This Will Kill PvP Participation In The War Within If Not Fixed

Venruki
20 Sept 202408:17

Summary

TLDRIn the video, the speaker expresses concern over the MMR (Matchmaking Rating) system in Solo Shuffle mode of a game, noting that despite high player activity, the highest rated player is only 2200. They contrast this with Blitz mode, where over 200 players are rated 2400 Plus, and the highest is 2900. The speaker suggests that the MMR system may be stifling progress in Solo Shuffle, making it difficult for players to gain rewards and reach higher ratings, even for top players. They also mention that while Solo Shuffle is still popular, there seems to be a cap on MMR gains, which could be discouraging players and potentially pushing them towards Blitz mode for easier rewards.

Takeaways

  • 😕 The speaker expresses concern over the MMR system in Solo Shuffle mode, feeling it's not rewarding players adequately.
  • 📉 The highest-rated player in Solo Shuffle globally is at 2200 MMR, which is significantly lower compared to Blitz mode where the highest is 2900.
  • 🔍 A comparison is made between the number of players in high MMR brackets in Blitz versus Solo Shuffle, with Blitz having almost 200 players over 2400 MMR.
  • 🎮 Despite having fewer players per game, Solo Shuffle is still popular with 37,000 rounds played in the last 24 hours compared to 1,600 Blitz games.
  • 🤔 The speaker questions whether the activity level is affecting MMR gains, but data suggests Solo Shuffle is still being played frequently.
  • 🏆 The rewards system is criticized for not providing enough incentive to play Solo Shuffle, as the highest player isn't even Elite.
  • 📊 Data is presented to show a potential MMR cap in Solo Shuffle, with a large number of players stuck in the mid-range MMR brackets.
  • 😟 The speaker feels frustrated that the path of least resistance for gaining rewards is to play Blitz, which they don't have a problem with but believe shouldn't be the only viable mode.
  • 👥 There's a mention of top players like Mir and Avid Dan playing together in Blitz and achieving high MMRs, indicating the mode's competitiveness.
  • 🤝 The community, including the speaker, is calling for changes to the MMR system to make Solo Shuffle more rewarding and balanced.

Q & A

  • What is the speaker's main concern regarding Solo Shuffle MMR?

    -The speaker is concerned that the Solo Shuffle MMR is being stifled, with the highest rated player in the world only at 2200, indicating a potential issue with the rating system not allowing players to gain higher ratings.

  • How does the speaker compare Solo Shuffle to Battleground Blitz in terms of player ratings?

    -The speaker compares Solo Shuffle unfavorably to Battleground Blitz, noting that while there are almost 200 players rated 2400 Plus in Blitz, the highest rated player in Solo Shuffle is only 2200.

  • What evidence does the speaker provide to show that Solo Shuffle is still popular?

    -The speaker provides evidence of Solo Shuffle's popularity by showing that in the last 24 hours, there were 37,000 Shuffle rounds played and about 6,200 lobbies, which is significantly more than the 1,600 Blitz games played in the same period.

  • Why does the speaker believe that the MMR system for Solo Shuffle might be flawed?

    -The speaker believes the MMR system for Solo Shuffle might be flawed because even the best player in the game is not Elite, and there seems to be a cap on MMR gains, as evidenced by the similar number of players in the mid-range ratings but a sharp drop in players as ratings get higher.

  • What is the speaker's opinion on the rewards system in relation to MMR?

    -The speaker suggests that the rewards system is tied to MMR, and if players can't gain rating, they can't get rewards, which might be a disincentive for playing Solo Shuffle.

  • What does the speaker think about the activity levels in Solo Shuffle compared to Battleground Blitz?

    -The speaker thinks that Solo Shuffle is still extremely popular despite having fewer players per game, and the activity levels in the last 24 hours show that there are more Solo Shuffle lobbies than Blitz games.

  • What is the highest MMR recorded in Battleground Blitz according to the speaker?

    -The highest MMR recorded in Battleground Blitz is 2900, as seen with the player Mir.

  • What does the speaker suggest might be the reason for the disparity in MMR between Solo Shuffle and Battleground Blitz?

    -The speaker suggests that there might be an MMR cap in Solo Shuffle that is not present in Battleground Blitz, making it harder to gain ratings in Solo Shuffle.

  • What is the speaker's suggestion for improving the Solo Shuffle MMR situation?

    -The speaker suggests that the rating system should allow players to gain similar ratings in both game modes and that there should be an incentive for players to play Solo Shuffle, such as the ability to push for higher ratings and rewards.

  • What does the speaker think about the current state of the gearing and rating systems in the game?

    -The speaker thinks that the gearing system is good, but the rating system is still bad, and it creates a problem where players might prefer to play Blitz because it's easier to gain rewards.

Outlines

00:00

🎮 Concerns Over Solo Shuffle MMR Stifling

The speaker expresses their reluctance to discuss a topic they find unenjoyable, which is the perceived stifling of the Solo Shuffle MMR in a game. They mention that the highest-rated player is only 2200, indicating a lack of high MMR players, and compare this to the 200+ players rated 2400 or above in Blitz mode. The speaker highlights that rewards are tied to ratings and if players can't gain ratings, they can't earn rewards. They refute the idea that the issue is due to a lack of activity, showing that Solo Shuffle is still popular with 37,000 rounds played in the last 24 hours compared to 1,600 Blitz games. The speaker emphasizes that even the best players in Solo Shuffle are not reaching Elite status, suggesting that there might be an MMR cap or some form of sabotage affecting the rating system.

05:01

📊 Analysis of MMR and Player Incentives

Continuing the discussion on MMR, the speaker provides a detailed analysis of player ratings in Europe, noting that there are 95 players over 2400 in Blitz but a significant drop in higher ratings for Solo Shuffle. They point out that there are 678 players who have achieved a rating of 1950 in Blitz, which grants a weapon enchant, while in Solo Shuffle, the number of players in the mid-range of 1900 is similar, but there's a noticeable cap for ratings above 2200. The speaker suggests that this indicates a possible MMR cap in Solo Shuffle. They argue that the rating system should allow players to gain similar ratings in both game modes and that the current system creates an incentive to only play Blitz, which is perceived as easier for gaining rewards. The speaker concludes by expressing their enjoyment of the game and the gearing system but criticizes the rating system, hoping for improvements.

Mindmap

Keywords

💡MMR

MMR, or Matchmaking Rating, is a numerical value used in competitive gaming to rank players based on their skill level. In the context of the video, the speaker is concerned about the MMR system for 'Solo Shuffle' being stifled, meaning it's not allowing players to progress or gain rating as they should. The speaker points out that the highest-rated player in Solo Shuffle is only 2200, which is significantly lower compared to other game modes like Blitz, where players can reach much higher ratings.

💡Solo Shuffle

Solo Shuffle is a game mode where players compete individually in a randomized team composition. The speaker mentions that despite being a popular mode, as evidenced by the number of games played, it seems to have a cap on MMR gains, which is a point of contention. The video discusses how this mode is being overshadowed by other modes like Blitz in terms of rewards and player progression.

💡Blitz

Battleground Blitz is another game mode discussed in the video. The speaker contrasts it with Solo Shuffle, noting that Blitz has a higher MMR and more players achieving higher ratings. This mode is seen as having an easier path to rewards, which might be discouraging players from playing Solo Shuffle.

💡Rating Cap

A rating cap refers to an artificial limit on how high a player's MMR can go in a particular game mode. The speaker suspects that Solo Shuffle has a rating cap, as evidenced by the lack of players in the higher rating brackets compared to Blitz. This cap is seen as a barrier to progression and rewards for players who enjoy Solo Shuffle.

💡Rewards

In the context of the video, rewards refer to the in-game items or achievements that players can earn by increasing their MMR. The speaker argues that the MMR system in Solo Shuffle is not providing adequate rewards, which could be demotivating players. The video suggests that the reward system is skewed towards Blitz, making it more attractive to players.

💡Activity

Activity in this context refers to the number of games played within a certain time frame. The speaker uses activity data to argue that Solo Shuffle is still popular, with a significant number of games played in the last 24 hours. This counters the idea that the lower MMR in Solo Shuffle is due to a lack of players.

💡Gladiator

Gladiator is a high-ranking title in competitive gaming, often given to top players. The speaker mentions that even at lower MMR levels in Solo Shuffle, players are facing opponents who are Gladiators, suggesting that the competition is intense and the MMR gains are difficult.

💡Elite

Elite is a status in the game that signifies a high level of achievement. The speaker points out that even the best player in Solo Shuffle is not Elite, which is a stark contrast to other modes where many players have reached Elite status. This highlights the disparity in the MMR system between different game modes.

💡Path of Least Resistance

This phrase refers to the tendency to choose the easiest or most convenient option. The speaker uses it to suggest that players might be gravitating towards Blitz because it's easier to gain MMR and rewards, rather than because they prefer the mode itself.

💡Capping Brackets

Capping brackets means to limit the number of players who can achieve a certain rank or rating. The speaker speculates that this might be happening in Solo Shuffle, where players are unable to push past a certain MMR, even if they are highly skilled.

Highlights

The speaker expresses concern over solo Shuffle MMR being stifled, with the highest rated player at 2200.

Contrasts the solo Shuffle MMR with Blitz, where almost 200 players are 2400 Plus and the highest is 2900.

Emphasizes that rating equals rewards, and if players can't gain rating, they can't get rewards.

Dispels the notion that the issue is due to activity levels, showing 37,000 Shuffle rounds played in the last 24 hours.

Points out that Solo Shuffle is still extremely popular, with about 6,200 lobbies in the last 24 hours.

Compares the activity in Battleground Blitz with 1,600 games in the last 24 hours, less than a third of Solo Shuffle.

Argues that the MMR gains should not be affected by the number of players per game mode.

Mentions that the highest rated Battleground Blitz player in North America is 2700 MMR.

Notes the highest rated player in Europe for Battleground Blitz is 2900 MMR.

Observes that top players are playing in lower rated Solo Shuffle lobbies, suggesting a lack of incentive.

Raises the question of whether rewards are an incentive for players to push their rating.

States that even the best player in Solo Shuffle is not Elite, highlighting a potential MMR cap.

Suggests that there might be an MMR cap in Solo Shuffle, as evidenced by the leaderboard distribution.

Expresses a desire for players to be able to play the game mode they prefer and gain similar ratings.

Shares personal enjoyment of the game in various modes but criticizes the rating system.

Endorses the idea that the path of least resistance is to play Blitz due to easier rewards acquisition.

Calls for addressing the issue to ensure a fair rating system across all game modes.

Concludes by expressing frustration with having to discuss the issue but acknowledging its importance.

Transcripts

play00:00

this isn't a topic that I really enjoy

play00:02

speaking about like I don't I don't make

play00:04

these videos and I don't I don't talk

play00:06

about these things because I want to be

play00:08

like a complainer or a crybaby pee pants

play00:11

or anything like that but I don't know

play00:13

if you guys have noticed this

play00:15

but I'll just show you what I tweeted

play00:18

out yesterday and then we can look at

play00:19

some numbers okay so this is what I

play00:22

tweeted I tweeted out that I am

play00:25

concerned with solo Shuffle MMR being

play00:28

stifled the highest rated player in the

play00:31

world is currently

play00:33

2200 and to elaborate on that that

play00:35

basically means there's zero people that

play00:37

are Elite zero and I said compare this

play00:40

to almost 200 people being 2400 Plus in

play00:44

Blitz and the highest rated player being

play00:48

2900 I said rating equals rewards if

play00:51

people can't gain rating they can't get

play00:54

rewards and it's not an activity thing

play00:57

before anyone suggests that so that's

play00:59

what I said let me let me show you

play01:01

exactly what's going on here okay so

play01:03

we'll take a look at dressar really

play01:04

really quickly and I can explain why

play01:06

this is a bad thing but like how how is

play01:09

it possible first of all I want to show

play01:11

you guys uh activity so let's look at

play01:14

activity just just to dispel any Notions

play01:15

that like people aren't playing so let's

play01:17

just look in the last 24 hours in Solo

play01:20

Shuffle really quickly in Solo Shuffle

play01:23

in the last 24 hours there's been

play01:25

37,000 Shuffle rounds played about 6,200

play01:29

lobbies in the last 24 hours okay about

play01:32

6,200 lobbies and in Europe uh let's

play01:35

just assume it's I mean let's just look

play01:37

it's about the same very similar okay

play01:39

Battleground Blitz Battleground Blitz in

play01:42

the last 24 hours let's see there's

play01:44

about 1,600 Blitz Games in the last 24

play01:47

hours okay so 1,600 Blitz games compared

play01:52

to

play01:55

5,800 solo Shuffle lobbies okay so a lot

play01:57

of people will say the reason why Blitz

play01:59

has higher MMR is because there's way

play02:02

more people playing not true believe it

play02:05

or not it's actually not true solo

play02:06

Shuffle is still extremely

play02:10

popular which you can see okay six

play02:13

players versus 16 I understand but like

play02:16

when you're going on a game by game

play02:17

basis that shouldn't affect your MMR

play02:19

gains okay so let me let me just look at

play02:23

this okay so you can see the highest

play02:26

rated Battleground Blitz player in North

play02:28

America is Seth is

play02:32

2700 okay 2700 in Europe the highest

play02:36

rated Battleground Blitz player is

play02:39

2900

play02:42

2900 Mir and Avid Dan are playing

play02:44

together okay so you see this they're

play02:47

2900 that's crazy let's look at the

play02:50

highest rated player in Europe in Solo

play02:52

Shuffle

play02:53

2200

play02:55

what you're telling me bck mix like

play02:58

let's look at look let's look who's not

play03:01

like look at these players okay M

play03:03

avizura uh numes you're talking Joe

play03:08

Fernandez you're talking like BlizzCon

play03:11

Champions you got Acro Joe again INF

play03:14

feron you know what I mean like all the

play03:17

blizo and like you're playing a 2100

play03:21

Lobby you're literally fighting

play03:22

blizzo and Tony and inferion and Hydra

play03:27

and big mix and G

play03:31

no one's playing Shuffle I I've already

play03:33

commented on that people are absolutely

play03:35

playing Shuffle but what I will say is

play03:38

there's not really much incentive for

play03:40

people to play Shuffle outside of just

play03:42

really enjoying it like do you think

play03:44

that rewards are an incentive for people

play03:48

you guys think that like being able to

play03:50

push rating and get your rewards and get

play03:53

the elite set and get the tabern and get

play03:55

the enchant is something that people

play03:56

want because I do and right now it is

play03:59

way easier it's imposs literally unless

play04:03

you're the best player in the game you

play04:04

have to G even the best player in the

play04:06

whole game even if you're the best solo

play04:08

Shuffle player in the whole game you are

play04:10

not Elite you're not

play04:11

2400 that's crazy that is really really

play04:14

crazy so I don't know what's going on

play04:16

with MMR but this is the kind of stuff

play04:19

I'm talking about where it feels like

play04:21

the MMR system for solo Shuffle is being

play04:23

intentionally well I don't know if it's

play04:24

intentional I shouldn't say it's

play04:25

intentional but something is going on

play04:27

where it's being sabotaged whether it's

play04:29

in intentional or not it it feels really

play04:32

really goofy that you can't push rewards

play04:34

and if you want to push like 2100 even

play04:36

if you want to push your Elite set you

play04:37

want to push 1,800 there's probably like

play04:39

10 Gladiators in your you know what I

play04:40

mean you're going to be non-stop

play04:43

fighting Gladiators even at 1,800 1900

play04:46

stuff like that you know whereas in

play04:47

Battleground Blitz it's going to be way

play04:49

more chill um so let's look at the

play04:51

leaderboards I just wanted to further uh

play04:53

investigate this and just show you these

play04:55

numbers that I was talking

play04:57

about uh so let's look at rated of

play04:58

battleground Blitz

play05:00

scroll down all right so uh let's go

play05:02

Europe we'll just use Europe as an

play05:04

example uh so Europe uh let's scroll

play05:07

down where are you at about 2400 so just

play05:11

in Europe there's 95 people over

play05:14

2400

play05:16

okay we could even let's let's let's

play05:19

look even more let's see how many people

play05:21

what what's uh what What's the

play05:22

achievement at 1950 do you guys know

play05:25

like what's the 1950 achievement called

play05:27

so rival 2 is the weapon enchant okay so

play05:30

you get your weapon enchant at

play05:31

1950 just in Europe okay just in Europe

play05:35

there is 677 people that have gotten

play05:38

their weapon enchant uh 678 678 people

play05:41

that have gotten 1950 for their weapon

play05:43

weapon enchant and let's see solo

play05:50

shovel W there's actually a lot of

play05:51

people and this this what this is how

play05:54

you can tell that there's an mm this is

play05:56

how you can tell that something is

play05:58

capped out on MMR gains

play06:00

the reason you can tell is because

play06:02

there's about a similar amount how is

play06:04

that

play06:07

possible how is that possible that it's

play06:09

about the same amount of

play06:11

people in like that mid-range 1900 but

play06:14

when it comes to like pushing 2200

play06:18

2400 there's there has to be an MMR cap

play06:20

like that is just further proof to me

play06:23

that there's some sort of like MMR cap

play06:24

and there's just a certain wall that you

play06:26

can't get over for no reason I don't

play06:29

really understand it like to me it's not

play06:30

a problem if people are pushing ratings

play06:33

and it's it's a shame because like I've

play06:35

been having so much fun with the game I

play06:37

really have been having fun in Blitz

play06:38

I've been having fun in threes I've been

play06:40

having fun in twos and Shuffle and the

play06:42

gearing system's good but the rating

play06:44

system is still so bad and if people

play06:47

want a q Shuffle they want a q3s like

play06:49

it's just so crazy how hard it is to

play06:52

push rating like you lit you know I just

play06:55

played I played an M like I just played

play06:57

a game of Shuffle on my Mage and it had

play06:59

six rank ones in it it was,

play07:02

1900 1900 and it was every single person

play07:06

was rank one and most of the people were

play07:08

rank one Legends in Shuffle so it's like

play07:11

what you're 1900 like dude that's so

play07:14

crazy to me I don't know man maybe maybe

play07:16

I'm cooked maybe I'm crazy but I just

play07:19

think that it creates a problem where

play07:22

the path of least resistance is to just

play07:24

only play Blitz which I have nothing I

play07:27

have nothing against Blitz I like Blitz

play07:29

but I feel like people should be able to

play07:30

cue the thing that they want and they

play07:32

should be able to gain similar ratings

play07:34

in both game modes like that's all I

play07:35

want you know like there should be like

play07:38

zenin said this he said I've been

play07:39

worried about this too I hope they do

play07:41

something soon as much as I love wow PVP

play07:43

I don't want Blitz to be the only active

play07:45

bracket just because it's the easiest in

play07:47

quotest place to get rewards tin hat

play07:49

Theory they Capp every bracket except

play07:51

Blitz because it's new that's Point

play07:53

that's that's a possibility but anyways

play07:55

I just wanted to bring this up I I don't

play07:57

want to just like

play08:00

I hate that I I have to talk about this

play08:02

stuff so often but I really feel like

play08:04

it's a genuine problem that's worth

play08:05

addressing

play08:08

so there there's something going on

play08:11

behind the scenes you know what I mean

play08:12

it's really really

play08:14

lame unfortunately

Rate This

5.0 / 5 (0 votes)

Etiquetas Relacionadas
MMR AnalysisSolo ShuffleBattleground BlitzGaming RewardsRating SystemPlayer ConcernsGame BalanceCommunity FeedbackGladiator RankPvP Discussion
¿Necesitas un resumen en inglés?