Config 2024: Redesigning BBC.com: crafting a connected, contextual, and global experience

Figma
5 Jul 202420:09

Summary

TLDRSam Drew and Laura Wellen from BBC Studios discuss the monumental task of redesigning bbc.com for a global audience. They share the challenges and solutions encountered in creating a coherent, sophisticated user experience that reflects the BBC's mission as a global public service broadcaster, emphasizing the importance of storytelling, design system scalability, and cross-cultural communication.

Takeaways

  • 🌐 The BBC is undertaking a redesign of its news website, bbc.com, to better serve a global audience and maintain its role as the world's first global public service broadcaster.
  • 🔄 The redesign is a response to the realization that international audiences may not have the same association with the BBC brand as those in the UK, highlighting the need for a more globally relevant approach.
  • 🏢 The project involves collaboration between a small, nimble design team distributed across the US and the UK, working within a large, established organization.
  • 📈 The redesign process emphasized the importance of scalability, reusability, adaptability, and context sensitivity in design to accommodate the ever-evolving nature of digital content.
  • 🤝 The team employed an inclusive approach, opening up concept storming sessions to a wide range of stakeholders to ensure diverse perspectives were considered in the early stages of the project.
  • 🗣️ Language and communication presented unique challenges due to cultural nuances and the need for clarity in both team operations and audience communication.
  • 🛠️ A high-fidelity prototype was crucial for gaining initial buy-in, illustrating the vision, and securing funding, despite not resembling the final product.
  • 📝 The project required a meticulous and adaptable design process that evolved to include additional checkpoints and a more complex workflow to manage increasing complexity.
  • 🧠 The design system was built around a series of components and content cards, allowing for a flexible storytelling approach that could adapt to different levels of prominence and urgency in news delivery.
  • 🌐 The naming convention for the design system and editorial CMS was simplified using non-technical, easy-to-remember names inspired by US states and UK cities to aid clarity and cross-cultural understanding.
  • 🔄 The project leveraged digital tools like Figma for prototyping, which served as a 'living' prototype that evolved with the project and provided a reference point for various stakeholders.

Q & A

  • Who are Sam Drew and Laura Wellen, and what roles do they play in the redesign of BBC's news website?

    -Sam Drew is the UX Director at UIC Digital, and Laura Wellen is the Creative Director of Digital News and Streaming at BBC Studios. They were responsible for leading the redesign and rebranding of bbc.com for a global audience.

  • What was the main challenge faced by the BBC in redesigning their news website for a global audience?

    -The main challenge was to create a platform that brings trusted, unbiased news and factual content to a wider audience in a more relevant and powerful way, while also overcoming the fragmented and inconsistent user experience that had developed over time.

  • How did the BBC address the issue of having a fragmented and inconsistent user experience on their website?

    -The BBC addressed this by recognizing the need for a more intentional approach to their international endeavors. They aimed to create a new, coherent, consistent, and sophisticated experience for bbc.com and its app.

  • What was the significance of the design team's small size in the project?

    -The small size of the design team allowed for nimble decision-making and quick adaptation of changes across different platforms. It also facilitated efficient communication and collaboration, despite the team being distributed across different geographies.

  • How did the design team ensure that their design decisions were relevant for a global audience?

    -The team ensured relevance by conducting concept storming sessions open to a wide range of stakeholders, testing ideas with both seasoned BBC users and complete newbies, and being mindful of the language used in the UX writing to avoid regional nuances.

  • What was the role of high-fidelity prototyping in the early stages of the redesign project?

    -High-fidelity prototyping played a crucial role in illustrating the functionality and design thinking to stakeholders, obtaining early user feedback, and securing funding for the project. It helped reassure stakeholders that the project was moving in the right direction.

  • How did the design team manage the complexity of the project as it evolved?

    -The team evolved their design process to include more checkpoints and organized their work into a more complex process diagram. This ensured that important requirements were not misplaced and that nothing slipped through the cracks.

  • What approach did the BBC take in naming the collections of content cards for their new design system?

    -The BBC named the collections of content cards after US states and individual content cards after UK cities, towns, and counties. This non-technical naming convention made it easier to keep track of the various components and facilitated cross-cultural understanding.

  • How did the design team address the issue of time zone differences affecting their ability to collaborate?

    -The team used various digital communication platforms and leveraged the time zone differences by leaving comments and feedback on designs that could be actioned by the other team during their working hours, thus making the most of the limited overlap in working times.

  • What was the significance of the 'diamond prototype' in the development of the new BBC website?

    -The 'diamond prototype' was a living, breathing, fully interactive prototype that served as a source of truth for the design team, ad sales team, senior stakeholders, and developers. It allowed them to visualize and test how newly designed components would fit into the wider context of the site or app.

  • How did the BBC ensure that their redesigned website maintained a consistent look and feel while also being adaptable to different types of content?

    -The BBC designed a series of content cards with various design treatments that allowed for flexibility in storytelling. They arranged these cards in content templates to set the context for each story, ensuring a consistent look and feel while also allowing for adaptability to different content types and priorities.

Outlines

00:00

🌏 Global Redesign of BBC's News Platform

Sam Drew and Laura Wellen, from UIC Digital and BBC Studios respectively, discuss the monumental task of redesigning bbc.com for a global audience. They highlight the BBC's mission as the world's first global public service broadcaster and the importance of delivering unbiased news during a time when democracy is at stake. The challenge of condensing years of work into a 20-minute presentation is mentioned, along with the need to understand the differences between international and UK audiences. The BBC's history and its evolution in online content delivery are outlined, emphasizing the shift from a UK-centric approach to a more globally inclusive one.

05:01

🛠️ Collaborative Design Challenges and Solutions

The speakers delve into the challenges faced during the redesign project, such as collaboration across continents and time zones, managing a large number of stakeholders, and the exponential growth of the design system. They discuss the importance of treating the project as a series of challenges rather than mere deliverables. The concept of 'concept storming sessions' is introduced, where a wide range of BBC staff contributed ideas for the new product. High-fidelity prototypes were used not only for design illustration but also for strategic decision-making and early user feedback. The small but agile design team's structure and the use of various digital tools for effective collaboration are highlighted, along with the unconventional challenges posed by a globally distributed team.

10:03

🌐 Adapting Design for a Global Audience

The paragraph focuses on the evolution of the design process as the project progressed from big-picture thinking to granular details. The team's shift to a more complex design process is detailed, which included additional checkpoints to prevent oversights. The importance of designing for adaptability, scalability, and context sensitivity in a constantly evolving digital content landscape is emphasized. The design decisions that led to the creation of a flexible card system for content representation are discussed, allowing for a range of storytelling weights and prominence. The use of US states and UK cities for naming design components to simplify the organization and aid in cross-cultural understanding is also mentioned.

15:05

🗣️ Language Nuances and the Importance of Clear Communication

The final paragraph addresses the cultural and linguistic nuances that the team had to navigate, both in terms of internal communication and in ensuring the UX writing was accessible to a global audience. The challenges of date formatting and translating British English into a form that resonates with an international audience are highlighted. The paragraph also underscores the role of Figma in creating a 'diamond prototype' that served as a living, interactive representation of the product, useful for various teams within the organization, from design to ad sales and senior stakeholders.

Mindmap

Keywords

💡UX Director

UX Director stands for User Experience Director, a role that focuses on the overall user experience of a product or service. In the video, Sam Drew, as the UX Director at UIC digital, is involved in the redesign of bbc.com, ensuring that the website provides a coherent and user-friendly experience to a global audience.

💡Creative Director

A Creative Director is responsible for overseeing the creative aspects of a project or company. Laura Wellen, the Creative Director of digital news and streaming at BBC Studios, plays a key role in the redesign process of the BBC website, aiming to enhance its storytelling for a global audience.

💡Global Audience

The term 'global audience' refers to the worldwide viewers or users of media content. The script emphasizes the importance of redesigning bbc.com to cater to this diverse group, ensuring that the news platform remains relevant and accessible to people from different cultures and backgrounds.

💡Rebranding

Rebranding is the process of changing the existing brand identity of a company or product. In the context of the video, rebranding bbc.com involves not only redesigning its visual elements but also ensuring that the brand's message and values resonate with an international audience.

💡Design System

A design system is a set of reusable design elements that ensure consistency across a product or service. The script mentions the creation of a design system for bbc.com, which is crucial for maintaining a coherent look and feel as the website evolves and expands.

💡Content Cards

Content cards are modular design elements used to display information in a structured and visually appealing way. The video discusses the use of content cards on bbc.com to provide a flexible system for editors to create a hierarchy and pacing in their storytelling.

💡CMS Platforms

CMS stands for Content Management System, a software application used to create and manage digital content. The script points out that bbc.com previously used nine different CMS platforms, which contributed to a fragmented user experience, and the redesign aimed to streamline this.

💡Prototyping

Prototyping is the creation of a sample or model of a product to test and demonstrate its design and functionality. In the video, high-fidelity prototyping was essential for the bbc.com redesign, helping to visualize the new design and gain stakeholder approval.

💡Strategic Thinking

Strategic thinking involves setting goals and developing plans to achieve them. The video highlights the importance of strategic thinking in the redesign process, as it was not just about applying a new design but also about shaping the foundational thinking of the product.

💡MVP (Minimum Viable Product)

MVP refers to a version of a product with just enough features to satisfy early customers and provide feedback for future development. The script mentions the MVP for bbc.com, indicating that the redesign started with a basic version that could be iterated upon based on user feedback and needs.

💡Storytelling

Storytelling is the art of telling stories to engage an audience. The BBC's mission, as mentioned in the video, includes being a global public service broadcaster, and the redesign of bbc.com aims to enhance the storytelling experience, making news content more engaging and relevant to a global audience.

Highlights

Sam Drew and Laura Wellen discuss the redesign of BBC's news website for a global audience.

BBC's mission as the first global public service broadcaster and its role in democracy.

The challenge of redesigning a platform to deliver trusted, unbiased news to a wider audience.

The evolution of BBC's online content delivery and the need for a rebrand to meet global standards.

Understanding the difference between the UK and international audiences' perceptions of the BBC brand.

The fragmented and inconsistent user experience of bbc.com prior to the redesign.

The strategic importance of a coherent and sophisticated bbc.com experience for global audiences.

Design team collaboration challenges due to geographical separation and time zone differences.

The use of concept storming sessions to gather ideas from a wide range of stakeholders.

The importance of high-fidelity prototyping in securing project funding and stakeholder buy-in.

Managing a small and nimble design team to ensure efficient decision-making and adaptation.

The introduction of a design manager to streamline administrative tasks and support the team.

The significance of clear and non-technical language in UX writing for a global audience.

The development of a scalable, reusable, and adaptable design system for bbc.com.

Naming conventions for design components to simplify the editorial and curation process.

The creation of a flexible card system for content representation and storytelling.

The use of content templates to set the context for stories and maintain consistent branding.

The importance of adapting the design process to avoid missing checkpoints and requirements.

The MVP product's reflection of the original design ambition to enhance storytelling for a global audience.

Transcripts

play00:00

[Music]

play00:15

thank you welcome my name is Sam Drew

play00:17

I'm ux director at UIC digital and I'm

play00:19

Laura Wellen creative director of

play00:22

digital news and streaming at BBC

play00:24

Studios Sam and I are here today to talk

play00:27

to you about a tiny task we took on of

play00:30

redesigning one of the world's largest

play00:31

news websites for a global audience now

play00:35

condensing the last two and a half years

play00:36

into 20 minutes might seem like a

play00:38

challenge in itself luckily though we

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come from a long history of Storytelling

play00:43

for those of you less familiar with who

play00:45

the BBC is here's a little bit of

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context Mr President pleasure to meet

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you this border has become I'm highly

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politicized the war in this area is

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extremely

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active the presence of international

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media is rare

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here these were the voices he felt were

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unheard there's a new

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king don't you feel an obligation or

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Duty Humanity's approach is really not

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working all they want is Unity cu

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is one of the driving forces of

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mankind um a very emotional statement

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has just come through in

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[Music]

play01:55

fact so as you can see the BBC has a

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wider Mission and purpose of being the

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first Global public service broadcaster

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and in a year where over two billion

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people are going to be voting and you

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might say democracy is at stake

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redesigning a platform that brings

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trusted unbiased news and factual

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content to a wider audience in a more

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relevant and Powerful way couldn't feel

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like a more important brief or honestly

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sometimes a bit of a daunting one so in

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the UK the BBC has a long long history

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of Storytelling over a hundred years in

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fact but today we going to tell the

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story of how we redesigned rebranded and

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completely rebuilt from scratch bbc.com

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for a global audience not just for those

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in the

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UK so as you can see from the variety of

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design treatments here the way the BBC

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has brought its content to audiences

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online has evolved quite significantly

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having launched .co.uk in

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1997 um the audience the international

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audiences have received quite periodic

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exports of very UK Centric websites all

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of which have been designed for an

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audience with a really deeply ingrained

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relationship with the

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BBC however as a British person that

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lives in America I soon found that

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International audiences don't

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necessarily always have that association

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with the brand that I do and

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understanding that difference between an

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international audience in the UK was

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going to be crucial to the success of

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this project so in the UK the BBC Is

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Like Oxygen it's it's all around you you

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just kind of absorb it you get

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introduced to it at childhood and it

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basically stays with you for the whole

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of your

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life but as I found having conversations

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with friends in the US you often hear

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things like oh the BBC that means the

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World Service radio right or Oh you mean

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that David atur guy and those

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differences in perspective we really

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starting to be reflected in our product

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experience so up until 2022 and we took

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on this product project International

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audiences were receiving kind of an

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alakar offering of our product

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experience erience with slightly

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mismatched dishes rather than a more

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coherent elevated tasting menu

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experience new sections had either been

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inherited from. co.uk or been created

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specifically for international audiences

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and kind of just added on not

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necessarily considering how it fit with

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the rest of the product experience and

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this as you can see basically led to a

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whole load of different design

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treatments a wide range of templates and

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layouts we had quite inconsistent

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branding different type of graphic

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Styles we found out that we had we were

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using S like nine different CMS

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platforms to populate all of this and

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ultimately it led to a fragmented

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inconsistent user experience and quite

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notably quite a confusing relationship

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that the public had with the BBC brand

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so you could say bbc.com had really

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started to lose its

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identity so it was time for a reset the

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business recognized that we needed to be

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more intentional about our International

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Endeavors in order to achieve our wider

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mission of being the world's first

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public service broadcaster and this was

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a really exciting opportunity for us to

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help shape that Vision we knew we needed

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to create a new coherent consistent and

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sophisticated bbc.com and app

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experience so the premise of this talk

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is really just to look at some of the

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challenges we fac on a project of this

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scale how we solved them and importantly

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what we learned along the way so firstly

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how does a design team collaborate when

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separated by three and a half thousand

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miles and working in different time

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zones how do we keep the hundreds and

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there were hundred hundreds of

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stakeholders up to speed with what we

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were doing and importantly happy as a

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design team how do we create and build

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and then stay on top of a design system

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that seems to be growing exponentially

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with no sign of slowing down and how do

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you take a fundamentally institutionally

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British product and make design

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decisions that make it relevant for a

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global audience so where did we

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start um well cont to what you might

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think the design team working within

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this highly Matrix kind of global

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company we're very very small quite new

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and we basically had to evolve how we're

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working quite quickly um we joke that we

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were like a little startup and this 100

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year old Behemoth as as an organization

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um so we really need to take steps open

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up our creative thinking to enable us to

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collaborate efficiently and really sell

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our vision to those stakeholders and

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ultimately the general

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public I'm sure many of us are used to

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operating as a creative team in a

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corporate environment and often that

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comes with being treated or maybe

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perceived as a delivery commodity or

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kind of service department well uniquely

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for us we were actually at the beginning

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of the reimagining of the business so

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that meant we weren't just applying a

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new design treatment to the product

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experience but really intrinsic to the

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Strategic thinking that helps shape the

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foundational thinking of the products we

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all know that designers are problem

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solvers so a principle we applied

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throughout the project and especially in

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our briefing was to treat things as

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challenges and not deliverables

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so one thing was clear from the very

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very start of the project we wanted to

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hear everyone's voices everyone's

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thoughts everyone's opinions so we

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opened up what we called concept

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storming sessions you can see behind me

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and these were huge infinite boards open

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to anyone product owners journalists

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content Commissioners designers

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development management everyone in

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between and basically we just wanted to

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hear everyone's ideas of what this

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product could be those experiences we

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felt had legs we would then put in front

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of the public for testing and that would

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ranged from kind of seasoned BBC users

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right through to complete newbies who

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had absolutely no idea who the BBC were

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um and why was this important well it

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meant that from the get-go the design

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team weren't just working in a silo and

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thinking alone and also it was very

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important that we felt those people who

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are going to be fundamental in bringing

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this project together later on had their

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voices heard at this very early

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stage so having gone through that

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arguably more fun part of the process um

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intense ideation we really needed some

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decisions to be able to move forward

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with delivering a tangible product and

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being able to start illustrating how

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this actually might come to

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life so you might think that a common

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use of high high fidelity prototyping

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was like nearing Handover in a design

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process to illustrate to developers

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functionality or kind of just

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demonstrate thinking in design however

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we needed something that would really

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help us reimagine a complicated part of

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this business coming to life we needed

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to be able to demonstrate how this could

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all come together to reassure our

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stakeholders that the project was moving

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in the right direction to get strategic

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decisions on really complicated parts of

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the project actually made to get some

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early user feedback on some of those

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initial design ideas and more

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importantly obtain funding so this High

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Fidelity prototype that you see helped

play08:51

us get the project off the ground but

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what's kind of interesting to note is it

play08:55

actually looks nothing like our final

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design decisions or MVP product you

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might argue that we weren't doing a very

play09:01

good job if it

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did um so like our audience here today

play09:10

like you guys um our design team was

play09:12

distributed across different geographies

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different disciplines and that came with

play09:15

some predictable um results and also

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some unconventional challenges um like

play09:21

how Laura and I crafted this talk today

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we use a wide range of tools and

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Technologies and as did our design team

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to basically ensure everyone could

play09:28

produce their best work now for a

play09:31

project of this magnitude as I mentioned

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before our design team is actually

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pretty tiny um and this was actually

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quite

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intentional you can see that we split

play09:40

relatively evenly between the US and the

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UK and we knew that having a kind of

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bloated excessively large design team

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was going to make going to mean things

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like decision making was going to take

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too long things would get lost in

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translation lost in

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communication the upshot of being quite

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a small and Nimble team meant that

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decisions made on one platform like web

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for example could very quickly and

play10:00

efficiently be um moved over to another

play10:02

platform like mobile app and yeah it

play10:06

kind of worked well but as the project

play10:08

progressed this team makeup worked okay

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but then as things got more complex as

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more stakeholders are going to get being

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involved we kind of really needed some

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help so at that point we brought in a

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design manager and they basically just

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took care of all of the admin for the

play10:23

design team and essentially enable the

play10:25

design team to do what they did best

play10:26

they they organize a meetings organize

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sign off approvals that some sort of

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thing and similarly and this is a common

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theme through the project as we started

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to get more into the details of the

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components on the page we noticed that

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the language that we were using really

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became a focal point and British

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terminology that Laura and I wouldn't

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even think twice about using would make

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absolutely no sense to an international

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audience so at that point we brought in

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a ux writer and we'll touch on that a

play10:52

little bit later

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on so given the distribution of our team

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that's I'm mentioned with half the team

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in London and half the team in New York

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it was quite rare that we got to be in a

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room together I think that only happened

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maybe once or twice throughout the

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entirety of the project however we're in

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a post-pandemic world we're all used to

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collaborating digitally and working

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together on Zoom but the challenge we

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faced was actually our time zones the

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Practical work crossovers are only

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really 3 hours and they often got filled

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with meetings of more corporate

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varieties so that meant it was really

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tough to fit all of our creative

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conversation and design chat into one

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day and not least taking into account

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that obviously Creative Energy doesn't

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necessarily always fit into a 9 to5

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window so as a team we generally use too

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many platforms for our conversation

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whether that's slack teams WhatsApp

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email on sometimes even Instagram but we

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really needed a space to be able to give

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design Direction and feedback that was

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really relevant to the work that the

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team were doing so being able to comment

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directly on designs gave us the

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opportunity to feedback to the team and

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ask questions on pieces of design work

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that were really relevant and specific

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and we could didn't get confusion around

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which typographic style we were talking

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about or which element of

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functionality but mostly it actually

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really made us able to make use of that

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weird time zone crossover so I could

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leave a comment in the early hours in

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the in the early evening in the US and

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the London design team had already

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actioned it for when I woke up in the

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morning they might tell you that further

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facilitated my backseat

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driving so you'd like to think after 2

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and a half years on a project we would

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have our design process fairly well

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locked down but no that wasn't really

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the case um you've probably seen design

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process that looks something like this

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or variation of this and and this has

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served the digital design Community very

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very well and it did for us to a certain

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extent but as the project progressed and

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as things got more complicated um

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something was happening important

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checkpoints were being missed uh

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requirements being misplaced this is

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especially true when we went from the

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kind of big picture thinking like page

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types of navigations to the much more

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granular so we move to something that

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looks more like this and you're probably

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thinking this looks far too over

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engineered way too complicated and to a

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certain extent you'd be right

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but the fact is we were actually doing

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many of these steps before we just

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simply weren't acknowledging them for

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example the concepting workshop we

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didn't need to have a concepting

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workshop for every single design Sprint

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but it meant just having it there as a

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checkpoint meant if we did need it we

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had plenty of time to get it organized

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and get the right people in the room and

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ultimately this kind of convoluted

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process basically stops anything from

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slipping through the cracks or basically

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falling off the

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radar so how did all of these principles

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culminate in design decisions that

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started to make up our MVP experience I

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don't need to tell you that digital

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content is constantly evolving and

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moving but new especially is so rarely

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static that we knew our product couldn't

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be either we needed to design for a

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world where we the way we told our

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stories to users could adapt and flex

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depending on the

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context so we need to ensure that

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whatever we were designing was scalable

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reusable adaptable and probably most

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importantly context sensitive at the

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same time we need to be very very

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conscious that we weren't just designing

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for the consumers of the app and the

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website but also an entire editorial and

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curation team at the BBC as well as um

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those into the commercial arm with

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regards to ads and sponsorship so we

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decided to build the product out of

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basically a whole series of components

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that allowed the curators to establish a

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level of pace and hierarchy in their

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storytelling we knew that stories would

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need different levels of weight and

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different levels of prominence so we

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delivered these through a series of

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content

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cards so the variety of design treatment

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we applied to these content cards

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whether that was through size and scale

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of typography or use and prominence of

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imagery really gave us this flexible

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card system which allowed us to

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represent stories from the small scale

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all the way through to the next big

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breaking news piece and everything in

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between all the time maintaining the

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consistent look and feel we knew we

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needed to keep build that association

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with the wider

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brand and those cards we arranged in a

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series of content templates to really

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set the context of that particular story

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on the page and when you start adding

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more content into there you can start to

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see that kind of variety and hierarchy

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come to life and then at a moment's

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notice the whole thing can be

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transformed when a breaking news story

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hits everything else can be

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deprioritized that new story can take

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center stage and really this kind of

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demonstrates how powerful this level of

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flexibility can

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be so how did we organize all of this

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with now dozens of collections that

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editors could choose from to build these

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pages and templates we needed something

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simple and memorable to stop this

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getting confusing so so therefore the

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collections of cards we named after US

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states and this was an idea that we

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applied both across the design system

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but as well the editorial

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CMS and all of those individual content

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cards that make up those collections we

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named after UK cities towns and counties

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and this approach of using distinct easy

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to remember non-technical naming

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conventions meant it was really easy to

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keep track of all of these through the

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design and development process and as a

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bonus really helped our kind of

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cross-cultural geographic education as

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well a little bit another C cultural

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Quirk that we faced as a British

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organization taking a product to a

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global audience with our team

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distributed across the US and the UK was

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through language and communication now

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that might seem a bit surprising right

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because we all speak the same language

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but there were nuances we had to

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overcome in order to both operate

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effectively as a team and also

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communicate clearly to our

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audiences even things are simple as

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delivery dates became a challenge

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because as I learned we write our dates

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differently in the US to the UK so was

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it due on the 4th of May or the 5th of

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April on a lighter note even during

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design discussions we often needed help

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translating our Strange turn

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phrase but more importantly in our ux

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writing we needed to ensure our language

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wasn't too nuanced and made sense to

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that Global audience journalistically

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and editorially we adopt British English

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but in our functional and instructional

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text we needed to be really careful that

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we weren't being too joval or sarcastic

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too Regional or God forbid overly

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polite now Laura mentioned earlier how

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important prototyping figma was at the

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start of the project what continued to

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prove invaluable and still does to this

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day actually is the work stream to

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create and maintain what we call the

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diamond prototype and this kind of

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living breathing fully interactive

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prototype was basically created for all

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devices That Grew and evolved from the

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moment we had production ready assets um

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this complex fully interactive showcase

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is basically the source of Truth for so

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many people for the design team it was a

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great way to show how their newly

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designed components would sit uh in The

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Wider context of the site or the app the

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ad sales team it was a great tool for

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marketing ad and sponsorship spaces for

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pages that hadn't even been built yet

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for senior stakeholders it was a

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fantastic way to represent the product

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road map really being brought to life

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and crucially from a developers

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perspective it a fantastic visual

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reference for all the dozens of cards

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and collections we looked at

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earlier now Sam and I could have taken a

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very long time talking about every

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aspect of delivering this massive

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project and all the complexities and

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complications that came with that

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whether it was the fast turnaround times

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and the wild deadlines we faced

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navigating that complex globally

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distributed team managing those

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non-creative

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stakeholders and arguably most

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importantly building a huge yet

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effective design system that's started

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to make up our MVP product But

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ultimately the products you see live

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today do genuinely reflect our original

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design ambition and that's to bring

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great storytelling to in a more relevant

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coherent and sophisticated way to a

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global

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audience and in true MVP fashion this is

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really just the beginning of our design

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ambition live is 5 4

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3 this is BBC news the news headlines

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this morning you are incredibly

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influential

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[Music]

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why people are going to see what

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happened

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there in our connected world all news is

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international everybody's got a story

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The BBC's been granted exclusive access

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content that comes closest to the red

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line

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[Music]

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Ähnliche Tags
BBC RedesignGlobal AudienceNews PlatformUX StrategyContent EvolutionDigital StorytellingUser ExperienceBrand IdentityInternational MediaStrategic ThinkingDesign System
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