NEW PATCH! Huge Ranger and Summon Changes, XP Fixes & More! (Core Keeper)

AjilityPoints
7 Sept 202410:25

Summary

TLDRIn the 1.0.0.6 patch for Terraria, Jillypatch discusses numerous updates that enhance gameplay balance and performance. Key changes include doubling minion lifespan, reducing minion cost, and making early game farming more viable with cheaper summoning Idols. The patch also improves slippery movement effects, bolt handling in boats, and addresses various bugs like incorrect pet XP gains and visual glitches. It ensures pets gain XP from ranged attacks and minion actions, and fixes issues like double explosion effects from amoeba bombs. The quick response to bugs post-1.0 release reassures players of the game's ongoing support and improvement.

Takeaways

  • 🚀 **Game Balance Updates**: Minions' lifespan has been doubled, and their cost reduced, impacting the Ranger build's DPS and attack speed gains.
  • 📚 **Book Management**: Upgraded books are now more manageable, making minion damage more relevant to builds.
  • ⏱️ **Crystal Skull Shards**: Time to combine crystal skull shards has been reduced, improving the early game experience.
  • 💰 **Boss Farming Viability**: Cost reduction for summoning Idols and teleporters near bosses makes early game farming more viable.
  • 📉 **Slippery Movement**: The effect of slippery movement has been reduced, addressing a gameplay issue that caused unexpected character behavior.
  • ⛵ **Boat Handling**: Bolt handling in boats has been improved, enhancing the travel experience for players.
  • 🐾 **Pet XP Gain**: Pets, including bird pets, now gain XP through both melee and ranged attacks, as well as minion attacks.
  • 🔍 **Bug Fixes**: Various bug fixes include issues with inventory management, game mechanics, and visual glitches.
  • 🎮 **Performance Improvements**: The game's performance has been optimized with fixes for several minor annoyances and major issues.
  • 🔧 **Quick Fixes Post-1.0**: The development team has been proactive in addressing issues following the 1.0 release, ensuring a smooth gameplay experience.

Q & A

  • What significant change was made to minions in the 1.0.0.6 update?

    -The lifespan of minions was doubled and the cost of minions was reduced, which is a huge change especially for the ultimate Ranger build that utilizes minions for attack speed gains.

  • How does the increased lifespan of minions affect gameplay?

    -The increased lifespan of minions means more overall DPS and makes minion damage more relevant to the build, as they can now be more effective in combat for a longer period.

  • What was the issue with crystal skulls that the update aimed to address?

    -The time to combine crystal skull shards was reduced, making it less tedious for players who were frustrated by the lengthy process.

  • Why was reducing the cost of the giant slime gorm and Hive mother important for early game farming?

    -Reducing the cost makes farming for their drops early in the game more viable, allowing players to access important items like the Ranger set, the Flint Lock Musket, and Rift lenses sooner.

  • What was the problem with slippery movement that the update aimed to fix?

    -The effect of slippery movement was reduced to prevent unexpected deaths or control loss, as experienced by the player when they stepped on a slime and couldn't control their character.

  • How was the bolt handling in boats improved in the update?

    -Bolt handling was improved to make traveling by boat less painful, addressing a common complaint where players would avoid using boats due to the difficulty in controlling them.

  • What was the issue with the Glurch Waypoint and how was it resolved?

    -The Glurch Waypoint was not very close to the core, which made it inconvenient. The update made it more sensible by adjusting its location.

  • What was the bug with the pet XP system that was fixed in the update?

    -Pets, including the bird pet, were not gaining XP from defeating monsters. This was fixed so that pets will now gain XP through ranged attacks and minion attacks count as well.

  • What was the problem with the game's performance when damaging walls?

    -The client would incorrectly predict health after damaging walls, causing a visual glitch where the player appeared to be inside the wall. This was fixed to improve the game's performance.

  • How did the update improve the experience for players using guest mode?

    -Players added as admins no longer have inventory restrictions when guest mode is active, and connecting with a new character to a server with guest mode enabled no longer breaks the intro sequence.

Outlines

00:00

🎮 Game Balance and Minion Lifespan Enhancements

Jilly patch discusses the 1.0.0.6 update, highlighting significant changes such as the doubling of minion lifespan and reduction in their cost. These alterations are particularly beneficial for the ultimate Ranger build, which relies on minions for attack speed. The update also addresses the manageability of upgraded books, making minion damage more relevant. Other improvements include reduced time to combine crystal skulls, cost reduction for farming early game bosses, and a decrease in slippery movement effects. The update aims to enhance gameplay, especially for those who utilize minions and manage resources carefully.

05:00

🐾 Pet XP and Bug Fixes in the Latest Patch

The second paragraph delves into further details of the 1.0.0.6 patch, focusing on pet XP gains and a variety of bug fixes. It clarifies that pets, including the bird pet, now gain XP through both ranged attacks and minion attacks, which was a point of confusion post-1.0 update. The paragraph also lists numerous bug fixes, such as the correction of double explosion effects from amoeba bombs, the visual glitch with leashes, and the chaining of dynamite explosions. Additionally, it mentions fixes for UI elements, network errors, and a crash related to placing invalid objects. The summary reflects a comprehensive approach to improving the game's performance and player experience.

10:01

🔧 Addressing Gameplay Annoyances and Seeking Player Feedback

In the final paragraph, Jilly patch invites players to share their experiences with the recent patch, particularly any issues they might have encountered that were similar to those mentioned or any new problems that arose post-fix. The paragraph emphasizes the importance of community feedback in shaping game development. It also encourages viewers to like the video and subscribe for more content, showcasing an appreciation for audience engagement and support.

Mindmap

Keywords

💡Game balance

Game balance refers to the equilibrium of gameplay elements to ensure a fair and enjoyable experience for players. In the context of the video, game balance is discussed in terms of changes made to minion lifespan and cost, which directly affect gameplay strategy and efficiency. The video mentions that doubling the lifespan of minions and reducing their cost enhances the effectiveness of certain builds, such as the Ranger build, making the game more balanced and enjoyable.

💡Minions

Minions are non-player characters that assist the player in various ways, often in combat. The video highlights changes to minion mechanics, such as increased lifespan and reduced cost, which are significant for players who utilize minions as a core part of their gameplay strategy. The longer lifespan of minions allows for sustained combat support, enhancing the overall damage output (DPS) and making certain builds more viable.

💡DPS (Damage Per Second)

DPS is a measure of how much damage a player or unit can deal per second. It is a critical metric in many games, including the one discussed in the video. The script mentions that the changes to minion lifespan directly impact DPS, as longer-lived minions can deal more damage over time, thus increasing the overall effectiveness of certain character builds.

💡Ranger build

A Ranger build typically refers to a character configuration in a game that focuses on ranged combat, often using bows or guns. In the video, the Ranger build is mentioned in relation to the use of minions for attack speed gains. The changes to minion mechanics make this build more powerful, as minions can now contribute more significantly to the player's DPS.

💡Grim armor set

The Grim armor set is a specific set of equipment within the game that provides benefits when equipped. The video discusses how the increased lifespan of minions synergizes with the Grim armor set to provide a boost in DPS, indicating that the set's effects are more valuable with the recent changes to minion mechanics.

💡Crystal skulls

Crystal skulls are items within the game that are often used for crafting or other in-game purposes. The video script mentions a reduction in the time required to combine crystal skull shards, which is a positive change for players as it makes obtaining this item more efficient and less time-consuming.

💡Boss farming

Boss farming refers to the act of repeatedly defeating powerful in-game enemies, known as bosses, to obtain rare items or resources. The video discusses how changes to the cost of summoning idols and the placement of teleporters near bosses make it more viable to farm for early game drops, such as the Ranger set from the Slime boss.

💡Slime boss

The Slime boss is a specific enemy within the game that players can defeat to obtain valuable drops. The video mentions that with the new changes, it's more feasible to farm the Slime boss for the Ranger set, indicating that the game's balance adjustments have made certain content more accessible.

💡Bug fixes

Bug fixes are corrections made to address issues or errors in a game. The video script lists several bug fixes, such as the correction of the slippery movement effect and the handling of bolt usage in boats, which improve the gameplay experience by resolving previously frustrating or problematic elements.

💡Performance fixes

Performance fixes are improvements made to enhance the game's performance, such as reducing lag or improving frame rates. The video mentions performance fixes, which are important for providing a smoother and more enjoyable gaming experience, especially after significant updates or new content additions.

💡User interface (UI) improvements

UI improvements refer to enhancements made to the game's user interface to make it more user-friendly or visually appealing. The video script mentions adding missing UI elements and fixing UI-related bugs, such as the incorrect display of inventory items, which contribute to a better overall player experience.

Highlights

Lifespan of minions doubled and cost reduced, impacting game balance and DPS output.

Ultimate Ranger build benefits from the increased minion lifespan and Grim armor set.

Minion damage is now more relevant to the build, enhancing overall DPS.

Time to combine crystal skull shards reduced, improving early game progression.

Cost of the giant slime gorm and Hive mother reduced, making early game farming more viable.

Teleporters near bosses and cheaper summoning Idols facilitate farming for the Ranger set.

Effect of slippery movement reduced, improving gameplay experience.

Bolt handling in boats has been improved, addressing a significant gameplay issue.

Performance fixes and bug fixes are included in the patch, enhancing game stability.

Quick swapping to a torch no longer disrupts hotbar, fixing a common early game issue.

Glurch Waypoint is no longer too close to the core, improving teleportation logic.

Pets now gain XP through ranged attacks and minion attacks, expanding gameplay options.

Amoeba bombs no longer cause double explosion effects, refining game mechanics.

Dynamite explosions now chain correctly, benefiting players who use dynamite strategically.

Stone turrets in desert mazes no longer spawn facing the wall, improving AI behavior.

Entering the game while guest mode is active no longer makes the player immune to damage.

Mods making the game unable to start have been addressed, improving mod compatibility.

Pets and minions now correctly attack vulnerable Hydra bosses, enhancing combat dynamics.

Loot drop delay from destroying single hit objects and enemies has been removed, streamlining gameplay.

Transcripts

play00:00

YouTube hello it's me Jilly patch

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1.0.0 point6 just dropped wanted to go

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over some of the fixes since there's

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some really eye opening stuff and pretty

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great changes as well for game balance

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we have doubled the lifespan of minions

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and reduce the cost of minions this is a

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huge change since the ultimate Ranger

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build utilizes minions as a source of

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attack speed gains with a longer

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lifespan and the Grim armor set a longer

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lifespan will just mean more overall DPS

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even upgraded books are very manageable

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now so minion damage is even more likely

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to be relevant to the build instead of

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opting to use the non-upgraded book to

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manage Mana a lot easier so all in all

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it just means more DPS output uh reduces

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the time to combine crystal skulls

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shards is great um once I felt

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comfortable farming migas because of his

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Rift lens drop I'd find myself all fired

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up with determination practically

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burning from my eyes only to be standing

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there in my base completely still

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glowing blue for the next half hour so

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nice change in my opinion uh reducing

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the cost of the giant slime gorm And

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Hive mother means farming for their

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drops early game is a lot more viable

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often times when I start a new world

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even if one of these bosses has a drop I

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want by the time I have the money to

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reliably Farm them I'm already I'm

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already like getting past the point

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where it's worth going back for them so

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now with teleporters near bosses and a

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cheaper summoning Idol it's not

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unreasonable to farm for the ranger set

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from the Slime the flint lock musket

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from gorm uh even Rift lenses from The

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Hive mother or just rare candy and

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mechanical Parts just as general drops

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from each uh we also have reduced the

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effect of slippery movement this is

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funny because my latest world had my

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first death was caused by the slippery

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movement something that I honestly never

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I never really posed much of an issue

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for me before so it took me by surprise

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when I stepped on the Slime and couldn't

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tell if my keyboard had died or my game

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bugged out in the moment so this is this

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is pretty cool to see as well uh bolt

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handling was pretty brutal so I'm glad

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to see this has been improved I won't

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lie my latest world I spent as little

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time as possible in the boat going out

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of my way to get boat speed gear and

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even upgrade them to make the pain of

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traveling via boat and as as soon as

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possible if it wasn't for how cool the

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legendary bow is I would have spent even

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less time in the boat so seeing that

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they decided to improve handling is

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awesome there's some performance fixes

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and Bug fixes as well I haven't run into

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all of these issues personally like the

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first three but the um

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o uh the the fourth one in the bug fixes

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scrolling through the hot bar is now

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disabled while quick swapping to a torch

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Oh My Good Golly G Willers this

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drove me up the wall I thought I was

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going crazy at first when this would

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happen to me I'd see my weapon and

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pickaxe were in totally different

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positions than I normally put them it

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practically becomes a nonissue later in

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the game when you don't even need

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torches because of your lanterns but

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early on you'd find yourself holding out

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a torch and as soon as you broke through

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a wall only to see a bunch of enemies on

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the other side you SW to your weapon and

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start smacking the enemy for like one

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damage and wondering why it's taking so

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long to kill it only to see you've been

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hitting it with a dirt block the entire

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time so all in all great change um the

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glurch Waypoint not being super close to

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the core is

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great I think that's great because it I

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mean it just makes more sense than

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having a teleporter that's like

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literally zipping you 10 feet to to to

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the left or to the right so I think

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that's also a nice change as well uh the

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client now correctly predicts Health

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after damaging walls which previously

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would cause a a visual glitch where the

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player was inside the wall for a few

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frames I don't I don't think that really

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happened to me and if it did not too

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often but it does sound like a good

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change I'd hate to be someone's

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stepsister just stuck in the wall there

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um so oh here's another great

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one this is something I saw so I I saw

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this this morning actually I was

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checking the comments on some of my

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videos and someone pointed out that the

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pet does gain XP like the bird pet I

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thought for sure the bird pet doesn't

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gain any any XP from killing mobs um

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because I just I kept running into that

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issue I wouldn't see it gaining XP and I

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saw the comment this morning that said

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it can still gain XP but only through

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melee or something like that and so um

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well the comment said melee but I'm

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assuming it was It was obviously more

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than just melee it was um it was

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specifically range player attacks was

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not gaining XP but also minion attacks

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but obviously uh 1.0 introduced the

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minion stuff so um I thought I was going

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crazy at first fixing the issue with

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range player attacks uh for the first

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half of my play time since 1.0 dropped I

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was genuinely back and forth trying to

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figure out what they changed I honestly

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thought they just made it so pets no

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longer gained XP through defeating

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monsters and it could only be gained

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from Candy and Beast boosters but the

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the whole time it was because I was

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using ranged weapons and uh a bird which

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you know is my usual

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combo turns out that was bugged and now

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pets will gain XP through ranged attacks

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and even minion attacks count as well so

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that's great great great great um amoeba

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bombs no longer cause double explosion

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effects

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uh hatching an egg no longer shows the

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wrong inventory Sprite for one frame

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leashes no longer go crazy when the

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player teleports using the rift offhand

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item or enters a mine cart uh that one

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sounds kind of funny I wish I got to see

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that happen uh Dynamite explosions now

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chain correctly I never really Ed

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Dynamite but I imagine for players that

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do this is probably a huge relief for

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them Dynamite packs no longer drop

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several times after being defeated or

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destroyed by gold

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okay fix mannequin position glitch Stone

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turrets no longer spawn facing the wall

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in desert mazes that that sounds nice

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right I I never really noticed this

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because every time I'm at the point of

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encountering a desert maze I can usually

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just mine through the entire thing so

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I'm I'm usually just in from one side

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and out the

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other um entering the game while guest

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mode is active no longer makes the

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player immune to damage that sounds Wild

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uh so it sounds like players were

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essentially Invincible if they wanted to

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exploit

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that players added as admins no longer

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have inventory restrictions when guest

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mode is

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active and connecting with a new

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character to a server with guest mode

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enabled no longer breaks the intro

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sequence added missing user connected

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message translation trying to recreate

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the game ID before the back backend play

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Fab login was successful no longer

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causes an

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error makes an error when a client got

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disconnected when the player stats

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window was open I think I had

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like I pretty sure I had an instance of

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that happening where uh my teammate had

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left the game or something and I was

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looking at my stats window just after

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beating a boss and my entire game just

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bugged out I it looked like I was under

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the map and even when I relogged I was

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still under the map it's kind of it's

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kind of a freaky moment cuz I was like

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oh is this no longer playable for me uh

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added missing UI when receiving certain

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network errors fixed a bug where the

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connection error popup sometimes would

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not be displayed fix a crash we're

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trying to place some in invalid objects

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the Great Wall no longer reappears in

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some very old classic worlds that one's

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interesting to of dead item description

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no longer incorrectly claims that

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minions are targetable doors now

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correctly revert to their open close

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state if it is mispredicted by the

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client

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that probably explains why I often get

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the door shut in my face and I'm just it

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looks like I don't know how to use a

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door uh switching from Mouse to game or

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Gamepad while in a menu no longer leaves

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the menu with no selected option cattle

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are no longer visually behind the

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feeding tray when eating sledgehammers

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are now affected by the self-mending

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alloy skill uh fix some mods making the

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game unable to

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start steady feet Talent now correctly

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reduces slippery

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movement pets and minions now correctly

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attack vulnerable Hydra bosses that one

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seems great because I'll admit there

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were times I would be fighting these

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bosses and I would just happen to like

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notice that my minions were literally

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just napping while I was fighting for my

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life uh removed Loot drop Delay from

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destroying single hit

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objects and enemies and we have other

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fixes here too oh overall any any fixes

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are obviously great the game ran smooth

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enough for me since 1.0 with only a

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couple real issues and a few annoyances

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here and there but with these fixes

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happening so quickly after 1.0 released

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it's pretty nice to know that they

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quickly got on their feet began problem

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solving as quick as they did it's

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impressive and for the players it's

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reassuring to know the game we're

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enjoying so much as being taken care of

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in a timely fashion and that's it that's

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it for

play10:00

1.0.6 patch notes if you guys ran into

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any similar problems as me or there's

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something in here that got fixed but

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caused you a tornado of trouble before

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the fix let me know down in the comments

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I love hearing how those kind of stories

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play out uh if you did enjoy the video a

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like is super appreciated and also

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consider subscribing we'd love to have

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you and that's it okay byebye byebye

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Etiquetas Relacionadas
Terraria PatchGame BalanceMinion LifespanBug FixesGrim ArmorRanger BuildDPS BoostSlime GormHive MotherRift LensBoat HandlingPet XPPerformance Tweaks
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