Config 2024: Redesigning BBC.com: crafting a connected, contextual, and global experience
Summary
TLDRSam Drew and Laura Wellen from BBC Studios discuss the monumental task of redesigning bbc.com for a global audience. They share the challenges and solutions encountered in creating a coherent, sophisticated user experience that reflects the BBC's mission as a global public service broadcaster, emphasizing the importance of storytelling, design system scalability, and cross-cultural communication.
Takeaways
- 🌐 The BBC is undertaking a redesign of its news website, bbc.com, to better serve a global audience and maintain its role as the world's first global public service broadcaster.
- 🔄 The redesign is a response to the realization that international audiences may not have the same association with the BBC brand as those in the UK, highlighting the need for a more globally relevant approach.
- 🏢 The project involves collaboration between a small, nimble design team distributed across the US and the UK, working within a large, established organization.
- 📈 The redesign process emphasized the importance of scalability, reusability, adaptability, and context sensitivity in design to accommodate the ever-evolving nature of digital content.
- 🤝 The team employed an inclusive approach, opening up concept storming sessions to a wide range of stakeholders to ensure diverse perspectives were considered in the early stages of the project.
- 🗣️ Language and communication presented unique challenges due to cultural nuances and the need for clarity in both team operations and audience communication.
- 🛠️ A high-fidelity prototype was crucial for gaining initial buy-in, illustrating the vision, and securing funding, despite not resembling the final product.
- 📝 The project required a meticulous and adaptable design process that evolved to include additional checkpoints and a more complex workflow to manage increasing complexity.
- 🧠 The design system was built around a series of components and content cards, allowing for a flexible storytelling approach that could adapt to different levels of prominence and urgency in news delivery.
- 🌐 The naming convention for the design system and editorial CMS was simplified using non-technical, easy-to-remember names inspired by US states and UK cities to aid clarity and cross-cultural understanding.
- 🔄 The project leveraged digital tools like Figma for prototyping, which served as a 'living' prototype that evolved with the project and provided a reference point for various stakeholders.
Q & A
Who are Sam Drew and Laura Wellen, and what roles do they play in the redesign of BBC's news website?
-Sam Drew is the UX Director at UIC Digital, and Laura Wellen is the Creative Director of Digital News and Streaming at BBC Studios. They were responsible for leading the redesign and rebranding of bbc.com for a global audience.
What was the main challenge faced by the BBC in redesigning their news website for a global audience?
-The main challenge was to create a platform that brings trusted, unbiased news and factual content to a wider audience in a more relevant and powerful way, while also overcoming the fragmented and inconsistent user experience that had developed over time.
How did the BBC address the issue of having a fragmented and inconsistent user experience on their website?
-The BBC addressed this by recognizing the need for a more intentional approach to their international endeavors. They aimed to create a new, coherent, consistent, and sophisticated experience for bbc.com and its app.
What was the significance of the design team's small size in the project?
-The small size of the design team allowed for nimble decision-making and quick adaptation of changes across different platforms. It also facilitated efficient communication and collaboration, despite the team being distributed across different geographies.
How did the design team ensure that their design decisions were relevant for a global audience?
-The team ensured relevance by conducting concept storming sessions open to a wide range of stakeholders, testing ideas with both seasoned BBC users and complete newbies, and being mindful of the language used in the UX writing to avoid regional nuances.
What was the role of high-fidelity prototyping in the early stages of the redesign project?
-High-fidelity prototyping played a crucial role in illustrating the functionality and design thinking to stakeholders, obtaining early user feedback, and securing funding for the project. It helped reassure stakeholders that the project was moving in the right direction.
How did the design team manage the complexity of the project as it evolved?
-The team evolved their design process to include more checkpoints and organized their work into a more complex process diagram. This ensured that important requirements were not misplaced and that nothing slipped through the cracks.
What approach did the BBC take in naming the collections of content cards for their new design system?
-The BBC named the collections of content cards after US states and individual content cards after UK cities, towns, and counties. This non-technical naming convention made it easier to keep track of the various components and facilitated cross-cultural understanding.
How did the design team address the issue of time zone differences affecting their ability to collaborate?
-The team used various digital communication platforms and leveraged the time zone differences by leaving comments and feedback on designs that could be actioned by the other team during their working hours, thus making the most of the limited overlap in working times.
What was the significance of the 'diamond prototype' in the development of the new BBC website?
-The 'diamond prototype' was a living, breathing, fully interactive prototype that served as a source of truth for the design team, ad sales team, senior stakeholders, and developers. It allowed them to visualize and test how newly designed components would fit into the wider context of the site or app.
How did the BBC ensure that their redesigned website maintained a consistent look and feel while also being adaptable to different types of content?
-The BBC designed a series of content cards with various design treatments that allowed for flexibility in storytelling. They arranged these cards in content templates to set the context for each story, ensuring a consistent look and feel while also allowing for adaptability to different content types and priorities.
Outlines
🌏 Global Redesign of BBC's News Platform
Sam Drew and Laura Wellen, from UIC Digital and BBC Studios respectively, discuss the monumental task of redesigning bbc.com for a global audience. They highlight the BBC's mission as the world's first global public service broadcaster and the importance of delivering unbiased news during a time when democracy is at stake. The challenge of condensing years of work into a 20-minute presentation is mentioned, along with the need to understand the differences between international and UK audiences. The BBC's history and its evolution in online content delivery are outlined, emphasizing the shift from a UK-centric approach to a more globally inclusive one.
🛠️ Collaborative Design Challenges and Solutions
The speakers delve into the challenges faced during the redesign project, such as collaboration across continents and time zones, managing a large number of stakeholders, and the exponential growth of the design system. They discuss the importance of treating the project as a series of challenges rather than mere deliverables. The concept of 'concept storming sessions' is introduced, where a wide range of BBC staff contributed ideas for the new product. High-fidelity prototypes were used not only for design illustration but also for strategic decision-making and early user feedback. The small but agile design team's structure and the use of various digital tools for effective collaboration are highlighted, along with the unconventional challenges posed by a globally distributed team.
🌐 Adapting Design for a Global Audience
The paragraph focuses on the evolution of the design process as the project progressed from big-picture thinking to granular details. The team's shift to a more complex design process is detailed, which included additional checkpoints to prevent oversights. The importance of designing for adaptability, scalability, and context sensitivity in a constantly evolving digital content landscape is emphasized. The design decisions that led to the creation of a flexible card system for content representation are discussed, allowing for a range of storytelling weights and prominence. The use of US states and UK cities for naming design components to simplify the organization and aid in cross-cultural understanding is also mentioned.
🗣️ Language Nuances and the Importance of Clear Communication
The final paragraph addresses the cultural and linguistic nuances that the team had to navigate, both in terms of internal communication and in ensuring the UX writing was accessible to a global audience. The challenges of date formatting and translating British English into a form that resonates with an international audience are highlighted. The paragraph also underscores the role of Figma in creating a 'diamond prototype' that served as a living, interactive representation of the product, useful for various teams within the organization, from design to ad sales and senior stakeholders.
Mindmap
Keywords
💡UX Director
💡Creative Director
💡Global Audience
💡Rebranding
💡Design System
💡Content Cards
💡CMS Platforms
💡Prototyping
💡Strategic Thinking
💡MVP (Minimum Viable Product)
💡Storytelling
Highlights
Sam Drew and Laura Wellen discuss the redesign of BBC's news website for a global audience.
BBC's mission as the first global public service broadcaster and its role in democracy.
The challenge of redesigning a platform to deliver trusted, unbiased news to a wider audience.
The evolution of BBC's online content delivery and the need for a rebrand to meet global standards.
Understanding the difference between the UK and international audiences' perceptions of the BBC brand.
The fragmented and inconsistent user experience of bbc.com prior to the redesign.
The strategic importance of a coherent and sophisticated bbc.com experience for global audiences.
Design team collaboration challenges due to geographical separation and time zone differences.
The use of concept storming sessions to gather ideas from a wide range of stakeholders.
The importance of high-fidelity prototyping in securing project funding and stakeholder buy-in.
Managing a small and nimble design team to ensure efficient decision-making and adaptation.
The introduction of a design manager to streamline administrative tasks and support the team.
The significance of clear and non-technical language in UX writing for a global audience.
The development of a scalable, reusable, and adaptable design system for bbc.com.
Naming conventions for design components to simplify the editorial and curation process.
The creation of a flexible card system for content representation and storytelling.
The use of content templates to set the context for stories and maintain consistent branding.
The importance of adapting the design process to avoid missing checkpoints and requirements.
The MVP product's reflection of the original design ambition to enhance storytelling for a global audience.
Transcripts
[Music]
thank you welcome my name is Sam Drew
I'm ux director at UIC digital and I'm
Laura Wellen creative director of
digital news and streaming at BBC
Studios Sam and I are here today to talk
to you about a tiny task we took on of
redesigning one of the world's largest
news websites for a global audience now
condensing the last two and a half years
into 20 minutes might seem like a
challenge in itself luckily though we
come from a long history of Storytelling
for those of you less familiar with who
the BBC is here's a little bit of
context Mr President pleasure to meet
you this border has become I'm highly
politicized the war in this area is
extremely
active the presence of international
media is rare
here these were the voices he felt were
unheard there's a new
king don't you feel an obligation or
Duty Humanity's approach is really not
working all they want is Unity cu
is one of the driving forces of
mankind um a very emotional statement
has just come through in
[Music]
fact so as you can see the BBC has a
wider Mission and purpose of being the
first Global public service broadcaster
and in a year where over two billion
people are going to be voting and you
might say democracy is at stake
redesigning a platform that brings
trusted unbiased news and factual
content to a wider audience in a more
relevant and Powerful way couldn't feel
like a more important brief or honestly
sometimes a bit of a daunting one so in
the UK the BBC has a long long history
of Storytelling over a hundred years in
fact but today we going to tell the
story of how we redesigned rebranded and
completely rebuilt from scratch bbc.com
for a global audience not just for those
in the
UK so as you can see from the variety of
design treatments here the way the BBC
has brought its content to audiences
online has evolved quite significantly
having launched .co.uk in
1997 um the audience the international
audiences have received quite periodic
exports of very UK Centric websites all
of which have been designed for an
audience with a really deeply ingrained
relationship with the
BBC however as a British person that
lives in America I soon found that
International audiences don't
necessarily always have that association
with the brand that I do and
understanding that difference between an
international audience in the UK was
going to be crucial to the success of
this project so in the UK the BBC Is
Like Oxygen it's it's all around you you
just kind of absorb it you get
introduced to it at childhood and it
basically stays with you for the whole
of your
life but as I found having conversations
with friends in the US you often hear
things like oh the BBC that means the
World Service radio right or Oh you mean
that David atur guy and those
differences in perspective we really
starting to be reflected in our product
experience so up until 2022 and we took
on this product project International
audiences were receiving kind of an
alakar offering of our product
experience erience with slightly
mismatched dishes rather than a more
coherent elevated tasting menu
experience new sections had either been
inherited from. co.uk or been created
specifically for international audiences
and kind of just added on not
necessarily considering how it fit with
the rest of the product experience and
this as you can see basically led to a
whole load of different design
treatments a wide range of templates and
layouts we had quite inconsistent
branding different type of graphic
Styles we found out that we had we were
using S like nine different CMS
platforms to populate all of this and
ultimately it led to a fragmented
inconsistent user experience and quite
notably quite a confusing relationship
that the public had with the BBC brand
so you could say bbc.com had really
started to lose its
identity so it was time for a reset the
business recognized that we needed to be
more intentional about our International
Endeavors in order to achieve our wider
mission of being the world's first
public service broadcaster and this was
a really exciting opportunity for us to
help shape that Vision we knew we needed
to create a new coherent consistent and
sophisticated bbc.com and app
experience so the premise of this talk
is really just to look at some of the
challenges we fac on a project of this
scale how we solved them and importantly
what we learned along the way so firstly
how does a design team collaborate when
separated by three and a half thousand
miles and working in different time
zones how do we keep the hundreds and
there were hundred hundreds of
stakeholders up to speed with what we
were doing and importantly happy as a
design team how do we create and build
and then stay on top of a design system
that seems to be growing exponentially
with no sign of slowing down and how do
you take a fundamentally institutionally
British product and make design
decisions that make it relevant for a
global audience so where did we
start um well cont to what you might
think the design team working within
this highly Matrix kind of global
company we're very very small quite new
and we basically had to evolve how we're
working quite quickly um we joke that we
were like a little startup and this 100
year old Behemoth as as an organization
um so we really need to take steps open
up our creative thinking to enable us to
collaborate efficiently and really sell
our vision to those stakeholders and
ultimately the general
public I'm sure many of us are used to
operating as a creative team in a
corporate environment and often that
comes with being treated or maybe
perceived as a delivery commodity or
kind of service department well uniquely
for us we were actually at the beginning
of the reimagining of the business so
that meant we weren't just applying a
new design treatment to the product
experience but really intrinsic to the
Strategic thinking that helps shape the
foundational thinking of the products we
all know that designers are problem
solvers so a principle we applied
throughout the project and especially in
our briefing was to treat things as
challenges and not deliverables
so one thing was clear from the very
very start of the project we wanted to
hear everyone's voices everyone's
thoughts everyone's opinions so we
opened up what we called concept
storming sessions you can see behind me
and these were huge infinite boards open
to anyone product owners journalists
content Commissioners designers
development management everyone in
between and basically we just wanted to
hear everyone's ideas of what this
product could be those experiences we
felt had legs we would then put in front
of the public for testing and that would
ranged from kind of seasoned BBC users
right through to complete newbies who
had absolutely no idea who the BBC were
um and why was this important well it
meant that from the get-go the design
team weren't just working in a silo and
thinking alone and also it was very
important that we felt those people who
are going to be fundamental in bringing
this project together later on had their
voices heard at this very early
stage so having gone through that
arguably more fun part of the process um
intense ideation we really needed some
decisions to be able to move forward
with delivering a tangible product and
being able to start illustrating how
this actually might come to
life so you might think that a common
use of high high fidelity prototyping
was like nearing Handover in a design
process to illustrate to developers
functionality or kind of just
demonstrate thinking in design however
we needed something that would really
help us reimagine a complicated part of
this business coming to life we needed
to be able to demonstrate how this could
all come together to reassure our
stakeholders that the project was moving
in the right direction to get strategic
decisions on really complicated parts of
the project actually made to get some
early user feedback on some of those
initial design ideas and more
importantly obtain funding so this High
Fidelity prototype that you see helped
us get the project off the ground but
what's kind of interesting to note is it
actually looks nothing like our final
design decisions or MVP product you
might argue that we weren't doing a very
good job if it
did um so like our audience here today
like you guys um our design team was
distributed across different geographies
different disciplines and that came with
some predictable um results and also
some unconventional challenges um like
how Laura and I crafted this talk today
we use a wide range of tools and
Technologies and as did our design team
to basically ensure everyone could
produce their best work now for a
project of this magnitude as I mentioned
before our design team is actually
pretty tiny um and this was actually
quite
intentional you can see that we split
relatively evenly between the US and the
UK and we knew that having a kind of
bloated excessively large design team
was going to make going to mean things
like decision making was going to take
too long things would get lost in
translation lost in
communication the upshot of being quite
a small and Nimble team meant that
decisions made on one platform like web
for example could very quickly and
efficiently be um moved over to another
platform like mobile app and yeah it
kind of worked well but as the project
progressed this team makeup worked okay
but then as things got more complex as
more stakeholders are going to get being
involved we kind of really needed some
help so at that point we brought in a
design manager and they basically just
took care of all of the admin for the
design team and essentially enable the
design team to do what they did best
they they organize a meetings organize
sign off approvals that some sort of
thing and similarly and this is a common
theme through the project as we started
to get more into the details of the
components on the page we noticed that
the language that we were using really
became a focal point and British
terminology that Laura and I wouldn't
even think twice about using would make
absolutely no sense to an international
audience so at that point we brought in
a ux writer and we'll touch on that a
little bit later
on so given the distribution of our team
that's I'm mentioned with half the team
in London and half the team in New York
it was quite rare that we got to be in a
room together I think that only happened
maybe once or twice throughout the
entirety of the project however we're in
a post-pandemic world we're all used to
collaborating digitally and working
together on Zoom but the challenge we
faced was actually our time zones the
Practical work crossovers are only
really 3 hours and they often got filled
with meetings of more corporate
varieties so that meant it was really
tough to fit all of our creative
conversation and design chat into one
day and not least taking into account
that obviously Creative Energy doesn't
necessarily always fit into a 9 to5
window so as a team we generally use too
many platforms for our conversation
whether that's slack teams WhatsApp
email on sometimes even Instagram but we
really needed a space to be able to give
design Direction and feedback that was
really relevant to the work that the
team were doing so being able to comment
directly on designs gave us the
opportunity to feedback to the team and
ask questions on pieces of design work
that were really relevant and specific
and we could didn't get confusion around
which typographic style we were talking
about or which element of
functionality but mostly it actually
really made us able to make use of that
weird time zone crossover so I could
leave a comment in the early hours in
the in the early evening in the US and
the London design team had already
actioned it for when I woke up in the
morning they might tell you that further
facilitated my backseat
driving so you'd like to think after 2
and a half years on a project we would
have our design process fairly well
locked down but no that wasn't really
the case um you've probably seen design
process that looks something like this
or variation of this and and this has
served the digital design Community very
very well and it did for us to a certain
extent but as the project progressed and
as things got more complicated um
something was happening important
checkpoints were being missed uh
requirements being misplaced this is
especially true when we went from the
kind of big picture thinking like page
types of navigations to the much more
granular so we move to something that
looks more like this and you're probably
thinking this looks far too over
engineered way too complicated and to a
certain extent you'd be right
but the fact is we were actually doing
many of these steps before we just
simply weren't acknowledging them for
example the concepting workshop we
didn't need to have a concepting
workshop for every single design Sprint
but it meant just having it there as a
checkpoint meant if we did need it we
had plenty of time to get it organized
and get the right people in the room and
ultimately this kind of convoluted
process basically stops anything from
slipping through the cracks or basically
falling off the
radar so how did all of these principles
culminate in design decisions that
started to make up our MVP experience I
don't need to tell you that digital
content is constantly evolving and
moving but new especially is so rarely
static that we knew our product couldn't
be either we needed to design for a
world where we the way we told our
stories to users could adapt and flex
depending on the
context so we need to ensure that
whatever we were designing was scalable
reusable adaptable and probably most
importantly context sensitive at the
same time we need to be very very
conscious that we weren't just designing
for the consumers of the app and the
website but also an entire editorial and
curation team at the BBC as well as um
those into the commercial arm with
regards to ads and sponsorship so we
decided to build the product out of
basically a whole series of components
that allowed the curators to establish a
level of pace and hierarchy in their
storytelling we knew that stories would
need different levels of weight and
different levels of prominence so we
delivered these through a series of
content
cards so the variety of design treatment
we applied to these content cards
whether that was through size and scale
of typography or use and prominence of
imagery really gave us this flexible
card system which allowed us to
represent stories from the small scale
all the way through to the next big
breaking news piece and everything in
between all the time maintaining the
consistent look and feel we knew we
needed to keep build that association
with the wider
brand and those cards we arranged in a
series of content templates to really
set the context of that particular story
on the page and when you start adding
more content into there you can start to
see that kind of variety and hierarchy
come to life and then at a moment's
notice the whole thing can be
transformed when a breaking news story
hits everything else can be
deprioritized that new story can take
center stage and really this kind of
demonstrates how powerful this level of
flexibility can
be so how did we organize all of this
with now dozens of collections that
editors could choose from to build these
pages and templates we needed something
simple and memorable to stop this
getting confusing so so therefore the
collections of cards we named after US
states and this was an idea that we
applied both across the design system
but as well the editorial
CMS and all of those individual content
cards that make up those collections we
named after UK cities towns and counties
and this approach of using distinct easy
to remember non-technical naming
conventions meant it was really easy to
keep track of all of these through the
design and development process and as a
bonus really helped our kind of
cross-cultural geographic education as
well a little bit another C cultural
Quirk that we faced as a British
organization taking a product to a
global audience with our team
distributed across the US and the UK was
through language and communication now
that might seem a bit surprising right
because we all speak the same language
but there were nuances we had to
overcome in order to both operate
effectively as a team and also
communicate clearly to our
audiences even things are simple as
delivery dates became a challenge
because as I learned we write our dates
differently in the US to the UK so was
it due on the 4th of May or the 5th of
April on a lighter note even during
design discussions we often needed help
translating our Strange turn
phrase but more importantly in our ux
writing we needed to ensure our language
wasn't too nuanced and made sense to
that Global audience journalistically
and editorially we adopt British English
but in our functional and instructional
text we needed to be really careful that
we weren't being too joval or sarcastic
too Regional or God forbid overly
polite now Laura mentioned earlier how
important prototyping figma was at the
start of the project what continued to
prove invaluable and still does to this
day actually is the work stream to
create and maintain what we call the
diamond prototype and this kind of
living breathing fully interactive
prototype was basically created for all
devices That Grew and evolved from the
moment we had production ready assets um
this complex fully interactive showcase
is basically the source of Truth for so
many people for the design team it was a
great way to show how their newly
designed components would sit uh in The
Wider context of the site or the app the
ad sales team it was a great tool for
marketing ad and sponsorship spaces for
pages that hadn't even been built yet
for senior stakeholders it was a
fantastic way to represent the product
road map really being brought to life
and crucially from a developers
perspective it a fantastic visual
reference for all the dozens of cards
and collections we looked at
earlier now Sam and I could have taken a
very long time talking about every
aspect of delivering this massive
project and all the complexities and
complications that came with that
whether it was the fast turnaround times
and the wild deadlines we faced
navigating that complex globally
distributed team managing those
non-creative
stakeholders and arguably most
importantly building a huge yet
effective design system that's started
to make up our MVP product But
ultimately the products you see live
today do genuinely reflect our original
design ambition and that's to bring
great storytelling to in a more relevant
coherent and sophisticated way to a
global
audience and in true MVP fashion this is
really just the beginning of our design
ambition live is 5 4
3 this is BBC news the news headlines
this morning you are incredibly
influential
[Music]
why people are going to see what
happened
there in our connected world all news is
international everybody's got a story
The BBC's been granted exclusive access
content that comes closest to the red
line
[Music]
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