Everything I HATED About Warhammer 40,000
Summary
TLDRThe speaker candidly discusses their disenchantment with Warhammer 40K, detailing the time-consuming and costly nature of the game. They lament the frequent need to purchase rulebooks and models, the frustration of power creep, and the resulting imbalance in gameplay. Despite enjoying the creative aspects of model building and painting, the speaker ultimately feels overwhelmed by the demands of the hobby and Games Workshop's business practices, leading to their decision to step away from the game.
Takeaways
- 🎮 The speaker expresses frustration with the Warhammer 40K game, citing numerous issues that led to a decline in their enjoyment of the hobby.
- 📚 There is a significant investment required in purchasing rule books, codices, and supplements, which can become obsolete with frequent game updates.
- 👨👧 The speaker's personal life changes, including having a child, have contributed to their decreased availability to engage with the game.
- 🖌️ They enjoyed the creative aspects of building and painting models, but the hobby became less feasible due to time constraints and concerns about toxic fumes around their child.
- 🍺 The game was described as a social experience, enjoyed with friends over a casual setting with beer and pretzels.
- 💸 The cost of maintaining an up-to-date collection, including models and books, was a significant financial burden, amounting to hundreds of dollars monthly.
- 📈 The speaker mentions 'power creep,' where newer models and rules updates make previous investments feel outdated and less effective in gameplay.
- 🤝 Despite the negatives, the community and camaraderie within the Warhammer 40K player base were highlighted as a positive aspect.
- 📈 The speaker also disliked the necessity to constantly stay updated with the latest releases and rule changes, which was time-consuming and felt manipulative.
- 🎲 They enjoyed the act of playing the game, particularly the dice rolling, which provided a sense of excitement and satisfaction.
- 🚫 The speaker ultimately decided to stop playing Warhammer 40K due to the overwhelming costs, both financial and temporal, and the lack of support from Games Workshop.
Q & A
What is the main topic of the video script?
-The main topic of the video script is the speaker's dissatisfaction and critique of the Warhammer 40K game, including the issues they faced and their reasons for disliking it.
What personal life events have been keeping the speaker busy since June?
-The speaker has been busy with multiple family birthdays, family visits to the East Coast, including Pennsylvania and Long Island, and taking care of their new child.
What aspects of Warhammer 40K did the speaker initially enjoy?
-The speaker initially enjoyed building and painting the models, the creativity involved in customizing models, the camaraderie of the game, and the competitive aspect of playing.
What is the speaker's opinion on the community and the game's ability to retain players?
-The speaker believes that Warhammer 40K has a strong community that encourages retention, comparing it to a game like League of Legends, where players are 'injected' with the desire to stay involved.
What hobby aspects did the speaker particularly love about Warhammer 40K?
-The speaker loved the building and painting of models, the creative freedom it allowed, and the social aspect of playing the game with others.
What is the speaker's stance on the cost of books and magazines required for playing Warhammer 40K?
-The speaker is critical of the high cost of books and magazines, stating that they become obsolete quickly and that players have to continually purchase new ones to stay current with the game.
Why did the speaker feel that the game was 'suffocating' them?
-The speaker felt suffocated by the constant need to stay updated with the game's frequent rule changes and model releases, which required significant time and financial investment.
What is the issue with the game's balance according to the speaker?
-The speaker criticizes the game for having overpowered armies and units that create an uneven playing field, reduce diversity in gameplay, and lead to predictable and less exciting matches.
What does the speaker suggest as an alternative to purchasing official models?
-The speaker suggests alternatives such as using proxies, 3D printing, and buying recast models from places like China to reduce the cost of individual models and units.
How does the speaker describe the time investment required for Warhammer 40K?
-The speaker describes the time investment as lengthy and overwhelming, including setup and teardown of games, painting and assembling models, and keeping up with the game's updates.
What is the speaker's final decision regarding their relationship with Warhammer 40K?
-The speaker decides to stop playing Warhammer 40K altogether, feeling that the game's demands on their time and money are not worth the enjoyment they receive.
Outlines
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