Stellar Blade First Impressions | Asmongold Reacts to CohhCarnage

Asmongold TV
29 Apr 202408:32

Summary

TLDRIn this early thoughts video, the reviewer initially had mixed feelings about 'Stellar Blade' due to its assets and potential for quick-time events, but after playing for four hours, they found the game to be well-made and fun. Despite some concerns about the combat system's micro delay and upgrade mechanics, the talent tree and enemy variety made up for it. The reviewer praises the level design, loot, and character design, though they find the music repetitive. They compare 'Stellar Blade' favorably to 'Lies of P', noting improved combat and overall quality, and plan to finish the game for a more in-depth review.

Takeaways

  • 😀 The speaker initially had mixed feelings about 'Stellar Blade', with optimism but also concerns due to the game's assets.
  • 🤔 Concerns were raised about the game potentially having great visuals but poor gameplay, a common issue in the gaming industry.
  • 👎 The speaker is critical of over-sexualized characters, often associating them with poor game quality.
  • 🎮 Despite not playing the demo, the speaker found 'Stellar Blade' to be a well-made and fun game after spending four hours playing it.
  • 🔥 The game's combat system was initially off-putting due to a perceived input delay, but it grew on the speaker as they learned the parrying mechanics.
  • 🛡️ 'Stellar Blade' features a talent tree system that allows for character progression, which the speaker appreciates.
  • 👾 The enemy variety in the game is praised for being unique and interesting.
  • 🏞️ The level design is noted for its verticality and hidden areas off the main path, enhancing exploration.
  • 💰 The game is filled with loot, contributing to the enjoyment of gameplay.
  • 🎵 The music is described as repetitive, which could be improved for a better player experience.
  • 🎮 The speaker compares 'Stellar Blade' favorably to 'Lies of P', considering it to have superior combat mechanics.

Q & A

  • What were the initial impressions of Stellar Blade based on its assets?

    -The initial impressions were mixed. The game looked cool, but there were concerns that the assets might overshadow the gameplay quality, leading to a potentially disappointing experience if the gameplay didn't live up to the visuals.

  • What misconception did the speaker have about the combat in Stellar Blade?

    -The speaker initially thought that the combat would be filled with quick-time events due to the animation attack sequences, but this turned out not to be the case.

  • What was the speaker's attitude towards the character design, particularly regarding sexualization?

    -The speaker tends to assume that games with oversexualized characters are of lower quality, and they approach such games with skepticism.

  • How did the speaker's expectations of Stellar Blade change after playing it for four hours?

    -After playing for four hours, the speaker found Stellar Blade to be a well-made, fun game, contrary to their initial mid to low expectations.

  • What feeling did the speaker compare their experience with Stellar Blade to?

    -The speaker compared their experience with Stellar Blade to their experience halfway through the Fallout TV show, where they realized they were enjoying it even without the familiar elements of the Fallout franchise.

  • What aspect of Stellar Blade's combat system did the speaker find intuitive despite an initial feeling of delay?

    -The speaker found the parrying system in Stellar Blade intuitive, as it seemed to override the slight delay they felt in the combat system, making it easier to time parries effectively.

  • What did the speaker think about the upgrade mechanics in Stellar Blade?

    -The speaker found some of the upgrade mechanics to be a bit stale, but they were okay with it due to the presence of a talent tree that allowed for character progression and skill acquisition.

  • How did the speaker describe the enemy variety and level design in Stellar Blade?

    -The speaker praised the enemy variety as unique and weird, and they enjoyed the level design for its verticality and hidden elements off the main path.

  • What was the speaker's opinion on the music in Stellar Blade?

    -The speaker found the music to be good initially but noted that it became repetitive over time, suggesting it could be improved by having more variety.

  • What comparison did the speaker make between Stellar Blade and other games in terms of combat?

    -The speaker compared Stellar Blade to Devil May Cry, noting that it has a similar style of action combat with combos and dodging, and they believe Stellar Blade has better combat than Lies of P.

  • What are the speaker's plans for continuing to engage with Stellar Blade?

    -The speaker plans to finish the main story of Stellar Blade and may create a more thorough thoughts video after completion, as they've heard mixed opinions about the story and characters.

Outlines

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Mindmap

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Keywords

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Highlights

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Transcripts

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Ähnliche Tags
Stellar BladeGameplayCombat SystemCharacter DesignEarly ThoughtsAction GameTalent TreeEnemy VarietyLevel DesignLoot System
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