Config 2024: Pitching accessible design like a pro | Figma

Figma
6 Jul 202425:19

Summary

TLDRIn diesem Video spricht T Frank, Mitgründer und CEO von Divinate, über die Bedeutung der Barrierefreiheit in der Benutzererfahrung. Er betont, wie man Stakeholder von der Notwendigkeit der Barrierefreiheit überzeugt, und stellt die vier Schlüsselelemente für einen erfolgreichen Pitch vor: Ziele verstehen, Fakten beherrschen, die Sprache des Zielpublikums sprechen und die Arbeit erledigen. Er betont, dass Empathie der Schlüssel ist, nicht nur für die Benutzer, sondern auch für die Kollegen und Stakeholder. Frank zeigt, wie man die Vorteile von Barrierefreiheit für das Geschäft und die Verbesserung der Produkte hervorhebt und wie man mit den Bedenken der Stakeholder umgeht.

Takeaways

  • 🎤 Der Sprecher ist St. Frank, Mitgründer, CEO und Designer von Divinate, einem Tool, das Benutzerforschung, Kundenfeedback und Produktanalysen schnell verständlich macht.
  • 🌟 St. Frank hat eine starke Verbindung zur Barrierefreiheit, da er selbst schwer sehbehindert ist und seit seinem ganzen Leben farbenblind ist.
  • 🤝 Barrierefreiheit ist ein Thema, das das Publikum überzeugen und für die Zusammenarbeit mit verschiedenen Teams sensibilisieren sollte.
  • 💼 Barrierefreiheit ist nicht nur gesetzlich vorgeschrieben, sondern auch fürs Geschäft gut und stellt letztendlich das Richtige dar.
  • 📈 Um eine erfolgreiche Überzeugung zu erreichen, müssen die Ziele der Stakeholder verstanden, Fakten über Barrierefreiheit bekannt sein, die Sprache des Zielpublikums gesprochen und die Arbeit geleistet werden.
  • 💭 Das Geheimnis des gesamten Vortrags ist Einfühlungsvermögen, das in der Designer-Gemeinde oft genug diskutiert wird, aber in der Praxis oft nicht genug beachtet wird.
  • 💼 Verkäufe und das Verständnis des Kunden sind entscheidend für die Überzeugungsarbeit, da sie das Produkt und die Stakeholder besser kennen.
  • 🔍 Der erste Schritt besteht darin, die Ziele der Stakeholder zu verstehen, um ihre Erfolgsparameter und deren Karriereziele zu identifizieren.
  • 📊 Barrierefreiheit kann die Marktchancen erweitern, da 1,3 Milliarden Menschen auf der Welt eine Behinderung haben, was 16% der Weltbevölkerung ausmacht.
  • 💡 Die sechs häufigsten Barrierefreiheitsprobleme auf den Top-1-Million-Webseiten sind Kontrastprobleme, fehlende Bildbeschreibungen (alt text), leere Eingabebeschriftungen, leere Links und Buttons sowie fehlende Dokumentsprachen.
  • 🚀 Um Fortschritte zu erzielen, sollte man mit der Arbeit beginnen, indem man auf diese sechs Hauptprobleme eingeht und kontinuierlich an der Verbesserung der Barrierefreiheit arbeitet.

Q & A

  • Was ist das Hauptthema des Vortrags von St. Frank?

    -Das Hauptthema des Vortrags ist die Überzeugungsstrategie für die Verbesserung der Barrierefreiheit in Produkten und wie man Stakeholder für deren Wichtigkeit überzeugt.

  • Was ist Divinate und was bietet es?

    -Divinate ist ein Tool, das Entwicklern hilft, Benutzerforschung, Kundenfeedback und Produktanalysen schnell zu bewerten, um bessere Produktentscheidungen zu treffen.

  • Warum hat St. Frank ein besonderes Interesse an Barrierefreiheit?

    -St. Frank hat ein besonderes Interesse an Barrierefreiheit, da er selbst schwer sehbehindert ist und farbenblind, was ihn zu einer stärkeren Sensibilisierung für die Bedürfnisse anderer behinderter Menschen geprägt hat.

  • Was bedeutet Barrierefreiheit im Kontext des Vortrags?

    -Barrierefreiheit bedeutet, dass Kunden Produkte oder Dienstleistungen wahrnehmen, verstehen, navigieren und interagieren können, unabhängig von eventuellen Behinderungen.

  • Welche sind die vier Hauptpunkte, die man beachten muss, wenn man über Barrierefreiheit spricht?

    -Die vier Hauptpunkte sind: die Ziele der Stakeholder verstehen, Fakten über Barrierefreiheit kennen, die Sprache des Zielpublikums sprechen und die Arbeit erledigen.

  • Was ist der geheime Schlüssel zu diesem Vortrag und warum?

    -Der geheime Schlüssel ist Einfühlungsvermögen, weil es nicht nur für die Menschen gilt, für die wir Produkte entwerfen, sondern auch für die Mitarbeitenden und Stakeholder, um eine starke Überzeugungsstrategie zu entwickeln.

  • Was ist der Unterschied zwischen Verkäufern und Designern in Bezug auf das 'Verkaufen' von Ideen?

    -Verkäufer denken oft an aggressive Verkaufstechniken, während Designer mehr an das Verständnis des Produkts und der Kunden denken, um eine sinnvolle und einleitende Überzeugungsstrategie zu entwickeln.

  • Wie kann man die Ziele der Stakeholder identifizieren?

    -Man muss herausfinden, wer man anspricht, die Stakeholder identifizieren und herausfinden, was für sie als Erfolg gilt, wie ihre Arbeit gemessen wird und was für sie als Fortschritt angesehen wird.

  • Was sind die sechs häufigsten Barrierefreiheitsprobleme, die in der WebAIM Million Study gefunden wurden?

    -Die sechs häufigsten Probleme sind Mangel an Kontrast, fehlende Alt-Texte, leere Eingabebeschriftungen, leere Links, fehlende Dokumentensprache und fehlende Beschreibungen für Bilder.

  • Was bedeutet es, wenn St. Frank sagt, Barrierefreiheit ist eigentlich nur Benutzererfahrung?

    -Es bedeutet, dass die Prinzipien der Barrierefreiheit eng mit guten Designpraktiken verbunden sind und dass Barrierefreiheit eigentlich ein Aspekt guter Benutzererfahrung ist, der oft übersehen wird.

  • Was ist die letzte Empfehlung von St. Frank für Designer, um mit der Verbesserung der Barrierefreiheit zu beginnen?

    -St. Frank empfiehlt, mit der Arbeit zu beginnen, indem man die vorhandenen Barrieren in den eigenen Produkten identifiziert, Vorschläge für Verbesserungen macht und aktiv an der Lösung von Barrierefreiheitsproblemen beteiligt ist, anstatt auf Erlaubnis zu warten.

Outlines

00:00

🎤 Einführung in die Barrierefreiheit

Der Sprecher, Frank, ein CEO und Designer von Divinate, einem Tool zur Analyse von Benutzerforschung, Kundenfeedback und Produktanalysen, führt in sein Thema ein. Er betont die Wichtigkeit der Barrierefreiheit und teilt mit, dass er selbst stark farbenblind ist, was sein Interesse an der Thematik geweckt hat. Er erklärt, dass Barrierefreiheit die Fähigkeit betrifft, Kunden in der Wahrnehmung, dem Verständnis, der Navigation und dem Interaktion mit unseren Produkten zu ermöglichen. Er betont, dass dies gesetzlich vorgeschrieben ist, gut für das Geschäft ist und letztendlich die richtige Sache zu tun ist.

05:00

💡 Barrierefreiheit als Verkaufsargument

Frank erläutert die vier Schlüsselpunkte für eine erfolgreiche Vorstellung von Barrierefreiheit: Verstehen der Ziele der Stakeholder, Kenntnis der Fakten über Barrierefreiheit, die Sprache des Zielpublikums zu sprechen und die Arbeit zu erledigen. Er betont, dass Empathie der geheime Schlüssel zur Kommunikation ist und dass Designer oft nicht so empathisch sind, wie sie behaupten. Er fordert eine größere Einstellung der Designer auf die Bedürfnisse ihrer Kollegen und Stakeholder, um eine wirkungsvolle Vorstellung zu gestalten.

10:03

🤝 Verständnis der Stakeholderziele

In diesem Abschnitt geht Frank auf die Notwendigkeit ein, die Ziele der Stakeholder zu verstehen, um eine erfolgreiche Argumentation zu erstellen. Er erklärt, dass man herausfinden muss, wer die Ziele hat, wie Erfolg für sie gemessen wird und wie man diese mit Barrierefreiheit in Verbindung bringen kann. Er diskutiert Beispiele wie die Steigerung der Conversion-Rate durch bessere Kontrastverhältnisse und wie man die Vorteile von Barrierefreiheit für verschiedene Rollen innerhalb einer Organisation darstellen kann.

15:03

📈 Barrierefreiheit als Investition

Frank betont, dass Barrierefreiheit eine Investition ist, die eine Rückkehr bringen sollte. Er nennt die Erweiterung des Marktes durch die Inklusion von 1,3 Milliarden Menschen mit Behinderungen weltweit als Beispiel für die potenziellen Gewinne. Er erklärt auch die rechtlichen Anforderungen in Europa und den USA, die 2025 Barrierefreiheit für Produkte vorgeben. Zudem zeigt er auf, wie die Kosten für die Barrierefreiheit im Nachhinein um 100-mal höher sein können, wenn man sie frühzeitig nicht berücksichtigt.

20:04

🛠 Beginnen mit der Umsetzung

In diesem Teil der Präsentation erklärt Frank, dass man mit der Verbesserung der Barrierefreiheit beginnen sollte, indem man sich auf die sechs häufigsten Probleme konzentriert, die in der WebAIM Million-Studie identifiziert wurden. Er betont, dass durch den Fokus auf diese Probleme ein großer Fortschritt erzielt werden kann. Er ermutigt das Publikum, ohne Erlaubnis zu warten zu beginnen und die Arbeit zu erledigen, um die Barrierefreiheit in den Produkten zu verbessern.

25:06

🌟 Barrierefreiheit als Teil guter Benutzererfahrung

Zum Abschluss stellt Frank fest, dass Barrierefreiheit eigentlich nur eine gute Benutzererfahrung ist. Er betont, dass die gleichen Schritte, die man unternimmt, um Barrierefreiheit zu fördern, auch die gleichen sind, die man unternimmt, um gute Designentscheidungen zu treffen. Er erinnert daran, dass hinter all dem die Fähigkeit steht, Empathie für die Menschen zu haben, mit denen wir arbeiten, und ihre Sprache zu sprechen, um Veränderungen zu bewirken.

Mindmap

Keywords

💡Barrierefreiheit

Barrierefreiheit bezieht sich auf die Gewährleistung, dass alle Kunden die Dinge, die wir erstellen, wahrnehmen, verstehen, navigieren und interagieren können. Im Video wird betont, dass Barrierefreiheit nicht nur gesetzlich vorgeschrieben ist, sondern auch fürs Geschäft vorteilhaft und letztlich die richtige Sache zu tun ist. Ein Beispiel aus dem Skript ist die Betonung darauf, dass durch die Verbesserung der Barrierefreiheit, wie dem Kontrastverhältnis einer Schaltfläche, die Konversion steigen könnte, was zeigt, wie Barrierefreiheit im Geschäftsinteresse dient.

💡Einstellung

Einstellung bezieht sich auf die Haltung oder die Einstellung der Stakeholder bezüglich der Barrierefreiheit. Im Video wird betont, dass Designer Empathie für ihre Kollegen und Stakeholder haben müssen, um eine starke Befürwortung zu haben. Ein Beispiel ist die Diskussion darüber, wie man die Ziele der Stakeholder versteht und wie man sie durch die Verbesserung der Barrierefreiheit unterstützen kann, um ihre Karriere voranzutreiben.

💡Empathy

Empathy ist das Geheimnis des gesamten Vortrags und bedeutet die Fähigkeit, die Gefühle und Perspektiven anderer zu verstehen. Im Video wird betont, dass Designer Empathie für ihre Kunden und auch für ihre Kollegen und Stakeholder zeigen müssen, um die Barrierefreiheit erfolgreich zu fördern. Ein Beispiel ist die Aussage, dass Designer nicht nur die Bedürfnisse der Endbenutzer berücksichtigen, sondern auch die Ziele und Bedenken ihrer Teammitglieder verstehen und angehen müssen.

💡Verkauf

Verkauf im Kontext des Videos bezieht sich auf die Fähigkeit, Designer zu überzeugen, die Vorteile der Barrierefreiheit zu erkennen und sie in ihre Produkte zu integrieren. Im Video wird betont, dass Verkauf nicht nur um den Verkauf an sich geht, sondern darum, das Produkt, in diesem Fall die Barrierefreiheit, und die Kunden oder Stakeholder sehr gut zu verstehen. Ein Beispiel ist die Diskussion darüber, wie Designer die Vorteile der Barrierefreiheit verkaufen können, indem sie die Ziele der Stakeholder berücksichtigen und auf ihre Bedenken eingehen.

💡Ziele

Ziele beziehen sich auf die spezifischen Ziele oder Erfolgsparameter, die Stakeholder verfolgen. Im Video wird gesagt, dass man die Ziele der Stakeholder gut verstehen muss, um eine erfolgreiche Befürwortung zu haben. Ein Beispiel ist die Diskussion darüber, wie man die Ziele von CEO, CTO, Ingenieurmanagern oder Design-System-Teams identifizieren kann und wie man die Barrierefreiheit so präsentiert, dass sie diesen Zielen entspricht.

💡Fakten

Fakten im Kontext des Videos bedeuten die Tatsachen und Statistiken, die man verwenden kann, um die Bedeutung der Barrierefreiheit zu untermauern. Im Video werden Fakten wie die Tatsache, dass 1,3 Milliarden Menschen auf der Welt eine Behinderung haben, genannt, um zu zeigen, dass die Barrierefreiheit ein großer Marktpotenzial hat. Ein Beispiel ist die Verwendung von Fakten, um zu zeigen, dass die Barrierefreiheit einen signifikanten Einfluss auf die Erweiterung des Marktes und die Senkung von Kosten hat.

💡Kontrast

Kontrast ist ein wichtiger Aspekt der Barrierefreiheit, der in dem Video als Beispiel für eine einfache Änderung aufgeführt wird, die die Barrierefreiheit verbessern kann. Im Video wird betont, dass ein höheres Kontrastverhältnis einer Schaltfläche nicht nur für Menschen mit Sehbehinderungen zugänglicher ist, sondern auch die Konversion steigern kann. Ein Beispiel ist die Diskussion darüber, wie die Änderung des Kontrastes einer Schaltfläche die Barrierefreiheit verbessert und gleichzeitig den Geschäftserfolg fördert.

💡Alt-Text

Alt-Text ist eine Beschreibung eines Bildes für Screenreader, die für die Barrierefreiheit von Webseiten und Apps entscheidend ist. Im Video wird betont, dass 54,5% der Websites fehlenden Alt-Text haben, was einer der häufigsten Barriereprobleme ist. Ein Beispiel ist die Aufforderung an Designer, beim Designprozess auf den Alt-Text zu achten und Vorschläge für Beschreibungen zu machen, um die Barrierefreiheit zu verbessern.

💡Investition

Investition im Kontext des Videos bezieht sich auf die Zeit, Geld und Ressourcen, die in die Verbesserung der Barrierefreiheit investiert werden. Im Video wird betont, dass Barrierefreiheit eine Investition ist, die einen Ertrag bringen sollte, sei es durch den Erweitert des Marktes oder durch die Einsparung von Kosten, die durch frühzeitige Barrierefreiheitsmaßnahmen vermieden werden können. Ein Beispiel ist die Aussage, dass es 100-mal teurer ist, eine Sache später barrierefrei zu machen als dies von Anfang an zu tun.

💡Benutzererfahrung

Benutzererfahrung, auch UX genannt, ist ein zentrales Thema im Video und eng mit der Barrierefreiheit verbunden. Barrierefreiheit wird als ein Aspekt der guten Benutzererfahrung dargestellt, die für alle Nutzer verbessert werden sollte. Im Video wird betont, dass die Barrierefreiheit nicht nur für Menschen mit Behinderungen wichtig ist, sondern dass sie die allgemeine Benutzererfahrung verbessert, indem sie z.B. die Tastaturnavigation für Power-User und andere verbessert. Ein Beispiel ist die Diskussion darüber, wie die Barrierefreiheit zu einer besseren Benutzererfahrung beiträgt, indem sie die Produktqualität für alle erhöht.

Highlights

St. Frank, CEO und Designer von Divinate, diskutiert über die Verbesserung der Barrierefreiheit.

Divinate ist ein Werkzeug, das Benutzerforschung, Kundenfeedback und Produktanalysen schnell verständlich macht.

St. Frank ist schwer sehbehindert und hat dadurch ein besonderes Interesse an Barrierefreiheit.

Barrierefreiheit bedeutet, dass Kunden unsere Produkte wahrnehmen, verstehen, navigieren und interagieren können.

Barrierefreiheit ist gesetzlich vorgeschrieben, gut für das Geschäft und letztendlich die richtige Sache zu tun.

Um eine erfolgreiche Vorstellung zu machen, müssen Sie die Ziele Ihrer Stakeholder verstehen, Fakten über Barrierefreiheit kennen, in ihrer Sprache sprechen und die Arbeit erledigen.

Das Geheimnis eines guten Vorschlags ist Einfühlungsvermögen.

Designer müssen in der Lage sein, intern und extern zu verkaufen, um Produkte zu erstellen, die verkauft werden können.

Um eine erfolgreiche Vorstellung zu machen, müssen Sie die Ziele Ihrer Stakeholder verstehen, wie z.B. CEO, CTO, Ingenieurmanager oder Design-System-Teams.

Barrierefreiheit kann dazu beitragen, den Konversionsrate zu erhöhen, indem die Lesbarkeit von Schaltflächen verbessert wird.

Barrierefreiheit kann dazu beitragen, die Marke besser zu machen, indem sie für alle Benutzer verbessert wird.

In Europa müssen Produkte bis 2025 barrierefrei sein, um im EU-Binnenmarkt handeln zu können.

In den USA müssen Organisationen, die Bundesmittel erhalten, barrierefrei sein, einschließlich Softwareanbieter.

Die späte Barrierefreiheit ist 100-mal teurer als frühzeitige Barrierefreiheit.

95,9% der Hauptseiten im Internet sind nicht barrierefrei, was eine große Chance für Unternehmen darstellt, die sich von der Masse abheben wollen.

Die sechs häufigsten Barrierefreiheitsprobleme auf Websites sind Kontrastprobleme, fehlende Alt-Texte, leere Links und Schaltflächen, fehlende Eingabebeschriftungen und fehlende Dokumentsprachen.

Designer sollten ihre Stakeholder nicht als Schurken betrachten, sondern kooperativ und respektvoll mit ihnen sprechen.

Barrierefreiheit ist tatsächlich nur eine gute Benutzererfahrung und sollte als solche behandelt werden.

Um Veränderungen zu bewirken, müssen Designer die Arbeit selbst erledigen und nicht auf Erlaubnis warten.

Forschung kann viel über Produktprobleme, einschließlich Barrierefreiheitsprobleme, offenbaren.

Transcripts

play00:00

[Music]

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config 2024 how we

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doing uh they just told me backstage

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that I'm not supposed to Stage dive or

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do crowd work so you all are good you

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can chill uh how's it going my name St

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Frank I'm going to talk about pitching

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accessibility like a pro basically how

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to convince your stakeholders your team

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that it's worth working on in the first

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place my name is t Frank co-founder CEO

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and designer of divinate divinate is a

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tool that helps you make sense of user

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research customer feedback and product

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analytics which is what we're building

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right now uh helps you make sense of all

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that stuff really fast so that you can

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make better product decisions it's the

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kind of tool that I as a designer have

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always wanted so we're building it uh

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shout out Tyler

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uh before this I worked at Stark Stark

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is a set of tools for designers and

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developers to make their products

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accessible and fun fact about myself I

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am severely duter ropia colorblind if

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you don't know that's red green color

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blind um it's a big reason thank you

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I've been it my whole life uh it's a big

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reason why I became interested in

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accessibility in the first

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place so before we get to into the weeds

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what is accessibility

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why does it matter why am I pitching it

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to my team it's super possible that a

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friend dragged you here maybe a coworker

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said sign up for this slot maybe you

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wanted to see the talk before mine and

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you're stuck here welcome everyone's

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welcome uh so accessibility what is it

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accessibility is about ensuring that uh

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our customers can perceive understand

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navigate and interact with the things

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that we build that sounds like a good

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thing right why does it matter well for

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one it's legally required

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um it's also good for business it makes

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our products better uh and ultimately

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it's the right thing to do but we're

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going to talk about that we'll get there

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so the

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pitch if you tuned out right now don't

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don't do that but if you tuned out right

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now these four things are the four

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things you have to know whether you're

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pitching to a CEO your engineering team

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Design Systems team whoever it is these

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four things you have to understand their

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goals very very well you have to know

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the facts about accessibility speak your

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target audience's language and show up

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and do the work so you can tune out if

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you want but don't tune out I think I

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think that there's value in here so bear

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with

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me spoiler alert the secret to this

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whole entire talk is empathy and I know

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you're thinking every single design talk

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literally ever talks about empathy

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you're correct we talk about it all the

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time but there with with me I just got a

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microphone but bear with me uh yeah so

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uh empathy we talk about all the time

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bear with me because I think that it's

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different than you might

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think designers aren't as empathetic as

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we say we

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are I know I literally just said that

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the secret is empathy and we talk about

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empathy all the time and it's true but

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if we were as empathetic as we say we

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are our products would be accessible

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usability across the entire industry

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would be better and honestly we'd be

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doing a lot more user research design

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Twitter would be a beautiful peaceful

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awesome place and it's not is

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it we talk a big game I mean look at

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these user centered human centered

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empathy mapping empathy is in the name

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we talk about it so much but what about

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empathy for the people that we work with

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for our Engineers for our product

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managers love you guys for our

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stakeholders other designers with

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different skill sets than us people who

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are newer in their career people who

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work at smaller companies than ours

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bigger companies than

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ours we lack empathy for one another to

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an extreme degree and that's required

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for a good pitch like I said the secret

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is empathy it's empathy for the people

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that we work with without that we won't

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have a strong pitch

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because pitching is

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sales so many of us designers think

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about sales in a negative way we picture

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used car

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dealers we we think about the the slack

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Channel with the hooting and the

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hollering and we get scared and we close

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the tab and we go back to The Design

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Channel where everyone's

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cool we need to be able to sell as

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designers to be able to sell to clients

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to be able to sell internally to create

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products that can be sold and to

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understand how the products are sold

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that we create because sales is about

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understanding the product in this case

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accessibility and the customer or

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stakeholders very very well now if you

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don't understand the product and you

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don't understand the customer you'll

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find that you struggle to convince

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people of much of anything if you

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believe in the product accessibility and

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you understand it hey and you're

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speaking to the things that people care

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about you'll find that it's much easier

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to convince people of things we have to

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reframe the concept of sales no more

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used car dealerships stop thinking about

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the earpieces ping forth in the the loud

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office no more Wolf of Wall

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Street sales is empathy hot take the

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first step in this process

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was understand their goals why is that

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because when we speak to the things that

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people care

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about they listen and that is a practice

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in

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empathy so let's get into it step one

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understand their goals you have to

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figure out who you're going to talk to

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identify the stakeholder whether it's

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like a CEO CTO engineering managers

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Design Systems team other designers

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again whoever it is identify that person

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and how their job is measured

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what does success look like for them

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often the answer to this question is

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like business numbers going up and to

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the

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right how do you get them promoted how

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do you make them look so good at their

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job that when they make movements

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towards accessibility they get promoted

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they move up through the corporate

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ladder we have to remember that when

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we're selling something we're not just

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selling the literal thing we're selling

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who you're becoming now I know this is

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like a basic reductive example Apple

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does this when we buy airpods we're not

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buying airpods cuz they have the best

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sound quality we're buying

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airpods we're buying airpods because we

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want to look like the type of people who

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wear airpods right now again reductive

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it's basic but we have to think when

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we're pitching accessibility who are

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they becoming when they make movements

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towards accessibility who are our

play07:24

stakeholders becoming we have to

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position accessibility to serve those

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things how is their job measured how do

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you get them promoted who are they

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becoming let's take an example like

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conversion rate people like when people

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buy their stuff that's good let's say

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that your team measures conversion

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pretty actively and you have a button in

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your flow that doesn't have good

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contrast ratios basic example right when

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we talk about changing that button don't

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say this isn't accessible we're doing

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bad things say I think it would be

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better if people could read this button

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what if we increase the contrast here

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are some examples and when you ship that

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my bet is you do see a lifting

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conversion and you can tell people look

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I helped the business I made my

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stakeholder look good and a trojan horse

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made accessibility

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better so if you don't

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know what people care about you don't

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know how they're measured you have no

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idea we can ask them if you're afraid of

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asking your stakeholders how they're

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measured what they care about we can

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guess what do your product managers care

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about well you've probably heard the

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phrase what gets measured gets managed

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another way people say this is like the

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purpose of a system is what the system

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does that's my co-founder's favorite um

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whatever your organization is

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outputting that is what is being

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rewarded and measured internally right

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so if your team likes to Output as many

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features as possible as quickly as

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possible your product managers are

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probably measured on out output when

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they ship something they get promotions

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so we have to position accessibility to

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speed us up right if we make something

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accessible now we don't have to come

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back later and retrace our steps and

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redo all this work that makes us save

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time accessibility also makes our

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products better for everyone really

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simple quick example when you're

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designing a screen reader experience

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you're often thinking about the keyboard

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navigation keyboard navigation helps

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power

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users so it helps everyone right people

play09:33

use products that are better more often

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and this can serve things like

play09:36

activation retention churn time spent on

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the platform people use products that

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are good more often right what about

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your SE Suite what does your seite care

play09:47

about it is really really easy for us to

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forget that people with our CET acronym

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CEO CTO they are human beings they're

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people so they have wants needs desires

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hopes dreams they probably care about

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profits Market

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expansion they want their business to do

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well they probably have good

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intentions again hopes dreams desires if

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your company's small enough you can

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literally just ask

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them hopefully you know their goals but

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you can ask if your company's really

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really big and you have stated goals for

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the year you have okrs level

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accessibility up to those things talk

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about how accessibility serves your

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okrs what about your engineer

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what do your engineers care about what

play10:31

are their concerns uh in my experience

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Engineers really don't like when you

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change things and make them redo work

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over and over they don't they don't like

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that especially when it's like halfway

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through being built they hate that

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accessibility can mean having to do a

play10:48

lot of rewrites a lot of rework that can

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be painful so what do we do for one we

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establish the process

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early but also we approach them

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gracefully as equal Partners we say hey

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I know this is a lot of work but I'm

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going to be with you every step of the

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way working through this we're going to

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chip away okay ask your engineers how

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they're measured hopefully the answer

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isn't like lines of code hopefully the

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answer is like quality of thought good

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code output business metrics things like

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that what about your clients agencies

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Freelancers this one's for you um

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honestly the answer is kind of the same

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as the seite uh they want their business

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to do well they don't want to be sued

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food they probably don't want to make a

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product that harms people I hope don't

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work for those clients um if you're

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doing freelance if you're working with

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clients never sell accessibility as an

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upsell it's not it's part of the process

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so if they ask you why are we working on

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accessibility you say I don't want you

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to be sued uh I don't put my name on

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things that aren't accessible and it's

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part of the

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process what about other designers what

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do us designers care about the common

play12:00

objections that I hear to accessibility

play12:02

are the time it takes it's a lot of work

play12:05

it's kind of hard accessibility can be

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ugly what about our established brand or

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established design system honestly a

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lack of understanding and feeling like

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it's really

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technical if you reverse it these reveal

play12:19

a ton about what designers care

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about we like to have time to work on

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the things we're working on so we can

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ensure that they're good having a

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manageable workload means our product

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can be better

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right we don't want to step on the toes

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of the brand we know that brand is

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important and when a complicated design

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system is in play our jobs are more

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complicated and the product feels more

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complicated right and yeah accessibility

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can feel really Technical and that can

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make us as designers feel kind of

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insecure I felt that

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often you know what's worse for your

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brand than a new color

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being sued it's way worse um it's like

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really bad for it also there are many

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beautiful accessible products there's a

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ton of

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them apple has a bunch so we have to

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understand the people we're talking to

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and their goals right the things that

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they care about their motivations their

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fears understand those things really

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well talk to them

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ask so if you're taking

play13:24

notes take your pen and pencil out

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there's some stuff to write down there's

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cool numbers in here you got to know the

play13:28

facts

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okay before we get to numbers remember

play13:32

that accessibility is an

play13:34

investment it is and this looks like a

play13:37

smart crowd so you probably intuitively

play13:39

know this but organizations want a

play13:42

return on their investment this

play13:44

transcends the Spectrum from private to

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public sectors tiny little startups to

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Giant Enterprises every organization

play13:52

wants a return on their investment when

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you put time money and resources into

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something you want to see that come back

play13:58

in some measurable

play14:01

way so we have to show that

play14:03

accessibility can return on that

play14:05

investment the good news is we can do

play14:07

that through things like expanding your

play14:10

Market companies love this kind of thing

play14:12

if you can sell your product to more

play14:14

people you can make more money it's a

play14:16

good thing but like how how much can you

play14:20

expand your market right 1.3 billion

play14:23

people in the world have a disability

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that is 16% of all of humans for context

play14:29

China's population is 1.4 billion that

play14:33

means when we make our products

play14:35

accessible we open up our product to a

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market the size of

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China now Counterpoint if we're actively

play14:43

ignoring accessibility today that means

play14:45

we're ignoring a market the size of

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China but here's something to keep in

play14:53

mind there is no demographic for

play14:55

disability that means you can't exclude

play14:58

disability in your segmentation there's

play15:00

no such thing as saying but our users

play15:03

aren't disabled you can't know that it's

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never going to be a thing it's never

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going to be true don't be a liar every

play15:10

demographic has disabled people every

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single one you can't segment away

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disability okay so the

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numbers you want to do business with

play15:22

Europe you have to be

play15:24

accessible in 2022 the EU passed the

play15:28

Europe accessibility act that says by

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2025 that's coming up by 2025 your

play15:34

product has to be accessible if you want

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to do business in Europe whether it's

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the private or the public sector

play15:41

so make your product accessible if you

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want to do business in Europe what about

play15:44

the public sector in the US section 508

play15:47

in uh 1998 Congress amended the

play15:50

Rehabilitation Act of 1973 with Section

play15:53

508 ignore all that section 508 is what

play15:56

you need to know this says that if you

play15:58

take Fe Federal funding at all your

play16:01

organization needs to be accessible

play16:02

inside and out the implication of that

play16:05

is if you buy from a software vendor

play16:07

that software needs to be accessible or

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else you run the risk of losing Federal

play16:13

funding that means schools nonprofits

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government organizations need to be

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accessible This Is Us selling Revenue

play16:23

potential to our companies a market the

play16:25

size of China Europe and the public

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sector in the US us billions of dollars

play16:31

of value

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billions we can also save money

play16:36

obviously like I've said we're trying to

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avoid

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lawsuits but starting with accessibility

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up front could save us a bunch of money

play16:44

but how much money this seems fake

play16:47

because it's an even 100 this is a real

play16:49

stat this is real making something

play16:51

accessible later is 100 times more

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expensive if I spend $1 today I saved my

play16:59

s $100

play17:02

tomorrow that's wild what do you do you

play17:05

make it accessible now right save

play17:06

yourself some money

play17:08

start but where where or where do you

play17:11

begin there's so much to do right yeah

play17:14

it can feel that way I have not even

play17:15

lightly scratched the surface of

play17:17

accessibility today there's so much but

play17:19

let's take one step back and remember

play17:21

that

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95.9% of homepages on the internet are

play17:26

not accessible and yes that is a lot and

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yes this means the internet is an

play17:30

inhospitable Wasteland for people with

play17:33

disabilities but let's reframe that

play17:36

4.1% don't you want to be in the 4.1% of

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products that are accessible to be a

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front runner to show that you you care

play17:44

about your customers to that degree to

play17:45

build that Customer Loyalty I think this

play17:47

is a huge

play17:49

opportunity so here's where you focus

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these six things let me run out of the

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way these six things um this is from the

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web aim million study a study looks like

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at the top 1 million web pages on the

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internet and these are the six most

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common issues okay

play18:07

81% 81% of websites have contrast issues

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hey designers that's us we can fix that

play18:14

in fig

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mode the other ones are uh alt text

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missing alt text missing input labels

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empty links empty buttons missing

play18:23

document language

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54.5% are missing alt text if you don't

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know alt text is the description of an

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image for a screen reader we control

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that too we can make suggestions in our

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design tool when we QA when we check our

play18:37

Engineers work we can say hey I noticed

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this doesn't have alt text on it what if

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it said

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this now if we focused on these six

play18:45

issues we will have made massive

play18:48

progress but again how much progress

play18:52

really these issues make up 96.4% of all

play18:56

accessibility issues found in the study

play18:58

to me that makes it way more

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tangible now it's so possible that your

play19:03

product your website have some deepr

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rooted hard-to fix accessibility issues

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like misuse of Arya maybe you have

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heading levels out of order maybe you

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designed an IOS app and you didn't use

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voiceover maybe you have no landmarks

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aggressive animations that can't be

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turned on and off those are real hard

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problems but it's important to remember

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that accessibility is a journey you have

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to start chiseling away at the Block one

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chip at a time

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time all right you got to speak your

play19:32

stakeholders language designers

play19:35

accessibility Advocates I love you you

play19:37

have good intentions but I'm speaking

play19:39

directly to some of you okay with the

play19:42

way you speak today you're acting like

play19:44

your stakeholders are

play19:47

villains you got to stop that just stop

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we can't speak down to people we can't

play19:54

talk to people like they're actively

play19:55

trying to harm people with disabilities

play19:58

it's not how convince people to change

play20:00

their

play20:01

behavior just not you can't shame people

play20:04

into agreeing with you people stick

play20:06

their head in the standing they stop

play20:08

listening you have to assume good

play20:10

intentions with your stakeholders we

play20:12

have to assume that they're on the same

play20:13

team as us they probably just don't know

play20:16

anything about accessibility they may

play20:17

have never been exposed to it they might

play20:20

have a different value system than you

play20:23

and that's okay we just can't condescend

play20:26

we can't act like we're better than our

play20:27

stakeholders because we know about

play20:29

accessibility because we think we're in

play20:31

the moral

play20:33

right oh about the ethics yes the ethics

play20:38

yes this is the right thing to do it is

play20:41

but you have to remember that selling an

play20:43

ideology is really really hard and yes

play20:47

Society it is the problem here and yes

play20:51

the way things have been built and

play20:52

designed for years have created

play20:54

institutional problems for people with

play20:56

disabilities and yes people with dis

play20:58

abilities are tired of being ignored but

play21:01

that doesn't mean that we get to skip

play21:03

the pitch does it feel icky to have to

play21:05

feel like you're selling accessibility

play21:07

maybe it doesn't matter because at the

play21:09

end of the day Optics and signaling

play21:11

don't make our products accessible

play21:14

doesn't matter how good we are or how

play21:15

smart we are or how much we think we're

play21:17

in the moral right or how much we think

play21:18

we know if we haven't made any

play21:20

measurable change for people with

play21:22

disabilities all we've done is inflate

play21:24

our own Egos and that doesn't do

play21:26

anything positive for disabled people

play21:32

[Applause]

play21:36

so how do you talk to your stakeholders

play21:39

through things like brand risk these are

play21:41

words they know okay use these things

play21:43

brand risk if you get sued it's bad for

play21:46

your brand it's really expensive not

play21:48

good I said it like a ton of times do it

play21:51

elevated craft if you're organization

play21:53

measures this that's really cool when

play21:54

you make your product accessible make it

play21:56

better for everyone customer loyalty

play21:59

when something feels like it's made for

play22:00

me I love that thing and I'm going to

play22:02

tell people about it and we talked about

play22:04

expanding your Market that's a good

play22:05

thing at the end of the day these all

play22:08

boil down to having more money in the

play22:10

bank either uring more or keeping the

play22:13

money you have pretty

play22:15

straightforward but let's say you do all

play22:17

this you understood their goals you even

play22:20

asked them what are your goals you you

play22:23

came with facts you spoke their language

play22:26

and no one cares what do you do

play22:29

you do the work you just do it just

play22:32

start just start doing the work you

play22:34

catch a color combination that's not

play22:35

accessible make a suggestion make a new

play22:37

version of that component maybe multiple

play22:39

iterations you show your team and you

play22:42

just

play22:43

go you got to start indexing all of the

play22:46

issues across your product look for all

play22:48

of your accessibility issues and write

play22:49

them

play22:50

down stop asking permission stop waiting

play22:53

around you have to be the person who is

play22:55

constantly but graciously raising your

play22:57

hand to remind your team to think about

play23:00

accessibility when we QA we need to Q QA

play23:04

for accessibility we need to flag the

play23:05

issues we find with our Engineers flag

play23:07

our issues with our PMS when we design

play23:10

we need to design things that are

play23:11

accessible from the beginning we need to

play23:14

document the intended assisted

play23:16

technology experiences our jobs aren't

play23:18

done when we do desktop tablet and

play23:20

mobile if we haven't even thought about

play23:22

how a screen reader or voiceover or

play23:24

TalkBack listens to our designs we're

play23:28

leaving out a massive portion of the

play23:30

experience we're leaving it up to chance

play23:32

at best and other people at worst in

play23:35

Design Land we have the power to make so

play23:38

much change to suggest this stuff to

play23:40

think about it up front you just got to

play23:42

start you have to be high agency you

play23:45

have to stop waiting for a seat at the

play23:47

table and to pull up the chair make the

play23:49

changes do the work also find out the

play23:52

problems that your product has in the

play23:54

first place you need to be talking to

play23:56

your customers more research will reveal

play23:59

so much about your product about

play24:02

usability problems mental model problems

play24:05

all of that but accessibility comes up

play24:07

naturally you can test for accessibility

play24:09

specifically and that's important but it

play24:11

comes up I've had people in research

play24:13

sessions tell me I can't read this text

play24:15

it's too small or the contrast is too

play24:18

low that's an accessibility issue that I

play24:20

can fix talk to your customers all right

play24:24

I have one more molten lava hot take you

play24:28

ready

play24:29

brace

play24:31

yourselves accessibility is literally

play24:33

just user

play24:38

experience it's true the deeper you get

play24:41

into the space the more you'll realize

play24:42

that it's just good design these four

play24:45

steps understand their goal speak their

play24:48

language know the facts do the work

play24:51

those things are the same things you'll

play24:52

do when you're pitching good design to

play24:55

do research and accessibility

play24:58

because at the end of the day the thing

play24:59

underpinning all of it is having empathy

play25:02

for the people that we work with and

play25:03

speaking their language in order to

play25:05

affect change thank you very much my

play25:08

name is Dr Frank go try divinate d.

play25:14

[Music]

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BarrierefreiheitEmpathieProduktdesignUser ExperiencePitchingStakeholderGeschäftserfolgNutzerforschungZugänglichkeitWebdesign