bit when
you go for it so while it can be fast and easy to take something like Australia or South America
um it's important for these small continent players to really push their advantage early
towards the big continent players otherwise the big content players will then snowball and take
the game right and then for large content players if they're able to hold their confidence they
should try to consolidate their gains and their extra troop so that they're gaining each turn
in order to influence the game in their favor and eliminating players and alliances are also
very key for the large content players where as a small continent players don't need them as much
because it's much easier to defend like your own borders and then finally in like the late game
when there's only around like three players left it could be very Dynamic but players constantly
shifting and moving their contents around as they're trying to gain advantage and break
the balance of the game uh in their favor okay so it sounds like the small continent
players uh are using those small continents as stepping stones to larger Ambitions then
yeah if they if they can right because there's been games I've had of South America or Australia
and and one with with just like like that because the other players just like destroyed each other
right um and then there are times when I got North America or Europe early on but then shifted to a
smaller content because it came more favorable like our players were keeping on attacking me
when you set up your confidence and you're given a random series of territories of your starting
position you want to be figuring out where most of my troops located and what should I go for okay
well while we're on the topic of offense versus defense and thinking about tactical positions
um what can you tell us for a seventh tip about when the right time is to conquer and when you
should just consolidate your Holdings and I guess this is an elaboration on our previous point
so in general offense is better than a defense and this is because there's an
attacker's advantage if you're attacking with three dice versus The Defender with
two dice more often than not the attacker is going to get better dice rolls and lower the
defender's Army attacked it's better to attack them like like uh first okay but in terms about
when to use like aggressions like early gain when you have a very very small number of troops you
want to avoid making large aggressive attacks because you may just like lose your armies and
get too weak and be taken out by a player consolidating like their troops it's best
just to attack like a one territory per turn particularly a territory with just one troop on
it to avoid the risk of losing a lot of troops right uh mid game um if you're one of like the
stronger players it's worth and try to attack one of the weaker players in order to like eliminate
like them in order to advance the game and if you're a mid-string player to a weaker player
it's better to be more passive and hope the other players are attacking each other and then finally
late game and then the three-player end game scenario the game can be more Dynamic then with
the players are constantly attacking each other moving around to like different continents and
and really it's just about trying to break the balance of the game in your favor the balance
of the game being when you have more troops and the other players like combined or you're
getting more troops per turn than the other players combined awesome that's really great
thank you we'll move on to the sixth Point here and one strategy I talked about in my strategy
guide was the continental drift strategy where a player doesn't really go heads up against another
player but rather they find a new Direction when they meet significant resistance and I think of
this as sort of a Kung Fu Master who bends in the wind so do you think this is a viable strategy in
your opinion or do you have other approaches to the game that you would suggest that players use
yeah so since Rex is a very kind of like deep game it depends so early game when players have not yet
set up their continents if someone really wants a Content read a lot of troops in you can always
try to move towards like another continent so it can be relatively easy in the mid game when people
have their established continents it can be very challenging to move towards another continent uh
because other players are not going to be likely to give them up so you have to be very careful
with using a continental drift then finally in the late game and the three player like like scenario
it can be very easy to change confidence because again like there's very few players the game
can be very fluent and dynamic at that point right massive armies make for massive change
so that's very good okay we're on to our fifth tip now and for this one I'm wondering what your
thoughts are on trading cards and when should you do your first trade-in and as the game progresses
how should you manage your cards and your belts yep great question and we talk about cards I'll
be something we're doing like the fixed card version where you got a set number of troops
when you trade in your cards four for soldiers six for a Cavalry eight for cannons ten for one
of all all three of the the other cards and in general you should be trading the cards when you
first have them like available unless it's three soldiers in which case it can be worth waiting
am a little bit more right if you wait to always hold on till you have five cards you risk getting
eliminated by another player who trades in then like like uh takes you out and then trades in
your cards because whenever you limited a player you get their cards that's right and
as it gained approaches like the mid game it depends if you're weaker you want to be trading
in often so players don't eliminate you like uh right away and if you're stronger you can wait
because you don't want to be appearing threatening and then late game you want to time your trade-ins
to be worth it to like eliminate the other players in order to win the game right so you can surge in
order to get that Final Extra little bit that you need yep exactly exactly a lot of people
don't expect you have like a 10 set on three cards so when you do it can be very very deadly
so for our number four tip I hate to admit it but I know there are naysayers out there who
who say it's a game of luck and you know there's no skill involved in this game so we we have to
talk about the role pun intended the dice play in the game so if you're playing on the risk app
you can have either the balance Blitz settings or the true random settings on balance Blitz
it normalizes the dice rolls and further favors the attackers when they're attacking
the various territories so it reduces the odds of having an extremely negative role occurring
and in this case to maximize your luck you want to memorize what are always 100 role for balance
Blitz an example is four troops will always defeat one troop uh in Balance Blitz right
but if you're playing in like a real life and where it's basically like true like true random
there's going to be some variance right like well there is attacker's Advantage there's
gonna be times you get very very unlucky and lose like like a lot of troops to mitigate
this block what I like to do is to prioritize attacking like as little as possible in the
early game and only try to attack a territory with one troop on it right and if possible have
a minimal Army of six attacking an army of one in that case you'll have a 99 chance of winning
at that time that's pretty good odds yep and when you're going for a kill to like eliminate somebody
from the game try to have at least 1.5 times the number of troops or maybe even two times in case
you get bad luck when trying to like eliminate the uh the player okay that's really useful if
you want to mess with your opponents a little bit because I know a lot of your like the viewers here
are playing with their friends like in real life like the game of Risk absolutely cool thing that
you can do is when you secure your continent try to put twos and threes on all of your territories
this is because when your opponents are then going to be attacking and like in your very
trying to eliminate you sometimes if they attack like a two or a three yeah maybe they'll take them
out right away and like lose nothing but they get very unlucky they can lose six eight ten
or even more troops and gonna put their entire aggression like um dead in its heels so it's a
way you can use luck in your favor it's almost like setting landmines that you know they're
not going to step on them every time but every once in a while one of those will go off kaboom
brilliant I love it this this is really helped my I feel like my Risk game is already improving just
talking to you so uh we're into our top three tips now uh for number three how would you decide when
to take a player out to take the cards and get a burst of troops and the other consideration I
have here too is that if you don't take them out one of your opponents will so there's actually a
bit of a balance there that you need to get those cards so that your opponent doesn't get them but
um perhaps I should say how do you know when it's the right time to also go for the the huge risk
yep another good question so as always a lot of my answers it depends on the stage of the game and
the early game when people are going for their initial like a trade-ins and their other first
trade-ins it could be good to limited player we can also trade in at the same time so if you're
at four cards in your pawns or four cards you trade in 10 troops take them out and then you
get another 10 troops that's like essentially 20 troops are gaining in one turn so in that case
any opponent that has like 15 20 troops like or less it can be fair to eliminate like like them
as long as you can do like the trade-in right big game it can be worth it to like eliminate someone
if they're weak like and you're strong and it's going to be advancing the game then finally in the
late game you should try to defeat the remaining players we have more troops than them combined
I also want to be very clear that this is a little bit of like a simplification as at the
very highest levels of risk you have to consider the attacker's advantage you have to consider
trade-ins the mobility and the mechanical skill and the map that you're playing on in order to
like eliminate the players but the golden rule is when you have broken the game's balance in
your favor take them out well I can certainly see why you're a grand master in this game so
we're moving on to our second tip the this is the second most important one but I was wondering if
you could speak to Tactical formations that are the most effective what I mean by this is
whether it's better to have one unit in many territories and then a huge conglomeration
of troops in one space or whether it's better to spread it into small squads of units across
countries having larger concentrations on the entry point to each continent and I'm
also thinking about how do you set up your troops so that you're hard to take out or at
least you'd look like you're hard to take out yeah another excellent question is probably
one of my most detailed answers here but only because it's really important to know how to
play the content that you've been given like in a game because each content has its own strategy
for Australia its benefit is that you can hold it in one individual point but it's a little bit of a
weaker content in terms of its troop generation so you have to really press your early game advantage
there are two ways to play Australia passively or aggressively a passive Australia or known
as like a turtle play is when you have your other opponents destroy each other off in the
background and you just send your content in and clean them at the very end this only works if your
opponents want to actually destroy each other uh if they're not going to do that then you have to
be like like an aggressive Australia where you're constantly breaking other people's confidence
and then re-fortifying back to your own continent and they can't reciprocate and break you because
again Australia is a one point hold another thing to keep in mind with Australia is you want to
make sure you keep your Army in um Siam the main entry point open so you want to make sure to avoid
attacking both India and China because if you attack both then your main Army is trapped and it
can't move around the board to punish your other opponents um for their passivity okay very good
how about uh Australia how about South America for South America uh you're going to be bordering both
the Africa player and the North America player a common so for the continents that are right
next to each other it is important that you try to make alliances with the people around you so
that way you're not building up in each other's borders causing tension and eventually breaking
like the balance like attacking each other so a good way for South America to avoid create these
tensions is to leave ones on your Venezuela and Brazil borders and leave your main Army in Peru
so that way if you're attacked your main Army can go out and then like I hit them the drawback with
this though is that if you lose all of your other exterior positions and the Africa player places
their army in North Africa and the North America player places their army in Central America the
South America player will be then trapped within their continent right so a common thing to do is
to leave a lot of troops available in Asia in order to keep like taking cards in order
to maintain their troop generation however I wanted to keep in mind that if you do lose all
of your exterior positions in South America it's okay just a turtle for like a little bit
and wait until the players end up attacking each other and then you go out of South
American to start attacking again oh that's really neat okay what about North America
yep so for North America this is one of the big continents right here uh alliances are going to
be key particularly with the South America player and the you're a player I if you're the ones that
want to defend the continent I would all recommend leaving three borders on Central America Alaska
and Greenland because you're gonna be spreading yourself a little bit too thin the minimum amount
I recommend would be a two borders so basically leave one Army and Western or Eastern United
States in one Army in Northwestern territory this way you leave your remaining folders as ones and
you can reciprocate if somebody attacks you but they'll also be unleashing their army so they may
think twice okay I love how you've got all these contingency plays in mind that that's the sign of
a great player so um can we shift to Europe for a moment yep and then for Europe again Europe again
has a lot of Mobility uh but Europe also can then therefore be attacked a lot so again Alliance play
is also going to be critical and there's lots of ways that you can play um with like Europe
so again from a lion's standpoint you need to Ally both the Africa player and the North America
player if you can and in general Australia players like to attack Europe because they don't want a
very very strong Europe in their game right and Asia we're not even going to go there just don't
even try yeah yeah and within like the Europe play what we can do is you can generally leave one Army
on Northern Europe if you want to again leaving the Army trap and leave your remaining borders as
a ones or we want to invade an invasion from like a Greenland to Iceland you can leave a potential
Army on Scandinavia or Iceland like um as well to propel like an aggression from like that front you
want to do something more aggressive where you leave your borders available to attack around
the map without antagonizing the Africa player you can leave leave your Army on Ukraine with
a smaller Army available on Great Britain and that will also defend all the other territories
oh wow okay yeah and then finally for um Africa uh they're like the middle continent where you
get like a not as much as North America or Europe but you get more than South America or Australia
and you'll but you'll also have you know very good Mobility around the board but you can also
be attacked easily so you have to balance the strong offensive and capabilities with the the
weaker defensive capabilities so I like to leave want my main Army on East Africa and to Ally with
the South America and the Europe players and to leave my um army available like to attack and if
Australia starts attacking me a lot because again they're also a prime target for the Australia
player you can move your army to the Middle East to defend against them oh wow okay the options
are Limitless here this this is what this why this game is so great there's just a lot going
on yeah there's a lot of ways like that that you can like uh play so ultimately the key thing to
keep in mind is that every continent like has their own strategy like that is like available
a lot of new players believe the only option is Australia we have a phrase in our community called
Mill Australia know when a lot of beginner players will throw all of their troops into Australia even
if they have don't have a lot of things there and they'll ruin their game and their opponent's game
who should begin the Australian continent and then neither player ends up being happy players
play the content that they are given and they can win with any continent except Asia nobody
plays with Asia yes oh that's amazing that's really good so we are now moving on to our
number one tip and for this one I'd like to pull the lens back just a little book a bit and look
at overarching strategy so what should players be thinking about for the big picture in this game
yes so I like to think and take think about this from the the beginning part of the game
the middle part of the game and the like the end game so in the beginning game I like to identify
the continent that I would like to get and secure alliances with the other players so I announced my
intentions early I would ask the other players to expend their troops or move them out of the
continent if possible I would reciprocate and move my troops out of their continent creating
a mutually beneficial alliance between the players then when I've secured my continent I would try to
not put everything on my borders because that can then antagonize the other players into
attacking me I would then leave my main Army just behind my borders to strike in case I get invaded
Without Really appearing threatening like uh to them I would also then be looking to exploit
my opponent's weaknesses where they're over attacking someone or acting emotionally trying
to prey on like those emotions or to secure and Advantage wow then focus on being a tactful one
to eliminate other players in the early game when I can trade in ultimately the player get
their cards and then do another trade-in to try to snowball like towards like a victory or if I
am stronger than like the other players on the board taking out the weaker players in order
to advance the game and then finally and like the late game I'm trying to break the balance
of the game in my favor and and then basically remember like the golden rule the balance of the
game which is when you have more troops and the other players combined where you're getting more
troops per turn than the other players combined you're going to be able to like to win the game
that's the moment yeah but if you realize that someone else is about to win the game uh you need
to make alliances with the other players right away and try to weaken them as much as possible
yeah the lines are huge you put those like number 10 tip I put the numbers down as number
one because and again the game hey like Risk is about a game of like a relationships and dealing
with like the emotions your players have their own goal like to win so you have to maximize like your
desire to win while also maximizing their desire like to win and work with you and not against you
that's that's the hugest takeaway from this video and in my opinion that's fantastic and
honestly this everything you've said to me is a huge wealth of ideas so it's really kind of
you to share your thoughts so willingly and honestly this has been very instructive to me
yeah thank you so much I've really been enjoying this like I guess so far I've been doing like
Risk now for like like several years for 1500 hours like I got into the game I practiced 15
to 20 hours a week and wow I enjoy being part of the community and like uh teaching other players
and helping them grow like at the game so I'm hoping like uh a lot of new people can like see
and get involved like with the community like out through this video Perfect well we'll get
them to that Discord link I think that's really important and they they really need to go to your
channel and check that out because these ideas are awesome and I think on your channel you do
a lot of game plays you talk your way through the game you teach players how to get better you you
share your insights and uh honestly fantastic so really appreciate you being here and sharing
your expertise with our viewers and remember everybody get out there get gaming be legendary
foreign
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