30 Day VR Fitness Transformation
Summary
TLDRIn this video, the creator documents his 30-day challenge of bodyweight workouts in virtual reality while adhering to a strict 2,000 calorie diet. Starting at 157.7 pounds, he explores various VR fitness games, aiming to have fun and tone up. Despite the playful tone, he finds the diet challenging and discovers that some games, like fighting games, offer a more intense workout. By day 30, he's down to 150.1 pounds, attributing most of his transformation to the diet.
Takeaways
- 🏃♂️ The individual started with a comparison of their body while running 80 miles per week and eating 3000 calories a day versus lifting weights and eating 4000 calories a day.
- 🎮 They decided to embark on a 30-day challenge using virtual reality (VR) for bodyweight workouts while maintaining a strict diet of 2000 daily calories.
- 🚀 The primary goal was to tone up and lose body fat while also aiming to have fun during the challenge.
- 📈 On day one, they weighed in at 157.7 pounds, marking the starting point of the challenge.
- 💦 They tracked their heart rate and calories burned during VR workouts, aiming to increase their heart rate for better workouts.
- 🏋️♀️ They experimented with various VR games, including Beat Saber and a fighting game, to assess their workout potential.
- 🥋 The fighting game in VR was particularly intense, simulating a real workout and raising their heart rate significantly.
- 🍽️ The individual found the diet to be the most challenging part of the challenge, noting that the VR workouts did not feel like traditional exercises.
- 📉 After 30 days, they weighed in at 150.1 pounds, indicating a weight loss of approximately 7.6 pounds.
- 📚 The individual credited the diet as the main factor for their transformation and acknowledged the importance of mindset, which they worked on by listening to an audiobook during the challenge.
- 🌟 They concluded that while VR workouts can be fun and effective, the transformation was mostly due to the strict diet and that nothing beats the great outdoors.
Q & A
What was the initial goal of the person in the script?
-The initial goal was to tone up and lose some body fat by doing bodyweight workouts in virtual reality (VR) for 30 days while on a strict diet of 2,000 daily calories.
What was the starting weight of the person at the beginning of the challenge?
-The starting weight was 157.7 pounds.
How many calories did the person burn after 20 minutes of playing Beat Saber in VR?
-After 20 minutes of playing Beat Saber, the person burned 104 calories.
What was the average heart rate during the Beat Saber workout?
-The average heart rate during the Beat Saber workout was 98 beats per minute.
What was the person's reaction to the difficulty of the VR workout?
-The person found the VR workout challenging and thought it was a good workout, but also humorously mentioned that they could get a higher heart rate by just going for a walk.
What other VR games did the person try besides Beat Saber?
-The person tried a fighting game in VR, which they thought would be more of a workout than Beat Saber.
What was the person's strategy for dealing with the strict diet?
-The person found the diet to be the hardest part of the challenge and mentioned that playing the VR games did not feel like a workout, which made the diet even more challenging.
What was the person's weight after the 30-day VR workout and diet challenge?
-After the 30-day challenge, the person's weight was 153 pounds.
What was the person's heart rate during the most intense VR workout?
-During the most intense VR workout, the person's heart rate reached 161 beats per minute.
What was the person's opinion on the effectiveness of VR workouts for fitness?
-The person concluded that while the VR workouts were fun, they mostly credited their transformation to the strict diet, implying that the VR workouts were not as effective as they had hoped for fitness purposes.
What was the person's final verdict on the VR fitness transformation?
-The person felt that the VR fitness transformation was cool, but nothing beats the great outdoors, suggesting that traditional outdoor activities might be more effective for them.
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